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kchrules: 2011-06-23 11:09:55 pm
Thanks for reading my personal text.
Since there is no active thread of Goldeneye 64 and the only one I found was locked I decided to start a new one for anyone to talk about goldeneye records, times, runs etc. I myself am working on a run of Agent (easy) difficulty. I originally posted in a thread in SDA Discussion about it but was told to relocate here so here's the original text from that post where I posted a starting WIP:

I've been playing Goldeneye for quite some time and watched a few speedruns of it and realized that there isn't a speedrun on agent or secret agent so I decided I might work on one for agent. Here is a practice run I made this morning just to get started. It isn't very optimized and a lot (if not all) of the levels can be done faster. In particular I'm talking about Carrier Frigate because it was atrocious, probably the worst one I've done in quite some time. Goldeneye Agent in 38:26 (in game time):





On a side note the original quality is much better but I compressed it for youtube.
Thread title:  
Edit history:
ridd3r.: 2011-06-24 10:11:26 am
we have lift off
Have you seen the 18:51 agent run? What sort of time are you aiming for, because just to warn you this game has been incredibly competitive so to get a record would take 1-2 years work easily.

Still I wish you luck as I love runs of this game.
Yes, a bunny riding a towel
Welcome kchrules! Aren't you a TASer? your name sounds familiar.

Check out http://www.the-elite.net/

and GE forum at http://elite.speedrunwiki.com/forum/index.php?board=2.0

There you should be able to find plenty of GE info.

I think I have several game speedruns, you could contact me on AIM if you like.
Thanks for reading my personal text.
Quote from ridd3r.:
Have you seen the 18:51 agent run? What sort of time are you aiming for, because just to warn you this game has been incredibly competitive so to get a record would take 1-2 years work easily.

Still I wish you luck as I love runs of this game.

Yes I am aware of the competition and love seeing runs of this game as much as anyone. As for a time I'm aiming for 25-30 mins at the moment and get better times from there if possible. I've even gotten better times since that practice run on youtube. And thank you
Quote from Wouter_Jansen:
Welcome kchrules! Aren't you a TASer? your name sounds familiar.

Check out http://www.the-elite.net/

and GE forum at http://elite.speedrunwiki.com/forum/index.php?board=2.0

There you should be able to find plenty of GE info.

I think I have several game speedruns, you could contact me on AIM if you like.


Yes I am a TASer thanks for the welcome, I am working on a few projects at the moment but they aren't moving too fast. I have watched multiple runs of individual levels on all difficulties. Unfortunately I never bothered to get an AIM in my life but I might to discuss a few things. Also I have a few questions that you may have answers to:
1) In statue park, how do shoot 006 so he starts talking, I shoot and it says mission failed.
2) In Depot how do you shoot the train so It opens?

The length of  my run comes mainly from control and aztec.

For Control it's naturally a long level anyway. Protecting Natalya isn't that big of a deal.

As for Aztec I have trouble with getting them to open the glass for me. I can do it on very rare occasions but I usually end up fighting Jaws for the key.

As I'm sure many are aware, not every level in this run will be the world record, doing single segment of goldeneye, even on agent is no walk in  the park. There are multiple levels that are run killers.
Yes, a bunny riding a towel
for your questions I think you would most benefit from trying it out with TAS tools to get a better understanding.
1. requires accuracy and timing
2. easy to test from the side, it's a wide range from where you can shoot and see it go through, and you can hit the guards inside.
the tough part is doing it fast while strafing.

your strafing seemed quite slow, and I didn't watch the whole run since the World Record is around 18-20 minutes, but that would be without the last 2 levels. but with them, it would still beat yours by like 15 minutes. I scanned your times and they would be considered very amateur. I think the 00 Agent record is pretty close to your time.

My advice is to first watch a lot of our videos and join the forum, there's a long way to go. but don't give up Smiley
Edit history:
Cyberwrath: 2011-06-24 04:43:40 pm
Cyberwrath: 2011-06-24 03:47:59 pm
I love YaBB 1G - SP1!
I definitely admire your passion for the game, and it's always cool to see more people speedrunning GE, but the fact of the matter is that you're entering some pretty dangerous ground. This game has been HEAVILY speedrun for the past 14 years, and players are still active in setting world records.

It would probably take many months of serious practice to develop the skills and knowledge to pull off something even close to what most of the GE community would consider a decent run. I can't really imagine anything longer than a 20-21 minute run being accepted at SDA (at least it shoudn't), unless all the verifiers are somehow clueless as to how the game should even look when it's being speedrun. Like Wouter said, I'd recommend visiting www.the-elite.net and looking through all the strats and watching all the vids you can to learn up on each level.

While everyone understands that a single-segment run through the game won't be hitting world record times, you'd be surprised just how close the pros come on each level, especially on quick and easy Agent levels. There's no excuse on some levels not to be off more than a second or two from the world record, especially on the easy levels like Dam, Bunker 1, Archives, Streets, etc.

In terms of general tips, you should always be strafing, pretty much no matter what. I'm assuming you're not using control style 1.2, but it's the fastest and you should learn to use it. I also noticed while going through a little bit of your video that you're not even using the fastest strategies on each level. Additionally, never use the "R" button to pull up the red crosshair to aim. You should start getting comfortable knowing where to shoot and how to look up and down quickly to aim without it, especially since you should never be standing still to shoot. Avoid as many enemies as possible, and only shoot when necessary. You should be moving fast enough to where the enemies will barely hit you. Also, don't use the tank on Streets :p


Edit: Oh yeah, and Agent runs aren't supposed to include Aztec or Egyptian, so you can stop bothering with those and subtract your time on those two levels from your total to compare them with everyone else's Agent run record
Here's a list of the best known Agent runs. Check the mission time column so you can compare.  http://www.angelfire.com/vt2/Vulpex/Brooklyn/SpeedRunRankings.html  Keep in mind this page hasn't been updated in 3 years, so runs have improved since.
(of the-elite.net)
Uhhh Cyber is right, it's going to take a tremendous amount of time to complete an Agent run at what would be considered "SDA quality" time.  You'd be better off joining the Elite community and starting to work on individual Agent levels one at a time, then returning to the full run once you're within a few seconds of the WR on each of them.

BTW here's our youtube channel, this should have the latest WR videos for every level:

http://www.youtube.com/user/theeliteWRvids
Thanks for reading my personal text.
Thanks guys, right now I'm getting used to 1.2 Solitaire control so once it's down I'll have some new times up.
You should stick something to your TV, in case you don't already, to let you know where you are aiming. I just stick a little bit of paper on my screen so I can aim without using the crosshair and it helps so much. On the Cradle I think you should be doing the suicide strat, because it's very easy to do consistently. Also you always want to watch the intro cutscene on Cradle to let Trev run as far into the level as possible without adding to your time, since you catch up to him easily when strafe-running and then you're just stood around waiting for him to activate the console. That's an easy 1:00+ off your run.
Edit history:
kchrules: 2011-06-25 03:57:36 pm
Thanks for reading my personal text.
Quote from Phazon:
You should stick something to your TV, in case you don't already, to let you know where you are aiming. I just stick a little bit of paper on my screen so I can aim without using the crosshair and it helps so much.


Oh yeah, thats a pretty good idea thanks

Quote from Phazon:
On the Cradle I think you should be doing the suicide strat, because it's very easy to do consistently. Also you always want to watch the intro cutscene on Cradle to let Trev run as far into the level as possible without adding to your time, since you catch up to him easily when strafe-running and then you're just stood around waiting for him to activate the console. That's an easy 1:00+ off your run.


I've done the thing where Trevelyan throws a grenade at himself before and it's easy to do again, I think I just did the "safe not sorry" thing in my practice run instead of speed.
Thanks for reading my personal text.
I just got 0:57 on Dam things are looking up Smiley
Now for anyone out there who is familiar with using control 1.2, how do you press a and or b  while using c stick to move and analog to aim? Controlling 6 buttons with my right thumb is no easy task, granted I'm still getting used to moving with the c buttons, you'd probably laugh your ass off if you saw me moving
Edit history:
AniMeowzerz: 2011-06-27 08:07:00 pm
Claw. using 1 or 2 fingers (most likely index/middle) for the c buttons while your thumbs are occupied with a and b. Most likely you'll just need to use your index while your middle's on R
I've always kept my thumb on the C-buttons and just curled my index finger down to hit B when I need to.
I love YaBB 1G - SP1!
With enough practice, you should be able to get 55 every time. A tip for Dam is to simply restart if you get the opening cutscene of the guards next to the green/red switch. And of course, to shoot the lock, do not break strafe at all. Takes a fair bit of practice to do consistently.

As for 1.2 control style and hitting A/B... I usually use the "claw" technique to hit them as mentioned above. If I'm able to take my hand of the control stick for a split second, its easier to use my left thumb to do it. You never want to break strafe though.
Quote:
I can't really imagine anything longer than a 20-21 minute run being accepted at SDA (at least it shoudn't),

Wait, don't our current IL runs for agent total to 20:24? Should there be no more than 36ish + seconds for a single segment?
Waiting hurts my soul...
Quote from Chiptune:
Quote:
I can't really imagine anything longer than a 20-21 minute run being accepted at SDA (at least it shoudn't),

Wait, don't our current IL runs for agent total to 20:24? Should there be no more than 36ish + seconds for a single segment?

The current IL table is very out of date.
I love YaBB 1G - SP1!
Quote from ZenicReverie:
Quote from Chiptune:
Quote:
I can't really imagine anything longer than a 20-21 minute run being accepted at SDA (at least it shoudn't),

Wait, don't our current IL runs for agent total to 20:24? Should there be no more than 36ish + seconds for a single segment?

The current IL table is very out of date.


Yes, but it's more due to the fact that Agent runs do not include Aztec or Egyptian. which shaves off a couple minutes. I also made my statement based on the fact that dozens of people have already done Agent speedruns in that time-range.
been forever since i played this.  in addition to figuring out how to consistently run the "easy" levels (or honestly every level), i'd also get comfortable grenade boosting, it's a little tricky and honestly only saves a second or two in most instances from the look of it, but it gives you a great sense of reorienting yourself after recieving damage, increases accuracy, and familiarizes yourself with the beating bond can take (especially on agent), plus it looks quite cool, though it may be one of those tricks that's too dangerous to include in a single segment run (though i'd probably still do it on runway and just screw around getting everything through frigate perfect... after that you pretty much hit the point of no return imo, maybe bunker 2 as surface 2 isn't too bad and combined with bunker it's pretty short, but i hate statue so much i wouldn't take many risks by that point).



are these the current world record times, ngamer? strikes me that about a second looks to be lost on facility between triggering the explosion and stepping through the doors (it's possible this difference is less than a second and wouldn't affect the timer though).  likewise i feel the control route can be improved.  one thing i've always known about control yet rarely see utilized is that regardless of difficulty the guards that attack natalya always spawn on the third tier meaning they must climb down that center staircase before attacking her from any of the various points where they attack her, all guards spawning from other spawn points target james or possibly whomever they see first meaning you don't need to frantically search the room for the offending guards you can more or less just target that staircase from one of the three vantage points that aren't "too far" from natalya (namely the two staircases or the balcony over looking her (though this one requires being "too far" for a short period to reach)).  regardless this positioning can easily allow to better position yourself for the end stage of the level once natalya gives the all clear.
On Facility he waited for a second so that the Trev objective can be completed before he exits the level.
Hi!
This is so dificulty in agent 00 I can not move from the laboratory
I love YaBB 1G - SP1!
Wfp, while those are interesting ideas, nothing you mentioned will actually save any time in a speedrun. When Natalya is at the computer, she stays there a fixed amount of time so you're not really saving any time by protecting her "more efficiently". Likewise, when she's done, we open the door for her so she gets to her exit faster since you can't exit the level until her objective completes. You can screw around afterwards for a couple seconds or be practically next to the final elevator when she's done hacking, but it won't matter until Objective A completes when she gets to the end of her path.

Grenade boosting in an Agent speedrun is only useful in Runway, and it should be used to try to get 23. 22 is unreasonable for an Agent speedrun.
yeah, i didn't think my observations saved much time.  the only way i think protecting natalya more efficiently would be useful is to plant a mine there to take out the first wave potentially creating more screwing around time that could actually be used towards obtaining an objective.

looked like grenade boosting was useful on the street run i saw, but likely way too dangerous for single segment.
I love YaBB 1G - SP1!
It's not dangerous at all, but a certain guard has to drop a grenade launcher. I don't have the exact odds, but there is a pretty low percentage chance that the guard will have one. If he does then you can boost yourself like crazy to hopefully save a second or two.
Thanks for reading my personal text.
Listen guys, this is my first speedrunning choice and it turned out to be more than I can handle. The game I chose is one of the most heavily speedran games ever and I haven't completed or submitted one run. Yes I will definitely do another run in the future but this should be left to someone who is more familiar with goldeneye no? Sorry about this let down but you must understand that goldeneye speedrunning just isn't for me Undecided
I love YaBB 1G - SP1!
Don't worry about it, dude! Goldeneye speedrunning is intense, and it takes a couple years of practice and dedication to be able to get times close to world records. The amount of level and game knowledge you must have is extraordinary and you have to be willing to dedicate dozens of hours per level. I'm sure there's a ton of other games you'd be better off speedrunning, and I look forward to seeing something from you in the future!