woot
http://www.hl2dq.net was going to do this as a group effort but pretty much no one was interested/responding due to nerfing of many tricks and anti-speed implementation Valve has put in it compared to the original.
So I will do a solo run of it unless they come out of the shadows
I've found many shortcuts I didn't think would be possible my first time through, and have a few theories on others. I thought it would be a hassle with having Alyx follow you everywhere, but she teleports to you every time a new map loads and for a lot of important triggers that she is required for, so we rarely have to worry about her. Only when we skip large hordes of enemies, she sometimes dies behind which counts as a death to you, so it's best to get to the next map load ASAP.
What's gone:
Flying
Gravity gun jumping on many objects, still works on others
What still works:
Gravity gun jumping on certain objects.
Wallclimbing, but a new method (much like flying, but you have to press the use key as well as jump to keep the object from falling, only works against walls)
Bunny Hopping to insane speeds
impact jumping (running really fast and launching off slanted terrain)
Orb Jumping
Explosion jumping
Teleporting NPCs
Others I probably forgot.
All those tricks are still there, but they have overdone it with invisible walls and triggers/sequences needed to advance. Many of them CAN be done but are useless. Example: at the very beginning of the game you can get over all the debris and get over the gap that dog throws the van over without the van, but you can't get into the glass. even if you do with noclip, you die when not in the van. So you just have to listen to the story like normal.
Another thing is "unimportant" objects can't be carried between map loads (I've found stuff like the explosive mines can be with the gravity gun, but large pieces of metal to gravity gun jump on just disappear). I can only think of one place where this affects a trick at the moment, which would save about 30 seconds. In spots they think we would have used an object to our advantage, there is no object to be found. :/
I've still found some interesting tricks, but it won't be quite as good as HL2DQ.
So I will do a solo run of it unless they come out of the shadows
What's gone:
Flying
Gravity gun jumping on many objects, still works on others
What still works:
Gravity gun jumping on certain objects.
Wallclimbing, but a new method (much like flying, but you have to press the use key as well as jump to keep the object from falling, only works against walls)
Bunny Hopping to insane speeds
impact jumping (running really fast and launching off slanted terrain)
Orb Jumping
Explosion jumping
Teleporting NPCs
Others I probably forgot.
All those tricks are still there, but they have overdone it with invisible walls and triggers/sequences needed to advance. Many of them CAN be done but are useless. Example: at the very beginning of the game you can get over all the debris and get over the gap that dog throws the van over without the van, but you can't get into the glass. even if you do with noclip, you die when not in the van. So you just have to listen to the story like normal.
Another thing is "unimportant" objects can't be carried between map loads (I've found stuff like the explosive mines can be with the gravity gun, but large pieces of metal to gravity gun jump on just disappear). I can only think of one place where this affects a trick at the moment, which would save about 30 seconds. In spots they think we would have used an object to our advantage, there is no object to be found. :/
I've still found some interesting tricks, but it won't be quite as good as HL2DQ.
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