My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/GrandTheftAuto3.html
Andre 'l2ebel' Bodmer's PC run
Verifier Responses
Decision: Accept
Reason: It's an improvement, also, the Dodo.
Andre 'l2ebel' Bodmer's PC run
Verifier Responses
Quote:
Grand Theft Auto 3 ReRun (PC)
Verification decision - Accept ( 05/05/2009 )
Quality
Video - good
Audio - good
Gameplay - fantastic
The gamesplay in the entire run proves just how much the runner wants to not only do well, but to perform perfectly. The subtitle commentary was a nice touch, and made the run all that more enjoyable to watch and verify.
Segment Specifics
Segment 1 Overall:
Very well executed, the only hiccup being pulled from the van by the triad, but in the end it didn't matter since Sayonara Salvatore requires you to wait anyway.
Segments line up lovely.
Segment 2 Overall:
Good segment, no mistakes that cost much time.
Segments line up perfectly.
Segment 3 Overall:
For what the runner explains to be a random segment for the spawn locations and routes of target vehicles, this run is incredibly done, with fantastic luck and with no obvious mistakes
Segments line up beautifully
Segment 4 Overall:
A great final segment, the strategy the runner used for shooting the Dodo and collecting the packages on the dam was amazingly presented, and the run as a whole is really well done.
Verification decision - Accept ( 05/05/2009 )
Quality
Video - good
Audio - good
Gameplay - fantastic
The gamesplay in the entire run proves just how much the runner wants to not only do well, but to perform perfectly. The subtitle commentary was a nice touch, and made the run all that more enjoyable to watch and verify.
Segment Specifics
Segment 1 Overall:
Very well executed, the only hiccup being pulled from the van by the triad, but in the end it didn't matter since Sayonara Salvatore requires you to wait anyway.
Segments line up lovely.
Segment 2 Overall:
Good segment, no mistakes that cost much time.
Segments line up perfectly.
Segment 3 Overall:
For what the runner explains to be a random segment for the spawn locations and routes of target vehicles, this run is incredibly done, with fantastic luck and with no obvious mistakes
Segments line up beautifully
Segment 4 Overall:
A great final segment, the strategy the runner used for shooting the Dodo and collecting the packages on the dam was amazingly presented, and the run as a whole is really well done.
Quote:
Quality (Capture)
Pristine.
Quality (Gameplay)
General
1. Bumping off the doors by skimming side surfaces removes the full “Get in and out of car” animation. He does this on every car he gets that he uses for multiple missions where it’s acceptable.
2. All the parts where he crashes into cars and has to correct himself are gone.
Segment 1
This guy is finding stuff that I never even would have thought to try. The first big one is it turns out that getting out of the car when picking up Misty makes her run to you instead of walking slowly.
Makes a risky jump off a hill with a car he can’t damage. This wasn’t used in the last run, and saves roughly 10 seconds.
Rides the rails above the city in the cop car for a nice shortcut and some weapons at the end of it.
In Van Heist, instead of bumping into the armored van with a truck, he parks his police car in front of it and it runs into him until it stops. This is faster, and avoids vehicle locating and switching. This also means the mission goes 26 seconds faster than the old run.
Taking Out The Laundry goes over a whole minute faster thanks to a new strategy involving buying the Uzi during the mission and doing drive-bys with it on the trucks. This means avoiding going out of the way to get the grenades, which you need to exit the car to use. Also, the runner doesn’t have to get out of his car, steal the truck, park it in front of the others, and blow them up. Finally, he doesn’t have to waste time driving the last behemoth to Toni’s place.
After he completes Blow Fish, a guy prevents him from getting in the truck he’s going to use to get away, costing him about 10 seconds.
The rest is fast and fine.
Segment 2
Misses getting hit by a crazy driver by a few hairs during Payday For Ray.
Other than that, this is one of those boring segments, but the runner doesn’t do anything noteworthy in terms of mistakes, except for having to hop over the car when he parks to close to a wall. The area surrounding it doesn’t let you do it any other way though.
Segment 3
The way he handles Evidence Dash prevents a very long drive back to Donald Love’s place.
Something that I never thought of was the way the camera works around your car. The runner focuses it in front of him looking behind him, so the game renders no cars in front of him as he drives. Quite a cool abuse.
During Liberator, the runner takes out the enemies and rescues the old man way faster than the old run did, thanks to using a gun to kill all the bad guys instead of the truck, and getting the hostage to spawn in a closer place.
Segment 4
He triggers a replay during a mission where he has some downtime to get the car he wants, which is the fastest one in the game. By loading a replay with the car in it, it apparently makes the game more likely to spawn that car for him.
Uses the camera trick again during the 5-star wanted level chase to get rid of the stuff in front of him.
In Grand Theft Aero, instead of shooting all the Cartel in the hangar, he just runs them over in one pass.
Screws up jumping on the truck and over the fence at the end of the mission.
The Dodo is slower than the car when it comes to going back to Donald Love from the under-construction building, but he needs it for later.
Bait gets completed 37 seconds faster. A new trick is used where the Dodo is the vehicle of choice and the cars that follow the runner to the ambush will still see him and follow him no matter what.
During S.A.M. he uses a new strategy which involves shooting down the plane at the spawn point, and collecting the packages that fall onto the dam. It’s such a beautifully executed strategy that it brought me to tears of joy.
During the last mission, he shoots down the helicopter faster than the old run did.
Timing
Fun times ahead.
Importance
Though he loses some time because he adds an extra segment in, it’s still a highly optimized and impressive run. The subtitle commentary is pretty helpful, because even I didn’t understand some of the stuff he was doing, nor the factors involved. It really could have used better spelling though. Definitely an accept here.
Pristine.
Quality (Gameplay)
General
1. Bumping off the doors by skimming side surfaces removes the full “Get in and out of car” animation. He does this on every car he gets that he uses for multiple missions where it’s acceptable.
2. All the parts where he crashes into cars and has to correct himself are gone.
Segment 1
This guy is finding stuff that I never even would have thought to try. The first big one is it turns out that getting out of the car when picking up Misty makes her run to you instead of walking slowly.
Makes a risky jump off a hill with a car he can’t damage. This wasn’t used in the last run, and saves roughly 10 seconds.
Rides the rails above the city in the cop car for a nice shortcut and some weapons at the end of it.
In Van Heist, instead of bumping into the armored van with a truck, he parks his police car in front of it and it runs into him until it stops. This is faster, and avoids vehicle locating and switching. This also means the mission goes 26 seconds faster than the old run.
Taking Out The Laundry goes over a whole minute faster thanks to a new strategy involving buying the Uzi during the mission and doing drive-bys with it on the trucks. This means avoiding going out of the way to get the grenades, which you need to exit the car to use. Also, the runner doesn’t have to get out of his car, steal the truck, park it in front of the others, and blow them up. Finally, he doesn’t have to waste time driving the last behemoth to Toni’s place.
After he completes Blow Fish, a guy prevents him from getting in the truck he’s going to use to get away, costing him about 10 seconds.
The rest is fast and fine.
Segment 2
Misses getting hit by a crazy driver by a few hairs during Payday For Ray.
Other than that, this is one of those boring segments, but the runner doesn’t do anything noteworthy in terms of mistakes, except for having to hop over the car when he parks to close to a wall. The area surrounding it doesn’t let you do it any other way though.
Segment 3
The way he handles Evidence Dash prevents a very long drive back to Donald Love’s place.
Something that I never thought of was the way the camera works around your car. The runner focuses it in front of him looking behind him, so the game renders no cars in front of him as he drives. Quite a cool abuse.
During Liberator, the runner takes out the enemies and rescues the old man way faster than the old run did, thanks to using a gun to kill all the bad guys instead of the truck, and getting the hostage to spawn in a closer place.
Segment 4
He triggers a replay during a mission where he has some downtime to get the car he wants, which is the fastest one in the game. By loading a replay with the car in it, it apparently makes the game more likely to spawn that car for him.
Uses the camera trick again during the 5-star wanted level chase to get rid of the stuff in front of him.
In Grand Theft Aero, instead of shooting all the Cartel in the hangar, he just runs them over in one pass.
Screws up jumping on the truck and over the fence at the end of the mission.
The Dodo is slower than the car when it comes to going back to Donald Love from the under-construction building, but he needs it for later.
Bait gets completed 37 seconds faster. A new trick is used where the Dodo is the vehicle of choice and the cars that follow the runner to the ambush will still see him and follow him no matter what.
During S.A.M. he uses a new strategy which involves shooting down the plane at the spawn point, and collecting the packages that fall onto the dam. It’s such a beautifully executed strategy that it brought me to tears of joy.
During the last mission, he shoots down the helicopter faster than the old run did.
Timing
Fun times ahead.
Importance
Though he loses some time because he adds an extra segment in, it’s still a highly optimized and impressive run. The subtitle commentary is pretty helpful, because even I didn’t understand some of the stuff he was doing, nor the factors involved. It really could have used better spelling though. Definitely an accept here.
Quote:
The pace of this run is very fast and I'm just amazed at how efficient he is at pulling off some of the missions. Overall really well done.
Video and audio are very good quality. There is no syncing problems that I saw, it all makes sense and in order.
Definite Accept for me!
Video and audio are very good quality. There is no syncing problems that I saw, it all makes sense and in order.
Definite Accept for me!
Quote:
Video Quality: Not perfect, but very acceptable
Audio Quality: Good
I watched through the run twice, once without commentary and once with commentary.
The loaded replay in segment 4 took me by surprise at first, but watching it through the second time it made sense.
Several grammar/spelling mistakes throughout the commentary, but it's easily readable the whole way through.
Decision: Accept
Very good run overall, heavily optimized over the last run. Good job again l2ebel![Smiley](/file/Pz%2Fcj6ngNFMHn%2BnxTNlCutk1Ef8)
Audio Quality: Good
I watched through the run twice, once without commentary and once with commentary.
The loaded replay in segment 4 took me by surprise at first, but watching it through the second time it made sense.
Several grammar/spelling mistakes throughout the commentary, but it's easily readable the whole way through.
Decision: Accept
Very good run overall, heavily optimized over the last run. Good job again l2ebel
Decision: Accept
Reason: It's an improvement, also, the Dodo.
Thread title: