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The Anomaly
I'm currently working on a segmented run of this game, segmenting at the automatic checkpoints (there's no other way to save the game). At first I thought the game saved the data when the text "Checkpoint Reached!" appeared, but after doing some testing it seems that the game usually saves quite a bit before said text pops up. Figuring out exactly when the game saves for each checkpoint would be tedious, and verification and timing would be almost impossible.

The way I see it, the best way to deal with this is to stop the timing for every segment at the first frame when "Checkpoint Reached!" shows up, regardless of when the game actually saves (afaik, it never seems to save after the text). I'd definitely appreciate some confirmation on this before I continue the run though.
Thread title:  
difficult and stupidly random
When you restart from a given checkpoint, are you placed at the location where the "Checkpoint Reached" text popped up, or at some point slightly before that (presumably where the actual save happened)?

Or is this the kind of game where when you restart a segment it puts you in some other spot that doesn't necessarily correspond to the checkpoint at all.
Edit history:
Angelmark: 2011-03-13 10:49:54 pm
The Anomaly
Quote from feasel:
Or is this the kind of game where when you restart a segment it puts you in some other spot that doesn't necessarily correspond to the checkpoint at all.

I guess you could say that, you always restart in the same place, but it's not the exact same spot that you got the checkpoint on even though it's in the immediate vicinity.
difficult and stupidly random
Well if you started from one of those two spots (actual save point or message display point), then i'd definitely say use that as the endpoint.  (that would make it easy to sum up the segmented times if you wanted to compare it to single-segment).  But in that regard, it sounds like there is no reason to prefer one or the other.  So it makes sense to pick the "checkpoint reached" because it's easy to see.
My feelings on The Demon Rush
I think in this case it's better to use checkpoint reached, simply because it's easier to see.
SDA Apprentice -- (3-1)
Autosave can easily be seen as a speed runner's worst enemy... I know that when I attempted Prototype, I had to backup every time I made a segment since if I messed up, there was no going back...

Still in situations where you want to see "Checkpoint reached!" or even an icon that flashes in a corner, it is much better to wait to see that flash up and disappear before you move on to the next segment.  Just like Mr. Mike said, doing that makes it much easier for those watching (and verifying) the run, meanwhile it is also a much clearer indication that it is saved right instead of just guessing at it...

When autosave is in play, it is better to play it save to make sure it isn't screwing you up...

Best of Luck on the run and great first segment
The Anomaly
Quote from mikwuyma:
I think in this case it's better to use checkpoint reached, simply because it's easier to see.

Ok, thanks for the confirmation.

Quote from MAS8705:
Best of Luck on the run and great first segment

Thanks. Smiley