SDA Apprentice -- (3-1)
Recently, I was trying to put together a video of the fastest "Final Boss Fights" on SDA to commemorate the 800th game to be added to the site in the next update. However, I noticed that as I was watching all of the runs on the site that it was almost impossible to say when the "Final Boss" fight starts, when it finishes or how to even time it while being fair to the other games. So to ensure that I try and make the Top 100 list as simple and "reasonable" as possible, I would like to ask those of you how you look at "The Final Boss" and what you expect out of it. Keep in mind that this doesn't matter at all what genre here since it spans past any adventure or RPG games.
Do you believe that the final boss should be "Unique" and not just some more powerful version of a unit you've been killing? Be able to put of a fight instead of going down in one hit? Makes you feel that at the end of it all that you deserve to feel like you've won?
This again is taking into account in not only the small video I'm putting together, but also something that I would like to write an article about. Would be interesting to see how some of us feel about that final fight where you see the end in sight and only one man or creature stands in your way.
Do you believe that the final boss should be "Unique" and not just some more powerful version of a unit you've been killing? Be able to put of a fight instead of going down in one hit? Makes you feel that at the end of it all that you deserve to feel like you've won?
This again is taking into account in not only the small video I'm putting together, but also something that I would like to write an article about. Would be interesting to see how some of us feel about that final fight where you see the end in sight and only one man or creature stands in your way.
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