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Molotov: 2005-07-02 11:16:56 pm
Hey. I've started a practice run, and I'm on Chapter 6: Victims of War with a time of 24.57 so far. I've been using Seth at all times, and it's really helped.

If anybody has some advice for the future chapters (fancy Pegasus Knight tricks, who to use, etc.), I'd be grateful.

I'm also not really happy with how Chapter 5x: Unbroken Heart came out. I spent 11 turns on it because I didn't drop Ephraim close enough to the throne (I wanted 10 or less).

The strategy I used there was the obvious berserk charge at the throne, letting Forde haul Ephraim around and Kyle serving as his escort.

Orson did fairly well at killing men on his own side (if you get what I mean), but not well enough to allow him to carry Ephraim while doing so.

He would need two hits to kill some enemies I think, and with a traveler, I doubt it would happen.

I skipped Joshua, but didn't kill him (nearly though, because of his own death wish). I don't think he'd prove very useful to me, since I need tons of pre-promoted units.

I did take the long way around in that chapter though, which I realize now. Next time, it'll be Joshua's decision if he wants to die or not, I don't care (I'll go right through him).

Finally, I have a question about Eirika's route. Are her chapters short enough to be quicker than Ephraim's? He has the cursed Ghost Ship and siege afterwards, so I'm thinking he might lose time...somebody correct me if I'm wrong though, since I haven't went through Eirika's route (fully) yet.

Other than that, I don't think there's much else for me to say, besides the obvious fact I won't use the Tower of Valni, Lagdou Ruins, or skirmishes (if I can avoid them) in the run...practice or real.
Thread title:  
Wouldn't there be 2 categories for this game (Eirika route and Ephraim route)?  If so, you wouldn't have to worry about which route is faster...
Hey. That's a very good point. Thanks for bringing that up. Grin
Do you live in Japan?
Hey. No, I live in America. You ask because of the title?
Yeah.

You can call it by English name because, you know, it's out in America...
Hey. I changed the title for you. To tell you the truth though, I kind of prefer the Japanese titles at times (Seisen no Keifu > Genealogy of the Holy War, Rekka no Ken > Blazing Sword, and so on).

Maybe this will help me in my search for advice though. Grin
Yeah, there's certainly more Americans then Japanese...icans.
Also tenkiforecast
Dunno... I've only played the two routes once...

I prefer the Japanese names too...
Fuuin no Tsurugi... I just prefer saying that of FE6 to Sword of Seals
Hey. I've made a little progress today, and I might make more later. As of now, I'm on Chapter 9: Fort Rigwald (Ephraim's route obviously) with a time of 44.25.

Chapter 7: Waterside Renvall's mage with Pure Water kept screwing me over with a 3% critical (I think) on Franz.

Eventually, I made it through and used my five finger discount to get an Energy Ring. I haven't used it yet, but I plan to give it to Ephraim (since I've already used a Dragonshield on Seth).

Chapter 8: It's A Trap! took longer than I wanted it to, but I don't have much choice if I want all my units to survive. I completed it in 7 turns, but 6 would be really nice.
Hey. Up to Chapter 13: Flourspar's Oath now, with a time of 1:30.43 (horrible, I know).

Chapter 9: Fort Rigwald was a time killer (10+ minutes I think), as expected. The only way I could really cut my time there would be to use Pure Water in such a way as to avoid being put to sleep by that annoying Priest...or his ugly twin (but he failed the one time he attempted it).

Chapter 10: Turning Traitor wasn't that bad actually, besides Seth tearing Cormag limb from limb with a Lancereaver. I killed Beran to save time of course.

Chapter 11: Phantom Ship forced me to play it safe and only bring 3 characters (Ephraim, Duessel, and Seth). I managed to get Dozla and L'Arachel before finishing the last enemy.

Dozla has no sense of priority though, that's for sure. He would attack the Mogalls when there was a freaking Gargoyle beating L'Arachel up. Last time I checked, she can take more magic attacks than physical attacks moron.

Chapter 12: Landing At Taizel was a place that I lost quite a lot of time. I forgot that all I needed to do was kill the Cyclops, so I was taking my time and somewhat babysitting Ephraim on the way to him. Cry

By the way, any advice for Chapter 14 would really be helpful. I see that level as one of the time killers, due to the Druids with Berserk staves. O_o
Hey. I finished my practice run tonight, with a fairly sad time of 4:09.10. Naturally, I plan to cut each chapter down to a reasonable level if I can, but I guess this is pretty good for a practice run.

My final team was:

Ephraim (7:78): Great Lord
Eirika (2:66): Great Lord
Seth (20:--): Paladin
Duessel (12:49): Great Knight
Dozla (7:11): Berserker
Garcia (3:1): Warrior
Gerik (7:87): Ranger
Innes (7:0): Sniper
Saleh (9:12): Sage
Myrrh (20:--): Manakete (Mamkute dang it!)
Syrene (4:58): Falcoknight
Tethys (2:35): Dancer

I went through the final chapter once earlier, and lost Dozla near the end, but kept going. I decided to go through it again and not lose anybody, and got very lucky as Myrrh hit Lyon with 2 critical hits in a row (I think). The second was unnecessary, but still cool though.

Oddly enough, Lyon and the Demon King are not the problem enemies in the chapter. It's the insane amount of enemies guarding Lyon, since they block my attempts to get in range of him.

The Demon King should've taken only one turn, but I made a mistake with Duessel/Tethys (thinking Tethys couldn't move as far as she could and Duessel could move farther).

Here's my chapter turn list:

Prologue: 2 turns.
Chapter 1: 4 turns.
Chapter 2: 5 turns.
Chapter 3: 5 turns.
Chapter 4: 5 turns.
Chapter 5: 5 turns.
Chapter 5x: 11 turns.
Chapter 6: 4 turns.
Chapter 7: 7 turns.
Chapter 8: 7 turns.
Chapter 9: 16 turns.
Chapter 10: 5 turns.
Chapter 11: 11 turns.
Chapter 12: 5 turns.
Chapter 13: 12 turns.
Chapter 14: 12 turns.
Chapter 15: 18 turns.
Chapter 16: 11 turns.
Chapter 17: 5 turns.
Chapter 18: 9 turns.
Chapter 19: 3 turns.
Chapter 20: 7 turns.
Final Chapter: 7 turns.

Total: 176 turns.

Soon enough, I'll start a real run. I'm still open to suggestions, advice, compliments, and insults (maybe not those).

I still lack a good strategy for Chapter 14: Father and Son, so if someone could help me out, it'd be greatly appreciated.

Last time I played that chapter, the game glitched after promoting Gerik into a Ranger, and it was freaking weird.

If it happens again, I'll make sure to record it to show I'm not crazy (I decided not to last time). Grin
Novice Speedwalker
Hmm, sounds interesting. Unfortunately, I'm on Eirika's route AND I haven't finished yet, so... not much I can do. Good luck with the run, though... I don't play FE for speed, really. And my characters still find ways to die!  Roll Eyes
Also tenkiforecast
Which route? Eprhaim, or Eirika?
I love YaBB 1G - SP1!
Good luck with the run, of course.  Hopefully I will have finished Ephraim's route by the time you finish this run, so I can watch it.

In chapter 10, apparently you can recruit Cormag with Tana.  I haven't the faintest idea why that would work, and I've never tested it, but I did read it in two separate places, so it might be worth testing.

Specifically, what problems are you having with chapter 14?  If it's just the Berserk druids, Moulder can use a Restore staff (twice if you use Tethys), so there must be something more than just that.
Hey. Cormag might be useful to a run, but I have my doubts, since he's an un-promoted unit with 2 big weaknesses. Someone to replace Garcia would be very handy though.

It would be nice to get every character in my way, if not only for extra style points, but Amelia is clearly out of the picture (and worthless to me). I'll just settle for no deaths, which is still good to see.

On Chapter 14, the Berserk staves are the only problem (unless Gerik glitches my game again). I've canned Moulder by that point, and I never bought a Restore staff.

My staff levels are one of the biggest time problems, since nobody I can get starts like Pent (with an automatic A).

Saleh is my best bet, but by that time, the only useful staves are Mend/Physic/Warp (in a speed situation of course).

Sadly, that means Morva is a risky fight (I relied on Seth getting a critical hit and dropping him in one shot), since I don't want Saleh anywhere near that much combat. With no Physic, it gets ugly.

The Warp staff would have tons of good uses also. I could use it to invade Renais castle with absolutely no effort, for one.

There are others, but it won't do me any good to think about that probably, since I don't think I can achieve the A without losing as much time as I gain.

What C/B ranked staff gives the most level experience by the way? I'm thinking a Torch staff could help, but there's not many places to use it.

By the way yoshmaster5, this is for Ephraim's route.
I love YaBB 1G - SP1!
My advice is to buy a Restore staff, then bring Moulder into chapter 14 (and only chapter 14) so he can use it.  Unless you've trained someone else, he is the only character at that point with a C in staves.  Just make sure he doesn't get attacked.

As for staff experience, raising from C to B takes 50 experience, and from B to A takes an additional 60.  You may find this list helpful.  (FE7, but the FE8 list is the same except for Latona.)

http://www.pegasusknight.com/mb/fe7e/dt_item9.html
Edit history:
Molotov: 2005-06-25 03:04:17 am
Hey. Thanks for the advice Jason, that should come in handy. I'll try to find a way to work Moulder in safely, though it'll be extremely dangerous. Grin

I'm going to begin work on my run now, and probably get the first 5 chapters done.

[Edit]: I'm on Chapter 5: The Empire's Reach, with a time of 11.30. Not perfect, but I flew through the Prologue in 45 seconds. Grin
Also tenkiforecast
Ephraim's route... I think the major time/problem issue would be Ghost Ship.
Edit history:
VorpalEdge: 2005-06-29 03:42:26 am
welcome to the machine
that means Morva is a risky fight

Myrrh + Tethys.

You could probably just fly myrrh over and airlift tethys/ephraim in.  Maybe give myrrh a couple speedwings if that would help her double-hit without tethys.

[Edit]
Or, better yet, rng abuse so she criticals. Tongue

No, don't ask me how to do it, I don't know.
Hey. Thanks for the suggestions, but I see three problems there:

1. I don't even want to risk Saleh in such a warzone, much less Tethys (she'd probably be torn to bits).

2. I didn't recruit Rennac (I just wanted the chapter done safely, which isn't easy), so no Member Card for Speedwings.

3. I don't abuse the RNG in speed runs. It would make a seperate segment for one fight, and it's a bit cheap. Without it, it also makes for good nail-biter moments (for the viewer, not me). Grin

I could just hope the RNG likes me and gives me good speed growth, but I won't hold out much hope for that (after seeing Vigarde kill Ephraim with a 65% hit rate/7% critical).

I plan to grab the Swiftsoles in Chapter 15 and give them to Myrrh, instead of Seth like my practice run...since she's one of my main killing machines.

By the way, I'm on Chapter 15 with a time of 1:28.26 as of now. I actually think I'm doing pretty well, since I'm under my practice run time two chapters back.

Advice for Chapter 15 would be helpful, since it's a "kill them all" type of map. Eirika is just going to prove to be a pain, as usual.

Besides that, the problem is killing them all in a timely manner...since there are so freaking many of them.
welcome to the machine
You don't need to make a seperate segment so much as find out which set of moves will cause a critical, and then just do them.  Maybe waste a few RNs... I'm sure there's a foolproof method somehow, but I haven't delved into this much at all.

As for speedwings, don't you get a couple from drops/recruiting people?  Just use those.

And as for ch. 15, if you've managed to get a decent gilliam, I'd just send him and a mage off to kill valter, send a flying unit or two to cover eirika, and send everybody else off to kill caellach.

You probably already know this, but there's a map of stuff you can get buried in the sand on gamefaqs.  I recommend getting the wyrmslayer (for valter), swiftsole, body ring, metis's tome (you'll have to go up that way anyways, to kill the berserker), and possibly the warp.  You'll need to bring colm along for that though, since you haven't gotten rennac...
Hey. I've done some RNG abuse before (leveling up Florina in Lyn's mode of Rekka no Ken), and it involves finding whether they're high or low, then you reset.

The game didn't save because you didn't complete a move, so you can waste the numbers as need be to try to get a bunch of low numbers.

You never know what the numbers are for sure, so you have to get a low number and hope it's lower than your critcal hit rate. Low RNG numbers are 49 or lower, and high RNG numbers are 50 - 100 (I think).

Amelia is the only recruitable character I know that carries Speedwings...and I tore her to bits.

As for dropping though, I don't know. If I find any, I'll be sure to save them.

If I remember correctly, I've never moved Gilliam, so he's still at level 4. I'll send Cormag to help Eirika, and I'll see if I can split my army and still survive.

I don't have any mages that I've actually trained, so Saleh might have to make his way to Valter. Hopefully, he'll stand more of a chance against him than Caellach.

Yeah, I know about the stuff in the sand, and I wish I would've known there was a Silver Card for my Creature Campaign game. Instead, I have to pay full price for stat items...

I'll focus on the Swiftsoles, but I'll look at a map and go for the Body Ring if it's reasonable. I can still get them without Colm or Rennac, it's just a lot less common (I managed to get the Swiftsoles with Kyle in my practice run).
welcome to the machine
You don't need to reset if you do the exact same things each time from the start of the mission.  While they may be a problem for the final and demon king, darkling woods should be easy.  That'll just take 2-3 turns for myrrh and cormag to fly to morva.

Random thought, but something you may want to consider for valter is stealing his fili shield, flying colm out, and then hitting him with Innes.  If the wyrmslayer doesn't cut it.
Edit history:
VorpalEdge: 2005-06-29 08:25:11 pm
welcome to the machine
Alright, I know that you're already mostly through with your real run, but here's what I would do if I was going through ephraim's route.

Use ephraim like crazy.  Sieglinde or whatever his sacred twin lance is would rock vs demon king.
Recruit lute, make her a bishop.  Aura (i'd use ivaldi, but it's glitched...) + x3 damage modifier vs monsters = pwned demon king.
Saleh, uses excalibur.
Use an axe-user... dozla or garcia.  Hopefully dozla.  Give whoever works best Garm.
Recruit cormag.  He rocks even before he's promoted.  Make him a wyvern lord.  Use vanessa until you get him.
Innes.  Give him nidhogg.
Gilliam.  Best tank you'll ever see.  Use him heavily.
I'd recruit l'arachel so I have an actual mounted healer.
Rennac.  You don't have to waste time levelling him up.
Use Seth and Myrrh heavily, obviously...
You want to consider using Knoll aswell, just because he's the only person you can get who can use Luna.

That all's just me.