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I love YaBB 1G - SP1!
You know what the most ridiculous thing ever is? Yeah, that. It boggles the mind. I'm talking here about the old ones, the side-scrollers, where the PRIMARY PLAY MECHANIC is SPEED. The only runs that can be found by searching the web are all emu runs.
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Sleeping Terror
So make some yourself and submit them. These runs don't come from nowhere, you know.
more keys then pablo escobar
there not donated by the videogame making companies?
PAL Represented
Hey, ive got Sonic 1, send me 10$ and ill make a run of it Tongue
A Sonic Speed Run would take SO much time to go and try to plan out, really.  There are so many paths through the levels, so many shortcuts that require precise timing (Some diving into a 2 or so frame moment), unless it's segmented by zones or just single levels, it'll be a major pain in the ass to pull off.

Hence why I ain't doing it ^^;
welcome to the machine
Individual level speedruns for many of the genesis games (and some levels of the later games) did exist.  However, the site is down and has been for a while.
Edit history:
NintenDan: 2005-05-11 02:01:07 am
Anyone know a good way to find someone online? I tried contacting the web administrator of soniccenter a few days ago, but according to yellowbook, he doesn't exist!

If I can get my hands on his number, then I'll give him a call and see what's up. It's been a good month at least by now without any word from him and I miss the site alot myself.

so if you know of any other way to get info besides phone numbers, let me know

EDIT: Forgot to mention this, but a few members of soniccenter compiled a list of all the first place record times. Most of these times were cached in google, but they are outdated. Other times however are right up to date. So in a small way, soniccenter still lives.

http://www.gdward.plus.com/soniccenter/

The site is run by sprintgod, an active member of soniccenter. He participated in sonic 3 and sonic cd competition and has ALL of his individual video runs up on his website, so you can check those out. The rest of the videos are gone though Sad

Oh well, just thought that this might be of some use to those who are speedrunning these games
sure sonic is based on speed BUT the lvls are huge and there are so many paths and the game is actually pretty long. On a site where they post tool-assisted speed runs, one of the sonic games got 40 minutes!!. Thats REALLY LONG for that kind of game
Light Speed! *shoom!*
The problem with a Sonic the Hedgehog speedrun is not that there are so many paths to take and so many different ways to do everything.  The biggest problem by far is that a great deal of the best tricks in the game require frame-perfect timing to pull off.

If you watch the nesvideo run of Sonic 2, you'll see in the beginning of Chemical Plant Zone act 2 probably the most impossible trick ever.  It requires a jump at a specific speed AND on a specific frame.  Pixel-perfect movements are required for the best moves.

I find a trick that I can pull off (barely) to be extremely random in outcome.  I can come up with results all the way from 21 seconds to 30 seconds.  Even if everything else comes out perfect, I can land in one of several places based merely on how many pixels I am to one side or another.

A lot of tricks just require memorization, as well.  They just have to be perfect.
That's exactly my troubles I'm having with my sonic advance run blackbelt.

There are so many nifty little tricks that I'd like to have all of em in the speedrun, but it's not going to happen because it's too hard.

Plus, if you fall from your main path, you're pretty much screwed for that level (although it's possible to still make a recovery, but you still wont know how to navigate the path you fell into because you haven't been playing it over and over again like the fastest path)
Light Speed! *shoom!*
Someone mentioned it to me that a Sonic speedrun is actually less about knowing your main path and main tricks and more about knowing your backup plan.  If you fall from your main path, of course you won't get the best time possible, but if you've worked so hard on it just to fail because one out of several thousand tricks doesn't work on a single run, then you need to get your priorities straight.  Know each level intimately to the point where you can navigate each and every possible point with decent speed.
I'm planning on doing a sonic adventure DX speedrun for sonic, tails and super sonic after my GCSEs in june. However, a 2D speedrun sure sounds interesting. Hope someone makes one.
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blackbelt: 2005-05-13 01:58:45 am
Light Speed! *shoom!*
Good luck with that.  I expect a good show from all of you guys ^-^

As for me, I'm probably not going to do the best I can, but instead submit a practiced run with a minimal amount of effort put into recording.  After a certain point, I'll allow some stupid mistakes, but major ones will make me start over.  There are so many things that could go wrong, that I'm probably going to be starting over several times.  In other words, I'm going to put one up to just have one up.  I want there to be competition and a few more runs up there where the giant blank space is right now.  I want to submit something that can be beaten so that we can get some player competition up there.

Good luck with all of your runs.  ^-^
you might not want to do that

I thought about doing that for sonic advance (I actually have a run of the game on my pc right now). I was debating whether I should put the run up or not, because although there were some good things about it, there were alot of bad and stupid things in it as well (pathetic boss fights, bad timing on important parts, etc). Even though it may of been acceptable material, I chose not to

The main reason I think this is because your two runs might be compared to each other, and if you have an "ok" run where you make alot of mistakes, people might not be expecting much for the next run. They might be amazed by what you do in your first poor practice run, but because you do it so poorly, they might not dig it as much as if you did a certain trick. If you did the trick "ok" during your bad run, then updated your run with the same trick, it really wouldn't have the same WOW effect...know what I mean?
dinosaur from the past
I'm toying with the idea of taking on the SA2:B boss rush... but I'm not sure anything will come out of it.
That's an interesting idea

it would be weird for the first legit sonic speedrun to be on the internet EVER to be a sequence of boss fights, but that's not really important

Boss's can be a pain in the ass though. There is skill, yes, but alot of luck involved as well.
dinosaur from the past
So far, none of the bosses I've tried seem to have a substantial luck factor, except maybe the first boss on each side (the robot thing).
well, what are your boss times? Mind posting em here?
dinosaur from the past
Like I said, I've just started playing around with it. I still have to re-unlock the Hero side, heh. I'll talk more once I'm ready to really start.
ah

ok cool

well have fun...I guess >_>
Sprint got my SA2B Tails 2 rec wrong.  It's 0'14"57, not 0'14"52.
Edit history:
NintenDan: 2005-05-14 08:37:01 pm
ohnoes!

ya, the lists do need some updating though. He probably wont need to though since rolken's back

the site will be back anyday now >_>

I think...
Yoshi's eggs are at my mercy!
Anyone mind poitning me towards the link of this "Nesvideo run of Sonic 2" ? I tried g00glin' it and nothing comes up. x\

But back towards the topic, a Sonic speedrun could prove challenging good luck whoever. >_>;