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sett3: 2013-08-29 04:45:00 am
for level 9, i just thought, that if i extinguish car that a bit away from that 'country' area, they will not spawn somewhere in palomino creek. at least, for level 10 they were pretty close

also, looking forward to discuss at least LS routing with you now, to optimize it for best possible time, before i started to run it (better it be my last attempt for the whole run LOL). anyway, in my opinion we need to find the best route for entire run, and do it in same way, except for you in SS and for me in segmented.
LS routing sucks because of the gang territories.
i already have a video for optimal strat for territories (IMO), but i replaced 1 vagos ter without tags by ballas ter with tag 68
Edit history:
Patrick: 2013-08-29 01:34:29 pm
Patrick: 2013-08-29 01:33:43 pm
Patrick: 2013-08-29 10:51:16 am
Patrick: 2013-08-29 09:35:45 am
Patrick: 2013-08-29 09:16:24 am
Patrick: 2013-08-29 09:14:58 am
You can collect an oyster during a race (Into the Country):
race_oyster | HQ | MQ | LQ
Saves a little time over swimming for fourty seconds. Edit: And it looks cool. Cheesy
IIRC, you have to land on the oyster, else you do not have enough time. I am going to look for reference points to do it quicker. If you have explosives, the advantages are obvious: satchels=faster; grenades=more time to collect the oyster.
Edit:~
I saw that S has satchels from the Heist. Great. Smiley
~
Now when (after re-starting the race) you go for the 1st place, you can collect Oyster 5 and tag 31 during the race, this way you do not need to take the detour with the bike in Gray Imports.
Edit: ~I also saw that S sprays a tag in that race. And also that there were two horrible mistakes in that race because he was tired. Actually, I have not done enough testing how often you can still win the race albeit doing three collectibles. Alternatively, you can get out right after the start and blow them up (for that, blow up the guy at the front-left and 'behind-right', the explosion will destroy the front-right guy's car). But it is inconsistent because of traffic (you start right on the road). You get two attempts though, if the traffic screws you over, do the collect-tag&oyster-and-destroy, then re-start and try again.
~

Getting stuff from chat to the forum:

1)I have not yet found out who is to credit for this find: When you enter the minigun thingy in Up,Up and Away with a jetpack , you get 30k minigun ammo. About time saved: getting 7k minigun ammo when ignoring loading times should take roughly 90s (optimized) plus the time to get to the ranch, so if you do a jetpack (horseshoe collecting) session before starting Up,Up and leave it at a better place than the abandoned air strip so that you do not have to go there in the mission, this should save quite some time.

2)Suggestion: try a jetpack session during Key to her Heart. Should be hard to execute and requires a route change to do Green Goo earlier or Key to her Heart later. You can avoid losing it in the mission by just not wearing it when entering the marker. IIRC, you can even put it Edit: at a convenient spot before starting the mission, to-do:confirm.
I have not yet put this to a harder test, but afaik the traffic lights are not random and always the same no matter where you are. So with a lot of work, you can know in advance where she stops and therefore collect those horseshoes.




Any%:I promised to post some videos, here is one of them: https://dl.dropboxusercontent.com/u/16863306/spray_can_MQ.mp4
I propose doing it between Robbing Uncle Sam and that Sweet mission.
a little correction for high noon: i don't really know why you (josh and S) entering a car from driver seat and then run-over pulaski, and as i can remember, someone have uploaded video showing, that you can enter his car from the passanger side, and pulaski just dies. i think, that you just didnt understand how to do it or there's another reason, but if you enter any car from the passanger seat holding SHIFT until you actually gain control of the car, driver just dies for no reason

to freakypaddy: i cant understand how you can get tag and the oyster during race and then win it after blowing up your car. am i misunderstand something?

Attachment:
Quote from sett3:
a little correction for high noon: i don't really know why you (josh and S) entering a car from driver seat and then run-over pulaski, and as i can remember, someone have uploaded video showing, that you can enter his car from the passanger side, and pulaski just dies. i think, that you just didnt understand how to do it or there's another reason, but if you enter any car from the passanger seat holding SHIFT until you actually gain control of the car, driver just dies for no reason


I never noticed that. Shocked I just tested it in High Noon and it worked. I always wondered what CannibalK9 did in his run to make him die instantly, since afair it didn't work when I tried entering the car from the passenger side. I guess I didn't hold sprint/jump then or did something else wrong.
Edit history:
Patrick: 2013-08-29 01:58:33 pm
Patrick: 2013-08-29 01:55:47 pm
Patrick: 2013-08-29 01:55:21 pm
Patrick: 2013-08-29 01:43:47 pm
Patrick: 2013-08-29 01:40:22 pm
Patrick: 2013-08-29 01:37:36 pm
Patrick: 2013-08-29 01:35:36 pm
I made that part of the post clearer.

High Noon:
My fault, I missed that getting into the passenger side is very easy. As S (and maybe Josh too, I forgot) found out, if you turn Pulasky's car even further than 90°, you get much more time (=room for error) to enter the car. So that is what I'd do.
When turning him just 90°, there is little room for error, you have to enter the car as soon as possible, that also means you need to stand right next to the door handle before Pulasky closes the door (making it possible to enter) because else CJ has to run to it before he can enter.

@sett: Whether it is worth it to sacrifice those 3 seconds or so depends on your level of optimization and where that part is in the segment.


Edit: There has to be a way to do the tag on the hill faster. I mean the one that S starts the low-rider race for and then blows up the car. I am trying a bike (for during Gray Imports).

@tduva: I just blindly trusted CannibalK9 that he dies because he isn't in his car. Then I noticed that the
'jump button'-W-combination kills the driver and some time later finally realized the connection. Cheesy

Another Edit: Stream-to-Forum again: Architectural Espionage: The sniper is helpful after all: When killing the guard near the plan with it, you can take the photo, but you still have to destroy the air con units to make the game 'realize' that. But after destroying the units, firstly, you are one level down and secondly, somehow the enemies seam less deadly, at least S took much less damage twice in a row.
If you have bought satchels (in the current route you buy a sniper in Ammu-Nation before that mission), you can throw them and trigger them on the stair case (else you get busted by the guards), timing it in a way that the 'where are the damn firemen' cutscene starts when you are right next to the exit (you can trigger the explosion outside the building but then have to go inside again, I forgot why). When you combine that with parking your car well, you do not lose much health and there is no need to save.

I doubt that this is faster though because the ammu-nation guy is soo fucking slow.
Reuniting the Families
I tested sliding with the Shotgun through Reuniting the Families: Video

It seems a bit more risky than with the spraycan. It usually works, but a few times it failed and a few times CJ literally had no health left at the end. You can kind of confuse a few enemies by sliding past them closely, otherwise it's just getting through a fast as possible.

It obviously saves getting the spraycan again, which is about 8-13 seconds. (CJ's House: 18s for save+spraycan, 12s for save, 13s for spraycan / Motel: 10s for 2 sodas, 7s for 1 soda)

It might not be worth it, but just letting you know that it's not as far fetched as it may sound.

Green Sabre
A small route improvement/comparison as seen in Inspired's stream: Video: Driving route comparison

I also tested around with the last part of the mission and wanted to collect some facts:
* If you kill any enemies before driving into the marker, they just respawn.
* The first Van spawns once you killed 3 enemies, the second when you killed 6 and the car when you killed 9.
* Enemies you killed before driving into the marker don't seem to count

Badlands - Angel Pine to Catalina
First of all I found a new place to find Police Cars more reliably for the Bustedwarp: Video: Bustedwarp strat

Instead of the highway, it's on the road next to it. Police Cars seem to spawn a lot more often there than on the highway and the cars drive normal speed, so they are less likely to cause trouble (by crashing into you or killing the police). But of course there's still a lot of RNG involved, so there's a backup route to get to the destination quickly, just in case: Video: Backup route

I also timed the different ways of getting to Catalina:

Start: Getting on the Sanchez in Angel Pine
PS: Police Station in Dillimore
C1: Catalina Mission Marker in Dillimore
C2: Catalina Mission Marker Hideout

Bustedwarp:
Start -> PS: 1:20-1:40 (depending on RNG, how fast can you find Police and get busted)
PS -> C1: 0:10 (Sprinting)
PS -> C2: ~0:40-1:00 (depending on vehicle and how fast you get it)
Start -> C1: 1:30-1:50
Start -> C2: 2:00-2:40

Sanchez all the way:
Start -> C1: 2:10-2:15 (The usual route along the highway and through the tunnel to Los Santos, then to Dillimore)
Start -> C2: 2:25-2:30 (The route as shown in this Video)

Cropduster (on a hill near San Fierro Airport):
Start -> Cropduster: 1:25 (The way up to the Cropduster is a bit tricky)
Cropduster -> C2: 1:5
Start -> C2: 2:40

For the first Catalina mission, the Bustedwarp should be the fastest, between 20 and 45 seconds faster than the Sanchez, since you spawn near your destination. For the second series of Catalina missions, where you have to get to her Hideout, the Bustedwarp is probably still the better option, but you have to find a vehicle afterwards and drive to the destination. Under some circumstances driving the Sanchez there could be faster, unfortunately you only know if it would have been faster after you tried the Bustedwarp. Wink The Cropduster is unfortunately always slower, unless it goes really badly. But then again getting to the Cropduster isn't too easy either.

tl;dr Just do the Bustedwarp, but continue driving for the second one if you don't find a Police Car immediately.

Also a little thing I saw in Inspired's stream: He got a gun after the first Bustedwarp by running over a Police Officer that was walking around in Dillimore. Getting the one from the Police Station costs about 8 seconds because Catalina stops talking for a while, so maybe look out for a Police Officer in case there happens to be one.

Badlands - Driving Route to Truth's Farm
Just a small possible improvement, but I tested it so here's a comparsion: Video.
Hey guys, in 100% what side stuff do you think should be done in the first time in Los Santos? Here are some of my thoughts...

R3 Missions
Ambulance is obviously done in Angel Pine, Vigilante is best with the Hunter and you are essentially given a broadway in San Fierro to do pimping, but maybe the locations are quicker.

Based on how the cars spawn the highway on east Los Santos is an ideal place for firefighting, there are a couple of other stretches of road that do the same thing (Highway west of Mt. Chiliad, Gant Bridge) but I do not see them saving time, plus you need the money at the beginning.

Taxi is possible, especially after a mission and you have to travel to the next destination. I wouldn't do almost all 50 in a row like MrGamerDerek did in his 100% run, but at least 1 taxi set should be done to get Tag 98 because at no point in the game do you actually get close to it. Also nitro-boost is a reward you want sooner than later.

Side Missions
8-track likely won't be available in your first trip in Los Santos, you should only do the ammunation challenge when all 4 levels are unlocked and learning moves at the gym takes muscle which build over time, it is best to wait.

Los Santos Courier builds cycling skill which is needed for Chiliad Challenge and it is a great way to get some tags. It doesn't really matter when you do the BMX challenge as you take over Glen Park twice, first time might be better depending on which territories you decide to take.

Properties
Money is an issue until you do import/export (I doubt betting on horse races saves you more time than what it takes to find out if you won). Mulholland you don't even go near until the second time in Los Santos, Jefferson is a property that can also be saved until the second time. Verona Beach and Santa Maria Beach are both out of your way to buy during the second time in Los Santos, you can delay Santa Maria Beach until after Snail Trail. Willowfield could be delayed, but it is faster in your first time in LS. El Corona doesn't matter when you buy, but it is the closest to the airport if you can manipulate a trucking mission to finish close to the save house (I think level 3 you can).

Collectables
I think the common theme is to collect around 3/4 of the tags so you only need to pick up 1 spray can, more research would have to be done if there are enough tags that would save more time than it would take to collect a second pick-up (gang wars maybe?).

(My numbers may be different) Oysters 8,7,9 and 19 should be picked up. 5 and 6 you could get during the race (or you can get to it an fail the race), would avoiding the long loop during gray imports save more time though? Oysters 2,3,4 should be gotten in the second time as you'd have access to boats. Oyster 1 could be done at either time, though if done during the second time, probably should be done with 2-4.
Edit history:
sett3: 2013-08-31 01:49:58 am
sett3: 2013-08-31 01:49:14 am
we already know about all that stuff we need in order to get 100%, only collectibles gives some mess in the route, so we need to think on that

this will be funny for the rest of the run i guess
Edit history:
Joshimuz: 2013-08-31 03:07:21 pm
So now that we have A Home in The Hills easy mode, I suggest we pickup the Minigun during Black Project to make A Home In The Hills faster.
With the minigun you can just slide through the mission and do the minigun strat at the end to blow up Big Poppa's car without having to do the risky rocket strat.

This only changes the rocket usage for Saint Mark's Bistro, which might make it a tiny bit slower (I'm guessing).
You get 200 ammo at Black project, I suggest using 100 during Saint Marks, and then using the remaining during A Home in the Hills.

As a side effect of this, is it necessary to pick up all of the rockets during Interdiction? The 20(?) rockets on the hill are quicker to pickup, however I'm not sure this is enough, and maybe ignoring those and spending the time to just get the 50(?) rockets would be better.

This is all just my thoughts I had during my last run while I was doing Las Venturas, I haven't tested any of it except the ammo usage of the minigun
Edit history:
Random_Machine: 2013-08-31 06:57:48 pm
Random_Machine: 2013-08-31 04:26:00 pm
Random_Machine: 2013-08-31 04:23:14 pm
Random_Machine: 2013-08-31 04:09:31 pm
Random_Machine: 2013-08-31 04:09:04 pm
I would stick with the rocket strats if I was doing the mission. I manage to get the rocket strats every single time with my setup. But it is up to you guys if you want to use the minigun.

I also strongly recommend everyone doing a SS/RTA run of this game to shoot the guys in the ambulance from the side during Intensive Care (Josh, you didn't do that during the last run.). All it takes is one missed shot to fail the mission if you shoot from the front.

Also,
Missions that affect the accuracy of the enemies if you enter a car (To my Knowledge):
A Home in the Hills
Pier 69 (you can still complete the mission fast enough so it might not matter)
Black Project (if you drive the tug past a certain point)

Remember that bikes are still safe to get on if you don't want the accuracy of the enemies to go up.
Quote from Random_Machine:
I also strongly recommend everyone doing a SS run of this game to shoot the guys in the ambulance from the side during Intensive Care (Josh, you didn't do that during the last run.). All it takes is one missed shot to fail the mission if you shoot from the front.


That was on my mind when I was doing the run, however I realised that it might be CJ himself is that preventing them from driving away. I'm not 100% sure where I parked my vehicle and if it was going to block them, but I didn't think about it before hand.
So basically, if your going to step to the side to take a safer shot, make sure you park your vehicle directly in their path so they don't just drive away.
Edit history:
Patrick: 2013-08-31 04:45:52 pm
'One missed shot'
They stand still, they are 3m away, you aim on his head, shoot, wait 1s for the passenger to switch to the driver's seat, shoot again.
I do not see how one could mess that up.


E: 'I always miss the most obvious things' - CannibalK9
I will try to jack them without shooting. Cheesy
Edit history:
Random_Machine: 2013-08-31 05:36:47 pm
Random_Machine: 2013-08-31 05:31:57 pm
Random_Machine: 2013-08-31 05:30:06 pm
Well, maybe it's not just one missed shot. But my point still stands because you can kill Johnny if you shoot from the front. What could happen is if you try to shoot the first guy and the shots hit to the right of him instead, killing Johnny.

Edit: As for the ambulance not driving away, I might have discovered something. After playing through the mission a few times, I noticed that the ambulance with Johnny in it does not move until you have shot it. It didn't matter whether or not the ambulance was at a traffic light or not.
If this is true, you can determine which 2 of the ambulances contain Johnny.
Edit history:
Patrick: 2013-08-31 04:55:13 pm
As Josh is probably right that the car blocks them well enough, it would not cost time anyways, as far as I can tell at 1am, so actually there is no need to debate it. Cheesy Maybe. 1am.

E: But you know what I meant:that you fire single shots and make sure that the driver/passenger are in your crosshair before shooting.
Edit history:
Random_Machine: 2013-08-31 07:47:12 pm
Random_Machine: 2013-08-31 07:24:27 pm
Random_Machine: 2013-08-31 07:23:53 pm
There is something I managed to find because of  this "debate". Thanks to Josh for mentioning the ambulance driving away if CJ is not in the way (which is not true because of this finding). And another thanks to Patrick for mentioning it again.

Intensive Care
I think I can confirm that the ambulance which contains Johnny is the one that is not moving out of the two (after ramming the first one). That is why you sometimes find the ambulance is stopped in a strange place. After looking through old runs, I noticed that this was true. I also tested it a few times. 

By seeing which ambulance is not moving, you will know which one is holding Johnny. But I found it hard to look at the mini-map to see which one was moving and which one wasn't (unless they were close by). This should remove some RNG from the mission. You also do not need to block the path of the ambulance with a vehicle.
Hello. It called my attention that in a 100% run there's some time lost waiting for the D.A. in 555 we tip. I don't run the game myself but some time ago I saw this vid by OrionSR, (about 1:34), this guy takes up to 15 snapshots zooming in from the big pointy builiding in financial, which happens to be just in front of the Valet Parking Lot.

Vid (1:34)
I dont do snapshots in 555 we tip because it is too weather dependent.

Eventually I will go for it, but I don't just yet because I'm not confident enough in my improvisation skills in case the weather does go shit.
You could always save a couple of times to get the right weather, saving in SF doesn't take too long as the icon is outside.

One thing to think of is the time it takes to long distance zoom in, some pictures are right beside you when you drive and it might be quicker to just get out of the car, take a picture and jump back in.
Edit history:
S.: 2013-09-09 08:01:24 pm
S.: 2013-09-09 08:01:10 pm
S.: 2013-09-09 08:01:09 pm
I found saving didnt do much to affect the weather much

Plus stopping cars is slow, and the cool-down time between shots usually allows for aiming and zooming before youre even able to take a picture.
Can someone confirm that busted, wasted advantage made by relationship with barbara, katie influence at next "new game"?

I can't sure about that but I suffered at my previous stream
Formerly known as Skullboy
I don't know how it works for PC and Xbox, but on the PS2 version, if you start a new game while a previous save exists on the same memory card with Katie and/or Barbara, their benefits will carry over to the new game, making it  a new game+. ALSO, if you get rid of those saves but you still have a save from the "ng+", it will stay carry over to a new game. 
Edit history:
Inspired88: 2013-09-11 08:27:16 am
Inspired88: 2013-09-11 08:17:26 am
Thx for comfirm it, Skullboy!

I have a one more question.

Is it allowed in speedrunning?

+ in addition, advantages have not effect on lost weapon missions like "green sabre", "da nang thang"
Formerly known as Skullboy
You still lose your weapons after "Green Sabre" and during "Da Nang Thang", along with weapons being unusable for the first half of "Steal Mad Dog's Rhymes" (or whatever it's called).

SDA would consider it a new game+ since you have the wasted/busted advantage from the beginning of the run instead of partway through. I am not sure what the GTA:SA community's view is on it though.