Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 51 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
Joshimuz: 2013-08-04 02:57:33 pm
Joshimuz: 2013-08-04 02:57:11 pm
That is an interesting theory, surely it can just be put down to pure RNG though?
This does indeed need some good testing...

*A bit of good testing later*

Ok yes I can confirm this is a thing. After discussing it a bit with people reading the mission scripts, it seems that A Home in the Hills sets custom values to Actor.WeaponAccuracy(), which lowers their accuracy.
However, entering a vehicle resets this value, making the AI's much deadlier...

Instead of taking a vehicle you can just land as normal on the road and sprint to the roof, which is still quicker then just parachuting there. Then you can simply ignore every single enemy inside and slide all the way to the end.



Nice find Random Machine!
Thanks for actually testing it Josh Smiley I was actually a bit worried that it would take a while for my strats to be tested.
But there are more things I must inform you about in this mission.

Did you know that motorbikes do not affect the accuracy of the AI's in this mission? (It is the same as not stealing a car)


For who you kill with or without sliding(To make the sliding strat as consistent as possible)

- Guy in the first room in front of you to the right (Where you gain control of CJ)
- Second Guy that may or may not spawn to your left in the hallway (You can ignore everyone else in that hallway).
I would also recommend picking up the armor in the second armor to the left if your armor goes too low. You do not need to kill those guys inside the room
(Josh, you could've went inside the room to restore your armor after getting stuck on the guy while you had no armor left).
- Another guy that always spawns in the room after the hallway if you pick up the armor
- Also kill the guys that come across your path who you can shoot without wasting time (Basically the 5th last to the 3rd last guys as in Josh's video)
- Last two guys if you don't have a decent amount of health or armor (or if you want to be safe)
Interdiction NRG vs. Maverick
Some already know this but I compared NRG vs. Maverick to/during/after Inderdiction because S suspected it might be faster. The NRG and heli are pretty much the same speed during the mission, but actually getting to the heli on the airport is what costs time (at least 50 seconds both from the NRG spawn in 100% or the garage in any%). So even if you crash the NRG a couple of times, it's still faster. The heli is probably easier in most places, except for where you pick up the package (it can slide down there, the police is chasing you, it can get stuck), while you have to put a bit more work in using the NRG because you can crash.

The video starts where the 100% route would start off to Interdiction, but it should be similiar with any%, just that you need to have the NRG stored in the garage (stored there during Outrider), so it can't be used for another mission (like Josh did for Ice Cold Killa). So that's something to consider.



Mike Toreno Bribes Route
I tested around with Mike Toreno and found a faster route for the bribe stars. You don't have to drive on train tracks, so that's probably what makes it faster. It doesn't leave much time between the last bribe and the Pleasure Domes, but when I tested it, the last police star always disappeared in time, just don't run anyone over.

For fun, the comparison also includes the intended route using the Pay&Spray, which actually isn't that much slower (the last bit to the Pleasure Domes isn't even that optimized, improvised a bit there). As always, the driving probably isn't exactly the same, even at the beginning I get to the first bribe at slightly different times, but I tried my best to drive as perfectly as possible, just don't take the times too seriously down to a second. Either way, I think it shows the point.



A bit more about Mike Toreno: I also tested heli strats, which you could get when the van spawns near it (to the right). Flying into the Pay&Spray is pretty risky in Single Segment, so I tested getting out there and use a car in the Pay&Spray, then get back in the heli. This might actually be a few seconds faster, but the NPCs can troll you by not getting back in the heli etc., so really not worth the risk. I also tested flying around getting bribe stars you can reach with the heli, but you have to go too much out of your way for it to be faster.

I also tested shooting the driver of the van (something Josh mentioned during the ESA run), but that didn't end well. The two times I actually hit anyone in the van (but the driver didn't seem to be dead), Toreno died once the van came to a stop. Maybe he has very few health so a stray bullet killed him or maybe when you kill anyone in the van it triggers him killed or maybe shooting the driver somehow inflicts damage on the others in the van. Either way, the van didn't stop before it was supposed to anyway and the mission failed. If that happens the two times I was testing it, it doesn't seem worth it to do in a run.

Another thing: If you have lost your initial 3 stars and it tells you to get back to the Pleasure Domes, you can finish the mission even if you get another star, the marker is still there.

Also, nothing that can be really influenced, but the middle spawn of the van seems the fastest, because it doesn't drive as long until it stops. The right spawn seems a bit slower and the one at the end of the runway is obviously the slowest.
Edit history:
Lighnat0r: 2013-08-12 06:40:51 pm
Lighnat0r: 2013-08-10 03:41:12 pm
There was some talk about traffic density before, this information is located in the popcycle.dat file in \data folder.
What freakypaddy tested for density in the countryside matches what that file says almost exactly (assuming you tested in the weekend, that's different from week days).
It gives the vehicle density each area. I haven't found where the area type is determined, maybe in the scm, but since Sanny Builder hates me atm I can't check. Most of the areas should be pretty obvious though.

Besides vehicle density, the file also contains ped density and distibution of ped types.
The vehicle type distribution is in the scm if the game is anything like vice city.
cargrp.dat contains the car models available per ped group.

Just so you y'know, don't have to spend a load of time gathering information which is already accessible Smiley
Interesting. Could have to do that the Slamvan / Remington / Cheetah / ZR-350 only spawn on certain days between certain times in San Fierro.
Edit history:
Patrick: 2013-08-14 06:02:02 pm
Patrick: 2013-08-14 05:59:33 pm
Patrick: 2013-08-14 05:57:30 pm
Patrick: 2013-08-14 05:37:53 pm
Patrick: 2013-08-14 04:59:08 pm
Patrick: 2013-08-14 01:29:50 pm
Patrick: 2013-08-14 01:26:32 pm
Patrick: 2013-08-14 01:25:01 pm
Patrick: 2013-08-14 04:29:42 am
Tuplanolla asked me to test what happens if you stab Big Poppa (the sneak one-hit kill). Probably he knows that it is possible to kill him that way from studying the game. The problem is that he teleports too fast, so even with 25% speed (and sliding with a 'fast-slide weapon (shotgun)'

Deconstruction: It was about time that this mission got some love. :-D
First just watch the video. :-) Then read the comments.
https://dl.dropboxusercontent.com/u/16863306/Deconstruction.mp4

I found out that if you alert the bulldozer guy at the right time, he always (hopefully :P) drives towards you [as opposed to driving against walls for ages which is what he normally does :D]. So we get a Bulldozer at an acceptable spot and one annoyance is out of the way.
About 'the right time': at the start of the mission he drives forwards, backwards, forwards, long backwards (IIRC, but roughly right). The right time= when he stands after doing the long backwards drive.
In that waiting time we put Satchels next to the first two portables (they don't disturb the guys until blown up).
While he drives towards us, we blow up the third one with rockets.
The next two are what the bulldozer is for.The positioning after breaking the second one is important, not too far to the right, else the 'hill' is in the way of the bullets.
The shotgun is great because no careful aiming required thanks to the spread.
Parking the truck where the marker is going to be: I need to test how far off the marker CJ's parking is allowed to be, maybe it is even enough if less than 50% of the vehicle is in the marker. It is important to stand be decently straight though.
The satchels need to be in the middle. Don't worry, it is easy, I rarely failed it and if you do it is just a few seconds lost.  When standing too far left throwing the satchel to the middle does not help IIRC, you need to stand with CJs throwing arm in the middle and throw to the middle. Tips for the positioning: Use the shotgun aiming mode to turn and strafe walking to get to the left and right.


This is for you, Trollbear.
1337 Troll Strats | MQ | HQ


nothing
E: I just assumed this were a time saver because the thread owner said 'prove your records with vids' and thought maybe someone else will study it so I don't have to Cheesy - well he was specifically talking about stunts, so that was very sloppy of me.

Another trick I found in the records section of a gta forum is landing anywhere on the runway in flight school. I did not really watch and listen to josh's stream when he tested this but if I got it right, as long as your direction is decent and you are on the runway it is enough for bronze. It should save ~10-15s in total, depending on the optimization.
@ Chilliad Challenge

I do not actually see what is going on.

All I can tell is he's using the teleport triggers that are down there to get insane stunt bonuses.

The CP's dont seem to be moving or warping or anything?
Edit history:
Random_Machine: 2013-08-18 01:08:32 pm
Random_Machine: 2013-08-18 01:08:32 pm
Random_Machine: 2013-08-18 01:08:30 pm
Random_Machine: 2013-08-16 07:37:41 pm
Random_Machine: 2013-08-16 07:35:23 pm
Random_Machine: 2013-08-16 07:31:19 pm
Los Sepulcros(New stuff)
I found a trick that can save 1-2 seconds if done correctly:
Point a gun at Sweet until he throws his hands up twice. Recruit the 2 homies and enter the car without Sweet. Don't forget to keep the passenger door open for the homie.
E: It should save time for 2 reasons:
1. You don't have to wait for Sweet to enter the car and close the door (the mission softlocks if you recruit the 2 homies before he enters)
2. The homies tend to enter the car faster


Then drive to the destination. Sweet will teleport to the cemetery during a cutscene (Like T-Bone during Mike Toreno).

Another interesting thing is that you can move around during the beginning cutscene skip. You can actually enter the car during this. Or you can move closer to the car. There may be some other places where you can move during fade ins.

A Home in the Hills (some situational stuff)
You can still enter a car and have the mission not go into "hard mode". But it requires you to get on any bike (BMX, Mountain Bike, PCJ, FCR, Faggio, etc.) after entering the car.
After using a car to jump on the roof, you can jump back down to steal a bike. Then you can jump back on the roof with the car.
This requires some RNG, so it's not worth it for SS.
You can also use a bike to jump on the roof if you manage to find one.

Badlands
For the drop, you can jump off the bike 1 second before it hits the ground to not lose any health.

Intensive Care
You can shoot the guys in the ambulance from the driver's side instead of from the front. This should avoid killing Johnny.
It shouldn't waste any time because you have to go up the driver's side door to get inside the ambulance anyways (E: or you can do it from the passenger side).

San Fierro Stuff
Josh, your driving route from the hospital to the garage (after the deathwarp) is inefficient. There is another route to the east that should be at least 10 seconds faster.

It should also be faster to take the train tracks to Toreno's cabin if you use a bike (not sure if faster from the docks but it probably is) instead of the bridge. You just have to avoid the train and the water. 
Dont see how the thing on Los Sepulcros would save time unless Im missing something.

Intensive Care: (or well, general stuff)
From what I was able to tell, getting in an ampty car from the passenger door is faster than walking around it and getting in the driver door. The switch-between-seats animation is pretty fast (I still dont know how CJ does that.), especially since unlike gta3 and vc you can skip the passenger-door-close animation as well.
Formerly known as Skullboy
Love the new Deconstruction strats. It's amazing how far this game has come recently in terms of speedrunning. I've been playing the PS2 version and I'm wondering if sliding is possible. Any ideas? Thanks.
Congrats to S. for getting the 100% world record (16:3X or something I can't remember), unfortunately I didn't have access to my PC when he did it but I'd love to watch a recording of it (yeah, not in one sitting of course).
well, i'm impressed, just for myself i can't even realize how to sit in front of computer for 17 hours. as for run, rng killed it, as with any san andreas run there. just watched los santos-san fierro, and i still cant understand, why you're not using my strat in first mission, i'm talking about getting a firetruck. also, some tags are messed up for me. after all, congrats with pb! i wish i could finish that bloody firefighter to proceed on run, but that rng messes it up real bad
Thanks. Yeah I'm hoping you get to actual proper segments soon sett, so I can steal collectable ideas from you :p

In any case, https://www.dropbox.com/s/3lrlg88yp215ut4/GTASA170946.rar

Those are the saves, stats.html and of course the pictures I took with my camera :p

Especially love snapshot 22 out of 50
Thanks. Yeah I'm hoping you get to actual proper segments soon sett, so I can steal collectable ideas from you :p

In any case, https://www.dropbox.com/s/3lrlg88yp215ut4/GTASA170946.rar

Those are the saves, stats.html and of course the pictures I took with my camera :p

Especially love snapshot 22 out of 50
Formerly known as Skullboy
I only caught the last 7 hours live due to a prior commitment but I enjoyed it and learned a lot. You and everyone else have made this beast appear tameable.
Edit history:
Random_Machine: 2013-08-18 11:08:47 pm
Random_Machine: 2013-08-18 11:04:47 pm
Random_Machine: 2013-08-18 11:04:22 pm
Random_Machine: 2013-08-18 11:04:22 pm
Random_Machine: 2013-08-18 10:13:51 pm
Random_Machine: 2013-08-18 06:14:25 pm
Random_Machine: 2013-08-18 06:12:18 pm
Random_Machine: 2013-08-18 01:30:28 pm
http://www.twitch.tv/inspired88 has some interesting strats and routes that he made up (Watch San Fierro especially in his latest full run to see the most interesting stuff).  Things such as using the helicopter for Amphibious Assault may be worth looking into. Helicopters in San Fierro seem to the most important thing to look out for.
(E: Tug strats in Black Project don't seem to be faster than sliding)
You may have heard of him before because he managed to beat Josh in a Los Santos race. He also has a 6:32 as his PB for any% (Josh has more competition these days as more people begin to pick up SA).

Also, congrats on the 100% run S. It was very entertaining to watch that run last from the beginning to the end.
Edit history:
Random_Machine: 2013-08-26 07:00:15 am
Random_Machine: 2013-08-25 05:05:44 pm
Random_Machine: 2013-08-25 02:07:50 pm
Management Issues (Alternate Strats)
Instead of going through the park, just drive straight to where you would drop the car off in the water near the Burger Shot.
There are 3 possible scenarios:
1. One car follows you into the water and the other gets blown up: Make sure at least 1 of the cars is following you closely from behind. Then drop the car in the water when the time is right. If done correctly, one of the cars will fall in the water (Make sure you are looking at the car in the water when the guys exit the car. If you don't, the car will teleport back on land).  Shoot the other car's gas tank to finish the mission. This would be the safest but the slowest scenario if you intend to do these kinds of strats.

2. If they don't fall in the water, you have to shoot the gas tank of both cars. You might need to shoot the guys instead if the gas tank is not shootable (gas tank is on the driver's side).
Alternatively: If you intend to shoot the gas tanks of both cars from the start, just drive to the water as fast as possible. After the car is in the water, run over to the Burger Shot parking lot. Then the 2 cars will show up. Kill the guys from both cars (either by shooting the gas tanks or their bodies). This should be the fastest scenario if done correctly.

3. It is possible for both of the cars to fall in the water when you dump the car in the water. But I have not figured out a consistent way to do this. Remember to look at the cars in the water if this happens. This would probably be the second fastest way of doing these kinds of strats.

1 major issue is that you can get a wanted star if you are unlucky (Learn where nearby bribe stars are located). Traffic RNG can sometimes prevent the 2 cars from being in the correct location (Unlike the other strat, you want the cars to follow you). I recommend you practice these kind of strats if you want to use them (Learn how to manipulate the AI).

These strats can be more consistent than the regular strats if you know what you are doing.

Los Sepulcros Strat (more stuff)
It should take 13-14 seconds since the trigger of the mission to start driving off in the car. Stand still while doing the strat (the homie leaning on the pole will get in the car faster if you do this). It is more consistent if you don't move while doing it. Switch to the pistol or smg before the mission to do the strat. Also enter the vehicle through the passenger side.

Badlands Stuff
Use Inspired's route to drive to the bustedwarp location.
You can blow up cars to make the police spawn (Shoot the gas tanks of vehicles). I would do this with full health or near full health.
To get 2 stars: Chain 3 vehicles in an explosion (You can use your own bike. No one has to be in those vehicles).
Or: Chain 2 vehicles in an explosion and blow up 1 car. / Blow up 1 car and chain 2 vehicles.

Use Inspired's bribe stars route for Against All Odds if you get 3 stars. But use the pay & spray for 4 stars.

The grenade strat for "Are You Going to San Fierro?" is faster then using satchels for the mission. But the time needed to get the grenades from Ammunation might be too much (this needs to be timed).

Inspired's 5:58 Run (Some Observations)
He managed to do the parachute section in the flight school in 36 seconds. That is at least 15 seconds faster than with the frame limiter. His Return to Los Santos was also extremely fast (Around 57 minutes).
Edit history:
kaizoness: 2013-08-25 07:47:48 pm
kaizoness: 2013-08-25 07:46:25 pm
kaizoness: 2013-08-25 07:44:09 pm
Hi guys,

I found a way to do Management Issues consistently and even faster than the current strategies.

Here's a video:

(sorry for the bad quality, that's all I got).

What you do is you just drive the exact route shown and the driver AI will pretty much always get stuck in the park thing. I tried this route several times now (8 or 9 times or so) and it did not fail once. I think this is the best way to do the mission because you take the quickest route and it has an extremely high chance of working. I even fucked up badly when testing it once (crashed the car) and it still worked.

This is the first time I'm posting here so don't bash me Smiley
If you have questions, I'll be happy to answer. I think the video explains itself, but I can also make a better video and a more detailed description later if you people want (it's pretty late here Wink )!
Edit history:
Random_Machine: 2013-08-25 09:41:11 pm
Random_Machine: 2013-08-25 09:40:18 pm
Random_Machine: 2013-08-25 09:38:48 pm
Random_Machine: 2013-08-25 09:13:55 pm
Nice for Kaizo to post those strats after I posted my strats. That's why my strats are an alternative Smiley
But good job on finding that Kaizo! It looks to be a 5-10 second improvement to the old strats. However, I tried the new strats and the guys managed to see me 2 times (may have just been poor execution). I was still able to pass the mission by shooting the gas tanks of their cars.
Edit history:
kaizoness: 2013-08-26 03:14:29 am
kaizoness: 2013-08-26 03:08:22 am
That's wierd. The reason why I tried it so many times is because I wanted to see how consistent it is and it really worked 8 times in a row without failing once. I came to the conclusion that my route works 99% of the time instead if you get terrible luck and the drivers somehow make their way through the park. You failing it twice seems like you did something differently.

I made a plan of the route: http://i.imgur.com/Hs5x0ub.png
At the start I take the shortest turn basically, after catching up to the first driver I turn between the first fence and the building (0:29 in the video). Here I try not hitting the fence, but thats more for time reasons than for shaking the drivers. Sometimes one of the drivers already gets stuck there.
At the long straight part I just try to drive as quickly as possible without getting stuck in traffic etc.. Then I simply make my turn in the walkway. There might be a driver behind right behind your car, crashing into you and pushing you when you're about to make the turn. If that happens, just slow down to a moderate speed so you can kind of make a casual turn without getting pushed by the driver. Here's an example of me not doing that: http://www.twitch.tv/konkaizo/b/451203001?t=34m49s
Then after making my way to the walkway, and I think this is important, I drive inbetween the traffic light and the fence while not braking (0:51 in the video) so I don't lose any speed when making the turn. then I drop the car as far down the lake as I can (close to the pier).

I think you dropped it too early or you were too slow (or both). I think what happens is the drivers aren't programmed to take the path through the walkway so they will try to reach you by going around it on normal streets, which takes a long time because they propably crashed into a wall before the walkway. If you're too slow (but you have to be very slow) or you drop the car too close to them, they will be close to you and you'll have to shoot them. For that reason I think the most important things of the strat is to not crash and drive as quickly as you can after going through the walkway. Obviously you can take your finger off the gas if you want to make a turn, the timings are not that tight, seeing as it worked for me 8 times in a row without me trying particularly hard. EDIT: also, it really doesn't matter at all what you do before going through the walkway.

If I could see a vod of the strat failing I could maybe elaborate even more. But at this point I'm certain that this strat has a very high chance of succeeding. Cheesy
What park? I dont see a park in that route.
Park. Walkway. Sidewalk. The part where you drive inbetween the houses. I'm no good english.
Los Sepulcros Strat:

A Home in the Hills (shows which guys to shoot and a way to do the rocket strats):

Management Issues Strat#1:

Management Issues Strat#2:


I would stick with Kaizo's strats for Management Issues if you were to choose a strat to use.
Edit history:
sett3: 2013-09-01 02:00:21 am
sett3: 2013-09-01 02:00:03 am
uff, finally, i'm done with the firefighter, really happy about that. by the way, i think this is the best time i ever got on that crappy mission. also, reuploaded new segment 1, coz i've lost save from old one, actualy, also saved 3 seconds on it for some reason.

http://www.youtube.com/playlist?list=PLk0lytofOjTC3cSmckUt7A6yx-X6n_se1 all segments will be there
Segment 1:
You gained 3 seconds because you entered the firetruck in the other door Kappa

Segment 2:
The fastest firefighter. Questioning your decision making on level 9 though, also level 10 was a misfortune but damn that is a good firefighter. Congratulations.