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Edit history:
Naegleria: 2012-03-21 01:14:39 pm
Naegleria: 2012-03-21 05:53:51 am
Naegleria: 2012-03-20 04:06:40 am
Picked this game up on the psn a few days ago, and it's pretty good.  While there are certainly some segments that are basically movie-game portions, there are a lot of spots ripe for speed running.  I've been playing around with the game, and there are a lot of minor sequence breaks, like flying to a platform on a tower a little earlier than you should. 

Though the co-op online play puts you with a random player, I've already come across a few who would fly/chirp with me to infinitely fly.  This lets you climb to places you normally wouldn't be able to get to early.  A serious co-op run who have to involve reseting til you found the person you're playing with (morse code or chirp patterns could be used to tell)

For the 100% definition I suggest collect all glowing symbols.  You could toss in uncover all hidden glyphs, but the hidden glyphs I think are more easter egg than vital for 100%, same with the mysterious creature in the tower or the hidden desert flower.

The white cloak recharges the scarf when you are standing on the ground, this lets you fly a lot more and saves time, so it would be a NG+ category.

I streamed a run earlier than was about 1:10, but this had a bit of me testing jumps out over and over, also just taking paths that are not optimal, so sub 1 hour should definitely be doable.

Edit:Got a 58:49, which had tons of mistakes, and the route is probably not optimal.
Thread title:  
Edit history:
DRsynj: 2012-03-26 04:44:35 am
DRsynj: 2012-03-24 10:49:28 pm
DRsynj: 2012-03-24 05:25:34 pm
DRsynj: 2012-03-24 05:24:55 pm
Reverse Death Valley Bomb
I've been looking forward to this game for a while yet it was this thread that reminded me its release date. I've given it a play through and I think it's amazing. Despite the obvious flaws in speed running the game (such as the incredibly slow moving frozen section of the game ) I would love to run it out of respect for the genre.

I agree that co-op would be the ideal way to run it, I don't know about complications involving USA to UK netplay if we were to try it though (assuming you're in USA.)

I'll give it another few runs over the week and see how it goes, already I feel myself gravitating to the 'all glowing symbols' 100%, I feel like the kind of momentum and scarf maintaining is a highlight of a speed run and would be most prominent here.

Edit: Got 1:02:10 100% (I got hit twice,) I don't know if your 58:49 was 100% but I'm impressed nonetheless.
I would like to see your sequence breaks if you stream again sometime, I found a couple but haven't looked much.
Edit: Next run 57:13.
Hmm, they were any%.  I skipped all the symbols except the ones that were on the way, but going out of the way to get symbols may save time with the extra scarf length.

Another thing, in the second segment with the serpents, since you are forced to move slow while climbing the mountain, I think it is faster to actually get one of them to hit you.  When it's patrolling and coming in from the side, walk in front of it, and try to make it hit you further ahead.  I tried it once, and it saved me a few seconds.
Edit history:
DRsynj: 2012-03-27 03:13:15 am
Reverse Death Valley Bomb
I thought the same thing, I know the boost off the 2nd serpent is very easy because for the entire 2nd half of that walk he seeks from behind you. My problem has been getting the boost off the 1st serpent because I can't run around him fast enough to angle the hit forward, I've managed to do it as white cloak because of the extra jump speed.
I'm also thinking that losing your scarf here would be better to avoid being hit by the wind so often (the wind that tears your scarf) just before you collapse.

As for the symbols, the only ones that are particularly out of the way are the ones in chapter 3 (pink sand, green sky.) The reason I preferred 100% is more because the symbols recharge your scarf to make for some interesting jumps and general speed. Since the game also seems to record every hidden glyph you get in the chapter select I would think you would include these into 100%. I understand what you mean by easter egg, and they don't change the gameplay, so I wouldn't say this if they weren't recorded.
(user is banned)
Edit history:
Naegleria: 2012-03-27 03:02:02 am
Naegleria: 2012-03-27 03:00:53 am
Naegleria: 2012-03-27 02:58:01 am
Naegleria: 2012-03-27 02:57:52 am
Naegleria: 2012-03-27 02:57:51 am
Yeah, in that any% I did, I got one of the symbols by the broken bridge, the one closest to the start of the bridge.  All of the ones in the surfing segment, the one behind a wall in the first serpent segment, all but the one in the hidden room in the tower climbing segment. 

The chapter 3 ones definitely take the most time out of the way to get, and I'm thinking every symbol after that would probably be worth it, with the possible exception of the symbol in the hidden room.

Hmmmm, I didn't know the hidden glyphs were recorded.  That definitely shifts them toward being in the 100% definition.  Perhaps an "all hidden symbols" category along side the 100% and any%? 

As for the part near the end where the wind tears your scarf and you collapse, it tears the entirety of the scarf right when you enter that portion, so I don't think the amount of scarf you have changes how long you walk for.

I have not tried it, but do you think a no hidden glyphs run would be possible?  A run without the scarf would be cool.
Edit history:
DRsynj: 2012-03-27 08:32:21 pm
DRsynj: 2012-03-27 08:31:34 pm
DRsynj: 2012-03-27 08:30:44 pm
Reverse Death Valley Bomb
Woah, somehow I got OoB in the resurrection section, but I couldn't do anything because my scarf wouldn't recharge and I couldn't get back in bounds to finish the game.

Quote from Naegleria:
Hmmmm, I didn't know the hidden glyphs were recorded.  That definitely shifts them toward being in the 100% definition.  Perhaps an "all hidden symbols" category along side the 100% and any%?

I had to delete my save data and run the game low%-esque to be sure. There are large picture frames on the walls of the rooms with the chapter warps in them, they fill in when you activate the glyphs.
I would love an 'all hidden symbols' category because of the general momentum you would sacrifice by getting all the glyphs. I'll look into routing this new 100% though because tying up the story entirely in a 100% run would be a nice way to credit the game in a recorded speedrun.

Quote from Naegleria:
As for the part near the end where the wind tears your scarf and you collapse, it tears the entirety of the scarf right when you enter that portion, so I don't think the amount of scarf you have changes how long you walk for.

Yeah it seems to gust you the same amount of times whether you go in with no scarf or full scarf.

Quote from Naegleria:
I have not tried it, but do you think a no hidden glyphs run would be possible?  A run without the scarf would be cool.

The only problem I can think of is with the long strings of cloth in chapter 5, I don't know if you can even use X to climb up them without scarf. If you can then it would be an interesting run, only scripted events and no skips (I haven't looked into it but this is what I'd imagine.)

I'm really torn apart about this co-op thing, the infinite jump has so much potential and this is supposed to be -the- way the game is meant to be played, but I don't want to go through the process of finding someone to cooperate. After this I guess I would need their permission to use the run. I still can't see any way to invite people to the game or to find somewhere I can reset to find the right coop partner. Maybe you have some ideas? It's such a shame to not be able to include this category for this game.
Chirp patterns and movement.  If you and I both have a planned route and chirps, we could tell if it was us by our movement and the chirping. 
I think the Glyphs should count for 100% since they show up at each level's portal in the Hub.

And then you get into the issue of Red Robe v. White Robe.
Reverse Death Valley Bomb
I recorded a run to show off the sequence breaks and routing I've found. It's my PB and it went pretty well, so it shouldn't be too grating to watch!

I attempted some 100% routing but activating the glyphs tears my routing apart more than I thought. Since you don't get any extra boost from the glyphs it just turns into an awkward walk-about. I've noticed that there are some scripted events involving the cloth creatures, dotted over the maps around the glyphs, so I think to optimize the route would be to find out where they're going to be at a given time and try to run into them to recharge your scarf. So far trying to route this has been a headache though.
Oooh, nice little sequence break in the final chapter there, right at the start of the final segment bypassing the snow surfing.
Edit history:
Caveberry: 2012-04-12 02:37:00 am
trepidation
I just bought this game tonight and have already beaten it twice. I hope you guys get a good run going. I bet once the popularity of the game starts to wane finding the proper co-op partner won't be too big of an issue. I guess I'm just worried about timing. You would have to waste time chirping to decide if you found your right partner.

EDIT: I just watched your run DR, and it all looks fairly air tight. The only part I really question are some of the parts on the sand dunes. It seemed like there might have been some opportunities to save some of your jumps to travel UP the dunes rather than using them up when you could be sliding down. Also, there is a trophy for crossing the fabric bridges without actually repairing all of them (second chapter I THINK). I'm not sure how this is done or if it would even save time, but I thought I might bring it up.

Barring any huge glitches or SBs, I think there is little room for improvement on this run. Great job.
Edit history:
DRsynj: 2012-04-12 08:13:53 pm
Reverse Death Valley Bomb
Hey, thanks.

Quote:
I just watched your run DR, and it all looks fairly air tight. The only part I really question are some of the parts on the sand dunes. It seemed like there might have been some opportunities to save some of your jumps to travel UP the dunes rather than using them up when you could be sliding down.

I tried this prior to doing this run and I was really torn on how useful it would be. (I'll probably make this sound like I know what's going on but it's the best way to describe it!) When you do one jump, from standing or in the air, regardless if you hold a direction, your jump arch will always be wide and shallow to move you across a horizontal distance faster/farther. So when I've tried doing this up a slope I get a horribly sluggish jump where the game tries to play out the full animation while only trying to move me horizontally rather than vertically.
The longer you hold X the steeper your jump arch becomes, but of course I'd rather not use 3+ jumps to make this useful.
In light of this; the best idea would to already be at the height of the dune and use a jump to cross that gap, but so far I haven't found routing to make this time effective. There are 1 or 2 cases of me trying this between the 2nd symbol and the end of the desert, but I fell short each time and just continued.

Quote:
Also, there is a trophy for crossing the fabric bridges without actually repairing all of them (second chapter I THINK). I'm not sure how this is done or if it would even save time, but I thought I might bring it up.

I've only been able to get this by using the white cloak. If you switch into the white cloak you get 2~ additional jumps worth of scarf, then if you pick up all the symbols up to the bridge you're able to make the jump across where the 2nd bridge would be. I haven't been able to make this jump without the extra jumps you get with white cloak so far, there is a trick I might be able to use where you get a boost up a ledge if you hit it just short of being able to land on it (which I use for the SB in the tower to skip the last glyph,) but so far no luck.

If we wanted to try coop I think Naegleria has the best idea to just do the run as planned and if you get matched up you should both be doing the same route anyway. We could probably organize times to do attempts, but for routing and practice I'm up for doing some 'soul searching' sometime.
Edit history:
Badger: 2012-04-14 03:44:42 pm
Hey, just signed up to thank drsynj for the speedrun video. I love playing through this game, so it seemed fitting to try out speedrunning it. I livestreamed one of my runs using a lot of your routing and sequence breaks, and while I'm not as fast (yet :p) I have found a couple of noteworthy ways to improve times you may be interested in.

Firstly, at the level select area you can shave a couple of seconds by using the "tickets" as I call them to jump onto the central pillar, bypassing the couple of steps. Nothing major, I'm sure you've figured that out already.

Secondly, it's quite possible to jump the first section of the broken bridge without activating the banner (and cutscene). It's a bit difficult to explain but it involves using the banner to power up your scarf, jumping over to the tickets and chirping while in mid-air to get enough momentum to reach the broken ledge. Sounds like a hassle but once you can do it consistently it saves a good chunk of time.

Lastly, on the sand surfing level I think it's a little faster to take the rightmost route, and use the "squids" to get enough scarf boost up to the second symbol. Takes a bit of practise to not over/under shoot the ledge, but you spend less time losing forward momentum for vertical momentum that way.

Anyways I've managed a 55:54 with a couple of mistakes. I'm pretty confident a red robe all symbols 52 is possible. The video of my run should still be up at my twitch channel: HTTP://twitch.TV/evilthebadger . Oh one more thing, what are you guys using as the final time cutoff point? The only thing I found reliable was when the sound of the footsteps changes as you pass into the light.
Reverse Death Valley Bomb
Quote from Badger:
Firstly, at the level select area you can shave a couple of seconds by using the "tickets" as I call them to jump onto the central pillar, bypassing the couple of steps. Nothing major, I'm sure you've figured that out already.

If you're talking about the tickets on the right, I can only get it if I'm standing on the stump the tickets are circling and not as I'm sliding towards them. If I go to the tickets on the left I can use them to jump onto the stump then to jump straight to the center symbol, then I can proceed to pick up the last symbol and finish as usual.

Quote from Badger:
Secondly, it's quite possible to jump the first section of the broken bridge without activating the banner (and cutscene). It's a bit difficult to explain but it involves using the banner to power up your scarf, jumping over to the tickets and chirping while in mid-air to get enough momentum to reach the broken ledge. Sounds like a hassle but once you can do it consistently it saves a good chunk of time.

Wow, I'm so glad you clarified this, and the first bridge too, it was giving me loads of problems with my previous strat. I've been able to get this jump pretty easily if I use the tickets nearby to jump to the peak of the string of cloth (in order to not accidently activate it) and recharge for a moment before jumping onto the bridge. It seems comparatively more efficient than having to chirp in mid-air for the tickets but I could be missing something.

Quote from Badger:
Lastly, on the sand surfing level I think it's a little faster to take the rightmost route, and use the "squids" to get enough scarf boost up to the second symbol. Takes a bit of practise to not over/under shoot the ledge, but you spend less time losing forward momentum for vertical momentum that way.
The diversion around the right seems pretty uncomfortably long for me, I can see what you're going for though, the symbol peeks out at just the right angle for you to jump up from the rock slope. I'll keep trying it but that diversion feels as long as or longer than the momentum lost by going up the rock I do.

A couple of other things I'm considering: Saving scarf to jump through the window in the serpent section of the underground and finding a way to make jumping really useful in the desert. I'll get round to doing another run soon, I'll try to stream it and let you know, if you're around.

As for timing, I'm timing from the frame the sixaxis icon starts fading onto the screen until the frame you set foot into the white at the end, this is where you lose control and if you tap forward until this point it should be pretty obvious.
Kupo!
So I've been slowly working on running this under NG+ any% (Mainly just so I can white cloak it) and have managed to get my time down to a 44:25 with some bad mistakes in the tower. I tested doing it on a full new game plus as the intro is about a minute faster but was unable to properly make the jumps on the bridge. A breakdown of my run so far:

Timing: New game until control lost on the mountain

Link to my 44:25 run: http://www.twitch.tv/rinimt/b/330047203 (You'll have to excuse my mic, it's not the best thing ever ^^;)

Pre-run:
Do a quick run into the first level as the white cloak so that it saves me in it and then exit to XMB and restart the game. I also make sure I'm set to offline on PSN.

Intro level:
As soon as I can (need to figure out timing on this) I pause myself into the level select option to bump myself to the end of the level. Grab the two symbols in this area and head into first level.

Bridge:
Fairly straightforward though I was a bit more conservative on my jumps in this level. Jump from piece-to-piece using the extra bonus to my scarf the white cloak grants. Mainly was conservative going from first piece to second piece.

Desert:
Need to get my timing down here for properly going down the dunes. This is where I start my white cloak hop, abusing the fact it regens just a tiny percent when you land to give myself a boost in the air. The end of the level was a bit bad though as I didn't properly abuse some of the height they could've given me.

Slide:
Debating on how many symbols I actually need to pick up here. One is pretty obvious as it allows for the sequence break (not hitting the big pieces on the ground), but I'm debating if I need the first one. Need to do some more testing on this. This was also a bit sloppy for me as I actually went right over the symbol in the sequence break part -_-.

Dragon:
This was the first time I'd skipped that first symbol. Need to do a bunch of testing in this level mainly to see if it is possible to sneak in front of the first patrolling dragon. Had a few mishaps (not enough energy to get through some windows and hit a couple walls) so I can definitely improve on this.

Tower:
This level is going to be the death of me I swear. I miss most of my jumps here (which makes it look extremely bad overall), but I did do the sequence break right at the end. I was playing a bit conservatively and still missed my jumps. DEFINITELY need to do some testing here.

Snow:
Not sure what else I can do here besides get the timing of the wind sections down. Well, optimize those dumb stairs for one. Absolutely hate stairs. IIRC I got blown back more than I needed to and it cost me overall.

Mountain:
Not much to note here other than figuring out how much scarf I need to sequence break the first part. Well I guess figuring out the amount of height I need to not run into the mountain sides in the second half, and how low I need to go to not be shoved down when I lose my scarf.

I've only really dabbled in doing this category and haven't really looked much into doing either any% red cloak or an all symbols red cloak (or possibly a 100% with all the painting spots).

Any thoughts would be great. I'm positive I can push this to a sub-44, I just need to not screw up my jumps. If I can get unlazy will (hopefully) be working on this a bit more soon.
Edit history:
DRsynj: 2012-08-26 02:33:03 pm
Reverse Death Valley Bomb
Quote from rinimt:
Pre-run:
Do a quick run into the first level as the white cloak so that it saves me in it and then exit to XMB and restart the game. I also make sure I'm set to offline on PSN.


Have you considered starting in red then going into white during the run? I believe it adds ~2 boosts worth of scarf while, in my experience, starting in white doesn't. Although, I guess this is what you did in the pre-run section, in which case don't you think this should be included in the run time?

Quote from rinimt:
Intro level:
As soon as I can (need to figure out timing on this) I pause myself into the level select option to bump myself to the end of the level. Grab the two symbols in this area and head into first level.


That's a really cool skip, is it NG+ only?

Quote from rinimt:
Bridge:
Fairly straightforward though I was a bit more conservative on my jumps in this level. Jump from piece-to-piece using the extra bonus to my scarf the white cloak grants. Mainly was conservative going from first piece to second piece.


This is cool, I saw you fell off a couple of times though.

Quote from rinimt:
Desert:
Need to get my timing down here for properly going down the dunes. This is where I start my white cloak hop, abusing the fact it regens just a tiny percent when you land to give myself a boost in the air. The end of the level was a bit bad though as I didn't properly abuse some of the height they could've given me.


Could you adjust the route to intercept the roaming cloth guys to charge your scarf a little more?

Quote from rinimt:
Slide:
Debating on how many symbols I actually need to pick up here. One is pretty obvious as it allows for the sequence break (not hitting the big pieces on the ground), but I'm debating if I need the first one. Need to do some more testing on this. This was also a bit sloppy for me as I actually went right over the symbol in the sequence break part -_-.


When you do the sequence break at the 2nd symbol I advise jumping once just before you pass through the sand (as the camera changes,) this gives you just enough height to adjust your angle to fall onto the symbol without having to use extra jumps.

Quote from rinimt:
Dragon:
This was the first time I'd skipped that first symbol. Need to do a bunch of testing in this level mainly to see if it is possible to sneak in front of the first patrolling dragon. Had a few mishaps (not enough energy to get through some windows and hit a couple walls) so I can definitely improve on this.


Maybe you can jump over the first patrolling dragon? I know I've tried to walk under it and it just knocked me over.

Quote from rinimt:
Tower:
This level is going to be the death of me I swear. I miss most of my jumps here (which makes it look extremely bad overall), but I did do the sequence break right at the end. I was playing a bit conservatively and still missed my jumps. DEFINITELY need to do some testing here.


Could the 2nd symbol be useful to give you a little extra boost/distance to reach the 'jellyfish' at the glyph? It seems like it might be faster if you can make the jump. I can see you were trying something after the 3rd glyph but didn't get it? it would be cool to see what it was. The last jump worked out well though.

Quote from rinimt:
Snow:
Not sure what else I can do here besides get the timing of the wind sections down. Well, optimize those dumb stairs for one. Absolutely hate stairs. IIRC I got blown back more than I needed to and it cost me overall.


You opted out of using the 2 damage boosts? Is it faster to use single boosts around the right wall?

Quote from rinimt:
Mountain:
Not much to note here other than figuring out how much scarf I need to sequence break the first part. Well I guess figuring out the amount of height I need to not run into the mountain sides in the second half, and how low I need to go to not be shoved down when I lose my scarf.

I've only really dabbled in doing this category and haven't really looked much into doing either any% red cloak or an all symbols red cloak (or possibly a 100% with all the painting spots).


I guess you saw my red cload-all symbols run, it's a little outdated but if you get to see my ESA run on the Ludendi twitch channel that pretty much has everything perfect, it was good. If I wasn't working on other stuff I might think about any% red cloak, currently all i can think is to do all symbols without the desert symbols so I can still do all the skips.

Quote from rinimt:
Any thoughts would be great. I'm positive I can push this to a sub-44, I just need to not screw up my jumps. If I can get unlazy will (hopefully) be working on this a bit more soon.


Glad to see you working on white cloak! I tried a run and just lazily boosted my way through and gave up Tongue It's awesome to see the white cloak specific skips and routes, they do the category more justice than I did.
Edit history:
rinimt: 2012-08-26 03:09:52 pm
rinimt: 2012-08-26 03:06:03 pm
Kupo!
Quote from DRsynj:
Have you considered starting in red then going into white during the run? I believe it adds ~2 boosts worth of scarf while, in my experience, starting in white doesn't. Although, I guess this is what you did in the pre-run section, in which case don't you think this should be included in the run time?


I've flip-flopped between the two but haven't really tested which is faster. Sometime when I'm feeling up to it I'll test between them. As far as if I should time it, I'm not really sure. I might just go back to starting in red and switching when I get up there.

Quote from DRsynj:
That's a really cool skip, is it NG+ only?


AFAIK the level select only becomes available once you actually complete a run through. I could test this really quick on a secondary account that doesn't have a save file, but I'm almost positive it's only available once you actually complete a run.

Quote from DRsynj:
This is cool, I saw you fell off a couple of times though.


Yeah, my last one was pretty sloppy. I'm pretty sure I can make the first > second section jump just fine (in fact I did in my 44:42 run).

Quote from DRsynj:
Could you adjust the route to intercept the roaming cloth guys to charge your scarf a little more?


I could check. I haven't overly tested my route outside of my attempts so I could see if they give me enough boost through the sand parts.

Quote from DRsynj:
When you do the sequence break at the 2nd symbol I advise jumping once just before you pass through the sand (as the camera changes,) this gives you just enough height to adjust your angle to fall onto the symbol without having to use extra jumps.


Ah yeah, my getting that one has been slightly spotty, but I'll try this on my next run.

Quote from DRsynj:
Maybe you can jump over the first patrolling dragon? I know I've tried to walk under it and it just knocked me over.


I seem to recall trying to do a jump over it in an attempt and getting knocked back. Could try and test it more and see what happens.

Quote from DRsynj:
Could the 2nd symbol be useful to give you a little extra boost/distance to reach the 'jellyfish' at the glyph? It seems like it might be faster if you can make the jump. I can see you were trying something after the 3rd glyph but didn't get it? it would be cool to see what it was. The last jump worked out well though.


I'll have to remind myself where the 2nd symbol is - is that the one off to the side of the area (not the one behind the curtains in the separate room)? As for the 3rd glyph, I believe it was just a messy jump after.

Quote from DRsynj:
You opted out of using the 2 damage boosts? Is it faster to use single boosts around the right wall?


I'll need to time the difference, but the single boosts might just outweigh the damage boosts. Not to mentioning having the longer cloak should (in theory) allow me up the final climb faster (I'll need to time between them but I'm pretty sure using the single boosts off the white cloak while climbing here (essentially skiing up) is faster than just climbing normally).

Quote from DRsynj:
I guess you saw my red cload-all symbols run, it's a little outdated but if you get to see my ESA run on the Ludendi twitch channel that pretty much has everything perfect, it was good. If I wasn't working on other stuff I might think about any% red cloak, currently all i can think is to do all symbols without the desert symbols so I can still do all the skips.


I'll have to check your ESA run, I've only seen your red cloak all symbols one. And yeah I haven't really looked at what I'd need to do for any% red cloak but would definitely need to pick up more symbols than I do in any% white cloak.

Quote from DRsynj:
Glad to see you working on white cloak! I tried a run and just lazily boosted my way through and gave up Tongue It's awesome to see the white cloak specific skips and routes, they do the category more justice than I did.


Haha, thanks. Cheesy Your run helped me with a few of mine (mainly confirming the skip in the slide, the last skip in the tower and the skip on the mountain.

Quick edit: I really wish I could find if it'd be viable to do a run with being able to skip that minute long intro. Unfortunately that method takes about 25 minutes to setup (since you can't skip right to the mountain level). From my quick testing though I wasn't able to make the bridge jumps. It'd likely be possible if I went with a route that grabbed more symbols there, but that'd likely nullify the whole effect of skipping the intro.

Second quick edit: Thinking over the start with white vs start with red, I guess in all technicality it probably should count the time with switching and restarting. Because even with the intro skip you start in red. I'll swap my route over to red start (it's not too much different, though I need to test to see if the symbols are maintained when you swap. I don't see why they wouldn't be but it'd be the difference of one symbol).
Edit history:
rinimt: 2012-08-27 03:00:32 pm
Kupo!
Sorry for the double post but just hit a 44:01 with my run. Sub-44 is trying to stay JUST out of my range. Did a couple minor route changes (I pick up both symbols at the level select area as the white cloak instead of picking up one as red) but had some bad jumps in the Bridge/Tower that ultimately cost me sub-44. I also played the Dragon level a bit more conservatively than I should have (think that describes the whole run though...)

Edit: 42:33! (Accounting for the fact I hit end a step too early) Quite happy with this Cheesy
Edit history:
Oblimix: 2012-09-07 03:39:10 pm
Oblimix: 2012-09-07 03:15:59 pm
Hiya, i'm new to speedrunning.
I believe I got 41:59 on white robe any%, but could someone double check this for me?
link to video http://www.twitch.tv/oblimix/b/331390653
It's currently processing, but will be available soon.

Ignore my splits. I start my timer too early, which adds 1:10 to the time, and end it too late, which adds another 6 seconds.
Thanks.

Edit: Do we have an estimate what the WR is for this category? I'd like to have a goal.
Reverse Death Valley Bomb
Nice run! I can see you and Rinimt are pretty much using the same skips/route. I believe Rin has the WR at 41:17 (converted to your timing,) as far as I can tell the main time difference is in sandfalls where you missed the bridge jumps a few times and maybe the Vertical Temple where Rin skips the first glyph using the symbol at the bottom of the tower.

We're also trying to decide how to time from the beginning considering you're both using the quit to chapter select skip at the beginning, because you have to set it up by getting to the chapter select from a new game save first (I think) we're wondering if it should be included into the run time, but it's also a NG+ run so it might not matter. I'm not sure if Rin included that setup in her 41:17 run.

Also I saw you have my Red Robe time on your channel <3 My latest PB is 52:42 though and it's all symbols, but if it's still faster than a *not all symbols* run then w/e xD
Thanks, most of my route is inspired by rinimt Smiley
I found a few strats I'm gonna test out which might save quite some time, but I'll need to test it out first.

Truthfully it kinda does ruin it a bit when you boost to chapter select, but I suppose it could be categorized as a S+Q run or something?

Yeah, it's probably a lot faster to beat red robe when you have several symbols since you won't have to recharge as often and you can do some skips (like the one in the end of vertical temple).
Kupo!
Quote from DRsynj:
Nice run! I can see you and Rinimt are pretty much using the same skips/route. I believe Rin has the WR at 41:17 (converted to your timing,) as far as I can tell the main time difference is in sandfalls where you missed the bridge jumps a few times and maybe the Vertical Temple where Rin skips the first glyph using the symbol at the bottom of the tower.

We're also trying to decide how to time from the beginning considering you're both using the quit to chapter select skip at the beginning, because you have to set it up by getting to the chapter select from a new game save first (I think) we're wondering if it should be included into the run time, but it's also a NG+ run so it might not matter. I'm not sure if Rin included that setup in her 41:17 run.


For my run I just do a pre-run to setup to skip the intro all together (making it a true new game+). The one I see on my timing is about 10-15 seconds (I want to say 12 seconds).. My 42:33 doesn't seem to be on Twitch anymore (was too lazy to save it as a highlight xD) though I can upload it on my YouTube if people want to see it. Just note it won't have the timer.

Overall though, I want to say my run if you discount the intro and go from first control is about a 42:19 or so right now. I can definitely save time with better control in the desert, not to mention saving time within the dragon/tower pending on some other things I'm working on currently for the route. I'm gonna try and do some runs later next week to see if I can bring down my time anymore.

Makes me wonder for categories though. Would we have:
Red cloak: All symbols, all symbols+glyphs, any%? Possibly low% if we could determine what would classify as this, possible NG+ stuff?
White cloak: All symbols, all symbols+glyphs, any%, NG+ any%/all symbols/all s+g. Possible low% as well, should a good classification for it come up in this game

I guess the main thing would be for the Pause/Chapter select option, should it only be usable in actual NG+ (setup to skip the intro), or should it be in any white cloak runs? I don't want to say red cloak as well, but I'm really not sure XD
F*ckin' sanity effects...
I for one would be interested in the Youtube, rinimt.
I agree with Uilnslcoap. It would be awesome to have a Youtube video.
Especially considering I could use it as a guide, since I'm picking this game up hopefully soon. Smiley
Kupo!


Alright for those who want to watch, here's my 42:33. I'm going to definitely be working on more runs next week (well, not "definitely" but more than likely assuming life doesn't decide to be a pain some more like it has this week). I only missed one skip I know of (off hand) though I can't do it 100% yet, so it can definitely be improved so it's no where near done, but I'm pretty happy with it. Well the general play can be improved but eh. Here you folks go Cheesy