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Final Fantasy IV (Any %) (Single Segment) [Resets, Large-skip glitches]
Verifier Responses
Then the desync was fixed.
Decision: Accept
Congratulations to Brian 'Brossentia' Cook!
Final Fantasy IV (Any %) (Single Segment) [Resets, Large-skip glitches]
Verifier Responses
Quote:
Ok so I've never done a verification before outside of the public short Pitfall II run, so bear with me...
First off, I notice video quality seems a bit off -- it's like it's a bit fuzzy. I imagine this is a result of the TV it was played on combined with it being a SNES game (and possibly because I've been playing the PSP version recently) but it makes it slightly hard to watch. There also seemed to be an occasionally brightening and darkening -- very minor, but it happens a number of times.
The audio has a very slight hissing sound to it as well, especially when text boxes flash on screen (really apparent when there's no music), but this may just be something only detectable with high quality headphones and is rarely detectable.
This isn't the biggest issue though -- there's a clear audio desync at around Troia (about an hour and twenty minutes in). It's very obvious when opening doors, running away, and so on.
I tested it on VLC and MPC both, and it's exactly the same, so I assume it has to be the video.
Plus there's just a lot of general sloppiness -- menu work isn't 'clean', and it happens a lot, as well as other stuff such as the airship by the Chocobo forest after Zot.
Even if it were just the audio, I can't in good faith reccomend this to be accepted, but the other stuff seals the deal.
Other stuff I noticed....mainly lack of info from the run comments.
-The "infinate money glitch" -- this should probably be explained a bit better, especially as it uses the well known item duplication glitch but done further.
-Is there a reason the dancing dagger can't be used in the WaterHag fight?
-Again, explaining the MP underflow glitch that allows Tellah to cast Meteo would be good.
-And a note maybe on the deal with using mute to counter Golbez's hold?
But yeah, despite the uniqueness of the run, I can't see how the audio issue could let it pass muster at SDA.
First off, I notice video quality seems a bit off -- it's like it's a bit fuzzy. I imagine this is a result of the TV it was played on combined with it being a SNES game (and possibly because I've been playing the PSP version recently) but it makes it slightly hard to watch. There also seemed to be an occasionally brightening and darkening -- very minor, but it happens a number of times.
The audio has a very slight hissing sound to it as well, especially when text boxes flash on screen (really apparent when there's no music), but this may just be something only detectable with high quality headphones and is rarely detectable.
This isn't the biggest issue though -- there's a clear audio desync at around Troia (about an hour and twenty minutes in). It's very obvious when opening doors, running away, and so on.
I tested it on VLC and MPC both, and it's exactly the same, so I assume it has to be the video.
Plus there's just a lot of general sloppiness -- menu work isn't 'clean', and it happens a lot, as well as other stuff such as the airship by the Chocobo forest after Zot.
Even if it were just the audio, I can't in good faith reccomend this to be accepted, but the other stuff seals the deal.
Other stuff I noticed....mainly lack of info from the run comments.
-The "infinate money glitch" -- this should probably be explained a bit better, especially as it uses the well known item duplication glitch but done further.
-Is there a reason the dancing dagger can't be used in the WaterHag fight?
-Again, explaining the MP underflow glitch that allows Tellah to cast Meteo would be good.
-And a note maybe on the deal with using mute to counter Golbez's hold?
But yeah, despite the uniqueness of the run, I can't see how the audio issue could let it pass muster at SDA.
Quote:
While I think the A/V is fine for an SNES run, I did also notice the audio desync that occurs about halfway in. Otherwise, no cheating.
I personally can excuse the menu work, it's not a TAS and people will have flubs in menus, especially with how long the run is and how much stuff is being done in the menu. I've also seen Brossentia do this run many times. Also, I don't think lack of information in the run comments would be a reason to reject this, there are other reasons for it.
If it wasn't for the audio desync, I'd give this an accept, but because of it, I'm going to have to reject this. I'd say that Brossentia needs to just clean up the run a bit more and make sure the A/V stays synced throughout the recording. It's a shame because it's a really good run.
I personally can excuse the menu work, it's not a TAS and people will have flubs in menus, especially with how long the run is and how much stuff is being done in the menu. I've also seen Brossentia do this run many times. Also, I don't think lack of information in the run comments would be a reason to reject this, there are other reasons for it.
If it wasn't for the audio desync, I'd give this an accept, but because of it, I'm going to have to reject this. I'd say that Brossentia needs to just clean up the run a bit more and make sure the A/V stays synced throughout the recording. It's a shame because it's a really good run.
Then the desync was fixed.
Quote:
So the A/V is fine now, no more audio desync. Also, as an addendum to my previous verification post, I'm still going to not mark the menu work against the player, as I've seen other RPG runs with just as much menu flubbing and they are still accepted. As I said, it's a long run and you can't expect perfect menuing from a human player on such a long run, especially after the number of attempts that have been taken.
I would like to revise my decision to accept for the run. But at the same time, I would say that Brossentia should keep working on improving this, to try to get slightly better menu work and movement. There were a few movement flubs as well, but they are fine with me.
I would like to revise my decision to accept for the run. But at the same time, I would say that Brossentia should keep working on improving this, to try to get slightly better menu work and movement. There were a few movement flubs as well, but they are fine with me.
Quote:
First off, that Mist Village glitch - I didn't realize you could do that. Moreover, I didn't realize you could use the Dancing dagger in that manner. It also doesn't trigger Antlion's counter. That is awesome. I ought to try that next time I play FFIV.
The now-infamous MP underflow is utilized and lays waste to everything as long as Tellah is in the party.
As far as I'm concerned, menu errors be damned, because this run contains a game-ending super bug reminiscent of Game Boy Pokemon... The likes of which I still don't understand. Also, upt Co.
Someone should improve this run in the future if there's much to be improved, but there's no reason not to accept this run.
The now-infamous MP underflow is utilized and lays waste to everything as long as Tellah is in the party.
As far as I'm concerned, menu errors be damned, because this run contains a game-ending super bug reminiscent of Game Boy Pokemon... The likes of which I still don't understand. Also, upt Co.
Someone should improve this run in the future if there's much to be improved, but there's no reason not to accept this run.
Quote from Verifier 1:
As I said, the flubbing was kind of icing on top of the desyncing, but without it my main concerns are only in the actual description. Yeah the menus could be better (I thought about it and decided it wasn't as bad as I initially thought) and the only real slowness is that one issue with the airship....in a long run like this not a huge thing.
So provided everything about the run is exactly the same outside the audio, I change my mind to accept as well.
So provided everything about the run is exactly the same outside the audio, I change my mind to accept as well.
Quote:
A/V is fine (post-desync fixing), I concur with the timing of 2:21:26. Solid run despite some menu hiccups, nothing too detrimental since even with upt Co it's a run spanning over two hours.
ept Ac (Accept)
ept Ac (Accept)
Quote from mikwuyma:
Uyama here because I am so anonymous.
A/V: Looking good. I didn't notice a desync, which means it must be fixed.
Cheating: Yeah, Cid is cheating. He's not allowed to have meteo.
Gameplay:
Overall very good. Most of the movement is very good, and the bad parts are pointed out in the comments. The fights in the run are very good. Overall the luck throughout the run is good, and for the few moments where there was bad luck, Brossentia did a great job of compensating for it.
The menu work required for this run is very demanding and picky, and most of it is pretty good. There are definitely some ugly moments, like the Baron menus which had numerous mistakes like repeating screens and missed inputs, but not really enough to detract from the run.
Anyway, this run has a lot of cool new stuff like Mist Village from the back entrance, memory corruption glitches, and of course, Upt Co! Accept.
You could raise a complaint about the save near the end, but honestly that save might have set up the in-game timer in a good spot so Brossentia didn't have to reset. Whether you can progress or not is dependent on some stupid frame counter in the in-game timer.
Timing:
So the 2:21:06 is timed from selecting new game on frame 1182, to killing Zeromus with Upt Co on frame 508680, which is RTA timing.
SDA is changing timing of RPGs to real-time, but generally SDA timing starts when you can control the character, which occurs on frame 14388, and would make the time 2:17:26, if we wanted to be consistent with other SDA runs.
Personally, I don't care, and I'm willing to go with whatever. It's more food for thought than anything else.
A/V: Looking good. I didn't notice a desync, which means it must be fixed.
Cheating: Yeah, Cid is cheating. He's not allowed to have meteo.
Gameplay:
Overall very good. Most of the movement is very good, and the bad parts are pointed out in the comments. The fights in the run are very good. Overall the luck throughout the run is good, and for the few moments where there was bad luck, Brossentia did a great job of compensating for it.
The menu work required for this run is very demanding and picky, and most of it is pretty good. There are definitely some ugly moments, like the Baron menus which had numerous mistakes like repeating screens and missed inputs, but not really enough to detract from the run.
Anyway, this run has a lot of cool new stuff like Mist Village from the back entrance, memory corruption glitches, and of course, Upt Co! Accept.
You could raise a complaint about the save near the end, but honestly that save might have set up the in-game timer in a good spot so Brossentia didn't have to reset. Whether you can progress or not is dependent on some stupid frame counter in the in-game timer.
Timing:
So the 2:21:06 is timed from selecting new game on frame 1182, to killing Zeromus with Upt Co on frame 508680, which is RTA timing.
SDA is changing timing of RPGs to real-time, but generally SDA timing starts when you can control the character, which occurs on frame 14388, and would make the time 2:17:26, if we wanted to be consistent with other SDA runs.
Personally, I don't care, and I'm willing to go with whatever. It's more food for thought than anything else.
Quote:
So this game is very glitchy I guess. Only watched Sir_vg ever attempt this run before and seriously who the hell figured out how to do this huge skip to zeromus.
A/V is fine.
Never knew about the mist village glitch before. Then again I haven't really watched these speedruns closely but one thing I do know is that the stair traveling is very time consuming. Shoutouts to whoever decided to figure out how to glitch this game to hell.
There's not really much to say except that hopefully this category gets contested soon and that the runner submits and improvement. As for the menuing it's a long run but it's something that can get better with more attempts. I'll give this an accept.
ACCEPT
A/V is fine.
Never knew about the mist village glitch before. Then again I haven't really watched these speedruns closely but one thing I do know is that the stair traveling is very time consuming. Shoutouts to whoever decided to figure out how to glitch this game to hell.
There's not really much to say except that hopefully this category gets contested soon and that the runner submits and improvement. As for the menuing it's a long run but it's something that can get better with more attempts. I'll give this an accept.
ACCEPT
Decision: Accept
Congratulations to Brian 'Brossentia' Cook!
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