I'm not sure if there's already a discussion going on about this, but I figured I'd start one anyway.
To my knowledge, there's only one major difference and one minor difference between the PS2 and PS3 version.
In the PS3 version, the bad part is that the save/load glitch no longer works in Gol and Maia's Citadel (or maybe I was doing something wrong? not that it's hard to pull off, just don't want to take out that possibility) and the one minor difference I mentioned was that getting the Flut-Flut out of the barrier in Snowy Mountain works differently (still not sure what spot exactly, but if you try to get out like you normally would, you instead get launched up. No fall damage though.)
Also, I'm probably wrong, but I believe the PS3 version is faster. I haven't actually timed it yet, but it certainly does feel that way when going from the PS3 to PS2, I don't know, maybe it's just me.
Anyway, anyone else find anything in the PS3 version of TPL that could hinder or help a speedrun?
To my knowledge, there's only one major difference and one minor difference between the PS2 and PS3 version.
In the PS3 version, the bad part is that the save/load glitch no longer works in Gol and Maia's Citadel (or maybe I was doing something wrong? not that it's hard to pull off, just don't want to take out that possibility) and the one minor difference I mentioned was that getting the Flut-Flut out of the barrier in Snowy Mountain works differently (still not sure what spot exactly, but if you try to get out like you normally would, you instead get launched up. No fall damage though.)
Also, I'm probably wrong, but I believe the PS3 version is faster. I haven't actually timed it yet, but it certainly does feel that way when going from the PS3 to PS2, I don't know, maybe it's just me.
Anyway, anyone else find anything in the PS3 version of TPL that could hinder or help a speedrun?
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