Is speed running becoming a chore? Is it becoming too pay-to-win? Is there any other grievance you have with speed running? It seems like there are certain things preventing speed running from gaining a larger audience.
First off, despite speed running being all about going fast, it's a huge time sink. It often involves resetting and not getting a PB for months. Sometimes, the fastest way to beat a game is to do something marathon-unsafe before luck decides you can finish (or in some cases, continue) a run. And it seems as of late that speed runners are starting to enjoy incredibly long, time-consuming games like the Dragon Quest, recent Final Fantasy, Pokemon Stadium, Shin Megami Tensei, and Digimon series (emphasis on Digimon World 2). Not just beating them, but doing multiple-day-long 100% runs of them too! This tells any outsiders that if you want to make it in the speed running world, you better not have a social life or any other interests or priorities whatsoever. For fans of these games, running them is not a once-in-a-blue-moon event- it's a pretty regular one. It makes speed runners look like poor people who can't afford luxuries other than old video games. Oh, and I forgot to mention Yu-Gi-Oh Forbidden Memories, a long, difficult, obtuse game that was critically panned. How did that become a popular speedgame?
Second, speed running can be very pay-to-win. Sure, old Japanese games and consoles aren't very expensive, but what if it gets re-released digitally on an expensive new console that cuts a few seconds of loading off? Speed runners will spare no expense!
First off, despite speed running being all about going fast, it's a huge time sink. It often involves resetting and not getting a PB for months. Sometimes, the fastest way to beat a game is to do something marathon-unsafe before luck decides you can finish (or in some cases, continue) a run. And it seems as of late that speed runners are starting to enjoy incredibly long, time-consuming games like the Dragon Quest, recent Final Fantasy, Pokemon Stadium, Shin Megami Tensei, and Digimon series (emphasis on Digimon World 2). Not just beating them, but doing multiple-day-long 100% runs of them too! This tells any outsiders that if you want to make it in the speed running world, you better not have a social life or any other interests or priorities whatsoever. For fans of these games, running them is not a once-in-a-blue-moon event- it's a pretty regular one. It makes speed runners look like poor people who can't afford luxuries other than old video games. Oh, and I forgot to mention Yu-Gi-Oh Forbidden Memories, a long, difficult, obtuse game that was critically panned. How did that become a popular speedgame?
Second, speed running can be very pay-to-win. Sure, old Japanese games and consoles aren't very expensive, but what if it gets re-released digitally on an expensive new console that cuts a few seconds of loading off? Speed runners will spare no expense!
Thread title: