The scientist in the wall I think I've shown before, but I couldn't remember, so I did it anyways. Too bad I died on that one test chamber trick, that would have been a funny one to look at alive. I'll do it again.
Anyways, the main premise of my final demos, is getting enemy AI to places. Want to know where I plan to get a marine in WGH? You don't wanna know. I'm also trying to get the G-Man some place cool, but he's so damn hard to control, it's unreal. If he would just get on that elevator, there would be so many awesome glitches I could do... G-Man in the floor, floating G-Man in the elevator shaft.... Grr, I'll keep trying.
Oh yeah, and I've uncovered a disgusting load glitch in Surface Tension that I plan to abuse to its full extent. Some of the results of it, I hope, are going to be very interesting.
Well, I guess I could have worded that better. It's still very hard to explain. I can't demo the exact location of the load glitch, but I can demo all the side effects of it. It's a result of going extremely deep into the game, then working your way back. You can enter completely deloaded areas, completely intact areas (ones that you could have previously destroyed).... It's just very interesting.
I'm going to try to mess with triggers something fierce, and if all my theories work out, I could get some pretty interesting results like invisible hornet aliens, multiple helicopters.... Sky's the limit.
I wish you luck with the AI But I think your chances are limited to get them to insane places. At least the normal AI movement is restricted to info nodes... the level designer has to place these nodes around the map... the nodes then form a graph and AI is able to move along the graph.
I think when there are no nodes AI can only move to places (e.g. by following you) when is a direct line of sight between you and the AI
I might be wrong but I think that's the way it works.
Well this applies to "normal" means of moving AI. Level transition glitches and such still offer chances for cool tricks
Yeah, I'll be pretty limited when it comes to getting AI places, but the stuff I will do will be cool. The best ones I want to complete are:
Marine inside that dark room I got into in WGH Houndeye in Surface Tension's dam
I'll think up more as time goes on. I'll mostly be sticking to headcrabs, because they're very easy to move. I have a few demos of my load glitch, and the results are pretty quirky ; )
Oh yeah, and today I found a way to get outside Blast Pit. Pretty cool.
EDIT: Jesus christ. It's near impossible for me to play Half-Life now. Off and on, my computer suffers from some sort of spazm, and after it's over, for whatever reason, my mouse speed increases dramatically. Whenever I'm playing Half-Life, this same spazm happens every few seconds. And I do mean every few seconds. It happened 6 times in 20 seconds last time I played.
Whenever the spazm happens in game, I keep moving in the same direction, I spin wildly, and most importantly, my mouse speed jumps and jumps and jumps. Playing under these conditions is way too frustrating. I'm trying to complete a trick that will take more than an hour's work, and it's annoying as fuck, because it's so damn hard. Then I have this spazm happening every few seconds.... Worst of all, it happens when I'm taking demos. I got three headcrabs to the bottom of UC (crane room), and when I got down there myself, I froze twice =\ =\ =\ =\
Unless I find a solution to this moronic problem, demos will be slow. This is especially frustrating, because I've been working on Half-Life speedruns forever now, and they're finally ready to take SDA "by storm", but they might have to wait even longer if I don't find a solution.
hmm sounds familiar to me I recently had such problems quite often
Feels strange... the game freezes for 0.5 seconds and after that the mouse has moved way further than it should have. No chance to play like that
I think restarting the computer worked in the past but I'm not sure. Luckily this never happens to me when i play online. Just single player... and the old HL seems to be worse than steam. But I also had it in steam single player today
I've restarted a lot, but it still happens. I think I know what the problem is, and I know this going to sound really stupid:
When I upgraded to XP, my Half-Life was majorly weirded out, but more importantly, my mouse sensitivity was quite high. I used XP for awhile, now I'm back on 98 for tricking purposes and other such goodies. I'm beginning to think XP is messing up my computer. I've scanned my computer to shit, and it's perfectly clean, yet the mouse spazms still happen. It's very strange. But, simply put: I think if I play on XP, I should be fine. I just need to cart over all my settings and it should be ok.
My Half-Life has calmed down since yesterday, so I was able to get a few tricks done. A couple interesting tricks in Blast Pit, and some demos of my load glitch. I'm still searching around AM (mostly in the test chamber), UC, OC and WGH, but I figured I'd demo a few other things in the meantime.
Final18, I wanted to get a better view of the helicopter, but wasn't able to. I will though one day with the tau cannon, as it's going to be the finale trick in the video (whenever I decide to actually work on it). Also, I think it's Final14, but I just noticed the metal texture outside the map, so I thought I'd demo it. Initially I was looking for the helicopter so I could get on top of it, but I wasn't able to find it. Oh well. Know what's cool about that metal texture though? If you stand on top of that general area and look down on the red pipe, it spells the letter "F" =D
Anyways, enjoy. Also acxy, nice one there ;). That happened to me with the hazard suit. I'm assuming you just long jumped through it and nothing happened? I guess that's something I can add to my documents, which I'm gonna work on today.
EDIT: As for the load glitch, I haven't even tapped it yet. I'm positive there's tonnes more glitches out there in Surface Tension. Hell, screw Surface Tension, there's tonnes of glitches everywhere in the game using this method. Well, they're not really "glitches" per se, they're basically just eye candy tricks which give the illusion of glitches
LOL, wonderful, acxy. I've had a scientist do that kind of motion before, but never that consistantly. That's wicked.
Anyways, I thought I'd spill on what's going on in the tricking scene lately. For the past while, I've been working on the trailer. Taking demos, doing the startmovie thingy... Right now, the trailer is halfway done. I'm hoping to have it all done a couple weeks into August. For the trailer, I was going to include some cool glitches like the floating rock in the test chamber, or the marines outside Surface Tension, but I thought against glitches like that, because it's obvious how they were done. So for the trailer, every glitch that will be featured, will make everyone who's not really familiar with Half-Life glitching freak out, and wonder how in the living hell these are done. That being said...
I'm making some excellent progress on my documents. In fact, they're complete, 'cept for all the screenshots. I have about 2000 to make or so, so it'll take awhile... Obviously everyone will be able to look at the documents and learn how do to every single precious glitch in this thread XD!
Concerning my Half-Life speedruns. I'm paranoid to upgrade to Steam, for fear that some of the glitches I need to perform again for the documents, and some I need to perform for the trailer, will cease to work, being that Steam is probably more stable, and they might have fixed a lot of the glitches. Probably not, but it's what's sticking in my head. So until the final video is out, unfortunately, my Half-Life runs are put on hold even longer. 'Course after it's all done, I finally get to amaze people with my supreme skills =D!
Oh yeah, and a final word about my "final" demos. I have some decently interesting stuff on the way, and that's about it. So yeah, keep an eye out for updates on the trailer. So far, it actually gives me goosebumps.
SO much Halo stuff. Not to mention that my Half-Life has rejected me everytime I try to play it. My mouse always freezes my game and my whole computer, and when I play Half-Life, it happens 10x more. It takes me SO LONG to take a successful demo for a successful trick now, it's horrible. Yesterday, it took an hours work to get 6 screenshots =\
I'll come up with a solution to this problem soon, I hope. When all the documents are finished, I'm going to sit down one day, and literally work on the trailer all day until it's finished.
Just to mention the Halo stuff I'm working on. I'm trying to finish over 40 speedruns, and countless tricking projects. At the moment, mostly The Three Towers Revisited. If you knew the kind of tricks we're all trying to pull off, you'd understand how I'm not trying to devote to anything else until I get all my stuff done =D