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HallaSurvivor: 2015-08-17 09:05:44 pm
HallaSurvivor: 2015-08-14 05:45:50 pm
HallaSurvivor: 2015-08-14 05:35:54 pm
HallaSurvivor: 2015-08-13 11:06:16 pm
HallaSurvivor: 2015-08-12 10:39:12 pm
HallaSurvivor: 2015-07-13 03:47:15 pm
HallaSurvivor: 2015-07-13 03:47:15 pm
HallaSurvivor: 2015-07-13 03:47:14 pm
HallaSurvivor: 2015-07-13 10:36:13 am
Hello again! Some of you might remember me from a thread where I asked for help drafting this game, others probably don't.
Regardless, here I am with a windows build for MineEye, a 2D run and shoot game where you're falling down a mine... There will probably be some sort of story later.
Fair note, this is the first release. As far I can tell, there aren't any bugs, but it's still ugly aesthetically and it's still waiting on some features.
That said, what it does, it does well
Goal: Get to the end of the mine without being shot, standing on spikes, or running into ghosts and firebats
Instructions!
To run:
Windows
Mac/Linux
To play!:
1. turn your volume down (working on it)
2. A/D = move left and right
3. W = jump
4. S = pickup a weapon
5. Space = Throw bomb
6. Left Click = use weapon
TODO:
Bugs you've helped me fix so far
Changelog
Thanks to all who try this! I'll take feedback here, as well as at HallaSurvivor@gmail.com
It means a lot
Regardless, here I am with a windows build for MineEye, a 2D run and shoot game where you're falling down a mine... There will probably be some sort of story later.
Fair note, this is the first release. As far I can tell, there aren't any bugs, but it's still ugly aesthetically and it's still waiting on some features.
That said, what it does, it does well
Goal: Get to the end of the mine without being shot, standing on spikes, or running into ghosts and firebats
Instructions!
To run:
Windows
download the zip file at https://www.dropbox.com/s/9jet6350z58h83g/mineEye.zip?dl=1
extract it
run the aptly named run.exe
extract it
run the aptly named run.exe
Mac/Linux
If you're on mac, the source code is at https://github.com/HallaSurvivor/mineEye
It's made for python 3.4, and requires the PyGame library. I'd build it myself, but unfortunately do not own a mac
If you want me to compile it for linux, I can do that. It would take effort, but I can. Go ahead and ask if you want me to
It's made for python 3.4, and requires the PyGame library. I'd build it myself, but unfortunately do not own a mac
If you want me to compile it for linux, I can do that. It would take effort, but I can. Go ahead and ask if you want me to
To play!:
1. turn your volume down (working on it)
2. A/D = move left and right
3. W = jump
4. S = pickup a weapon
5. Space = Throw bomb
6. Left Click = use weapon
TODO:
volume control that's better than on/off
sound effects
more weapons/rooms/enemies
maybe items? (health boost, etc.)
sound effects
more weapons/rooms/enemies
maybe items? (health boost, etc.)
Bugs you've helped me fix so far
back button on compiled software
world generation when moving left
clicking buttons in menus
changing binds
momentum canceling on hitting ceiling
kererror when going backwards in menus
almost no fall damage
game timer between loops
fixed the on/off so beeps should only happen when SFX are on
fixed the binds screen to not show on before the names
world generation when moving left
clicking buttons in menus
changing binds
momentum canceling on hitting ceiling
kererror when going backwards in menus
almost no fall damage
game timer between loops
fixed the on/off so beeps should only happen when SFX are on
fixed the binds screen to not show on before the names
Changelog
Aug 17, 2015
Aug 14, 2015
Aug 13, 2015
buffed bombs
added melee range circle to screen
fixed bugs
added melee range circle to screen
fixed bugs
Aug 14, 2015
gave bombs a damage falloff
made pause button rebindable
made timer loop properly
added sfx for:
attacks
firebird death
menu selections
changed max fps to 120
made weapons stop impacting ghosts
added ghostslayer which CAN impact ghosts
fixed a bug involving moving backwards through menus without a back option
lowered activation range on FireBats
made pause button rebindable
made timer loop properly
added sfx for:
attacks
firebird death
menu selections
changed max fps to 120
made weapons stop impacting ghosts
added ghostslayer which CAN impact ghosts
fixed a bug involving moving backwards through menus without a back option
lowered activation range on FireBats
Aug 13, 2015
Added replays
bombs don't damage players
fall damage buffed
Added upgrades
Added looping
Removed multiple heroes
bombs don't damage players
fall damage buffed
Added upgrades
Added looping
Removed multiple heroes
Thanks to all who try this! I'll take feedback here, as well as at HallaSurvivor@gmail.com
It means a lot
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