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Currently occupying the grey area.
Wow, that sucks. Commiserations.
TIOLET!
New PC is up and running and I finally got Doom 3 to work properly on this modernized piece of electronics. Attempts will now once again commence, yay!
Edit history:
Kibbo: 2015-09-26 01:33:17 pm
Kibbo: 2015-09-26 01:31:50 pm
TIOLET!
After some derusting I finally managed to produce a not so terrible attempt on segment 32 that actually made it all the way through. The time for the attempt lands at 57.066 seconds which brings the total map time to a 2:37.883 which is a few seconds faster than my old improvement attempt with a time of 2:43.8. The main reason there isn't some sort of monster improvement on this map in particular is because in my old improvement attempt I spent a lot of time optimising the execution so it's a big surprise to even gain more than a second or two. There are however a few things that need to be adressed before I consider this done.

1: Brainfart in the very beginning made me forget to do a strafe jump to the door.
2: Hit the console behind the chainsaw zombie faster.
3: Don't get stuck on the railing when jumping down.
4: Better flow in the berserk room.

Meanwhile here's a video of my rather rusty segment 32 WIP.

Attachment:
Great job, glad you're back!
Edit history:
Kibbo: 2015-09-27 11:07:26 am
TIOLET!
Got the segment time down to 55.8 seconds, bringing the map time down to 2:36.617. It is possible to polish the ending a bit more for another half a second or so.
Edit history:
Kibbo: 2015-09-27 02:49:44 pm
TIOLET!
With that 55.8 segment 32 has entered that annoying realm where I know it can be done better but it will be insanely hard to do so (and require a lot of luck). Hopefully it will not take more than a week to finalize the segment. In the meantime here's a video of the 55.8.

Yes, two things I'm thinking about, squeeze a strafe jump and shoot the imp at once and also, I see that you are dropping on the 1st of the two slopes at around 19-20 second, I'm pretty sure you can squeeze a jump to get a feet level instead of dropping on this one and climbing it.

Otherwise very good job man!
How'd you get so much speed in the outdoor section at the end? Looked more like quake 3 than doom 3 for a moment there.
Edit history:
Kibbo: 2015-10-08 11:28:44 am
Kibbo: 2015-10-08 11:28:17 am
TIOLET!
Quote from Endless:
How'd you get so much speed in the outdoor section at the end? Looked more like quake 3 than doom 3 for a moment there.

That's a nice side effect of the berserk. In Doom 3 the berserk increases your base speed by what looks like 2-3 times and that's why the strafe jumping is going at ludicrous speed in the outdoor area.
Edit history:
Kibbo: 2015-10-17 01:11:24 pm
TIOLET!
After reading around on the internet various sources claim that Doom 3 will run on Windows 10, but I would like someone from SDA to confirm that the original retail version of the game actually works on Windows 10. The reason for this is that none of the lists include details on exactly which version of Doom 3 they have tested and I am reluctant to upgrade until I know for sure that my run won't crash and burn because of an OS switch.

Never mind, I just learned that you are actually allowed to roll back the upgrade.
Edit history:
Kibbo: 2015-10-18 03:30:12 pm
TIOLET!
Ok, segment 32 would be done right about now if it wasn't for an absolutely terrible ending. Not so terrible time-wise but the ending just looks sloppy and I don't like to have sloppy things in my runs. I managed to get 53.533 for this segment which is a little over two seconds faster than the attempt in my last video. As you can see in the video I added here I have crammed in a few extra strafe jumps and changed the strategy a little around the electric rail part.

I really need to figure out a better way to deal with that last cacodemon.

Edit: Noticed that I have completely forgotten about one of the timesavers in this segment. Revving up the chainsaw as you pick up the berserk prevents the game from switching to the fists immediately, easily saving a second or so on the weapon swap there.

TIOLET!
Ladies and gentlemen, the time for segment 32 has been lowered to 51.85. Unless someone wants to point out something that desperately needs fixing I'm going to call segment 32 done. Enjoy the video.

Any progress?
Holy s**t! How did you do that??
TIOLET!
Quote from 1337:
Any progress?

I'm afraid not. I'm currently on the final stretch of my education and I have a lot of hand-ins and presentations to do over the next few weeks. But once this is done I will have significantly more time to spend on the run.

Quote from Koller:
Holy s**t! How did you do that??

What part of the run are you referring to?
TIOLET!
Work on map 11, Communications, has begun while making a last ditch effort to make segment 32 slightly smoother. It doesn't appear that I can do segment 32 any faster than what I have already managed but there are some minor things in there that make me cringe when I watch the video. Sunday this week is the absolute deadline for segment 32 in order to prevent burnout.

Work on Communications has so far been focused on determining how many segments I will need to use as well as where the segmenting is to take place. I started off with the high ambition of doing this map in one segment, but then I came to my senses. It's a very long map and the only real time saver possible, outside of good strafe jumping, is to send the first elevator back down to the garage after you exit it. This saves 4-5 seconds waiting for the elevator down in maintenance as you are returning to the lobby after completing the transmission objective. Due to the sheer length of the map I'm looking at using 4-5 segments in appropriate places.
Edit history:
Kibbo: 2016-01-24 02:51:03 pm
Kibbo: 2016-01-24 02:49:46 pm
TIOLET!
I have uploaded the preliminary final version of Communications Transfer to youtube so you can watch the entire map as one video. The playlist can be found here.

Edit: Improving the 51.85 just didn't want to happen so that's what the final time of segment 32 will be. This means the time for the entire map is 2:32.667, a little over 11 seconds faster than the previous fastest Nightmare time for this map and category.
Man that was straight up rape. I've watched the whole run entirely and it's good good stuff, been playing a lot of doom 3 on ps3 lately so.

Rewatching Level 1, I think you've said that you would redo it at the end of the run but I just wanted to point this little trick out.
Attachment:
TIOLET!
Quote from AjAX:
Man that was straight up rape. I've watched the whole run entirely and it's good good stuff, been playing a lot of doom 3 on ps3 lately so.

Rewatching Level 1, I think you've said that you would redo it at the end of the run but I just wanted to point this little trick out.

Yes, Mars City will be redone at one point because it is the one level I can go back and redo without having to deal with the headache of making sure ammo count and health matches from one segment to another. I'm fairly certain that I did use the thing your video is showing, albeit you found a way to do it slightly smoother which is something I'm always interested in. There is one big time saver in Mars City that was discovered a few years ago and that is the main reason for redoing it. Right in the beginning you do a slope jump off the railing, saves ~2-3 seconds compared to the current time.
TIOLET!
I have begun doing attempts on the first segment of Communications and got some decent runs so far. In my old improvement attempt I did this level in one segment, and the first minute and a half is really good and difficult to improve upon. The first segment of the level will be a little over a minute long, ending shortly after picking up the PDA that gives you access to the engineering section of the map. For time comparison I use the first frame where the yellow text pop up and tell you that your security clearance has been updated. In my old improvement attempt I managed this with a time of 59.066 seconds, so that's the time to beat (or at least be on par with). Thus far my best attempt ended at 60.something, not good enough.
TIOLET!
I managed to get through segment 33 with a time of 58.566 seconds using the timing point outlined in the previous post. Some additional polishing might be possible.

Attachment:
Edit history:
Kibbo: 2016-02-08 08:35:03 am
Kibbo: 2016-02-08 08:34:05 am
Kibbo: 2016-02-08 08:33:23 am
Kibbo: 2016-02-06 03:04:33 pm
TIOLET!
By squeezing in some angled strafe jumps to cut the corners more sharply I managed to get the time down to 58.3 seconds. I'm pretty sure this is going to be the limit for this segment but I will make a few more attempts to see if I can get some more out of it.

Edit: I have managed to tie the 58.3 a few times now, doesn't look good for lowering the time further.

Edit: Also realised that it may have been a complete waste of time to try and improve this part of the map. There is a piece of machinery in this map that is on a global timer, blocking your path. In the old run I managed to go fast enough to reach this machine just as it was moving out of the way, doing it slightly faster is probably just going to lead to me having to wait for the machine to move out of the way, nullifying any time gained. The other option is to try and go so fast that I reach the machine a whole cycle earlier but that is unrealistic at best.
Edit history:
Kibbo: 2016-02-08 12:33:33 pm
Kibbo: 2016-02-08 12:05:25 pm
TIOLET!
I decided to put in a few more attempts and managed to get the time down to 58.25 seconds. However, the actual time gained should be slightly more because I got further up the stairs before the yellow text started showing in this attempt, but it is next to impossible to do any exact measurements on this. I consider segment 33 to be done at this point unless someone can point out something I have missed.

Edit: The next segment will be difficult. In my old improvement attempt I have about twice the amount of stamina as I'm starting segment 34 with, exactly why this is the case I don't know considering I use pretty much the exact same input in both runs. For some reason stamina drained quicker in this run. Anyway, this causes issues because up until I reach the security room where I activate the sentry bot there is no way for me to recharge stamina without taking a hefty hit in terms of time. This means I have to somehow play just as fast as the old improvement attempt (which is pretty damn good) with only half as much stamina. It can be done but it's really hard. The segment will end when the sentry bot starts unlocking the first door. On a few attempts I have been very close to actually nailing the segment without running out of stamina along the way, while at the same time keeping on pace with the old run.

Edit: First successful attempt turned out better than expected. Not only did I manage to stay on par with the old run I even managed to gain a little bit of extra time spite the severely limited stamina. For time comparison I use the frame when I use the console to activate the sentry bot. In the old run I did this in 1:44.866, in this run I reached the same point in 1:43.45, which means I gained another 0.5 seconds or so. The segment can definitely be done faster though so this is far from the final time.

Attachment:
TIOLET!
Quote from AjAX:
Rewatching Level 1, I think you've said that you would redo it at the end of the run but I just wanted to point this little trick out.

After poking around with level 1 through 3 again I have come to the conclusion that I may actually redo all three somewhere down the line. The reason for redoing 1 and 2 is because new things have been discovered, especially in level 2 where I discovered a few things just tonight while having issues sleeping. Level 3 being redone has to do with the impossible task of making a new level 2 ending line up with the current level 3 beginning in terms of health, armour and ammunition. Redoing level 3 with the sole purpose of making sure that stats are continuous in level 1 through 4 is less effort and bothersome than spending the second half of level 2 randomly shooting at walls and taking damage in weird places. This is something that will be done as a side project and if it turns out to be impossible to actually pull this thing off level 2 and 3 will stay the same as they are now.

What is it exactly that I have found then that warrants trying to fix earlier segments? For starters I managed to adopt a much improved version of the very first shortcut in level 2, where you jump over the railing and drop down on the floor below. I have attached a video showing I'm talking about. A long time ago I was experimenting with this but couldn't get it to work because normally the damage from the landing is so high that it's a guaranteed death on Nightmare difficulty. Tonight I was reminded of a trick I had used way back in Alpha Labs - Sector 2 where I use the sloped part of the railing to dampen the fall and lower the damage. It turns out you can do the exact same thing here with a very precise jump, to the point where you take no fall damage. Compare that jump to what is currently in the run and you'll see this jump makes everything look so much better.

The second thing I discovered is that level 2 has an adrenaline power-up. For some reason this has gone unnoticed for 11 years of speedrunning this game. The adrenaline is located in the outside area, heading right just as you exit the main building and around the corner. It takes 3-5 seconds to grab it but the extra sprint time you gain in the level is definitely going to be worth it. Looking through the current run there are a lot of places where I actually have to resort to walking because the stamina is so low and I have to recharge stamina for something important. The adrenaline could eliminate that entirely.

Attachment:
Stalker!
Quote from Kibbo:
The reason for redoing 1 and 2 is because new things have been discovered, especially in level 2 where I discovered a few things just tonight while having issues sleeping.

Sounds good on the on hand side and bad on the other hand side.

Quote from Kibbo:
What is it exactly that I have found then that warrants trying to fix earlier segments? For starters I managed to adopt a much improved version of the very first shortcut in level 2, where you jump over the railing and drop down on the floor below. I have attached a video showing I'm talking about.

looks promissing so far. So your goal get a jump on the railing and then use the momentum to get to the door with one strafjump?