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www.twitch.tv/ghoul02
Should be the same in the US version and the JP version.

You need to basically get either 2 gold/silver and 2 bronze on Mushroom Forest or 1 gold and 4 bronze. It's pretty much RNG, but you should get it one out of every 2 or 3 tries at the very least. I've been on streaks of at least 3 or 4 consecutive attempts with enough money for the Warriors weapon. The items you should get to sell:

PD at beginning of RBP (Emergency only. Should try to keep if at all possible)
The accessory plan near the beginning of the RBP, very bottom right by the second gate
Seed from goblin there
Gil drop from squirrel on right of area after that
Gl drop at start of Mushroom forest
Gil drop from munchkin before the boost to where you kill the Ahriman for Iron
Iron from Ahriman (not to sell but still needed)
Try for all of the hedgehogs that drop good things. Watch one of my or Wu's attempts. They can drop Crystal Balls (25 gil) Gold or silver (125, best) or nothing.
All of the hellplants and things from that point on have a chance of dropping stuff. It'll be a bronze or something else. Bronze is preferred (75 gil)

But yeah, at the end of the day, you're looking at straight RNG.
Edit history:
Fizz: 2014-01-20 06:53:35 am
Fizz: 2014-01-20 06:52:34 am
Chronicler of Crystals. Yeh.
Quote from dondon151:
Could someone with recording software please confirm for me if male Selkies have a faster 3-hit combo than female Selkies? Their third hit seems to come out faster, and it definitely feels slightly faster.


Hey all, I'm new here, but I come bearing gifts. I've done a little bit of frame data comparisons for Selkie combos in the training area at Port Tipa, and here's what I've gathered:

Guy:
11 frames to first hit - 14 to move, 25 total
14 frames to second hit - 13 to move, 38 total
10-11 frames to third hit - 16-17 to move, 52 total
(The range is because I've seen the attack connect on varying frames of its animation.)

Gal:
12 frames to first hit - 14 to move, 26 total
14 frames to second hit - 13 to move, 39 total
14 frames to third hit - 12 to move, 52 total

So as you can see here, indeed a male Selkie's third hit DOES come out faster, but overall the animations even each other out to 52 frames total. Teeeechnically the frame data says the male has a one-frame advantage in case you flub up and only get a one or two-hit combo in, but if you're connecting with full combos the difference is only aesthetic.

...Also damn you Ghoul for stealing Female - Raccoon Tail before I could start streaming; I thought I was going to be unique. Maybe I'll go Male - Shark Eyes instead...

EDIT: AND THEN I FOUND THIS POST THAT TALKS ABOUT IT ALREADY WITH BACKING BY THE DEVELOPERS. Finding this four hours ago would have been helpful. http://www.gamefaqs.com/boards/914433-final-fantasy-crystal-chronicles/43091829
You can never run enough games
Hi everyone,
So I've been thinking about picking up this game to run for a while now, and I have a couple of questions.
First off, does anyone know how much slower if at all PAL is compared to NTSC-U (I'm assuming it would be slower than J just from the text).
Also, do people run all characters, or do most people stick with just one? I've been mainly looking at Clavat just because I enjoy playing as them the most casually.
Finally, are there any tricks like how to skips cutscenes efficiently that I should know about, or is it mainly just optimising each level and skipping cutscenes when obvious?
Speed is all that matters.
PAL doesn't have PAL60 option which makes it somewhat slow in comparison.

As far as the Japanese community goes they just run whichever character they like the most. There's not much of a time difference between the top times for Lilty, Selkie and Clavat aren't that big either.

For cutscenes, just mash your A button as fast as you can unless you can time skipping every text box perfectly. It's mainly about optimization and not getting a lot of random events on the world map.
Chronicler of Crystals. Yeh.
So I guess the Infinite Gil Glitch is all the rage these days. Does anyone have tips for the changes to the route(s) with different equipment? Or is it mostly the same?
Edit history:
Ghoul02: 2014-05-14 07:35:09 pm
www.twitch.tv/ghoul02
The actual level route is *nearly* identical.

The main differences are you should visit Marr's pass before Mushroom Forest in Year 1, since you can just buy everything you need. This also allows you to kill nothing in Mushroom forest except maybe the PD if you want to give Mog a break.

Beyond that, the other change comes in the Mine of Cathuridge. You only need two mythril (3 is ideal but hardly makes a difference at the end of the day). As such, you'd skip the first Mythril check, and go for the more convenient ones on the way until you get two. Beyond that... the route doesn't change as much as you'd think. Better armor and weapons all require unique items that are rare drops and out of the way, so they're really not worth getting.

EDIT: Actually, you can buy mythril. So straight to the end of Cathuridges in year 3. That saves a significant amount of time. You'd also make your weapons before entering, making that fight much faster as well...
Chronicler of Crystals. Yeh.
Is there a rundown of how much Gil to duplicate/what to buy and when? I'm studying Neviutz's latest (I think) run, but since this all happens on the GBA screen, it's a little tougher to infer just from watching.
Edit history:
Ghoul02: 2014-06-07 12:50:00 pm
www.twitch.tv/ghoul02
I calculated it out.

Over the course of the run, you buy 1 Iron, 3 Mythril, 2 Alloys, 1 Warrior's weapon plan and forge it, Mythril Armor and Mythril Gloves plans and forged (I run Lilty), cross the Jegon twice, sail to Kilanda, to and from Leuda, and forge a master's weapon. The grand total comes out to 19950. However, since you also change the route to use merchant instead of rancher as your family trade (Money is free, faster to buy than pick up meat), anything in the low 22000s or so *should* work. I was going to toy with dropping gil as soon as my equipment comes in (1 week or so). The fastest drops might just be to go straight to 30,000.

Also, you only want to duplicate gil once; since it costs a save and reset whenever you do (really expensive time wise). The glitch should work after River Belle Path; that's when you want to do it.
Edit history:
Neviutz: 2014-06-08 06:51:46 pm
Speed is all that matters.
I usually dupe 200*5, then 1000*5, then 5000*6.
This also allows you to just give gurdy the 1000 Gil he wants from you at some point. (I think it's faster by like 5 seconds because of less text - Also is more convenient since you don't have to stop mashing)
Chronicler of Crystals. Yeh.
Thanks for all the help, both of you. I think I finally have the shopping process down. Now on to honing my menu-navigation-skills.
www.twitch.tv/ghoul02
So... I timed something interesting... are you ready?

It's faster to do River Belle path in Multi mode than it is to reset twice, at least on my Wii. River Belle lost me about a minute on a horrible, unoptimized test run. I saved almost a minute and a half by the reset. Japanese native consoles might have an advantage; I'm not sure if the reset takes more or less time for them, but yeah, doing River Belle in multi mode is faster. Totally weird.

Also, IGG is insanely simple. When you're on GBA, you have the option to select if your inputs go towards the tv or the gba (GBA mode). If you're looking at a letter in GBA mode, then switch to the TV and back, the games Gil counter glitches. It keeps track of your drops until you hit zero... but it doesn't go down. And since the game allows gil drops based on what the counter shows, not what's actually in your inventory, you can drop your max gil as many times as you want. To reset the counter, just go back into your letters and do the glitch again. Nev's got the right idea on duplicating as well; 5 5 6 or 5 6 5 works really well and gets you to that magic 30K mark very quickly

That said, Nev said he tested on NTSC-U and said it didn't work? I can't confirm or deny it sadly. I haven't dug up my old NTSC-U copy to test it, but it wouldn't be the most shocking given that the meat bonuses don't carry over in the US version.

The Japanese runners are calling it with IGG, and the old run no IGG, although personally, I think it makes more sense to call the new run RTA and the other Single Segment. There's no reason to ever reset in the old route, so it already fixes the differences between the categories. But that's a minor digression; I really don't see a need to separate it out into categories. I doubt anybody's ever going back to Single Segment running it when RTA allows for a much safer route with some insanely nifty tricks.
Chronicler of Crystals. Yeh.
Quote from Ghoul02:
So... I timed something interesting... are you ready?

It's faster to do River Belle path in Multi mode than it is to reset twice, at least on my Wii. River Belle lost me about a minute on a horrible, unoptimized test run. I saved almost a minute and a half by the reset. Japanese native consoles might have an advantage; I'm not sure if the reset takes more or less time for them, but yeah, doing River Belle in multi mode is faster. Totally weird.


I'll have to try this. My intuition says there's no way hauling the chalice around myself would ever be faster, but you might be right given the amount of startup time each reset. Do you still do the Drop Oil/Cast Fire thing to kill the Goblin Chief (is that his name?) to get the Str Artifact in Multiplayer, or do you skip it like the second time you go through River Belle?


Quote from Ghoul02:
Also, IGG is insanely simple. When you're on GBA, you have the option to select if your inputs go towards the tv or the gba (GBA mode). If you're looking at a letter in GBA mode, then switch to the TV and back, the games Gil counter glitches. It keeps track of your drops until you hit zero... but it doesn't go down. And since the game allows gil drops based on what the counter shows, not what's actually in your inventory, you can drop your max gil as many times as you want. To reset the counter, just go back into your letters and do the glitch again. Nev's got the right idea on duplicating as well; 5 5 6 or 5 6 5 works really well and gets you to that magic 30K mark very quickly


You probably already do it like this, but I figure I'll toss in my experience... Anyway, after you drop money (with the glitch on), simply viewing the letter fixes the glitch. So after you pick up the money, you can just hit Select twice to turn the glitch back on (since you're already in the screen) and drop the money again. I find it easier to remember that the ONLY time you should ever need to switch to TV mode is on the letter screen; I got used to it using that rule, and now I never mess up the sequence of screens.

Quote from Ghoul02:
That said, Nev said he tested on NTSC-U and said it didn't work? I can't confirm or deny it sadly. I haven't dug up my old NTSC-U copy to test it, but it wouldn't be the most shocking given that the meat bonuses don't carry over in the US version.


Yeah, I've tried it in the US version to make sure I knew where all the menus were and what items were what in the shops, and sadly, it didn't carry over (at least not in my US version).

Quote from Ghoul02:
The Japanese runners are calling it with IGG, and the old run no IGG, although personally, I think it makes more sense to call the new run RTA and the other Single Segment. There's no reason to ever reset in the old route, so it already fixes the differences between the categories. But that's a minor digression; I really don't see a need to separate it out into categories. I doubt anybody's ever going back to Single Segment running it when RTA allows for a much safer route with some insanely nifty tricks.


I like to think of it as Any% and Any%(No Save+Quit) since I'm used to watching Twilight Princess runs which use those names. But yeah, I agree with you at the end there; not having to reset for poor gil/Mythril drops is a blessing, and why anyone would want to go back is beyond me.
www.twitch.tv/ghoul02
I run Lilty; they start with an attack of 23, so fire pot strats aren't needed. Just toss on a meat and you hit the magic 25 mark. It lowers the chance of a green beret, but not by enough to make it worth killing the big gobby. I suppose Selkie and Clavat runners have to take that into account as well; it may well be slower for them.
Chronicler of Crystals. Yeh.
After running both strats with a Selkie once each, starting a new file on Multiplayer came out about 15 seconds ahead, though I also know I can do cleaner runs of each when it's not 5:45 in the morning. That said, playing in Multiplayer makes things quite a bit less comfortable when it comes to movement and such. I'll have to try more tomorrow, but you definitely may be on to something for all races to consider (though perhaps this'll give Lilty's an even higher lead in the beginning).
Chronicler of Crystals. Yeh.
In Year 3, is it faster to switch to the Warrior's Weapon to fight Orc King and Cave Worm? I can't seem to have clean fights against them with the Master's Weapon's FA.

Also, how many hearts should I have by the end? Neviutz's run has 6 hearts by Year 3's beginning, I assume that's because of bad drops on Strength Artifacts?
Speed is all that matters.
Quote from Ghoul02:
So... I timed something interesting... are you ready?

It's faster to do River Belle path in Multi mode than it is to reset twice, at least on my Wii. River Belle lost me about a minute on a horrible, unoptimized test run. I saved almost a minute and a half by the reset. Japanese native consoles might have an advantage; I'm not sure if the reset takes more or less time for them, but yeah, doing River Belle in multi mode is faster. Totally weird.

Exactly like I predicted when I told you about this idea, haha.

Also, it shouldn't be called single segment. Nothing should. It's just glitchless.

Quote from Fizz:
Also, how many hearts should I have by the end? Neviutz's run has 6 hearts by Year 3's beginning, I assume that's because of bad drops on Strength Artifacts?

You usually pick the 6th heart in Veo Lu Sluice 2nd cycle. I tend to have very bad luck with artifacts so I end up with lots of defense, and early hearts, etc.