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Goggen: 2005-05-28 04:25:14 pm
"Time to go to work..."
Hello, my name's Goggen (well, not really) and I'd just like to say I've just started (trying) to run Indiana Jones and the Emperor's Tomb for PC. As a game, I think it's got some speedrun potential (like the Tomb Raider run, which I haven't seen). As a test, I spent the last week or two running the first Chapter (Ceylon), and without loading screens and with cutscenes skipped, ended up at 14:37 minutes.

If we say that the nine levels of Ceylon is one seventh of the 63-level game, that puts the whole run at one hour, 43 minutes, 13 seconds,  (6193 seconds).
Or if we say that GameFAQs' walkthrough is proportionally representative of the length of the game and Ceylon occupies 1/5th of that walkthrough, then it'll be about one hour, 13 minutes, 5 seconds (4385 seconds).
And with the Tomb Raider run at 2:39:30, I'm looking good!

Anyway, moving on from my 1337 calculator sk1llz, what I'm wondering is if anyone's got any suggestions for this newbie speedrunner?

I'm using Fraps and recording the game 640x480@30 FPS with full AA and anisotrope filtering, as well as shadows and such.
I do the game level by level (there's no real save system in IndyET) and start and end each recording at the loading screens (one at the beginning and one at the end, for the next level), and I skip all in-game cutscenes.
I played in Normal Difficulty. According to the manual Difficulty "alter your maximum Health Level and the strength of your enemies" and to be honest I haven't gotten around to checking that until now. But Normal's the default and playing in Hard (or Easy) won't have dramatic consequences when it comes to the speed (well, probably not anyway) so I'll probably keep going on Normal.
So far, the only real trick I've found is using rolling wherever possible. Rolling gives more horizontal speed than jumps so when jumping *down* you go farther, sometimes skipping catching-the-ledge-by-Indy's-fingertips-and-pulling-up, sometimes skipping sections of a level. *And* the various goons of the game can't shoot you. Pretty handy.
There are a few level-specific tricks like pulling up onto a ledge you're meant to shimmy then run it, avoiding certain triggers, and of course just running past enemies even the music tells you to beat up, and shoot the ones you have to. Yep, just like the swordsman in Raiders.
According to GameFAQs you skip damage when you go into Combat Mode while falling. Since there's no Combat Mode, and Guard Mode, walking or rolling didn't work, I'll have to assume that's just for the PS2 version.
There are a couple of annoyances, though. There's no quickload so you either have to go through two loading screens and restart a level through the Main Menu, or kill yourself (slowly) wait through a slow fade-out and one loading screen. And the camera moves funny around enemies. And sometimes Indy sticks a bit after a cutscene (I think it's if I try to start moving a bit too soon).

If you've got some feedback that'd be great and I hope you'll all have fun watching it whenever I get it done.

(Calculator time: 1/7th or 1/5th done in about ten days, 60 days or 40 to go. Give or take...)
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Goggen: 2005-05-28 04:30:00 pm
"Time to go to work..."
Just wanted to point out that I think the reason why I singled out the Tomb Raider run isn't because I think it's slow or hate Tomb Raider and the people who run it, (I haven't played the game so I haven't seen the run either), it's just that Tomb Raider is more or less Indiana Jones with boobs, and Emperor's Tomb is basically Tomb Raider *without* boobs (bah) and the two games should compare easily. Probably.

And, most importantly, that if people are interested in two and a half hours of watching some pretty scantily clad woman jump around and do acrobatics, then they might force themselves through one and a half hours of a guy in a hat doing more or less the same.