You're of course welcome to use as much or as little of the information in my post as you want. However, I don't think you're interpreting what I wrote correctly.
I'm not saying the points matter for the drops. My testing instead indicates that the points are not related to the drops.
$0646 ≠ points
It's true that both the value of $0646 and your points increase when you kill an enemy, but not in the same way. Let's take an example.
1-1: Pterodactyls give 500 points and increase $0646 by 13, cavemen give 600 points and increase $0646 by 13
1-2: Pterodactyls give 600 points and increase $0646 by 51, cavemen give 700 points and increase $0646 by 51
Now, if you only play from a save state in the same level as the drop you're investigating, it might look like the points are determining the drops. But even if that might work for that particular test, the information can't be used when you try to apply it to a whole run.
And yeah, I deleted a bunch of off-topic posts to keep the topic focused on speedrunning Joe & Mac.
I'm not saying the points matter for the drops. My testing instead indicates that the points are not related to the drops.
$0646 ≠ points
It's true that both the value of $0646 and your points increase when you kill an enemy, but not in the same way. Let's take an example.
1-1: Pterodactyls give 500 points and increase $0646 by 13, cavemen give 600 points and increase $0646 by 13
1-2: Pterodactyls give 600 points and increase $0646 by 51, cavemen give 700 points and increase $0646 by 51
Now, if you only play from a save state in the same level as the drop you're investigating, it might look like the points are determining the drops. But even if that might work for that particular test, the information can't be used when you try to apply it to a whole run.
And yeah, I deleted a bunch of off-topic posts to keep the topic focused on speedrunning Joe & Mac.