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Hey Ho Let's Go
Hi guys, I've been having a problem with Glassman's latest map in JoeQuake. I can easily run the map fine in glquake and winquake, but in joequake it crashes with an error message.

I get this error: Hunk_Alloc: failed on 256 bytes

Jozsef suggested me to try with -zone 2048 in the command line, but that didn't help either.

Does anyone else have this problem or is it only me? And does anyone have an idea as how to fix it?
Thread title:  
Huhae
-zone 4000
or -zone 8000
Hey Ho Let's Go
That doesn't work either.
yeah, -zone only provide more space for Z_Malloc(), but this is a Hunk allocation. At first I didn't know what the problem could be, but then I realized that I've removed 8bit uploading, so everything is loaded at least as 16bit, and for such a big map like gmsp3 16.0 megs of RAM isn't enough.
So, use -mem 32 at the command line to allocate more memory. I've tested, it works with lower RAM too (works even with 18.0), but you can be sure that 32 is well enough Smiley
The map looks pretty beautiful imho.
Huhae
woops thought -mem was qw-only?

also -heapsize is like -mem only uses bytes so like -heapsize 32000 might also help

dunno jozsef would know it better since he has coded the thing Smiley
Hey Ho Let's Go
-mem 32 works! wheeeeee! Thanks.
Dum di dum
in the old days i always used the -mem command  Grin