Hourglass (http://code.google.com/p/hourglass-win32/) is a pretty new (June 2011) speedrun tool for PC games. It implements most of the functionality of an emulator: savestates, slow down, fast forward and movie recording and playback. But it's not an emulator, it plays the games natively, so it could theoretically work with any PC game. That said, it doesn't work with every PC game. In fact, it's very limited in the games it supports, and it doesn't support mouse recording. Also note that some things are buggy in Vista/Windows 7, so XP is optimal. There's also a list of games that have been tested to be compatible here: http://code.google.com/p/hourglass-win32/wiki/CompatibilityList
I've tried it with La-Mulana, IWBTG and Nikujin and it works great.
Even though it clearly wouldn't be allowed by SDA, I still deem it a useful useful tool for SDA route planning. It's useful for finding glitches: "what happens if I press buttons A and B on the frame that X happens". I've also found it useful in finding optimal ways of executing something, where the other options would be to record or stopwatch you performing the paths in realtime.
If everyone already knows about this (or other programs that do pretty much the same thing), then I'm sorry. Just wanted to make sure people are aware that stuff like this exists...
If you try a game that Hourglass should probably have support for, but it doesn't work for whatever reason, the TASVideos thread http://tasvideos.org/forum/viewtopic.php?t=8750 is a good place to report it. The people working on it there are always looking for more games to use as test cases, and game-specific code or advice is often needed.
I've tried it with La-Mulana, IWBTG and Nikujin and it works great.
Even though it clearly wouldn't be allowed by SDA, I still deem it a useful useful tool for SDA route planning. It's useful for finding glitches: "what happens if I press buttons A and B on the frame that X happens". I've also found it useful in finding optimal ways of executing something, where the other options would be to record or stopwatch you performing the paths in realtime.
If everyone already knows about this (or other programs that do pretty much the same thing), then I'm sorry. Just wanted to make sure people are aware that stuff like this exists...
If you try a game that Hourglass should probably have support for, but it doesn't work for whatever reason, the TASVideos thread http://tasvideos.org/forum/viewtopic.php?t=8750 is a good place to report it. The people working on it there are always looking for more games to use as test cases, and game-specific code or advice is often needed.
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