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Wuqinglong: I didn't get to review your run in its entirety, but my foremost recommendation is for you to learn to use the Defend command against the Golem. It's not very useful at all in other fights because of the cooldown, but it massively improves consistency in that particular boss fight to the point where you shouldn't have to use Cure at all if you don't get unlucky with the red laser attacks (those you can't dodge in its entirety, but you can dodge the explosion part that does most of the damage).

I only got a couple of Year 1 splits timed today because I kept screwing up with the program or I couldn't make enough money to get the Warrior's Weapon. The better run was 19:24 after defeating the Orc King, timed from when I hit New Game -> Single Player. I got a cutscene with the Fields of Fum caravan that maybe cost 30 seconds or so. The in-game clock showed 0:18 when I saved at the beginning of Year 2.

Could someone with recording software please confirm for me if male Selkies have a faster 3-hit combo than female Selkies? Their third hit seems to come out faster, and it definitely feels slightly faster.
Yeah my Golem is garbage in that run, I'll look into defend although I've had near-perfect Golems without it in the past. Thanks for the suggestions!
Edit history:
dondon151: 2013-08-09 01:59:16 pm
dondon151: 2013-08-09 12:11:56 pm
dondon151: 2013-08-09 11:56:36 am
Quote from Wuqinglong:
Yeah my Golem is garbage in that run, I'll look into defend although I've had near-perfect Golems without it in the past. Thanks for the suggestions!

It really depends on the RNG and how often he tries to do that uppercut attack. He telegraphs it pretty obviously and it's absolutely devastating if he follows up fiery explosion of doom with uppercuts.

Plus you have to fight him again in Year 5. I don't think that you can do anything about his spinning arm attack on cycle 2, but everything else is the same.

I only watched up to Goblin Wall cycle 2, but I will be watching the rest later. One other big time saver that I can give you has to do with the Goblin King cycle 1 strategy. Because you can kill him in about 5 rounds with the Warrior's Weapon, with fair RNG, you can just run side to side on the stairs for that fight and cheese him from range. There's a pretty good chance that he won't teleport to a different location, and if you just stay on the stairs, the spear goblins from the sides won't aggro, so you don't have to kill them. Finally, when he casts Thundara, the sloped terrain of the stairs causes the rotating hitbox portion of the attack to be rather ineffective. I don't have a video available, but hopefully you get what I mean.

EDIT: Watched up to Daemon's Court. I'm curious as to why you think the Lizardman King is easy. From my experiences, he's actually pretty tough from a speedrunner's point of view for two reasons: he has that quick close-range side-to-side swipe that's incredibly difficult to dodge (getting hit wastes time), and the Master's Weapon's FA is too slow to keep up a rhythm against his jabbing attack. He's pretty easy to beat, but he wastes so much time.

For Veo Lu Sluice cycle 2, Ghoul02 confirmed that the only requirement to refilling the Jegon River is to complete the dungeon and defeat the boss. You don't have to revive all of the pumpflowers; only the ones necessary towards completing the dungeon. I don't know if this is any different in the Japanese version.

EDIT 2: For MP form 3, could you charge an FA while standing outside of the range of the gatling gun attack, release after the explosions finish, and still hit the MP's head? Because in that case, you might be able to do it twice as quickly if you get in a hit right after the gatling gun attack finishes, and then you can get in another attack after the MP casts his spell.

During the downtime I would suggest that you take down one of the tentacles on the side.
I'll need to do a bit of range testing for MP phase 3, I think I did try what you suggested and it didn't reach but I cannot remember for certain. Side tentacle may be a thing however...

As for Jegon River I am going to confirm for myself if only 4 pumpflowers will refill it, I think I may have had bad info.

I can't really say why I think Lizard King is easy, I am going to see if I can do any AI manipulation with his attacks similar to the Orc King.
Edit history:
dondon151: 2013-08-09 02:52:02 pm
The other reason why I suggested taking down the side tentacle is because it might be a shorter distance from the side edge of the explosion/gatling range to the MP's head than it is from the back edge. If you can't reach, another suggestion that I have would be to equip the Warrior's Weapon in a command slot and switch to that weapon when the MP is doing the explosions and switch back to the Master's Weapon before he begins casting his spell. The Warrior's Weapon FA is pretty bad for the MP because hitting the head twice is nigh impossible, but it should still be faster than standing around until you get an opening.

You actually only need to revive 3 pumpflowers in VLS.
I've read 3, 4, I know 5 works, and 6 are necessary. I am going to be making some saves and testing some stuff tonight.
I tried doing a couple more Year 1 runs tonight, but both failed because I didn't make the 850 gil target. Most of the time I spent towards practicing Year 2 getting down the Armstrong and Golem fights down to satisfactory times. I got a pretty good run of 18:06 timed from leaving Tipa in Year 2 to leaving Tipa in Year 3 (appended to my best Year 1 time, that would total 39:22), but the RNG was pretty bad because I didn't get a Master's Weapon design or a Worm Antenna.

Supposedly the +str artifact treasure chest in Veo Lu Sluice can yield either +1 str or +2 str? A +1 str doesn't put me at 40 str after a Meat, which slows down the Golem battle. With fair luck and no encounters, sub-18 minutes is the time to aim for in Year 2.
Edit history:
dondon151: 2013-08-12 03:25:39 am
Research: foods that give different stat bonuses cannot be stacked, e.g. you can't get +2 str and +2 def by eating a Meat and a Gourd Potato. The most recently used food item applies its bonus only.

I need to figure out a good strategy for the Cave Worm battle. I had a garbage fight (but an otherwise good Year 3) that, even if it went well, would have still put me 20 seconds behind wasshu's best time. I go back to using the Warrior's Weapon in this fight because I don't want to get hit by close-range attacks, but I feel like there's a faster strategy that I haven't yet found.
For Cave Worm I have a rather consistent strat, you just have to watch out for the projectile that slows you down. Basically you charge you FA outside of the range to trigger melee from the Cave Worm and if it tries to draw you closer or spits sand you use your FA and then perform some normal hits. Optimally you attack as it is winding up to spit sand so that you aren't knocked out of the FA when it hits you. This strategy has some RNG factor but gets me reliably fast fights.
Edit history:
dondon151: 2013-08-14 05:09:02 pm
dondon151: 2013-08-14 05:08:20 pm
I came up with a hybrid strat that defeats the Cave Worm just about when the jellies respawn. I switch to the Warrior's Weapon after killing the jellies and switch back to the Master's Weapon the first time that he uses suction (which typically occurs at ~50% HP give or take). The body slam provides an opening to get in a hit and I can finish him off before having to heal at all.

A pure Master's Weapon strat may be slightly faster, but you lose a bit of time if he keeps on blasting sand at you instead of using suction. You have to tank the sand (which renders you immune to the rest of the attack, so you take the hit while charging and then jump in) and that does 3 HP damage.

I'm trying to empirically determine boss defense data in order to figure out where it is faster to use a focus attack instead of a 3-hit combo if you have the option of using both, but the data is still not very useful without frame data of focus attack animation vs. 3-hit combo animation. I'm also wondering right now if it's worth it to try to synthesize Haste for the MP/Raem/Memiroa battles. Sources seem to be conflicting on whether it is Life/Cure or Life/Cure/Cure, but I vaguely recall that you need 2 Cure magicite to make Haste.
Getting 2 Cure magicite in Mt. Vellenge as opposed to 1 would add 1-3 minutes depending on RNG from the enemy you would kill to get the additional cure. I used to kill that one until I found a much easier Cure to pick up. As for Life, I don't even remember where it is on that map. May be worth a look though.
Oh by the way, wasshu's notes always indicate that he has 65 str at the end of the game. Are you sure you're not missing a +4/+5 str artifact in Mt. Vellenge?
I have yet to have found any artifact in MT Vellenge that adds that much str. It would have to be a +5 to make 65 realistically possible with my luck but if it does exist it is probably worth going for. That means no defense artifact however. I;ll review that tonight if my practice run doesn't pan out.
Edit history:
dondon151: 2013-08-14 08:13:07 pm
dondon151: 2013-08-14 07:57:18 pm
dondon151: 2013-08-14 07:56:34 pm
dondon151: 2013-08-14 07:51:46 pm
wasshu's notes mention that he looks for a Masamune, which is a +5 str artifact. However, my impression from your runs is that the artifacts aren't consistent. If you go into Mt. Vellenge with 51 str (which I think requires a Flametongue from Mushroom Forest cycles 1 or 2), you need +12 str from artifacts to reach 63 str.

GFAQs has a very good Mt. Vellenge map, but I can't vouch for its accuracy just yet: http://www.gamefaqs.com/gamecube/914433-final-fantasy-crystal-chronicles/faqs/30621
Assuming that this map is accurate, on a single pass through the dungeon, you can only pick up 3 +str artifacts. So you'd have to pick up a +5/+4/+3. I'm not sure if +5/+5/+2 is possible considering that there are 2 +5 str artifacts and 1 +4 str artifact in the entire game. Eh, I don't know how he gets 65 str so often. Maybe he only writes down his good runs lol.

He also seems to think that the artifact locations are randomized (?) whereas the map suggests that a treasure chest that gives a +str artifact once will always give a +str artifact. Either wasshu didn't do his research here or this is a version difference between languages.

Also, if the map is accurate, enemies that drop Life/Cure/Cure are right along the path. I don't think, however, that Haste would be particularly useful given that the bulk of focus attack lag is in the animation and cooldown rather than the startup. It's still worth a cursory test to see if Haste can allow for different MP strategies because you have quite a bit of downtime in that fight.
Edit history:
dondon151: 2013-08-15 02:50:32 am
Practiced Year 4 this evening and managed to get a sub-15 by doing RBP -> Goblin Wall -> Kilanda. I also practiced Daemon's Court a little bit (for the runs that can't go to Kilanda) and came up with a slightly helpful trick for the boss: if he's facing you, target his right foot with the reticule of the focus attack. If he tries to use his left-handed jab after you jump in with the attack, he'll miss. You still can't do anything about the right-handed fan swipe, though. I timed an RBP -> Goblin Wall -> Daemon's Court route and that came out to be 2 minutes slower.

I think after I practice Year 5 I'll try to time some full game runs. I'm moving into a new apartment next Tuesday though and probably won't have much time to play after that.
Mt. Vellenge artifact chests are set and the type of artifact is set as well but the artifacts within are random with duplicates possible. I checked all 4 of the STR artifact chests, the fourth doesn't really seem viable. The gamefaqs map is accurate and the same between versions, I use it myself. As for a +4/+5 STR artifact I have NEVER seen one in all of my practice or runs. I end up with 3 +2 artifacts on 80% of runs that I've completed :/ I really wish Japanese runners recorded their PBs...
Forgot to log in, the above post is me though.
Edit history:
dondon151: 2013-08-15 09:34:44 pm
Quote from Wuqinglong:
Mt. Vellenge artifact chests are set and the type of artifact is set as well but the artifacts within are random with duplicates possible.

Oh wow, now the notes make more sense. On two of his runs, the guy indicated that he picked up two Masamune artifacts in the dungeon. That sounds insanely lucky.
Edit history:
dondon151: 2013-08-16 02:34:25 pm
dondon151: 2013-08-16 04:24:45 am
dondon151: 2013-08-16 03:55:31 am
dondon151: 2013-08-16 03:52:47 am
I have some Meteor Parasite notes:

First, you know how every so often, the MP's head retracts into the body and you can't do anything for awhile? I'm 99% confident that this is based solely on the amount of damage that you do. Every time you do 50 HP damage, the head retracts. Since each form of the MP has 150 HP, it's impossible to do this fight in fewer than 9 cycles.

The damage that exceeds 50 HP damage does carry over. For example, if you do 56 HP damage to the head before it retracts, then the next time that it comes out, you still need to do 50 more HP damage before the next cycle; however, its current form will only have 94 HP remaining at the beginning of the cycle. This means that you can do 56 HP, 56 HP, then 38 HP damage, or 53, 53, then 44, etc.

Technically, the MP will only change into its subsequent forms if its HP falls below the predetermined thresholds. So each form technically has 151 HP. I do not know if extra damage carries over from one form to the next. Incidentally, this means that you should not do exactly 50 HP damage per cycle. What happens if you do is that you'll do 50, 50, 50, but instead of changing form, the MP retracts its head for another cycle. You have to hit it one more time to trigger the form change. This is very bad and wastes a lot of time.

If you have 60 str and are using the Master's Weapon, your normal attack deals 2 HP damage per hit and your focus attack deals 7 HP damage per hit (therefore you can calculate that the MP has 10 def). Against the first form, the most efficient way to fight the MP is the following:

- Focus attack when head emerges, dodge whip
- Focus attack, jab once, dodge whip
- Focus attack, 3x attack (does exactly 50 HP damage)

Repeat for next cycle

- On third cycle, focus attack 4 times

Against the second form, you don't have much choice: keep on using focus attacks and if all of them hit perfectly, you need 11 focus attacks spread across 3 cycles. You really don't want to whiff any focus attacks because hitting the MP's head 3 and a half times only does 49 HP damage, which is not enough to cause it to retract.



Now for the third form. I didn't get too many chances to test here because I ran out of Phoenix Downs, but I'm about 75% sure that I've discovered a blind spot. If you stand adjacent to the center of the MP's body, it can't hit you with the explosion or gatling gun attacks. You might want to try a pacifist run of the third form in order to see if it's 100% safe from those attacks. You need to scout for the pattern for every new cycle, but basically what you can do here is to run out in the open and bait a spell when explosions are not imminent and then retreat to the blind spot when explosions are imminent. You can still charge a focus attack here and hit the MP's head twice, but it's a little trickier to space because you're essentially trying to hit it from behind. I had a fight that was going extremely well until I tried to kill one of the tentacle respawns and got killed.

I would highly suggest that you kill one, if not both, tentacles during the third form. If you run to the right immediately when the battle starts, you're extremely unlikely to get hit by explosions (as opposed to running to the left, in which case you're very likely to get hit), and you're pretty much clear to kill the poison tentacle. With 60 str, you need 2 focus attacks and 2 jabs to defeat each tentacle.

Anyway if you get around to trying this out, please tell me if it works.
Hmm, so I don't think that the supposed blind spot is 100% safe. If I do see explosions coming, though, and I'm still in the middle of the stage, I've found that running to the blind spot is much safer than trying to run away and getting destroyed. I've gotten some pretty decent results with strategies that let me launch a focus attack after every cast spell (instead of the safe strat where you only do a focus attack after every other cast spell), but it's so hard to not whiff with the focus attack. Then I usually end up dying because of stupid decisions.
www.twitch.tv/ghoul02
Alright, I'm finally back. Moving is done, and I have a steady place to live for the next year. And I have much better internet than before, which is always nice.

I'll have to do some derusting as well as practice, which I may turn into a segmented run, because, why not? I'd still like to shoot for a single segment though, since they're a lot of fun.

Also, I'm really happy to see more people hopping in on this. I saw somebody's got my pb beat by half an hour, which doesn't say much about the quality of my run.
Welcome back to RNG Hell Smiley
Well, school just started for me, and I made the conscious decision to bring neither a console nor a TV, so I'm done with this game for now. Have fun, dudes.
Alright dondon151, thanks for all the suggestions for optimization and gl with school.
Hey guys I am new to running the game and after putting in some work on year one I noticed that on the US version I am having immense difficulty hitting that 850g mark by the time I hit marr's pass (intent is to finish year one sub 25mins) is there anyone with a comprehensive year one route that doesn't stem too far out of the way for money or is it pure rng to make it to 850 (been using Wuqing's PB as a rough reference for year one).