The Anomaly
I'm currently working on a segmented run of this game, segmenting at the automatic checkpoints (there's no other way to save the game). At first I thought the game saved the data when the text "Checkpoint Reached!" appeared, but after doing some testing it seems that the game usually saves quite a bit before said text pops up. Figuring out exactly when the game saves for each checkpoint would be tedious, and verification and timing would be almost impossible.
The way I see it, the best way to deal with this is to stop the timing for every segment at the first frame when "Checkpoint Reached!" shows up, regardless of when the game actually saves (afaik, it never seems to save after the text). I'd definitely appreciate some confirmation on this before I continue the run though.
The way I see it, the best way to deal with this is to stop the timing for every segment at the first frame when "Checkpoint Reached!" shows up, regardless of when the game actually saves (afaik, it never seems to save after the text). I'd definitely appreciate some confirmation on this before I continue the run though.
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