Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
1 page
--
--
List results:
Search options:
Use \ before commas in usernames
I see that the web site has been changed to enforce an exact width of just under 1000px. I'd like you to reconsider this decision, as it's really inconvenient, not to mention unprofessional and not really adequate, specially considering the site is all text and there's no layout that could benefit from fixed width (not that fixed width layouts are a good idea anyway).

If for some reason you insist on clamping the width, please make it so it's a limit/maximum, but not a minimum. I believe this can be achieved by changing "width" to "max-width" in the fifth line of "sda.css".

Thanks for your time!
Thread title:  
Can't say I much like the new layout either, but maybe I'm just resistant to change.
sv nice
I don't like it because it looks pretty ridiculous on my 22" monitor.. mostly just the quake site though.  The main page doesn't look too bad.
Invisible avatar
Yeah /quake/ looks a bit stupid now :(.
Edit history:
Manocheese: 2009-06-06 12:40:53 pm
Yes, a cucco riding the ground.
Good, I'm not the only one who noticed... I think this change makes the comments on game pages and the FAQ/rules/etc. more readable for people with wide monitors, but that could be achieved using a maximum width, as the TC said.
dex went ahead and changed that to max width. so hopefully should be better now. at any rate this is probably better than what it was before, which was no max width. ever tried reading text at full screen width on a 30" monitor?
Quote from nate:
at any rate this is probably better than what it was before, which was no max width. ever tried reading text at full screen width on a 30" monitor?

That's a viewer problem IMHO - if that's an issue for you, sizing the browser window or using zoom (either text or full page) are the appropiate solutions; not arbitrary width clamps on content.

The site still doesn't look as well as I remember it to on lower widths apparently because there's no margin. It's probably a simple fix ("padding: 15px;" on the body section of sda.css seems to do the trick).

Thanks again!
Yarr
This reads much easier on my 22'', but it doesn't matter for my 4:3 monitor. For some reason I get horizontal scroll bars on lower resolutions but the text does get squished; there's just empty space to the right of it.
You could do something cool like make the sides draggable and store the result in a cookie.
Fucking Weeaboo
I'm trying to remember, if you stick in both a % width and a numerical width, which one wins out?  Cause it could help out the issue with varying width of resolutions.  Probably doesn't work as I want it to, though.
Yes, a cucco riding the ground.
Quote from Guest:
That's a viewer problem IMHO - if that's an issue for you, sizing the browser window or using zoom (either text or full page) are the appropiate solutions; not arbitrary width clamps on content.


Zooming doesn't solve it; the problem was that the lines used to be extremely long on wide monitors, making them hard to read. Resizing the browser works, but is annoying to have to do every time you go to a game page.
I do not like the change.  I don't have any suggestions or anything though.
added that padding: 15px; thing to sda.css.