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Quote:
It's not like streamers don't have the time to do high score runs if they can do speedrun attempts and reset for 12 straight hours.


They would probably rather spend that 12 hours speedrunning, instead of farming points.

Quote:
What would the next frontier be after this one?


More speed.

Quote:
We could start a new frontier for gaming on Twitch- high scores.


Don't bet on it.
Thread title:  
Edit history:
reality: 2017-02-20 06:28:48 pm
reality: 2017-02-20 06:28:11 pm
reality: 2017-02-20 06:27:44 pm
reality: 2017-02-20 06:26:10 pm
Nostalgia Kills
I don't really know about touting high-score runs as something "new".

That said, I really like the MAME community and other sources 1CC videos, the best of which accomplish this while largely minimizing farm type gameplay.

In games with the ability to revisit levels or the ability to respawn enemies by screen scrolling. etc.... a score run kind of loses meaning as you say .

And then in games without a score counter: eg goldeneye, grand theft auto- would you use other tracked statistics (accuracy, kills?)  And even then it would be largely meaningless since given a length of time, you can kill any number of people of GTA and such games, and the goldeneye restriction or similiar demands in ace combat or whatever, is arbitary and constitutes more of a play-around (to use tasvideo language) than a serious vid, or in some cases, has a definitive highest score that anyone can reach.

You mention games that take score more seriously than the players= I think stuff like the sonic games, run n gun games, and european style platformers (turrican, etc) come to mind.  I find that the value of a score run of these games is wildy situational (metal slug good, sonic barely recognizable as being in the spirit of normal gameplay) .  As a large category, I don't see enough value to compiling such runs, and again would designate most of them as play-arounds.