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The place I specified is 1cm on the map from the best point I have found in the short time I tested, so it is save.
Ok, I've tested the death and busted warps and both work perfectly. I think its probably about 3 minutes quicker, seeing as the run I just did wasn't as good as the run on the splits

What's next for me to practice? Tongue
No time- but LLS sniping - search the 100% thread for 'snip'(maybe second to last page or last).
Edit history:
Nixixix: 2013-02-27 09:00:44 am
Nixixix: 2013-02-20 02:07:06 am
Quote from Patrick:
Oh well, I am too lazy to test that bank robbing mission properly. In the quick and dirty test I used 'slowitdown' to play like a pro. Cheesy If you manage to keep her running all the time it should take 5s from being at the alleyway leading towards ammu-nation w/o buying and 23s with buying. 17s lost

OK I finally understood why you're counting it like that. Because with the rifle you don't necessarily need to buy any other ammo.

There are problems though:
- Not buying could maybe lead to running out of SMG ammo in SF.
- We're assuming that sniping in Local Liquor Store works often enough to use in SS. I haven't tried it.
- To keep the rifle from Body Harvest you can't busted-warp when going to Against All Odds.

I don't think there's any question about it, using both warps and buying weapons in STB is fastest regardless of what those weapons should be.

Quote from Joshimuz:
Ok, I've tested the death and busted warps and both work perfectly. I think its probably about 3 minutes quicker, seeing as the run I just did wasn't as good as the run on the splits

Nice, nice, nice, nice! Even when far from perfect, all four saved time, though I'm not sure how perfect your previous splits were in each of those early missions.

After Body Harvest, it's so much faster to explode the gas tank that it should be well worth the detour of collecting a gun from the farmers and losing enough health there that you'll die in the explosion.

After Tanker Commander, if we can't find a reliable way to kill yourself without climbing the hill, and there's police around, it would be faster to busted-warp around the south bend (just look at the police station map). One way to kill yourself could be setting your car on fire at the gas station, but you'd have to drive it quite some distance before the explosion, probably too unreliable in SS.

Quote:
What's next for me to practice? Tongue

Here's a list of the things I've mentioned or seen that you haven't implemented yet, excluding those that I have unanswered questions about and some stuff from freakypaddy that he wasn't sure about and I haven't tried either.

--- Badlands

Against All Odds: Grabbing the extra satchels.
Local Liquor Store: Try the sniping (buy rifle in Small Town Bank).
Are You Going To San Fierro: Demolishing starting from the far end to have The Truth out of the way.

--- San Fierro

Ice Cold Killa: Driving over Jizzy.
Amphibious Assault: Taking out the boats with rockets?
Toreno's Last Flight: Can you learn to get it reliably with the regular rockets from Outrider?
The Da Nang Thang: General practice and the deathwarp afterwards. (also see if you can get by without weapons right after that)
Monster: Grabbing missiles so you can make "heli & missiles" only "heli".
Interdiction: Safe sideways parking of the helicopter next to the package. Grabbing the rockets in the end. (also how to best use those rockets later, at least in You've Had Your Chips)

Also freakypaddy's methods of getting police bikes at the garage.

--- Las Venturas

High Noon: Search this thread for my posts about this.

--- Return to Los Santos

This still needs some figuring out, but you could try it.

Home Coming: Flying the Hydra to get Sweet and jacking a land vehicle.
After Home Coming: Driving and doing territories along the route between missions (and maybe during Grove 4 Life).
Grove 4 Life: Leaving Sweet at Grove Street.

Also remember the option of starting wars by destroying gang cars (mind the police), and making the final wave spawn in the next territory.
Thank you, all these details were kind of lost in the last page Tongue

I think I'll do San Fierro tonight, seeing as how that has the most changes.

Ice Cold Killa - I was always afraid of missing him because I was on a bike, but I will try Tongue
Amphibious Assault - Why take out the boats with rockets? They rarely kill me and this would only waste time right?
Toreno's Last Flight - I will try
The Da Nang Thang - I will try
Monster - What do you mean grabbing missiles? Is there a spawn on the way or something? Let me check a spawn location map... The only place I can find is the ghost town that Misappropriation takes place in, I'm not sure what you mean by this one
Interdiction - I will try both things

As for freakypadd's method, didn't that involve using satchels? I used all of those during Are You Going To San Fierro
Edit history:
Patrick: 2013-02-20 01:01:09 pm
Hi Joshimuz,
call me Patrick please. :-)
limited memory problem:
Appearance ->pages per post=50
then use CTRL-f <mission> or whatever; after only a few seconds of searching and skimming don't help, just ask. :-) Sry that I don't (didn't) always write out the names.

Ice Cold Killa: untested: try a ninty degree 'slide' [language problems^^]. Should make hitting him easier. Try on random pedestrians first. :-)

satchel charges: next to the betting shop in against all odds
Amphibious Assault: you dived on the first one, so rocketing saves time. about the last one, the 'maybe' was lost in 'compression'. :-)
Toreno's last Flight: you would need the original part of my post - but after timing, it would waste too much time. Racing in one go is iirc 10s faster than driving with a stop at the place where you can take it out.
EditTry doing it like CannibalK9, with the bike driving against the banister. If you don't get a bike with my method, that's unlucky.
Monster: that's it.
incCase you don't do it: pls always check for edited in parts ('edit' in bold) in <12h old posts.
Edit history:
Patrick: 2013-02-21 02:21:58 am
drive towards Against all Odds. I timed it again and my best was 2:45, which is a good time I think. It took CannibalK9 2:35-2:40 without mistakes.

my route was:pic tomorrow (in 18h or so) just so much: cannibals mountain shortcuts, up the path.

Katie girlfriend:

Sex appeal: np, just arrive with an expensive car

muscle: 75%…

busted warps:

route: I suggest going right after the bridge over the little river (not the very first right up to the street ofc). On the street you arrive at the freeway faster than on the other one

strats:

saving in order to drive at times when there is more traffic, i.e. more cops. I guess that is 12-6pm? No idea, maybe I will test

tiny advantages of one star: police drives towards you, is more visible ^^ driving at high speed

having two stars would be great, makes the police spawn faster, maybe I will test whether it is save to trigger a few explosions by shooting at gas tanks.

Re: diving in timed missions: I was assuming that parking the NRG for later were clear. Maybe that was the problem understanding my post.

save at casino:

‘death->aircraft’ that would need testing. Testing all post-mistake strats would take forever, so I have no interest. If you want to think about it: one interesting strat the alternative route (starting at the casino w/o heli) includes is exiting by climbing over the normal exit with the extra bike and beforehand killing the guards from a high distance. Then there are vans and on the road hopefully bikes.

Beat Down on B Dup:

getting two stars, preferably before triggering the mission triggers a police vehicle to come to grove street. Shooting your car, the Greenwood and the pedestrians is enough.

Snail Trail, the actual mission this time Cheesy :

I stayed far away from the reporter for quite some time, probablyit is only about the distance, he has to stay on your radar. That matches the little experience I have and makes sense – the same is true for OG Loc –todo test: ‘has to stay on radar’ & ‘satchel strat ’

Edits:
Tanker Commander:you can get a pistol in the police station in the waiting time. I still need to test the timing. The wanted level is irrelevant after connecting to the 'cargo', because then even 6 stars don't spawn police.
Edit history:
Nixixix: 2013-02-28 10:55:09 am
Another long post incoming...

Don't trust the hospital map yet. There's something weird going on, at least with the border between SF and Fort Carson hospitals. The north end of it is actually much more to the east, the south end a little also. More than the small error in the SF spawn point location which I noticed when investigating this. It can't be explained by the potential 'hospital' at Katie Zhan's house either. More research is needed, but I don't have the time now. I've only verified a few points so there may be more errors elsewhere, and most likely at least on the other borders of the SF hospital area.

Quote from freakypaddy:
Amphibious Assault: you dived on the first one, so rocketing saves time. about the last one, the 'maybe' was lost in 'compression'. :-)

After playing it a few times today, I'd say that not diving and not rocketing is the best solution. The shooters on the boats barely do any damage when you're swimming. Maybe if your health is low when coming back, you could rocket them from the ship.

Quote from freakypaddy:
Toreno's last Flight: you would need the original part of my post - but after timing, it would waste too much time. Racing in one go is iirc 10s faster than driving with a stop at the place where you can take it out.

So you've timed it? Could it really be 10 seconds difference just to stop, get off the bike, get back on, drive to same destination? I would have guessed at most 5.

On the positive side the rockets save time waiting for the missiles to lock, although you do need some time to aim. And like I previously mentioned, moving away before shooting avoids some deaths when the guards actually know how to shoot, which seems weirdly random.

@Josh: Good job managing to hit the helicopter twice from the regular spot some times! With that save's weapon skill stat you could shoot faster than normal, but still that seems like the way to go for segmented.

I suppose that with enough practice that (plain rockets, regular spot) might be possible to make reliable as well. Ignoring that possibility, you'd need to use the easier spot that Patrick is talking about. If that one really wastes 10 seconds, it's most likely better to get the faster missiles in Snail Trail instead of another bike, if that tradeoff has to be made.

Quote from freakypaddy:
drive towards Against all Odds. I timed it again and my best was 2:45, which is a good time I think. It took CannibalK9 2:35-2:40 without mistakes.

With the bustwarp it took Josh 2:26, with bad luck finding a police car on the freeway (30 seconds to get busted) but getting a bike in Dillimore. Of course that's not the worst luck possible, and driving along a backup route while hunting the police makes sense.

Quote:
save at casino:

I had to check that there aren't other saves this could be about, so I assume you're talking about the save between Green Goo and Fender Ketchup. Now that I'm on the map, you're right that the save at the airstrip isn't really useful. The first few missions after it don't really kill you, and after that you wouldn't load the save anyway so it mainly protects against game crashes, and could just as well be made at the casino. Saving before You've Had Your Chips would be good though because it can kill you.

Quote:
Snail Trail, the actual mission this time Cheesy :

I stayed far away from the reporter for quite some time, probablyit is only about the distance, he has to stay on your radar. That matches the little experience I have and makes sense – the same is true for OG Loc –todo test: ‘has to stay on radar’ & ‘satchel strat ’

It's not that simple. I could let him get out of the radar for some time (the icon still shows on the edge of the radar) and then come back, and also managed to fail the mission while he was on my radar all the time. The satchels unfortunately don't work, not in the target area or even elsewhere.

--- Jizzy

After killing the two guys under the freeway, your route of taking a sharp left to the on-ramp, then over 90 degrees right, is ~4 seconds slower than CannibalK9's soft left between the freeway support pillars (taken more carefully than in his run) and diagonal climb on the grass to the street. That is timed by me driving both of them. I don't see any danger in the faster route either unless it's raining, there's no need to push it to the max.

--- Outrider + Snail Trail

Here's a new plan assuming 30 seconds (1 bar + most health) of diving in 555 We Tip. New things and those you haven't been doing in bold.

Outrider
- memorize the time when starting the van
- clear two roadblocks
- collect armor on route to third roadblock (costs ~7 seconds)
- clear remaining roadblocks
- put Sanchez in garage
- jack random vehicle
- take NRG
- dive until 3:40 after starting the van, lose most health
- complete mission

Remember: no despawn area so you can park next to the save point.

Snail Trail
- using NRG take rifle, start train
- put NRG in garage
- run to Sanchez behind train station
- drive to airport, get missiles and helicopter, fly to Marina
- keep swimming until the upgrade (swimming in Santa Maria Beach costs 5 seconds fiddling with the frame limiter, you probably don't get more free diving time there when playing careful)

Don't switch to NRG on the way back, but fly directly to the save point.

If you get everything smoothly, this should work without slowing down the missions. If that isn't reliable, you could swim some more in 555 (losing time when the D.A. happens to be fast), drop getting the armor (I'm not sure where you might die without it) or worst case the saved Sanchez.

Let's see if Patrick has some improvements/criticism to offer either now or when you've tried it.

Diving efficiently with the frame limiter off – edit: does not work if your framerate is much more than 60:
- Semi-carefully walk into water to remain in a position from where you can immediately climb up.
- Just mash fire to dive when about to resurface, don't swim even underwater unless there's not enough time to spend health otherwise. (this probably forces you to enable limiter for diving in 555)
- Even those simple dives move you enough that you can fine-tune your position for climbing up.
- Only let the oxygen recharge enough to stay alive, else you risk having to come out with unspent oxygen.

--- Ice Cold Killa

Don't wait for Jizzy to get up, run him over right away. I'm not sure how much speed you need, but it might even be less when he's on the ground. If he manages to get up, you might as well shoot him instead.

The Pizza Boy thing was interesting, never thought of destroying his car beforehand. That would avoid the random gas tank explosion problem, I don't think you can hit the Pizza Boy's tank.

I found the gas tank by the way, it's about the area of the rear licence plate, including a little bit above and below. A bit hard to avoid unless shooting completely from the side.

--- Interdiction

I would have given the helicopter parking a few more tries (no need to restart the mission or even fly away and back), it can be a bit random whether it slides. As said, sideways seems better, it feels like it likes to slide forward/backward more than sideways.
Edit history:
Patrick: 2013-02-23 08:53:52 am
Patrick: 2013-02-22 04:46:05 pm
Patrick: 2013-02-22 04:45:00 pm
Quick post: Put up the drawing distance for Local Liquor Store sniping. :-)
edit:more clarity here And for Deconstruction: blow up the two things a few meters from the Dozer: one with the explosive barrels and one with 1 satchel charge (the barrel isn't enough). In addition: the northernmost one, with the rifle, ofc.
Home in the Hills: it is faster to get to the roof early, they takes 50s to land after you are on the roof. Videos following.


@Nixixix:

Well, I thought my responses to your old posts would be long (this time I am sorry for the very delayed response) but afaict nearly everything you wrote makes perfect sense. :-)

Return to LS heli/hydra stuff:
Tyvm for testing that. :-)
todo: look for a safe way to land the hydra at the mansion and a safe route Mansion->Sweet

Quote:
diving: Idling better than on land

todo:test - the difference is 0 or small

High Noon: just looking at it.
Edit history:
Patrick: 2013-02-23 10:12:52 am
Patrick: 2013-02-23 08:54:38 am
Home in the Hills: I just tried it and it works: with the minigun you can destroy his car at the very beginning: ignore 'your car', climb up the two walls, shoot. The margin of error is not huge but with a target that big that should not be the problem. Should be 95% reliable or more.

Ice Cold Killa:
fun fact (probably too slow): if you drive away his Broadway far enough before chasing him (e.g. to the place where you can run up towards the roof top), he won't start driving until you are near him. He takes 5 sniper-bullets in the head. If you had driven it into the water, he takes it into the water and the mission fails. :-D
Shooting his tires: if he is more likely to go away from Woozie, then it would probably save time more often than not. Furthermore it eliminates the chance of a popped tire (fuck the SF police^^). Does that happen often?

Toreno's Last Flight:
I am an idiot. Dunno what happened when I timed it. Doing it with the normal RPG can be done roughly as fast as with the heat-seeking RPG. The place where you can shoot it is to refresh the memory at the first intersection on the route to Woozie (great description, Nixixix :-)), you will get it when you see it. But if you have very bad luck while driving the bike or do badly at the shooting part, this can waste 30s or more.
Therefore, it is still a backup strategy: if you cannot get the hs-RPG in Snail Trail without wasting time.

Good thoughts on the timed missions schedule. :-) A Sanchez in the garage is of use if you don't get a police bike after the 'reload-police-bike-spawn-trick' edit: before Toreno's Last Flight or before Yay-Ka-Boom-Boom. (and an NRG in the garage saves you from getting it before Ice Cold Killa.

Yay-Ka-Boom-Boom:
there is a Banshee next to the gym if you don't find a good vehicle after the mission.


I don't like the minigun - I love it! Found this nice strat here:
(original here:https://forum.speeddemosarchive.com/attachment/N6ubDS0oGcE2cBYXVchEDFltdrc)
Please watch before reading on. :-)
practice requred: not little, but not too much either.
reliability: for me it was ~80% reliable after a bit of practice and trying 100 other minigun strats before.
thinking:
- have the minigun in your hands, hold aim button already while in the cutscene
- aim roughly where I have, turn the car roughly 90-~130 degrees, run, run, run, mash F. :-D CJ opens the door as soon as it is closed.
- the goal is that him turning arround takes long enough that you get in the car before he starts his 'super-fast acceleration'
weapon route: if you do 'Black Project' later than in the current route, you can keep the advantages of both the RPG and the minigun. Probably it would have saved time ignoring the weapons, just by itself. See next paragraph.
The advanatage of this strategy is that no crashing into him is required and that in the strat I mentioned before (crashing into him, forcing him to back up), you rely on luck more (as nixixix pointed out, the amount he backs up is maybe random and if he backs up too much, then you fail.

route change:
Stowaway -> get helicopter from the airstrip -> casino missions -> ... -> Freefall -> 'Black Project' (minigun) -> 'High Noon' -> Green Goo. Then fly the old plane (Rustler) to the Mafia casino (no heli required, it would disappear anyways).

no-hunter-strat:
where the hunter is used in the current route:
1) for the first casino missions
2) before High Noon

2) is no longer an issue in the new route
1) as I already wrote: fly a Rustler to the Maverick in LV.

todo: test the time wasted by the Rus->Mav-strategy

Strat: If you only get bronce in a flight school lesson, ignore it. After the last lesson, calculate how much time you would lose if you did the tests until you get gold in all of them. If that time is higher than the time lost in above-mentioned strategy, then don't get gold everywhere.

Attachment:
Very nice discoveries!

Quote from freakypaddy:
route change:
Stowaway -> get helicopter from the airstrip -> casino missions -> ... -> Freefall -> 'Black Project' (minigun) -> 'High Noon' -> Green Goo. Then fly the old plane (Rustler) to the Mafia casino (no heli required, it would disappear anyways).

This gets tricky. Minigun in A Home In The Hills would clearly save a lot of time. In High Noon not so much, but great solution. The problem is (and I've actually tried something like this before), that the M4 from Black Project is very useful in You've Had Your Chips. It's a nightmare with only SMG, but proper use of rockets may well save it. Needs testing. The Meat Business the same to a lesser extent. Even Misappropriation is nicer with an accurate weapon. I'm not sure if we normally pick up any rifles in the various casino missions.

This is all untested (and not even thought through) speculation, but if we start changing the mission order, I'd think about putting Stowaway right before High Noon: N.O.E -> Fender Ketchup ... Freefall -> Stowaway -> High Noon -> Black Project -> Green Goo -> Saint Mark's Bistro. The way from Stowaway to High Noon seems even shorter than to the airstrip and saves the airstrip -> High Noon travel later on the current route. This route would mean no minigun for High Noon but otherwise the same as yours: minigun for A Home In The Hills and rockets for all the earlier missions. Unfortunately not for Saint Mark's Bistro like if we skip the minigun. I wonder if rockets could somehow replace the minigun in A Home In The Hills.

Using the Rustler to go to Caligula's for Saint Mark's Bistro would work with the current mission order as well (after High Noon). That enables a direct flight to High Noon (not switching to the Hunter) and should be much faster both ways. No worries about despawning in High Noon either.

Quote from Nixixix:
The Da Nang Thang: General practice and the deathwarp afterwards. (also see if you can get by without weapons right after that)

I took a look at Yay Ka-Boom-Boom without weapons. I think you'll want to pick up SMGs from the guards at the gate, then it's fine.

Quote from Nixixix:
Interdiction: Grabbing the rockets in the end. (also how to best use those rockets later, at least in You've Had Your Chips)

@Josh: I'm not sure how much those rockets save time later, but you can pick up more of them from the village just before ending the mission (this also was mentioned by Patrick). That costs time, maybe 15s, unlike the rockets you picked up from the top. I suppose you could find lots of uses for them in Black Project (?), You've Had Your Chips, The Meat Business, Saint Mark's Bistro (look at CannibalK9's run), and A Home In The Hills (?). Someone needs to check how many rockets each pickup gives, unfortunately I can't right now.

Quote from freakypaddy:
saving in order to drive at times when there is more traffic, i.e. more cops. I guess that is 12-6pm? No idea, maybe I will test

I think this applies to gang territories as well. Getting ballas to spawn during the night can be a real pain in some territories.
Edit history:
Patrick: 2013-02-23 04:33:21 pm
Josh can let the CIA guys drop AKs on the hill in Interdiction. 30 rounds per guy. In Cannibal's run in the beginning he could have picked up one AK without losing time and I believe that should be enough in combination with the rockets. The problem could be the microSMG ammo being low without Green Goo.

15s for getting the 20 rockets at the end of Interdiction? I timed eight, parking in front of the garage, timing only the running required to collect it.

I found an even better way to do High Noon: turning his car by pure man power instead of the minigun. :-D I cannot give you a video today unfortunately but it should be explainable: Run into the side of the very front of his car and run until you turned him, say, 90 degrees, then get in from the passenger side. Important details: edit: get in literally as soon as possible - you cannot get in until Pulaski closed the door and if you have time left before you can open the door, use the time to get nearer to the door handle.

Accidental death in LS:
Bind the mouse wheel to 'jump' and jump as soon as possible. There is the problem of lag though, if that happens he does nothing for half a second or so. To prevent it, start scrolling at the end of the fade out after the 'wasted animation' and find a good speed of scrolling that is fast enough to jump and does not cause lag. To experiment do bunny hops.

If you want to test the minigun strat in A Home in the Hills, I recommend using speeditup (2x), slowitdown (for the triad members' savety), and baguvix (invulnerability).
Edit history:
Patrick: 2013-02-23 05:22:02 pm
If you feel unsafe doing St Marks w/o rockets, you can buy grenades (and m4 and smg ammo) during Fender Ketchup. This route still saves a little bit of time. But then you will have to practise St. Marks more - that save strat surely wastes 20s or so as you are slow in the driving time. Furthermore, don't assume that cover protects not only against bullets but also against explosions, test it.

On the untested parts: I am going to test some of them tomorrow, but you have to time the no-hunter-strat yourself. I probably cannot imitate your flying style. Remember that the flight to the Mafia can be done with a Rustler.

which mission before High Noon:
w/o testing I'd do Black Project before it as that undoubtably saves time over the old route.
Alright, which of the new strats don't make it into the this run? And what happens after sub-7? I won't complain or anything, pls say, I think I deserve that favor. :-)
Quote from freakypaddy:
15s for getting the 20 rockets at the end of Interdiction? I timed eight, parking in front of the garage, timing only the running required to collect it.

Good. The 15s was just a guess (I said maybe, could have been clearer), I haven't had time to test anything lately.

Quote from freakypaddy:
If you feel unsafe doing St Marks w/o rockets, you can buy grenades (and m4 and smg ammo) during Fender Ketchup.

It's not that they are needed for safety, Josh has been doing it without rockets already. But rockets make it both safer and faster due to not having to slow down for the shotgunners.

Quote:
which mission before High Noon:
w/o testing I'd do Black Project before it as that undoubtably saves time over the old route.

I wouldn't do either of them without testing. The ammo issues are too much of a risk.

Quote:
Alright, which of the new strats don't make it into the this run? And what happens after sub-7?

My guess: A lot of the fresh strats aren't in today as Josh hasn't practiced them yet, and what eventually happens depends on how that practice goes.

Sub-6:30 already seems to be within reach (with some luck). InB4 the goal is sub-6:09... Not saying that Josh shouldn't take a break after sub-7 if he wants to.

---

Photo Opportunity: It seems that Cesar runs the shortest path towards you when you approach. Come in more from the right and he'll always go around his car the faster way.
Quote:
My guess: A lot of the fresh strats aren't in today as Josh hasn't practiced them yet, and what eventually happens depends on how that practice goes.

Apart from the things which are extremely short like the High Noon Minigun trick yes

Quote:
Sub-6:30 already seems to be within reach (with some luck). InB4 the goal is sub-6:09... Not saying that Josh shouldn't take a break after sub-7 if he wants to.

Naa I won't stop, I doubt I will even after getting sub 6:09, but after I get sub 7 I am indeed going to set my sights on that goal. If I ever get sub 6:09 I will submit to SDA, just because having a Single Segment run better than a segmented for this game is extremely funny
Ok. Did you find the heat-seeking rpg in 'Monster'? It is here: http://www.sendspace.com/file/514l7l
Saves time over getting the one from the airport.
Edit history:
Joshimuz: 2013-02-24 05:01:24 am
No but with the help from the picture I'm about to go look, thanks

EDIT: Found it thank you <3
pls always ask if you don't understand sth. In private if you want to. Just copy and paste the quote and send it to me, I will then edit my post accordingly.
or will add pics or vids
I experimented a little with the police station / hospital spawns. It seems like both have some special cases that extend the areas of the spawns in cities in set places. I was hoping the borders would at least follow the area names, unfortunately not. For instance getting busted in some parts of Mulholland takes you to Dillimore while other parts take you to LS even though you're still nearer to the Dillimore station. I wish the exact logic could be found from the game scripts, wonder if anyone aquainted with them could easily check. Placing individual points of the borders on the map manually with a binary search is lots of work.

It appears that the different kinds of police officers that spawn depending on the area, do so according to the same rules as the respawn spot, which can be a good help for finding the police station borders. Where you teleport to is (luckily) strictly a function of your position and does not depend on which kind of officer busts you.

---

I did some testing in Badlands, mostly of Patrick's ideas.

Quote from freakypaddy:
busted warps:

route: I suggest going right after the bridge over the little river (not the very first right up to the street ofc). On the street you arrive at the freeway faster than on the other one

With far from perfect driving, I timed 35 seconds from the bridge to the freeway; compare to CannibalK9's 36 and Josh's 32 (in the previous WR run on the 10th) the other way. Hard to predict Josh's time for it, my guess 29..33. My route was on the road, a more direct line could be better but I didn't even look into it.

Other factors than time:
+ it's a less risky route
+ you can look for police on that road (but have to drive over half across the bridge over the freeway before getting busted)
- if absolutely no police show and you need to drive to the destination, it's slower overall

Quote:
Tanker Commander:you can get a pistol in the police station in the waiting time. I still need to test the timing. The wanted level is irrelevant after connecting to the 'cargo', because then even 6 stars don't spawn police.

It's best this way:
- run (or maybe drive) from police station to trigger First Date
- jack car and drive back to police station
- run to pistol and out
- run to trigger Tanker Commander (Catalina is still talking)

You only lose the time that the dialog is paused. When CJ or Catalina starts a line (when you're outside), they'll finish it but not start the next one until you're out again. Running to the pistol and back takes ~13 seconds, so time lost is roughly 10 seconds.

The police are also very helpful and take off some of your health so that you can kill yourself by shooting just one gas tank after the mission. Time saved in faster death >20 seconds.

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Body Harvest: When you run people over going forwards in the harvester, their weapon drops disappear. The best way to get a rifle is to run over the farmer on the left at the very start, just after entering the marker that spawns all the people and the harvester. You need to make sure to lose some health when stealing the harvester, so that a single gas tank explosion will kill you. Overall, this is much faster than having to suicide without a weapon.

Against All Odds: Picking up the 15 satchels outside after the main bit of the mission costs very few seconds.

Local Liquor Store: The sniping is easily reliable enough, because if you miss from the first spot, you can drive closer and try again. The targets always go slow when you're far from them. 20 rifle ammo bought in Small Town Bank is plenty. Also buy 200 SMG ammo for SF if you like wasting it and not focusing on collecting it.
Edit history:
Patrick: 2013-02-26 02:04:32 pm
No ammo for SF, you get 200 in 'Jizzy' (forgot to post, sry).

Green Goo: I found a place to stand and shoot the boxes (the Goo is always in the last one you destroy). I recommend that you stun the soldiers to save even more health.



Edit: I cannot comment on the rest of your post. Just: thank you for testing. :-)


Attachment:
After "King in Exile" you might want to pick up the SMG behind the trailer in the east. Then it's much easier to attract police on the freeway to bustwarp to Dillimore.

http://img1.picload.org/image/aapogrp/unbenannt.png
Quote:
No ammo for SF, you get 200 in 'Jizzy'

I think I would still buy some incase I needed to chase them down during "Local Liquor Store"... Just to be safe

Quote:
Green Goo: I found a place to stand and shoot the boxes (the Goo is always in the last one you destroy). I recommend that you stun the soldiers to save even more health.

Awesome! That's another mission that sometimes gives me trouble that is now both easier and faster.

Quote:
After "King in Exile" you might want to pick up the SMG behind the trailer in the east. Then it's much easier to attract police on the freeway to bustwarp to Dillimore.

Oh awesome, that Micro SMG is the one I like too! That will also be useful for the first mission, so I don't have to run over a guy to take his gun. However I'm not too sure it will make it faster, as I have to wait for the target to leave the building anyway. Still, it is useful for getting myself busted.

Thanks guys!
Edit history:
Nixixix: 2013-02-27 09:14:33 am
Bustwarp route (clarification): After the bridge you continue along the path until it has a Y-junction; the "right" is more like continuing east. You come to a regular road; turn left and follow it until you meet the freeway a bit south from where you usually do. Look at the police area map for where you need to be when you get busted – over the freeway on the smaller road, or to the north on the freeway.

Against All Odds: You win a second or two by taking the satchels after coming out from the betting shop, not before going in.

Small Town Bank: Saving before taking the mission would be good not just to heal, but in case Ammu-Nation freezes the game again.

Quote from freakypaddy:
which mission before High Noon:
w/o testing I'd do Black Project before it as that undoubtably saves time over the old route.

I missed the fact that Black Project also puts you near High Noon, somehow thought it ended at the airfield. With that, your route is faster without question. Even mine still saves time over the old route though.

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Here's an updated list of unpracticed strats, probably missing some things and of course all the details. Some of them haven't been fully tested by us, I'm fine with you skipping those until they have.

Most of these are from Patrick now. Smiley

--- Badlands

bustwarps: Going right (continuing east) after the bridge over the little river. Shooting gas tanks to get two stars and police.
King In Exile: Getting SMG to speed up bustwarp.
Small Town Bank: Saving before taking the mission.
Are You Going To San Fierro: Demolishing starting from the far end to have The Truth out of the way.

--- San Fierro

555 We Tip: Parking next to valets and subsequently running to/from the garage if the light is red and your vehicle decent.
Deconstruction: "blow up the two things a few meters from the Dozer: one with the explosive barrels and one with 1 satchel charge (the barrel isn't enough). In addition: the northernmost one, with the rifle, ofc."
Photo Opportunity: Approaching Cesar enough from the right that he goes around the car the right way.
Outrider + Snail Trail: Frame-unlimited swimming; details.
Toreno's Last Flight: Driving to the intersection, using regular rockets when the heli is stationary there. Or the same with homing missiles just to avoid getting killed while aiming.
Yay Ka-Boom-Boom: Grabbing SMGs at the gate. Banshee next to the gym after the mission.
Monster: Grabbing missiles so you can make "heli & missiles" only "heli".
Interdiction: Collecting AKs from the agents. Safe sideways parking of the helicopter next to the package. Grabbing the extra rockets in the end.

Also Patrick's methods of getting police bikes at the garage (save/reload; satchels).

--- Flight school

Mission order: Only doing Learning To Fly, N.O.E, Stowaway; the rest in Las Venturas segment. (N.O.E. and Stowaway can be moved there as well if you like, not sure how to get optimal save points)

--- Las Venturas

Mission order: Between Freefall and Saint Mark's Bistro: Black Project (taking minigun), High Noon, Green Goo. (then taking Rustler)

early missions: Speeding things up and conserving other ammo by using rockets. (you have only AKs from Interdiction and a little of SMG ammo)
High Noon: Fast jacking after turning the car by pushing; shooting his tires if that fails.
Green Goo: Patrick's stationary shooting position.
A Home In The Hills: Getting to the roof ASAP. Minigunning Big Poppa's car instead of car chase. (can you get it reliably enough?)

extra: Time the difference between Hunter and Rustler->Maverick from the start of the segment to picking up Paul & Maccer in Don Peyote, to later know how to optimize flight school when all-golds initially fails.

--- Return to Los Santos

Mission order: Gang territories on routes between missions: most before Riot, the rest after Los Desperados. (unfortunately hard to make splits without deciding in advance the number of territories at each point)

Home Coming: Flying the Hydra to get Sweet and jacking a land vehicle.
Grove 4 Life: Leaving Sweet at Grove Street. Taking extra territories if convenient (only Idlewood territories available).
Gang territories: Saving to avoid fighting at night (with less spawns). Remember the option of starting wars by destroying gang cars (mind the police), and making the final wave spawn in the next territory.