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MoMo
Hello there, Polyblank!
With a whole bunch of new runners, I realized that we just didnt have a go-to discussion thread for Jazzpunk.
It's a great and not-so-serious game that has a relative easy but still entertaining speedrun.
Current Leaderboards:
http://bit.ly/1yOkbDe
Dev Update Page (Important for the builds/categories):
http://www.gog.com/forum/jazzpunk#1416735294
We had a few discussions about timing and categories in the past and I'm still open for new suggestions.
So far, there are 3 "any%" categories that all rely on different versions of the game, although we might have to narrow these down to two in the near future. (Discussion below).
YetiHype also did a run where he did all achievements. That run used to be called "100%" but by the nature of the only trackable thing being the steam achievements, I felt like this was a misleading name and it's therefore now "(all) achievements%".
-- ANY% PATCHLESS --
WR: 15:55 by Rebcart
This run is the "true" any% spirit of the game, run on an unpatched version.
Timing starts on "Start" in menu, Ends with Credits.
Due to the nature of the early state of the game, the run is unstable and misses a lot of comfort options, like disabling mouse smoothing + adjusting sensitivity, the reticle and keyboard mapping.
It is, though, the fastest possible time the game can be beaten.
This is the "original 'retail' " version and can be found as .iso only since the game has always been digital and there are no CD versions available.
-- ANY% CURRENT PATCH --
WR: 17:36 by MolluskMoth
This run is the easily accessible version via Steam. It is currently on build 7 (since July 09, 2014) of the game.
Timing starts on first imput (wasd movement), Ends with last imput eating the pills before credits.
Since this run will be considered the "most stable & comfortable version to play on", it is also the prefered version to run this game on for marathons and events. This is just a recommendation though as >I< personally would love this to be the most competitive version unless we get a build 6 patch / version somewhere.
The game has just one reliable soft-lock in the current patch version (Kai-Tak Resort Crash). This crash only occurs when loading a new game after having entered the Night Resort in a previous playthrough.
It is therefore essential to restart the game after every playthrough that has gotten past the loading screen between the two versions of the resort!!!.
Pre-Loading both levels before a run is fine though. This crash only occurs during a full run of the game.
-- ALL ACHIEVEMENTS% --
Currently I would recommend following the guidelines of the runs Yeti and Sam did on the Leaderboards. I have no further information than that this run aims to achieve all steam achievements in one run.
-- Build 6 (Outdated) --
This run is the old version via Steam that was run between early 2014 and July of 2014 (where most PBs were made on the leaderboards). It is run specifically on build 6 (up until July 09, 2014) of the game.
This used to be the current patch version until lately when I realized that an essential time save at the very end of the game (where you pick up the pills before they are dispensed) was missing on the current patch.
Because most times in the current leaderboard were run on this version, I will categorize all runs before July 09 2014", because this version is no longer current patch, but faster.
The category is just as stable and comfortable as the build 7 version, it just lacks the time save in the end.
Sadly, this version isnt available and cannot be restored for anyone so far, which makes this category obsolete. I am keeping the times in case we will find a build 6 version of the game on the internet or somebody gets their hands on a version downpatch.
-- Unpatched vs Current Patch --
Why even bother with having two categories of the game?
Well, to be fair, it really is much up to personal preference, but out of experience, people would rather play on the current patch than the unpatched version.
Distribution of the unpatched version isnt really too much of a factor here though, since, you know, you can still get it from places. If you cannot get your hands on you, feel free to PM me.
Much more impact is the lack of key mapping and the missing mouse sensitivity support.
Both arent essential to the run, that's why I agree that the unpatched version is still the technically "true any% version of the game".
But considering how bad the mouse smoothing in the unpatched version is, that alone leads to a lot of mistakes being made just because of bad controls. It just doesnt feel nice and I hope even the two hardcore speedrunners that went through and recorded a time in this category will agree. Key mapping is also something that makes the run nicer. Not necessarily faster, but just much better to control. You can still run it on the default layout though.
A huge benefit of the unpatched version is the usage of a completely new mechanic (the save storage) that allows to skip pretty much all of the day version of the resort. There are also a hand full of other exploits that will make this version faster by pretty much 3 minutes.
But then there are also the crashes. Other than current patch, there are much more soft-locks and loading errors that seem random so far. Therefore, the unpatched version seems not save for marathons (NSFM). If you are willing to endure the frustration, go ahead and do your thang, polywang. Nobody will stop you. I just personally do not prefer the version, even though it is faster.
With a whole bunch of new runners, I realized that we just didnt have a go-to discussion thread for Jazzpunk.
It's a great and not-so-serious game that has a relative easy but still entertaining speedrun.
Current Leaderboards:
http://bit.ly/1yOkbDe
Dev Update Page (Important for the builds/categories):
http://www.gog.com/forum/jazzpunk#1416735294
We had a few discussions about timing and categories in the past and I'm still open for new suggestions.
So far, there are 3 "any%" categories that all rely on different versions of the game, although we might have to narrow these down to two in the near future. (Discussion below).
YetiHype also did a run where he did all achievements. That run used to be called "100%" but by the nature of the only trackable thing being the steam achievements, I felt like this was a misleading name and it's therefore now "(all) achievements%".
-- ANY% PATCHLESS --
WR: 15:55 by Rebcart
This run is the "true" any% spirit of the game, run on an unpatched version.
Timing starts on "Start" in menu, Ends with Credits.
Due to the nature of the early state of the game, the run is unstable and misses a lot of comfort options, like disabling mouse smoothing + adjusting sensitivity, the reticle and keyboard mapping.
It is, though, the fastest possible time the game can be beaten.
This is the "original 'retail' " version and can be found as .iso only since the game has always been digital and there are no CD versions available.
-- ANY% CURRENT PATCH --
WR: 17:36 by MolluskMoth
This run is the easily accessible version via Steam. It is currently on build 7 (since July 09, 2014) of the game.
Timing starts on first imput (wasd movement), Ends with last imput eating the pills before credits.
Since this run will be considered the "most stable & comfortable version to play on", it is also the prefered version to run this game on for marathons and events. This is just a recommendation though as >I< personally would love this to be the most competitive version unless we get a build 6 patch / version somewhere.
The game has just one reliable soft-lock in the current patch version (Kai-Tak Resort Crash). This crash only occurs when loading a new game after having entered the Night Resort in a previous playthrough.
It is therefore essential to restart the game after every playthrough that has gotten past the loading screen between the two versions of the resort!!!.
Pre-Loading both levels before a run is fine though. This crash only occurs during a full run of the game.
-- ALL ACHIEVEMENTS% --
Currently I would recommend following the guidelines of the runs Yeti and Sam did on the Leaderboards. I have no further information than that this run aims to achieve all steam achievements in one run.
-- Build 6 (Outdated) --
This run is the old version via Steam that was run between early 2014 and July of 2014 (where most PBs were made on the leaderboards). It is run specifically on build 6 (up until July 09, 2014) of the game.
This used to be the current patch version until lately when I realized that an essential time save at the very end of the game (where you pick up the pills before they are dispensed) was missing on the current patch.
Because most times in the current leaderboard were run on this version, I will categorize all runs before July 09 2014", because this version is no longer current patch, but faster.
The category is just as stable and comfortable as the build 7 version, it just lacks the time save in the end.
Sadly, this version isnt available and cannot be restored for anyone so far, which makes this category obsolete. I am keeping the times in case we will find a build 6 version of the game on the internet or somebody gets their hands on a version downpatch.
-- Unpatched vs Current Patch --
Why even bother with having two categories of the game?
Well, to be fair, it really is much up to personal preference, but out of experience, people would rather play on the current patch than the unpatched version.
Distribution of the unpatched version isnt really too much of a factor here though, since, you know, you can still get it from places. If you cannot get your hands on you, feel free to PM me.
Much more impact is the lack of key mapping and the missing mouse sensitivity support.
Both arent essential to the run, that's why I agree that the unpatched version is still the technically "true any% version of the game".
But considering how bad the mouse smoothing in the unpatched version is, that alone leads to a lot of mistakes being made just because of bad controls. It just doesnt feel nice and I hope even the two hardcore speedrunners that went through and recorded a time in this category will agree. Key mapping is also something that makes the run nicer. Not necessarily faster, but just much better to control. You can still run it on the default layout though.
A huge benefit of the unpatched version is the usage of a completely new mechanic (the save storage) that allows to skip pretty much all of the day version of the resort. There are also a hand full of other exploits that will make this version faster by pretty much 3 minutes.
But then there are also the crashes. Other than current patch, there are much more soft-locks and loading errors that seem random so far. Therefore, the unpatched version seems not save for marathons (NSFM). If you are willing to endure the frustration, go ahead and do your thang, polywang. Nobody will stop you. I just personally do not prefer the version, even though it is faster.
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