That is an interesting theory, surely it can just be put down to pure RNG though?
This does indeed need some good testing...
*A bit of good testing later*
Ok yes I can confirm this is a thing. After discussing it a bit with people reading the mission scripts, it seems that A Home in the Hills sets custom values to Actor.WeaponAccuracy(), which lowers their accuracy.
However, entering a vehicle resets this value, making the AI's much deadlier...
Instead of taking a vehicle you can just land as normal on the road and sprint to the roof, which is still quicker then just parachuting there. Then you can simply ignore every single enemy inside and slide all the way to the end.
Nice find Random Machine!
This does indeed need some good testing...
*A bit of good testing later*
Ok yes I can confirm this is a thing. After discussing it a bit with people reading the mission scripts, it seems that A Home in the Hills sets custom values to Actor.WeaponAccuracy(), which lowers their accuracy.
However, entering a vehicle resets this value, making the AI's much deadlier...
Instead of taking a vehicle you can just land as normal on the road and sprint to the roof, which is still quicker then just parachuting there. Then you can simply ignore every single enemy inside and slide all the way to the end.
Nice find Random Machine!