High Quality [b]#1/#2 634.14 MiB
Medium Quality #1/#2 461.37 MiB
Stream YouTube/Vimeo
[b]COMMENTARY (recommended!!)
Demos
Half-Life Decay Done Double Quick: HLDDDQ
Players:
FELip [CLAN LEADER]
igor
quadrazid
Zhouy
rayv3x
1 segment per map
Capped bunnyjump
(CB being an acronym for Change-Bug)
Overall we're very satisfied with the result (apart from dy_accident1). This is a project that we started with in April and got it completed in October. We haven't been working on it actively all the time though, we really started to get up the pace and get motivated when we discovered a new trick in September.
If you're interested in knowing more about the tricks and hearing our wonderful voices as we progress through Decay I really recommend to download the commentary. Really.
(Pardon me for my lack of a wider vocabulary by saying "basically" 999999 times)
Thanks to Zhouy & Rayv3x for letting us use their demo at dy_uplink. And you, FELip, our [CLAN LEADER], without you it wouldn't have been possible to finish this. Thanks :') Edit: Oh shit, I forgot to thank ReCover for letting us use his uploading service for the commentary (I tried uploading the speedrun at first but I couldn't get it to work, probably due to my computer being a wreck)
//Some notes by quadrazid
The most time saving script we're using in this run is a trick that we like to call the "change-bug". The purpose of the script is to get far up to the sky without the use of grenadeboosts or normalboosts. The Decay engine works so that whenever a person switches to the other player (as you can do in Decay), you maintain your speed that you had when you switched. So yeah, changing a player does not affect your movement.
For example; if you do a grenade boost and switch players just after the grenade explodes the player that the grenadebooster switches into gets the boost. By knowing this we figured out that if a player jumps and then switches to the other player just as he jumps, he's going to be in the air. By testing this even further we developed a script that made it possible for one player to freely gain as much height as they want to while the other player has to stand still.
What the script basically does is that it changes into the other player, makes a jump with that player and then changes back. A very time and health saving way to surpass many obstacles that before were completely impossible or only manageable with a grenadeboost.
Change-bug Demonstration
The script. (paste it into userconfig.cfg) Keep in mind that this script is lag sensitive. When we played the person who didn't host the server wasn't able to get it work correctly with around 50-60 ping. Less is needed for it to work. So therefore it only works for the host hosting the game or maybe if you're playing through LAN.
Change-bug script
A script that works with lag but is less effective:
Our bunnyjump script: (loopscript)
Hope you guys enjoy it! We had a lot of fun doing it
Medium Quality #1/#2 461.37 MiB
Stream YouTube/Vimeo
[b]COMMENTARY (recommended!!)
Demos
Half-Life Decay Done Double Quick: HLDDDQ
Players:
FELip [CLAN LEADER]
igor
quadrazid
Zhouy
rayv3x
1 segment per map
Capped bunnyjump
(CB being an acronym for Change-Bug)
Overall we're very satisfied with the result (apart from dy_accident1). This is a project that we started with in April and got it completed in October. We haven't been working on it actively all the time though, we really started to get up the pace and get motivated when we discovered a new trick in September.
If you're interested in knowing more about the tricks and hearing our wonderful voices as we progress through Decay I really recommend to download the commentary. Really.
(Pardon me for my lack of a wider vocabulary by saying "basically" 999999 times)
Thanks to Zhouy & Rayv3x for letting us use their demo at dy_uplink. And you, FELip, our [CLAN LEADER], without you it wouldn't have been possible to finish this. Thanks :') Edit: Oh shit, I forgot to thank ReCover for letting us use his uploading service for the commentary (I tried uploading the speedrun at first but I couldn't get it to work, probably due to my computer being a wreck)
//Some notes by quadrazid
The most time saving script we're using in this run is a trick that we like to call the "change-bug". The purpose of the script is to get far up to the sky without the use of grenadeboosts or normalboosts. The Decay engine works so that whenever a person switches to the other player (as you can do in Decay), you maintain your speed that you had when you switched. So yeah, changing a player does not affect your movement.
For example; if you do a grenade boost and switch players just after the grenade explodes the player that the grenadebooster switches into gets the boost. By knowing this we figured out that if a player jumps and then switches to the other player just as he jumps, he's going to be in the air. By testing this even further we developed a script that made it possible for one player to freely gain as much height as they want to while the other player has to stand still.
What the script basically does is that it changes into the other player, makes a jump with that player and then changes back. A very time and health saving way to surpass many obstacles that before were completely impossible or only manageable with a grenadeboost.
Change-bug Demonstration
The script. (paste it into userconfig.cfg) Keep in mind that this script is lag sensitive. When we played the person who didn't host the server wasn't able to get it work correctly with around 50-60 ping. Less is needed for it to work. So therefore it only works for the host hosting the game or maybe if you're playing through LAN.
Change-bug script
Code:
//Gg-game alias w wait alias "c" "changeplayer" alias "j" "+jump;w;-jump" alias "rofl" "c;j;c" bind q rofl
A script that works with lag but is less effective:
Code:
//Lol-loud alias "ww" "w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;W;w;w" alias "pilly" "ww;c;w;j;c" alias "woddie" "j;pilly;pilly" bind "f" "woddie"
Our bunnyjump script: (loopscript)
Code:
bind "space" "+3" alias +3 "alias _special 4;4" alias -3 "alias _special;-jump" alias 4 "5;wait;special" alias 5 "7" alias 7 "+jump;alias 5 8" alias 8 "-jump;alias 5 7"
Hope you guys enjoy it! We had a lot of fun doing it
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