TIOLET!
As far as I know the framerate abuse, i.e running the game at a specific framerate to make otherwise impossible things possible or hard things a little bit easier, isn't something that has been widely discussed. What I think needs to be determined is when something actually counts as abuse, and when it shouldn't be allowed and when it's ok to use it. In the past strafe jumping in Quake 2 was banned because it depends on the framerate, and there was a recent run of Cold Fear (I think that was the game) that got rejected due to framerate abuse as well.
As long as a run is recorded with Fraps (in realtime) there is little chance of framerate abuse, but nothing prevents you from recording with external hardware like DVD recorders while running the game at just about any framerate you want. Should abuse be allowed if "everyone" can easily record at the magic framerate? Should all abuse simply be banned even if the special framerate is in the sub-60 fps region? What about low framerate abuse?
As long as a run is recorded with Fraps (in realtime) there is little chance of framerate abuse, but nothing prevents you from recording with external hardware like DVD recorders while running the game at just about any framerate you want. Should abuse be allowed if "everyone" can easily record at the magic framerate? Should all abuse simply be banned even if the special framerate is in the sub-60 fps region? What about low framerate abuse?
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