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Grand Theft Auto: Vice City (100 %) (Segmented)
Verifier Responses
Decision: Reject
Reason: Does not beat the game, does not achieve 100% by SDA standards. Please read my post below.
https://queue.speeddemosarchive.com/queue/verificationfiles/1352/
This run will be available for a month. After that these link(s) will no longer work.
Grand Theft Auto: Vice City (100 %) (Segmented)
Verifier Responses
Quote from Lighnat0r:
SDA verification of GTA VC 100%
Segment 1:
A/V: Good.
Looks fine, a short and straightforward segment.
Segment 2:
A/V: Good.
Waiting segment, no way to speed this up so showing off a glitch that doesn't cost time is a good way to make it a better watch. Good timing on creating the rampage replay needed for the mission duping in the next segment at the end.
Segment 3:
A/V: Good.
Banshee is a good vehicle to get at the start of the segment. The duping is done well, and getting the right Mercedes on the first attempt is great.
Segment 4:
A/V: Frame drops for ~40 seconds around the 12 min mark. Otherwise good.
Again a decent Banshee at the start. Some small time losses in the segment but overall good quality, better than the current run. Failed the Guardian Angels warp which is a bit of a shame. Also failed the snipe. Good use of other new strats and glitches not used in the current run.
Segment 5:
A/V: Good.
Some tiny losses, good quality.
Segment 6:
A/V: Good.
Seems fine.
Segment 7:
A/V: Good.
Waiting segment, again no way to speed it up.
Segment 8:
A/V: Good.
Duping is done fine, good execution of the mission.
Segment 9:
A/V: Good.
Definitely less optimized as mentioned by the runner. Overall I'm not impressed by the playing quality in this segment, seems to be roughly on par with the existing run.
Overall:
By no means flawless (mainly the last segment) but better quality than existing run. Shows off lots of new glitches, it's great seeing the percentage counter so messed up by duping.
Vastly improved time + better playing => accept.
Segment 1:
A/V: Good.
Looks fine, a short and straightforward segment.
Segment 2:
A/V: Good.
Waiting segment, no way to speed this up so showing off a glitch that doesn't cost time is a good way to make it a better watch. Good timing on creating the rampage replay needed for the mission duping in the next segment at the end.
Segment 3:
A/V: Good.
Banshee is a good vehicle to get at the start of the segment. The duping is done well, and getting the right Mercedes on the first attempt is great.
Segment 4:
A/V: Frame drops for ~40 seconds around the 12 min mark. Otherwise good.
Again a decent Banshee at the start. Some small time losses in the segment but overall good quality, better than the current run. Failed the Guardian Angels warp which is a bit of a shame. Also failed the snipe. Good use of other new strats and glitches not used in the current run.
Segment 5:
A/V: Good.
Some tiny losses, good quality.
Segment 6:
A/V: Good.
Seems fine.
Segment 7:
A/V: Good.
Waiting segment, again no way to speed it up.
Segment 8:
A/V: Good.
Duping is done fine, good execution of the mission.
Segment 9:
A/V: Good.
Definitely less optimized as mentioned by the runner. Overall I'm not impressed by the playing quality in this segment, seems to be roughly on par with the existing run.
Overall:
By no means flawless (mainly the last segment) but better quality than existing run. Shows off lots of new glitches, it's great seeing the percentage counter so messed up by duping.
Vastly improved time + better playing => accept.
Quote:
Cheating: none!
A/V: Clear and synced up!
100% achieved!
Accepted!
A/V: Clear and synced up!
100% achieved!
Accepted!
Quote:
A/V good. No cheating detected.
This run is obviously a different category than the current segmented 100% run which shouldn't be obsoleted (even how outdated it is)
The run isn't perfect, the route didn't work as planned because of the heavy instability of the glitches used, and there's some execution errors that shouldn't be present by today's standards in a well-planned, grinding heavy, segmented run.
But as the runner said, it was meant as a proof of concept and was the 1st time someone reached 100% this way, it turned out almost 6h faster than the fastest 100% run (by Justshanz) and 7h faster than the current 100% segmented run on SDA (by CannibalK9).
easy ACCEPT.
This run is obviously a different category than the current segmented 100% run which shouldn't be obsoleted (even how outdated it is)
The run isn't perfect, the route didn't work as planned because of the heavy instability of the glitches used, and there's some execution errors that shouldn't be present by today's standards in a well-planned, grinding heavy, segmented run.
But as the runner said, it was meant as a proof of concept and was the 1st time someone reached 100% this way, it turned out almost 6h faster than the fastest 100% run (by Justshanz) and 7h faster than the current 100% segmented run on SDA (by CannibalK9).
easy ACCEPT.
Decision: Reject
Reason: Does not beat the game, does not achieve 100% by SDA standards. Please read my post below.
https://queue.speeddemosarchive.com/queue/verificationfiles/1352/
This run will be available for a month. After that these link(s) will no longer work.
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