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Edit history:
ZenicReverie: 2011-02-21 10:37:47 am
ZenicReverie: 2011-02-20 01:29:21 pm
ZenicReverie: 2011-02-10 01:03:19 am
ZenicReverie: 2011-02-10 01:02:47 am
ZenicReverie: 2011-02-09 02:03:04 am
Waiting hurts my soul...
Just in case anyone can help out. And yes, this was a poverty game exchange, so I will definitely be completing this. I'm considering a single segment run, as segmented would save my sanity, but increases the time by 10 - 20 seconds for each save.

Info:
I need to collect 1000 Dinars (1050 if I can skip straight to buying the bait). It didn't seem like that much, but I guess it was. 500 for 5 medallion, 200 for the deerskin, 300 for the calfskin. Hercules starts the game with 100. Completing the timed challenge in the tutorial nets 50 Dinars. It takes the same amount of time to go through all of that challenge as it does to collect 60 Dinars. There are 3 chests to collect (100 Dinars each) on the way to the first town. After that, there are 0 more that I have found. This means the rest needs to be made up in enemy kills. Most enemies are worth 5 Dinars, while some are 10, and tents are 10 as well.

Magic is worthless. 75 Dinars can take a little over a minute to collect, and magic doesn't save anywhere near that amount of time. The only hope was to use it on Ares, but he's immune to all damage from magic.

The first I found was the double jump. This can only be done when near an interactive object. It works by tricking the engine into thinking you're actually still on the ground. Basically, jump, interact, mash A and jump. It's pretty close to frame precise, and not really reliable for single-segment. So far, it's mostly useless as most events and traveling are item/interaction triggered and not area triggers. I found a place that is passed by 3 times that would benefit 20 seconds each time if achieved on the first or second try. I'm going to go for it though.

The second, and slightly more useful one is running through breakable walls. I've had the most luck with this by diving into the wall, but if there's enough lag/enemies around, I'll sometimes just run through it. It seems that collision with these walls is low priority, and if I can get enough frames where it's not checked, then I can run, jump, or dive through them. This glitch may be easier without the RAM expansion (not sure if the game even utilizes it), but I don't have the jumper module to test that. I use the glitch on the first gate, and if I don't get it within 10 seconds, then I reset. Every other breakable wall, I try to get through with the glitch, but break through if I don't get it on the first or second attempt.

Lastly, another useless glitch. If I land on the very edge of a platform next to something that would cause instant death (bottomless pit), then the game will trigger the death knell scream and cause the camera to lock on the spot where it thinks you're dead. Unfortunately, the AI appears to be unaffected, and will still attack, causing the camera to revert back to normal.


Route (Finished v1.0):
Skip Tutorial
Lift Boulder, get key, unlock gateglitch through gate
Break wall
Pick up chest 1 and 2
Open gate with pull level
Pick up chest 3
Head to town
Talk to cookbook girl, get book, return it
Get Letter for Cousin
Buy 1st Medallion
Talk to Watch Tower guy (Hercules won't take the teddy bear without this step :()
Open chest to get teddy bear
Exchange bear for Cyclops key
Defeat Cyclops

Get Grain
Mill Grain for Flour
Exit city and find Iolaus
Use Iolaus to climb the vines
Run through enemy infested city
Enter Nespa
Talk to lost cat girl
Get key in pool, get cat, return it
Give flour to cat girl, get pie
Give pie to hungry girl
Go through fireplace to find chest and open with pool key, get amulet
Visit Mayor and use amulet from the chest, get key to Thrace
Return to Hercules
Head back to Traycus
Open gate with town key
Fight black clothed warriors worth 10 Dinars each (net 150 Dinars)
Hit levers in correct order (5 of them)
Fight more black clothed warriors worth 10 Dinars each (net 150 Dinars)
Enter Thrace

Locate burglarized house, purchase calfskin
Return to first town
Visit tailor, give calfskin, get leather vest
Return to Thrace (possible to net some Dinars from black clothed warriors 150 Dinars)
Switch to Iolaus
Head to Alps
Activate switch at the end of the left fork
Head back, and jump off the right, entering the door to Alps
Purchase Steerskin
Return to Thrace
Switch to Hercules
Return to first town
Visit tailor, give steerskin, get bigger leather vest
Return to Thrace (possible to net some Dinars from black clothed warriors 150 Dinars)
Purchase 2nd medallion
Return to Alps
Give Letter, get Torch
Return to Thrace
Enter 1st minotaur Maze
Bust through walls, activate switches, defeat 1st minotaur

Return to Alps
Talk to Prometheus twice (first time is a conversation you should have had the first visit, second time he'll realize you beat the minotaur already)
Purchase 3rd medallion
Talk to random villager next to "secret" door
Show rune, get key, open door
Navigate through enemy town
Enter Nespa
Purchase 4th medallion
Enter 2nd minotaur maze
Break walls, open the chests in order, glitch is too unreliable, so I'll attempt it a couple of times, but revert to a plan of leading the enemies away.
Fight 2nd minotaur until he's weak, ring the a gong, finish him off, throw him in
Back in Nespa, return to Thrace, return to Alps
Talk to Prometheus
Return to Thrace
Go to San Tomanicus
Go to ship, talk to girl, buy bait, get net, talk to ship girl, get shell, talk to shell girl, get pearl, talk to leader, get key
Unlock 3rd minotaur door and enter maze
Open chest 1, 2, and 3 to get keys, use keys on chests 1, 2, and 3
Open chest 4 to get key 4 to open chest 4 (any idea what that Zeus statue is for?)
Use keys 1, 2, and 3 on locks, then use key 4 on large lock
Bust through breakable walls, hit 3 switches, and fight 3rd minotaur
Break one of the statues, cause the minotaur to run into the lavafall
Purchase 5th medallion

Return to Thrace
Return to Alps
Talk to Prometheus
Return to Thrace
Head towards San Tomanicus
Enter cave
Switch to Golden Hind
Run through archer/harpy area
Enter cave
Defeat Titan
Return to Hercules
Switch to Hercules
Return to Thrace
Return to Alps
Talk to Prometheus to get 6th medallion
Return to Thrace
Enter garden
Place medallions (Zeus has to be last)
Warp to final area
Collect 4 gems
Switch to Golden Hind
Dragon shooting
Switch to Hercules
Place gems
Defeat Ares
Watch Credits


Current Goal: sub-1:25
Thread title:  
Waiting hurts my soul...
I'm still testing magic, and should finish up today. It's as neskamikaze had said though, it's pretty much useless so far. It'd take 3 minutes to farm enough gold to get 2 potions, so I figure if it doesn't cut the Ares fight by half, then it's just not worth it.

Testing it on the minotaurs though has led to the discovery of a quick kill on the first minotaur. For whatever reason, I haven't been able to pull it off on the second one, but I've done it twice in a row now on the first. I'm making a save file before Ares, minotaur 1, and minotaur 2 in order to practice those fights for a little bit. I may end up needing one before the titan as well, but since I figured out how to beat him in the first place, he's been a pushover.

Hopefully I'll get a fully timed attempt in tonight, and I'll report back here.
What's the quick kill on the 1st minotaur? I know how to quick kill the third, but being that you didn't mention it I figure you already know about it.
Edit history:
ZenicReverie: 2011-02-13 08:51:48 pm
Waiting hurts my soul...
Yeah, third minotaur is destroy one statue and hide behind the lava waterfall.
First minotaur can be killed quickly by getting him to do a leap attack towards the center pool, then you quickly run to the side so that the minotaur is directly between you and the pool. The triple punch combo will cause him to clip through the side and die instantly. I have yet to get the same thing to work on the second boss still. There's probably some difference between the models.

By the way, I figured the time difference between doing the glitches at certain points, and it seems beneficial to try them a couple of times in case they work. I'm definitely going to be using the double jump glitch all four times on the path to Thrace. I'm also including the clipping glitch in the very beginning, and if it goes for too long without working, then I'll just restart the run (only 5 minutes each attempt up to that point).

It's funny though, I found out that you can just jump over that first boulder and open the chest to get the key instead of lifting it. It's still faster to just jump through the gate though because I'd need to use the inventory to activate the key.

I'm just about wrapping up the planning and exploring stage, and should get to practicing difficult parts in the coming week. I still think I'll be able to get a good run by the end of the month. It's funny that the first hour of the run (up until the second minotaur) is basically a cake walk now. I'd say the only difficult parts right now are the platforming sections over bottomless pits, the second minotaur maze (could get bad AI luck), and the Ares fight (again, bad AI luck). Everything else hasn't been really a problem. The second minotaur (and the first one up until I found the quick kill) can be fairly effortlessly killed by doing the rolling move into him. Depending on how I hit him, it's possible to damage him multiple times in a single dive. It doesn't work on Ares though because he falls down and is invulnerable during that time.
How weird... and you're doing it the same way on both of them, but with the lava out on the second one?
Edit history:
ZenicReverie: 2011-02-14 12:11:07 am
ZenicReverie: 2011-02-13 10:28:15 pm
ZenicReverie: 2011-02-13 09:03:10 pm
Waiting hurts my soul...
Yeah, I get the lava out (only takes one gong), but I've tried without it as well, and he just doesn't seem to clip through at all. He just kind of glances off. I'm going to keep trying though.

Oh, I should note, something weird happened where the enemy hits were damaging the tents. I'm not sure if he was clipping to get this to happen, but I couldn't reproduce it.


Edit:
Well, that's pointless. Ares is immune to all magic damage. Magic is officially the most pointless form of damage.

So, I'll practice minotaur 1 and 2, and the travel to the titan and battle with him just to practice aiming with the Golden Hind. Everything else should be easy compared to these. Cheesy

Edit #2:
Minotaur 1 is pretty much locked. I'm still trying to kill minotaur 2 quickly, but either his response time is faster, or the lava pool model is thicker because he's just not going in. If I were able to do it, it'd be about 4 minutes in saving. I'm going to keep trying all week, and if I don't make any progress by then I'll just call it impossible at that point.

I had a good run going that was about 56 minutes when I reached minotaur 2. I'm not sure how long the remaining levels take, but it's probably the best so far. I would have been able to beat him if I wasn't trying for the quick kill. I should just go through and get a time down. I'm still practicing the platforming as well, but I'm getting better at it. The titan fight is pretty quick now. It's all luck now based on if I get him to pause long enough for me to shoot the targets.
Edit history:
ZenicReverie: 2011-02-20 01:07:25 pm
ZenicReverie: 2011-02-20 01:01:45 pm
Waiting hurts my soul...
Almost completed the first real SS, but died on Ares. I probably would have killed him around 1:45. Too many glitches took too long though, so I'm going to set the new goal for 1:40 or bust.

Edit:
Yay! Finally have a completed run (1:35). One change to the route: I'm only going to farm Dinars on the way to Thrace; turns out it's the most efficient place as long as I don't get beat up too badly (even a little though is faster). I was beat up a little too much in this run, and distracted by family stuff, so new goal is going to be 1:30, but I'll probably want to get closer to 1:25 before I submit. I think it's possible to kill the dragon on his first pass. Unfortunately, I've only been able to get him on the second so far. It'd only save about 10 seconds though, so not a very big loss. Ares is still a big pain. He's probably the roughest part of the run, and for some reason his second part started unusually lagging really badly I wish there were an easy way to dispatch him.
Edit history:
ZenicReverie: 2011-02-22 10:13:27 pm
ZenicReverie: 2011-02-21 03:54:15 pm
ZenicReverie: 2011-02-21 03:51:58 pm
ZenicReverie: 2011-02-21 10:55:37 am
Waiting hurts my soul...
This deserves a new post. New time is 1:27:xx. I glitched out Ares somehow, so that only his two clones were actively walking around. It was so much easier to kill off Ares when fighting only 2 of him. At first I thought I couldn't kill him though because when I killed one clone, the second was still chasing me when he usually just falls over, but the ending message appeared and the credits rolled. All this means I didn't need to spend time picking up health items.

It also turns out that this run went very well (except for San Tomanicus, where I fell off the platforms... 3 times... wasting at least a minute I'm guessing). There was an issue with the first minotaur where he didn't clip all the way through, blocked my hit and charged, so he took two attempts, which only costs 10 seconds, but looks terrible. Another terrible moment was the dragon fight. It's just bad... more than 30 seconds lost I'm sure. Another unfortunate mistake is I missed the difficult jump on the way to Thrace the first time. Costs 30+ seconds. I also was able to get most glitches very quickly though, so sub-1:25 should be submittable.


Edit: I'm learning German! Not really, but the only full playthrough of Hercules is from a German LPer... figured I should take the time to watch the only video that beats the game. Even though I don't know what he's saying, it sounds funny:

Seems like the LP shows the quick kill on the first minotaur that I found.
I watched your run and I had a few ideas, mainly concerning the dive since it was something I didn't get to work with before. Have you tried using the dive to get across gaps? If that worked then it seems like that would definitely be better than using normal jumps. Also, on the cyclops you run completely away from the shockwaves and then come back. You can jump over those shockwaves, so what might work is to start running, but then turn and dive over the shockwaves so you can back to him faster.
When you go over ledges you have the "long fall" pause, but it seemed like when you dove over ledges the fall with the dive eliminated that animation. Would it not make sense then to do this over all long edges?
And on the second minotaur fight, where you have to legitimately take off all of his health, it seems like the diving into him took a long time. Would it not work better to run up and punch him some? You can usually get a couple punch combos on him before he charges and you can easily predict when he is going to charge because he always does so right after he blocks. I'm not sure, maybe your way is faster, but it's something to think about if you haven't tried it already.

It was definitely a good run though, and I look forward to seeing the finished product. You might be the first one to get a finished run out of the poverty exchange!
Waiting hurts my soul...
Quote from neskamikaze:
Have you tried using the dive to get across gaps?

Yes, I've tried it. You end up falling as if you had walked over the edge. You get no air time while doing the dive. You can't even dive over small obstacles.

Quote from neskamikaze:
Also, on the cyclops you run completely away from the shockwaves and then come back. You can jump over those shockwaves, so what might work is to start running, but then turn and dive over the shockwaves so you can back to him faster.

I'll try jumping to see if that makes any difference. Dive won't work for the reason above (Hercules' position is ground level while diving). I believe the cyclops also has invincibility time while he's getting up and I need to wait for his hit before I can circle around him.

Quote from neskamikaze:
When you go over ledges you have the "long fall" pause, but it seemed like when you dove over ledges the fall with the dive eliminated that animation. Would it not make sense then to do this over all long edges?

That does make sense, and I try to do this whenever possible, but I messed up a few times in this run, especially the one in Alpsius after getting the medallion. Ideally, I should be diving off every ledge taller than Hercules.

Quote from neskamikaze:
And on the second minotaur fight, where you have to legitimately take off all of his health, it seems like the diving into him took a long time. Would it not work better to run up and punch him some? You can usually get a couple punch combos on him before he charges and you can easily predict when he is going to charge because he always does so right after he blocks. I'm not sure, maybe your way is faster, but it's something to think about if you haven't tried it already.

I've tried to defeat him both ways, and am usually faster by diving into him. A few things noticed while fighting him: I'm really bad at landing hits on him and judging when to hit him when punching. Punches seem to do less damage; if I'm able to get a full combo in, then it's about as much as a dive. Then there's the possibility of hitting multiple times if I get the dive at just the right angle; it's possible to take up to 1/4 of his life bar in a single dive. I seem to get less blocking when diving as well, so this has been the best strategy for me. I'm still trying to be more consistent with the dive move... it's very precise.

Quote from neskamikaze:
It was definitely a good run though, and I look forward to seeing the finished product. You might be the first one to get a finished run out of the poverty exchange!

nah, I think UltraJMan already completed Castle of Dragon.


Thank you for the feedback! I'm practicing the dive move every day and I'll let you know how testing goes with the Cyclops.
Alright cool, I kinda figured his dive would do something like not really be off the ground, but it was just a theory.
Waiting hurts my soul...
So, I've been just working on the tough parts to hopefully smooth them out for the run. Jumping doesn't help with the Cyclops fight. I can't stand next to him and jump, and jumping into the area at just the right time to avoid the shockwave leaves me with stunned from jumping and then I get hit. Best thing is still to dive away and dive back as the shockwave fades. With more perfect timing I'll land right next to him and be able to attack right away.

The dragon fight will definitely be done in 2 rounds max. I've done it once so far in 1 round, but it requires some luck and precise control. So, back to doing full runs again. I had a pretty good one going (no big mistakes), but really bad Dinar grinding, so I was kind of glad to die to the second group of fighters.
Edit history:
ZenicReverie: 2011-03-27 02:08:46 am
ZenicReverie: 2011-03-27 12:59:55 am
Waiting hurts my soul...
This is done. Some things went bad, but then they went okay, then they went great, and kept going great, then I got nervous and took my time jumping chasms, but everything went pretty good overall. Bad dragon fight Sad 3 or 4 rounds, and then none of the guards for Ares gave a good time to throw them, so those could be 30 - 60 seconds faster all together. Final time is about 1:24:12 though (depending on timing).

If everything went right, I'd say 1:22:xx is possible... actually, if EVERYTHING went right, then sub-1:20 would be possible. So, this run is the result of no major mistakes, but glitches/AI not cooperating, so I'll be submitting this one.
i need help whit titan..... i can't hit those bullseye's... please help
Waiting hurts my soul...
If you're playing on emulator, then there's a bug with the game for you. It's not that hard on console.
Yeah, I found this out the first time I played this through. If you are emulator it's impossible to beat the Titan.
how can i get the rune of GLYPHUS
Edit history:
ZenicReverie: 2011-07-06 07:13:21 am
Waiting hurts my soul...
Quote from herc:
how can i get the rune of GLYPHUS

you play the game, or do some research. Seriously, the first video when searching for hecules n64 is my complete playthrough:
I've been watching these guys for months.  There aren't very many let's plays of this game and even fewer that are actually fun to watch.  Check it out they said they're gonna post more of it soon. 
Yo, do we have any new information on this game? I just got into it and i think it has amazing potential for a good speedgame. I have been practicing up to the cyclops fight and I just now learned that its impossible to beat the game due to the Bullseyes... Welp, time to go out and get an N64 lmao
Waiting hurts my soul...
I've heard it's not impossible, but close enough to impossible. The indicator bar showing that you're in front of the correct bullseye, and the height you need to hit it at doesn't show up; however, you can still hit it and defeat the titan if you know the order and height to hit them. This is from one report on YoutTube though, so take with a grain of salt.
Edit history:
Tuck: 2018-12-04 10:43:34 am
If anybody is still interested in this game, I've discovered some new glitches that can save a few minutes. I talk about them on this speedrun.com post.
https://www.speedrun.com/hercules_the_legendary_journeys/thread/6l8x1/1#5pxks
I just noticed that I posted on this thread over 2 years ago haha... Well past me, I got an N64 and Herc, and it's a blast lol
EDIT: Here's a new glitch I found. Crashing the game using the timer in the tutorial. Maybe if we can manipulate this somehow, wrong warp potential???????? idk im just spitballing LOL