Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1234567 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Yes, did it!  YAHOO!  As soon as I'm done converting it, I'll upload four more parts to Youtube!
Alright, here's some more segments guys!

Segment 10:
                 
Segment 11:
Segment 12:
Segment 13:
Segment 14:
Segment 15:
Lol these are all a test right? dang you work fast

I need a recorder...
In what way?  Fast as in I'm going through this game really fast, or I'm making videos really fast.  Also, I've got lots of free time.
In parts 11 & 12, I'm still wondering why you take that path to Tuhn.  Once you've opened the Watergate, isn't it faster to go the other river all the way there?  You could easily combine 12 and 13 this way, plus you'd be healed up from the Inn in Tuhn for the tower.

You ran from a metal babble?  I could never do that. Smiley

Parts 14 & 15 look good.  One thing - since you're going to see Rubiss next, you could skip Osterfair until this next segment, and it wouldn't be too far out of your way, I don't think.  Also note you can get to Osterfair from the South Midenhall shrine, but I doubt that it helps in this case.
In parts 11 & 12, I'm still wondering why you take that path to Tuhn.  Once you've opened the Watergate, isn't it faster to go the other river all the way there?  You could easily combine 12 and 13 this way, plus you'd be healed up from the Inn in Tuhn for the tower.

Once again, yet another oversight on my part. 

You ran from a metal babble?  I could never do that.

Normally, I would agree, but this is the Dragon Warrior II Metal Babble we're talking about here.  In addition to having 255 Defense, guess how much HP it has?  I'll bet you're ball parking it within 10, 12, maybe even 15 or something like that?  Well, no.  This monster actually has thirty five HP!  I'm not kidding, and that's not even the worst part of it.  He has Firebane, which can wipe out your entire party in about maybe four turns at the most.  Combine that with how quickly he runs away, and the fact that he's completely invulnerable to all forms of magic, and you've got one tough son of a gun.

So no, I don't feel like fighting them at Levels 13, 12, and 8.

Parts 14 & 15 look good.  One thing - since you're going to see Rubiss next, you could skip Osterfair until this next segment, and it wouldn't be too far out of your way, I don't think.  Also note you can get to Osterfair from the South Midenhall shrine, but I doubt that it helps in this case.

Yeah, I guess that'd make things a little easier huh?  That'll help future runners.

Alright guys...now, I have a little riddle for you.  By the time the grinding segment is done, around how many hours long is it going to end up being?
Alright guys, I'm finally done with the grinding segment, so this is your last chance to take a guess before I start posting the videos.
Alright, sorry guys, but I'm not going to be able to upload the videos.  It turns out, I accidently screwed some of them up. 

However, it took around 4 hours to get to the levels I wanted.  So, for whosoever wants to try to speed run this game, if you can't figure out a faster way to grind, have fun executing a 4 hour long segment Tongue
Anyways, so far, my speed run, according to my calculations, clocks in at around 6:32 hours, not including the time taken to get all the Wizard Wands and everything.  Is that good so far?
Yikes, 4 hours for grinding.  What levels did you get to and why?  And where did you grind and why?

I have no idea if it's a good time or not.  The lottery manipulation is going to be annoying though - I wouldn't speed run this if that is required.  I've been following your route.  I'm ready to leave Hamlin for the ship, having manipulated 3 wands and ring, and I'm only at 1800G.  So, if I have to get to 16K, that's at least 7 more wands.  Not fun, or exciting to watch.
Yikes, 4 hours for grinding.  What levels did you get to and why?  And where did you grind and why?

I wanted to get to Level 23 for Glynn so that he could learn Defeat, and Level 19 for Elani so that she could learn Explodet.  From all the experts I've talked to, grinding at the Rhone Monolith is really hard without those spells.

However, you know what?  I'm not satisfied with how long it took to get those spells, so I'm gonna try it anyways!  I have lots of different parts recorded on my emulator, so I'll just try it at different levels, and I'll keep on trying over and over again until I can find some levels that can do good there!

I have no idea if it's a good time or not.  The lottery manipulation is going to be annoying though - I wouldn't speed run this if that is required.  I've been following your route.  I'm ready to leave Hamlin for the ship, having manipulated 3 wands and ring, and I'm only at 1800G.  So, if I have to get to 16K, that's at least 7 more wands.  Not fun, or exciting to watch.

Actually, you know what?  There's another trick that's much, MUCH faster when it comes to getting gold.  Basically, there's an evil clod in Midenhall that drops a Thunder Staff when you beat him, and when you save at Midenhall, he respawns again, and will drop another Thunder Staff for every time you beat him, and every staff can sell for around 18000 Gold.  It's just an Evil Clown, so he's not even that hard either.  The only two reasons I avoided him was because I couldn't think of a convenient way to get to Midenhall each and every time for it, and I assumed that it only cast Fireball when used as an item.

However, on another forum, someone pointed out that that wasn't the case.  It turns out each staff casts Infernos.  Now, can you imagine getting enough Staffs to get all three Shields of Healing, and ending up being able to cast free Healmores and Infernos's starting from Segment 9 and beyond?  Sounds pretty sweet huh?

The only problems are, then you'd have to get the Silver Key, and when you save at Midenhall, it also robs you of the ability to warp back to Leftwyne, which, as you can imagine, is not in anyway convenient.  However, having three items that cast Infernos for free is just way too good to pass up lightly, so I'm gonna see if I can find a work around.  If I can, those three Wizard Wands you got are all you're even going to need!
How does it stop you from warping back? Does it kill a spell, or kill a savewarp?

I'd say if this spell is as powerful as you make it sound that it would be worth it, it would probably kill off the need to grind (which is the biggest problem with speedrunning RPG's, leveling) grinding is boring to watch, so if you could beat the game without fighting anything but required enemies (or based on what ive seen at how common the random encounters are, just by killing random encounters instead of running after you get this spell) then that would speed up the game, it wouldnt be easy, but that is what segmenting is for, making luck happen within reason.

Btw ive been wondering what the lotto tickets are for, I've never played this game.
They're there so that you can earn Wizard Wands from the Lottery, which you absolutely need in order to afford the things you need to be able to afford before getting to Lianport.

Also, I think I've just about figured out what I'm going to do for the new route!
Quote:
having three items that cast Infernos for free is just way too good to pass up lightly

If I recall, you cannot have 3 Staffs of Thunder at the same time.  The Evil Clown will only drop one if you don't already have one.  So you have to sell it before you can get another.  It does seem like it could be a less time-consuming way to make money.  It's funny how these speed runs consume so much of a person's real time.
Why wouldn't they?  All RPG speed running really is is finding the best and most efficient strategies (glitch or no), and practicing them until you become a master at them.  There's more too it than that of course, but really, that's most of what makes an RPG speed run good.

Also, even if I can only get one, that's still very good.  It's a bit more inconvenient that way, but not too bad since Midenhall actually has a shop.  Also, at least Glynn won't have to waste valuable MP just to do actual damage in a fight right?
Quote:
All RPG speed running really is is finding the best and most efficient strategies (glitch or no), and practicing them until you become a master at them.


Maybe so.  I don't mind the time spent finding the best route and strategies.  I just don't like trying several times to attempt something with a low probability of success.  It makes for an interesting speed run to watch, I suppose, but not interesting to run.  Anyway...

Possible route ideas.  Yes, the Staff of Thunder will definitely be helpful to sell a couple for Gold, and keep one for Glynn.

In my run, after getting the cloak (though might be better to do after getting the Princess), I ran back to the cave to get the Silver Key, walk out, Wings back to Hamlin, save.  Then, I made the run to Lianport.  Don't buy anything, get the ship, and sail for Zahan.  Get the Golden Key, use the Shrine to get to Midenall and save.

Get Erdrick's Token, and go back through the warp.  Sail to Flame Shrine; get Crest; use right warp to get Erdrick's Helmet.  Sail to get Leaf, then sail to Wellgarth to get Jailor's Key.

Now, we could Wings back to Midenhall and get as much gold as we want.  However, if use the wings, then our ship will come with us.  It might be better to sail back to the shrine and leave our ship there.  That means every Evil Clown we beat we have to walk back across the damage tiles though.  However, once we have our gold, it is not too far to get to Wellgarth to spend our fortune.

From there, hmm, we could sail to Beran to save there.  It's a long sail to the tower we need to do eventually, though we could get one Water Flying Cloth before we get there.

Any thoughts on the route - you said you already had one?
Maybe so.  I don't mind the time spent finding the best route and strategies.  I just don't like trying several times to attempt something with a low probability of success.  It makes for an interesting speed run to watch, I suppose, but not interesting to run.  Anyway...

For me, the reward in that is the satisfaction you get when you figure out that you played through what is considered to be one of the longest and hardest RPG's that quickly.  So for me, it is interesting to run.

Possible route ideas.  Yes, the Staff of Thunder will definitely be helpful to sell a couple for Gold, and keep one for Glynn.

More than a couple, and I thought the same thing for Glynn.

In my run, after getting the cloak (though might be better to do after getting the Princess), I ran back to the cave to get the Silver Key, walk out, Wings back to Hamlin, save.  Then, I made the run to Lianport.  Don't buy anything, get the ship, and sail for Zahan.  Get the Golden Key, use the Shrine to get to Midenall and save.

I think that's slower than what I have now.  In my route, I just have Ruto sell his Leather Armor to give Ruto and Glynn all the Herbs they need (getting two Lottery Tickets while they're at it), then just make the trip there at Level 1, death warping out of the cave once they get the Silver Key and Warp Wring that they can find there.  The monsters give lots of Gold, so reviving Glynn isn't a problem, and this way, we're killing three birds with one stone, getting the two the levels they need, getting the Silver Key, and the Warp Wing they're eventually need all in one shot. I think you're going to want to buy Clothes of Hiding, and Dragon's Scales.

Get Erdrick's Token, and go back through the warp.  Sail to Flame Shrine; get Crest; use right warp to get Erdrick's Helmet.  Sail to get Leaf, then sail to Wellgarth to get Jailor's Key.

I personaly prefer to save the Erdricks Token and Staff of Thunders all for one trip. 

Now, we could Wings back to Midenhall and get as much gold as we want.  However, if use the wings, then our ship will come with us.  It might be better to sail back to the shrine and leave our ship there.  That means every Evil Clown we beat we have to walk back across the damage tiles though.  However, once we have our gold, it is not too far to get to Wellgarth to spend our fortune.

I prefer leaving the sip by the shrine as the damage tiles can be dealt with as there's an Inn just a stones throw away from the item shop anyways.

From there, hmm, we could sail to Beran to save there.  It's a long sail to the tower we need to do eventually, though we could get one Water Flying Cloth before we get there.

I was planning on just sailing to Leftwyne from Midenhall, as it's not a very long trip anyways, and you're forgetting that we also need the Crest that's found in Leftwyne.
Quote from Blotter:
In my run, after getting the cloak (though might be better to do after getting the Princess), I ran back to the cave to get the Silver Key, walk out, Wings back to Hamlin, save.  Then, I made the run to Lianport.  Don't buy anything, get the ship, and sail for Zahan.  Get the Golden Key, use the Shrine to get to Midenall and save.

Get Erdrick's Token, and go back through the warp.  Sail to Flame Shrine; get Crest; use right warp to get Erdrick's Helmet.  Sail to get Leaf, then sail to Wellgarth to get Jailor's Key.

Now, we could Wings back to Midenhall and get as much gold as we want.  However, if use the wings, then our ship will come with us.  It might be better to sail back to the shrine and leave our ship there.  That means every Evil Clown we beat we have to walk back across the damage tiles though.  However, once we have our gold, it is not too far to get to Wellgarth to spend our fortune.


Did you test this and see if the ship stays next to the warp next to Beran after saving at Midenhall? I only ask because I tried a similar strategy in my DW4 run (placing the ship advantageously before saving) and when I reloaded, the game moved the ship as if I had just Return'd there. When you restart in Midenhall, the ship may follow you.
Did you test this and see if the ship stays next to the warp next to Beran after saving at Midenhall? I only ask because I tried a similar strategy in my DW4 run (placing the ship advantageously before saving) and when I reloaded, the game moved the ship as if I had just Return'd there. When you restart in Midenhall, the ship may follow you.

Really?  I hope that isn't the case, otherwise, I may have to do what I've been doing, which wouldn't be near as advantageous.
How assinine!  Chessjerk is right!  The ship just teleports to where you last saved even when you don't use Return!  Well, oh well, that just means we're going to have to be a bit more clever in how we get it done. 

Unfortunately, we're not going to be able to just sail right back to Wellgarth after getting the Staffs of Thunder, as that's just going to eat up too much time.  The only convenient way to get them now is going to be during the second trip to Zahan.  That actually works out well considering how tough the Moon Tower is.  And hey, at least Glynn will still have his awesome Staff of Thunder, and we won't have to walk across those damage tiles on the way to the Evil Clown twice.

However, this also means, regrettably, that we may need to get all those Wizard Staffs after all.  That Light Sword is just so awesome at killing things.  But, keep in mind that we now have Glynn with a free Infernos casting item, so, if someone can prove that the Light Sword does not, in fact, speed things up greatly up till the 2nd trip to Wellgarth, then we still may not need it.  I don't know, it may be worth testing at least, although you won't be able to kill those green Medusa monsters in the lighthouse this way.
In lighter news, it turns out that grinding at the Rhone Monolith wasn't as hard as everyone I asked made it out to be.  Oh sure, you get your butt kicked loads of times, but if you get lucky, you can manage 2-3 battles before having to go back to the shrine.  It's amazing experience to, at least 600-1000 experience per pop from most battles.
Alright guys, just so you know, there's not gonna be any work for the next two or four days, because I'm going on a trip to someone elses house, so I'm not going to be able to do more work until I get back. 
Yes, a worthless avatar riding my posts.
I've been trying to copy this route on the GBC version and I don't think it works the same...I'm not getting Lottery Tickets for buying items. But running into the Hero Spring was quite easy, no more than 1 Herb should be needed for that.

Warp Wings always bring you back to where you saved last, so don't save in Cannock, save in Lorasia (Midenhall in NES version) so you respawn there after dying.
Yeah, I've noticed that about Lottery Tickets in the GBC version to.  You can get them the same way, but it's much harder.  And as for the Spring of Bravery, I actually found running harder in the GBC version than in the original.

Also, is it just me, or is the GBC version actually HARDER than the original game in the beginning?  The enemy formations are slightly bigger there, I don't notice any difference between the Baboons in the GBC version, and Agility doesn't seem to help you out as much as it did in the original version.