First of all, sorry for making a new topic. If you think it's only a waste of space, move the thread to an actual thread.
For the TAS question, go to the end of the post.
So Jumpbug. I already saw the HL speedruns doesn't involves/[ab]uses the jumpbug technique. First, view this video:
Second: Jumpbug is one of the hardest technique in Counter-Strike (and now I think in HL too). I didn't knew, that jumpbug works in HL too. I only tried once with pause; wait; pause method however, it doesn't advances real frames, so I had no chance to do a successfull jumpbug. I'm learning jumpbug two days ago, and if I'm lucky, then I can do 1 jumpbug / 15 jumps and I say that when I'm reaal lucky.
So what is jumpbug: as the video also defines it, you can do a jumpbug on every platform without loosing health. The trick is that you jump on a platform's hull box, which is 4 units bigger in all side of the platform. Here is an illustration.
As the video shows, you have to hold duck in air and when you are maximum 4 units above the platform, you release duck and press jump in that order within one frame. This is a very very good trick that should be used in HL runs.
So why did I made a new thread. I already saw mentions about the jumpbug but as far as I know, nobody used it or said that it works 100% in HL too. I hope that you can use this trick in HL engine based speedruns as a good shortcut technique (so you don't needs those cliffs anymore). btw i made a demo to prove it [latest hl]: : http://warcataclysm.atw.hu/jb.zip
TAS... I'm curious about MrBozo, how did he made the bunnyhop mod. Because the free gold src doesn't includes the compilable source code, so does he has the full gold source, or did he disassemblied or... or what? Anyone who has direct contact, please ask him, or lead him to this thread, because anything he should say about the way he did the mod would be a valuable information for making the TAS.
And I really hope that this isn't a double post or an already discussed technique or already used several times or.... you know what I'm talking about. I think I will try it in quake 2 also, however I don't have a copy of it atm.
For the TAS question, go to the end of the post.
So Jumpbug. I already saw the HL speedruns doesn't involves/[ab]uses the jumpbug technique. First, view this video:
Second: Jumpbug is one of the hardest technique in Counter-Strike (and now I think in HL too). I didn't knew, that jumpbug works in HL too. I only tried once with pause; wait; pause method however, it doesn't advances real frames, so I had no chance to do a successfull jumpbug. I'm learning jumpbug two days ago, and if I'm lucky, then I can do 1 jumpbug / 15 jumps and I say that when I'm reaal lucky.
So what is jumpbug: as the video also defines it, you can do a jumpbug on every platform without loosing health. The trick is that you jump on a platform's hull box, which is 4 units bigger in all side of the platform. Here is an illustration.
As the video shows, you have to hold duck in air and when you are maximum 4 units above the platform, you release duck and press jump in that order within one frame. This is a very very good trick that should be used in HL runs.
So why did I made a new thread. I already saw mentions about the jumpbug but as far as I know, nobody used it or said that it works 100% in HL too. I hope that you can use this trick in HL engine based speedruns as a good shortcut technique (so you don't needs those cliffs anymore). btw i made a demo to prove it [latest hl]: : http://warcataclysm.atw.hu/jb.zip
TAS... I'm curious about MrBozo, how did he made the bunnyhop mod. Because the free gold src doesn't includes the compilable source code, so does he has the full gold source, or did he disassemblied or... or what? Anyone who has direct contact, please ask him, or lead him to this thread, because anything he should say about the way he did the mod would be a valuable information for making the TAS.
And I really hope that this isn't a double post or an already discussed technique or already used several times or.... you know what I'm talking about. I think I will try it in quake 2 also, however I don't have a copy of it atm.
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