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That Grove 4 Life strat seems pretty good, quick question though, did driving the police bike into the marker at the end not despawn the bike?

Quote from Random_Machine:
You can avoid killing the guys near the entrance and the guys on the bikes in Mountain Cloud Boys. Just run past them. You only have to kill the guys near the sniper.

Does this not get Woozie/You killed?

Quote from Random_Machine:
You can save at least 10 seconds in Amphibious Assault with the helicopter if you manage to land it on the small platform with the ending marker. You have to park it perpendicular to the surface. The helicopter should be submerged in the water and on the the platform at the same time. After landing the helicopter, trigger the marker and get back inside. Use it to fly over to the start of Pier 69. This is difficult to do so I would not recommend doing it without practice.

Could you make a video of this so I can see what you mean?
The bike won't despawn if you slow it down enough. It will despawn if you go at top speed.

Quote:
Does this not get Woozie/You killed?

Woozie won't get killed. You shouldn't die if you kill those guys fast enough. You should have rockets at that point to kill everyone faster. And you might have armor as well.

Quote:
Could you make a video of this so I can see what you mean?

I will try to make one if I can pull it off again.

how does one add the icons you have on your splits Josh? I only see the titles
I like your Grove 4 Life strat. I would never risk running the bike in the marker though. I would rather lose time by putting the bike in the garage than risking it despawning. What "works in practice" doesn't always "work in a real run". I have found this out a lot x.x
Edit history:
Patrick: 2014-01-03 08:33:55 am
Patrick: 2014-01-03 08:32:46 am
Patrick: 2014-01-03 08:32:24 am
Patrick: 2014-01-03 08:28:45 am
High Noon (if you fail turning him):
As soon as CJ talks, Pulaski and his car are vulnerable and you want him to not get far until then in order to save time driving back after the mission, so the way to go is: immediately after failing to turn him, pop a tire or two with the minigun, follow him with the car and blow him up with the minigun as soon as he is vulnerable. The minigun is awesome for tire popping, as long as you aim and shoot in salves when you think it might hit instead of holding shoot until you hit, so keep that in mind. Smiley AK would be a waste of time.
I could go on to test things like whether it is consistent to pop three tires and then get in on the passenger side and so on but as it is just a back-up strat I do not feel like optimizing (and you do not feel like learning and practicing them).

Mountain Cloud Boys:
Not sure if that is new to be honest Tongue
I noticed that in the part after the bikers, you only need to shoot three guys and the rest can be blown up with three rockets. The former are the two that already stand on the left as you arrive at the second part and the sniper. So shoot them first and then use rockets.


G4L
What makes sense and has never been 'challanged' by observation is that if you are still on the bike after the fade-out that is before the mission end then you will keep it. So do not drive into it at full speed or might  fall off and do not enter it on foot.
A video about some gang territory story missions from a long time ago:

chat to forum stuff:
pre-end of the line: take the parked lowrider so that you do not get a wanted level. Then take the two calls like before Burning Desire. I need to work out where it is optimal to stop for the first call.
Sometimes or often (I do not know) the cars have been wrecked by the riot, then you can get rid of the wanted level with the bribe you run past in 'Cleaning the Hood' (map).

Tirean: Examples? Maybe I can resolve a mystery or two.^^
Edit history:
Random_Machine: 2014-01-03 05:50:48 pm
Random_Machine: 2014-01-03 05:47:37 pm
Random_Machine: 2014-01-03 05:46:43 pm
I have a new route in mind for gang territories part II. It involves skipping the last territory near the highway in part I.  But you start that territory in part 2. You use the camera flicking to spawn more gang cars so that you can start the gang war on the highway. Then chain it until the last one.

Edit: Here it is:


Just do these territories along with the ones from the other video. That should total 19 if you also include the ones from the missions.
http://www.youtube.com/playlist?list=PLk0lytofOjTC3cSmckUt7A6yx-X6n_se1 segment 4 is here
segment 5 is up, see previous post
So could someone tell me why the Green Goo mission AI either doesn't hit you or completely destroys you? Getting fed up of getting shredded and then going to do the exact same strats next time and not taking any damage.
Edit history:
Random_Machine: 2014-01-05 03:52:43 pm
Random_Machine: 2014-01-05 03:37:08 pm
Funnily enough, the reason why the AI kills you is similar to what happens if you take a car during Home in the Hills. The Buffalo resets the AI. The mission doesn't fix the mission AI for some reason when you trigger it because you probably start the mission too fast after getting out of the car. I noticed this when I was watching Tirean fail Green Goo earlier from the archives.

I would either recommend changing the route or getting on a bike to fix the AI if you want Green Goo to to be easier.
I was thinking this also Random_Machine.

I did some testing earlier and passed it 10/10, at most taking 2-3 hits destroying the boxes then a little damage collecting the Goo. I don't have a save before high noon currently to see the car thing.

What I have found however is that I arrive at the train at different teams every single time. How can I make the jetpack have a consistently fast speed? Is there a trick to this?
Have you tried running with the jetpack on the ground more? That should make you reach the location faster.

I am also 99% sure the car is the reason why those guys kill you sometimes. Those guys shot me more every time I got in a car. They shot me less when I didn't get in a car.
Edit history:
Patrick: 2014-01-05 04:13:22 pm
Patrick: 2014-01-05 04:07:24 pm
:O This is the last thing I would have thought off.
So, that runners kept/keep/both flipping their car in front of the runway all the time and then run was actually the right thing to do? Cheesy
I just did three test runs, first with parking inside the marker, then parking with roughly three steps distance, then without getting into a vehicle. The difference was noticable even if I kept distance. We need to study this, it should not take long. Smiley At least if you take the Green Goo phone call just before the mission, the car should lose effect (please :))

Tirean, all save games from some gtasavegames.com (iirc) attached. v1


E: even with 5-10s (didnt check) between getting out and starting the mission, no difference.
No time to test the hypothesis that phone calls help, but tbh, no idea why I thought it would help...
I am going to be saving and reloading the game every time I do this mission until it is figured out. Super safe mode activated!
Edit history:
Patrick: 2014-01-06 05:41:44 am
Patrick: 2014-01-06 05:12:23 am
I tested it.
Methodology: stand on the end of the 'station platform' without cover and see if you survive.
what did not work: waiting for 5-10s (forgot) ; getting a phone call
what did: Getting on a bike
With super-ai, cj died before the train passed, without, he only lost 100hp (his armor).

Getting on the bike: For me, it spawned after doing High Noon.

Edit: I corrected the time saved to 23s-10s
Getting onto it and driving back to the marker costs 10s (surprisingly much :(). The route advantage of doing Black Project-High Noon-Green Goo as opposed to HN-BP-GG is roughly 15s for driving, 8s for less flying.23s-10s for getting on the bike. This assumes optimized driving (driving down that hill with those high speed turns is not easy). I will post a video later, as I promised 10 years ago.
Worth searching for are ways to keep as much armor as possible in Black Project and Green Goo so that you do not need to get armor in Saint Mark's Bistro which takes 15-20s iirc (will time again).
You should only get hit at least 1-2 times in saint mark bistro with satchel strats. So armour could be avoided.
I suggest that the runners should park their helicopters closer to the casino at the beginning of Las Venturas. Find the right spots so that the heli doesn't despawn.
You should also take a vehicle back to the casino after Fender Ketchup and You've Had Your Chips. These optimizations will save you several seconds.
Edit history:
sett3: 2014-01-07 09:05:35 am
http://www.youtube.com/playlist?list=PLk0lytofOjTC3cSmckUt7A6yx-X6n_se1 6 seg
Edit history:
tduva: 2014-01-08 11:30:12 am
tduva: 2014-01-08 11:29:19 am
Green Goo (Enemy AI)
I can confirm that starting Green Goon after having been in a car makes the enemies more dangerous. I tested it after Random_Machine wrote about it being similiar to A Home in the Hills. I waited at a rather exposed position for the train and without having been in a car or having been on a bike afterwards CJ usually survived (no armor to begin with), otherwise he died before the train had fully passed.

During one test it seemed as if going in and out of the building also seemed to reset the AI to less dangerous, but in other tests that didn't have any effect. I think the safest way would be getting onto the bike.

Toreno's Last Flight (Enemy AI)
The same seems to apply for Toreno's Last Flight. You should drive there with a bike to prevent the enemies from being a lot more dangerous (which is probably done anyway because it's more convenient, but still..). If you don't have a bike and have to drive there with a car, you can get on the bike that is parked there, then get off again. I think it's worth the time it costs, because it's a lot safer this way and you can just run directly to the bike again after shooting down the heli instead of avoiding getting shot.

Rockets during Interdiction (Route Change, Time Save)
On a totally unrelated note, one possibly 5-10s improvement for picking up the rockets in the abandoned village: Instead of picking them up before finishing the mission, you pick them up on the way to the package. It's not as comfortable as the direct way to the package, because you can't crash several times without loosing time, but if you don't drive too bad, it's definately possible getting to the package before it reaches the ground.

You should probably get on the bike on top of the mountain as fast as possible though, so get into position before the cutscene after shooting down all helis. Don't get too close to the NRG though, because that will make it despawn. Staying behind the bigger of the two rockets on the way seemed to work. You don't really have to pick up the rockets on the mountain, unless that doesn't make you get to the NRG slower. The 40 rockets you get from the ones in the village should be enough for what you need.

http://www.youtube.com/playlist?list=PLk0lytofOjTC3cSmckUt7A6yx-X6n_se1 segments 7&8
Edit history:
Random_Machine: 2014-01-11 01:59:59 pm
Random_Machine: 2014-01-11 01:49:06 pm
Random_Machine: 2014-01-11 01:48:31 pm
Random_Machine: 2014-01-10 04:58:07 pm
Random_Machine: 2014-01-09 09:41:18 pm
Parking Spots
You can park very close to the right of the marker(away from the police car) for Burning Desire and your vehicle won't despawn. But do not park inside the marker or to the left of it because that will despawn your vehicle. Edit:I would park it 2 walking steps to the right. Park where you would normally park for Gray Imports because that despawn area is much larger than Burning Desire.

You can park anywhere inside and around the marker for Doberman and your vehicle won't despawn. Edit: It will despawn if you park it right in front of the marker away from the door. But it will not despawn if you park it anywhere inside the marker.

Park to the left of the cursor in the picture and your helicopter won't despawn. It should work for Fender Ketchup, Explosive Situation, You've Had Your Chips, and Don Peyote (they all have different despawn areas so you might be able to park even closer for some of them if you want to find it yourself).

Yay Ka-Boom-Boom
You can use the ramp to jump out of the place instead of climbing the containers. Hug the container when you are running past the 3 guys. You can kill them if you want. The 2 guys will normally not be able to shoot you so quickly(unless you are unlucky). But the guy on top will be able to shoot you. Cars will rarely be where you jump out of the place on top of the containers anyways. You normally have to run all the way down to where the cars are to get one.

Toreno's Last Flight
Jump on the metal thing from the stairs after shooting down the helicopter to save some health from fall damage.

For 100%: Why not take the FCR from this mission instead of taking the one from T-Bone Mendez? It is a lot closer to the 2 garages than Jizzy's place. You can use the FCR from T-Bone Mendez for Mike Toreno instead.

Edit history:
tduva: 2014-01-10 02:34:56 pm
Mike Toreno (Van Stopping Positions)
I've tested a bit where the Van stops in Mike Toreno. It always stops at one of three positions (depending on where of the three positions it spawns) if you are close enough. If you are too far away, it keeps driving for a few seconds longer and then stops. Not sure if it saves any time, but you can go to the stopping position before the Van gets there and prepare yourself to kill them.

One possibilty is to use satchel charges to blow up the bikes. But be careful not to blow up the Van, which obviously fails the mission. If you put the satchel between the bikes, so they get pushed to the sides instead of towards the Van should work, but I'm not even sure if it saves any time or if you still have satchels at that point.

Video: Shooting
Video: Satchel

The positions where the Van stops in the attachment, the bikes stop a bit further ahead.

Sweet's Girl (Enemy AI, Alternate Strat)
This mission is also affected by having been in a car, so if a bike happens to spawn, you might want to take it if you want to be safer. You can also just shoot them instead of trying to run them over, which is probably slower than perfect running over, but they often dive out of the way and troll you, so it might be more consistent. I guess both ways aren't perfect. If you use a bike you'll probably have to shoot them anway though.

If you want to shoot them without running them over, you can just stop a bit away from them and then run to the first one. They are not hostile until you attack them, so you can just crouch down and headshot them all in one row. It can still be dangerous if you don't hit them immediately though (unless you used a bike). When only the guy on the stairs is left, you can stand behind the car and shoot him, he will apparently only hit the car there. Also trying to run the enemies over counts as an attack, so drive slowly when you get close to them. If they dive out of the way, they will attack.

Video: AI Comparison Bike/Car
Video: Shooting

Edit history:
Dhul: 2014-01-10 02:35:41 pm
Hello everyone, greetings from Finland!

I'm planning to learn this game, but just want to ask about the versions before properly starting the process. Have you guys agreed on a specific version to run on? Is there any major differences with the versions, or is every version ok? I just want to be on the same page as everyone else. I have the game on steam and it obviously has the latest version (3.0).
I believe that the version doesn't matter for speed running. Correct me if I'm wrong. I've not heard anything about there being any differences between the versions in GTA:SA for speed running.

Anyways, this enemy AI stuff reminds me of Josh dying on Beat Down on B Dup during the New Year's run. He used a car during the mission and didn't get on a bike. When he tried sliding towards the enemies at the end, he died very quickly (from full health and about 40% armor). The car made the enemies more accurate. Getting in a car affects the enemy AI in a lot more places than we thought.
QUOTE: For 100%: Why not take the FCR from this mission instead of taking the one from T-Bone Mendez? It is a lot closer to the 2 garages than Jizzy's place. You can use the FCR from T-Bone Mendez for Mike Toreno instead.


Because the garage isn't on the way towards the next mission whereas it is for TBone Mendez/Mike Toreno.
Well it kinda isn't but it seemed like less of a detour to me than the second one was. Will have to time.