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Zm4rf: 2008-09-09 09:56:34 pm
Time well wasted.
Still been hacking at it.

Anything over five would suck.

Interestingly enough, I had a dream that some users named Accumonos and Drac_umonos finished the run before I did and they had times aroudn 3:14.  Hopefully this doesn't happen.

Anyways, my good ol' friend lent me his strat guide so I should I have a route/plan up in a week or two.  I have school, so time is... scarce?

ONWARDS 2 VIKTOREEEEeee.
Thread title:  
I'd only watch it if there was audio commentary from all four players. The only tip I can think of because it's been so long is seek and use haste whenever possible. That and obviously get the holy element as soon as possible.
Edit history:
Zm4rf: 2008-09-03 05:23:20 pm
Time well wasted.
UPDATE: The game (I figure) can be completed in less than 5 hours.

All I need is some better maps--compared to the ones at GameFAQs.  Then I can start full out planning my route.
Edit history:
Lag.Com: 2008-09-04 02:13:56 am
Doin Good
I'm no where near knowledgeable about the game to say anything useful at the moment (If ever). I'm look forward to progress with this. I guess a first step would be making an IL table of sorts for the different areas to compare how long each takes to finish. From there add in any treasures that would be useful in the long run...
sda loyalist
I've been waiting for this to be run for a while now! I would recommend you don't do a New Game+ run to start off (though this is no longer a rule) because it would be akin to being rushed on Diablo II etc. It is much more impressive to run through with new chars.
100% runs=great to watch
I'd agree with lag.com and encourage you to make that stellar effort.  Like was said in the other topic though, some presence is probably better than none but I've a good feeling this game is beatable in a grand SDA centric fasion from scratch.
Touhou anyone? :D
Agreed! I think it would be cool to see you start from scratch. Makes it more interesting! I haven't played this game in a really long time, but I do remember that you get certain artifacts after getting a certain amount of points. I know that there are equipable rings with spells on them as the reward in some areas. Is there a ring for Holy or Haste that can help you?
Yes, a budgie riding a skateboard
if those rings really exist (i can't tell, i'm playing atm, but didn't finish yet and haven't seen one of those), and none of theme has haste, it might be helpful anyway, because if you got the right one, you just have to search one magic item in an area from that point on. but i agree, haste on an equippable ring would be awesome!

I'm looking forward to this run, especially since im at year 7 at the moment and i suck too much to fight my way through the mountain. to top that off, this game simply doesn't give me enough motivation to level up my character the next few hours...  Tongue

Anyway, good luck! i'd download ist immediatly!
Touhou anyone? :D
I know for a fact that the magic rings exist because my sisters have gotten them before. I think they're pretty hard to get because you need a very high score at the end of a certain area.
I looked at an artifact list on gamefaqs and there was no haste or holy ring. Here's the rings that are on the list:
Ring of Blizzard
Ring of Cure
Ring of Fire
Ring of Life
Ring of Protection
Ring of Thunder

I hope this helps in some way.
Time well wasted.
I'm still continuing to stab at the run, for I have not given up on it.  I will finish it.  Just a lot of planning.

Yeah, still planning.
Glad to see this run is still in the works! Hope to hear some good news sometime in the near future. I'll support any way I can!
Hey, Just wondering if anyone is still working on this game and also if this game is viable under the Rules for the website.
4 year old thread, what do you think?
$15 per rant/allegory
Quote from HiipFire:
4 year old thread, what do you think?


Games don't need an up to date thread to have someone working on them. It's a pretty legitimate question and I'm sure the runner thanks you for your helpful answer.
Claimh Happy
Not sure what you mean by "viable", but if you're concerned there's something about this game that prevent it from being submitted to SDA, it has nothing to do with any rules. I would guess it's because there are two feasible categories: Single-player any% and Multiplayer any% (I can't imagine reasonable definitions for low% or 100%). A surprising amount of people simply don't enjoy playing this game on their own. I can understand why, as the magic system can get a little clunky, and Mog is kind of....yeah. As for multiplayer, I believe SDA handles this the same way as the segmented category: once you go beyond single player, you are expected to have however many players allows for the shortest time. That means (to the extent of my knowledge) 4 players, and that's very difficult to coordinate.

All of that said, I don't know whether anyone is working on this run. I've been toying with the idea as I play through it on stream, but it's pretty clear I don't know enough about the game to do a run on my own. There's potential for being able to do a multiplayer run later on, but I'm not sure if there are 3 other local players able willing to put in the effort. Basically, I doubt I'll be the one doing this.

Someone talked to me about asking around for players, but I don't remember who it was or what came of it, and I know for a fact that I would not be a part of that group if it happens (I think it was someone from Europe?  that's as much as I can remember).
Edit history:
dondon151: 2012-08-13 04:31:03 am
dondon151: 2012-08-13 04:28:45 am
I've been also toying around with a couple of ideas for a single player speedrun, but I don't know much about the game either; to me it looks as if the only real option here is to do a single pass through the game with a single weapon upgrade and grabbing along any artifacts that are useful (mostly the pendants and +str artifacts)...

I remember seeing some videos for a single segment test run awhile ago and the guy was like, getting OHKO'd in Mt. Vellenge, though, so... I really don't think that there are very many viable alternatives. Grinding takes way too long for far too little benefit, all of the materials for any weapons past Warrior's Weapon are too difficult to get, and magic is just weak and slow in general. The marginal benefit from getting stronger weaponry isn't even that good: the str difference between an Ultima Maul (for purpose of example) and the Dual Shooter is the same as the str difference between the Dual Shooter and the Aura Racket. Furthermore, only the Butterfly Head, Prism Bludgeon, and Queen's Heel have equally or more damaging FAs. I'm assuming that Selkie is the race of choice here, for they have the fastest FA charging time and the strongest FAs.

It would really help if we could know some of the calculations that the game uses. I'd like to know exactly what 1 point of atk does against 1 point of enemy def, and such.
Touhou anyone? :D
The only thing I can contribute here is a video that I found showing how to go straight to the Lich in Rebena Te Ra. Someone found a glitch using at least 2 players. One of them has to be a Clavat that has a weapon with a jumping FA. If anyone is interested, here is the video.

I tried it out myself and it really does work.
Claimh Happy
Are Clavats the only ones with jumping FAs? iirc the basic weapons all have them and I can't see why it wouldn't work for other classes.

Anyways, watching this confirms one of the things I was worried about: carrying a chalice is really slow. I'll have to play around with possible ways to speed it up.

Are there other places to take advantage of that glitch?
Touhou anyone? :D
Maybe I'm wrong about Clavats, then? I've only used a Clavat recently so I'm not familiar with the other races. >.< You can try it with them.
Anyway, the description of the video says that you can use this glitch in the Goblin Wall, though I've never tried it myself. You can try other places, too, and see if it works. I doubt it would work for Conall Curach since every area is bloody HUGE and it would take forever to get to each area.
Edit history:
dondon151: 2012-08-15 04:25:13 am
dondon151: 2012-08-15 03:56:49 am
Try testing it out with another race using a weapon that confers a Move type FA: http://shrines.rpgclassics.com/gc/ffcc/focusattack.shtml

EDIT: Also, correct me if I am mistaken, but I don't think that you need to go to Rebena Te Ra in order to complete the game? I'm pretty sure that you only have to have gone to Veo Lu Sluice and Lynari Desert before being able to go to Mt. Vellenge.

Anyway here's a really brief, kind of obvious outline as to which dungeons we have to go to (assuming I didn't get anything wrong... unlikely):

Year 1
River Belle Path (cycle 1)
Mushroom Forest (cycle 1)
Mine of Cathuriges (cycle 1)

Year 2
Goblin Wall (cycle 1)
Tida
Moschet Manor

Year 3
River Belle Path (cycle 2)
Mushroom Forest (cycle 2)
Mine of Cathuriges (cycle 2)

Year 4
Goblin Wall (cycle 2)
Selepation Cave
Daemon's Court

Year 5
Lynari Desert
Veo Lu Sluice
Mt. Vellenge
Touhou anyone? :D
If I actually get back into the game anytime soon, sure I'll try out the other races. That probably won't be for a long time, though.
That outline looks good, though I will suggest going to Rebena Te Ra in Year 4 and do that little trick instead of either Selepation Cave or Daemon's Court if one wants to make the year pass by faster.
Edit history:
dondon151: 2012-08-15 07:39:17 pm
Quote from Renokye:
That outline looks good, though I will suggest going to Rebena Te Ra in Year 4 and do that little trick instead of either Selepation Cave or Daemon's Court if one wants to make the year pass by faster.

Single player =P Though I wonder which 2 of Daemon's Court, Selepation Cave, Rebena Te Ra, and Conall Curach are the quickest to complete, keeping in mind that the Rebena Plains maps require a ~6 second detour to change the chalice element at Mushroom Forest and then a ~30 second trek through the miasma stream.

I was dicking around a little yesterday and an optimized single player speedrun is damn hard. I tried the cycle 2 Orc King battle for nearly 2 hours before a successful attempt... (then again I'm also probably kind of bad at the game, so...)
Touhou anyone? :D
For Conall Curach, you can kind of run past almost everything if Mog doesn't decide that he's tired at a bad moment. You'd have to figure out which monster regularly drops Life and an elemental spell to make Holy for the Zombie Dragon. Getting through the Zombie Dragon fight is frustrating because of his poison breathe and stone breathe and his minions' freezing attacks. You'd need a good strategy to get through that fight with little hassle, unless you went and got a Clear as well.
I enjoy Daemon's Court because of it's music and the fact that it's a smaller area than any of the others mentioned (imo). Finding the 2 keys could bea pain, though. I guess it kinda helps that the boss is easy to beat, especially if you picked up some Lightning magicite.
Selepation Cave is... ok.... I hated going through it in normal play because I was trying to kill everything to get as many points as possible. I also kept getting nearly killed by the beetles, bats, and gigases(?). It would be really hard to bypass all of the enemies because of Mog constantly slowing you down. As for the Cave Worm, I don't really know what to say. I just kept whacking at it until it died. Of course, I nearly died a few times in the process.
Rebena Te Ra.... I actually went through the level once and never went back on my file. I tried out that trick on a friend's file. Very big and confusing place. Lots of ghosts so you would need to find Life and an element for Holy. Lots of irritating puzzles that require the cooperation of an enemy skeleton mage guy. And the Lich. Stupid bloody Lich. Bleh.

Anyway, I don't really know which two would be the shortest route. I guess it would take a few runs through each area and figuring out times for them individually.
Edit history:
dondon151: 2012-08-15 11:03:45 pm
Quote from Renokye:
For Conall Curach, you can kind of run past almost everything if Mog doesn't decide that he's tired at a bad moment.

Mog always tires after a certain number of steps (and I'd imagine that in some places, it's related to how much hair he has). Usually Mog tiring out isn't a huge deal unless the dungeon itself is massive and doesn't have any of those areas where the screen fades in/out - those naturally restore Mog's stamina to "full."

Though, it does pose an interesting question as to what's the easiest way to get through the Lynari Desert. I feel like taking the time to cut Mog's hair isn't worth it, but when he tires out, do I pick up the chalice, or just let him deal with it...?

Quote from Renokye:
You'd have to figure out which monster regularly drops Life and an elemental spell to make Holy for the Zombie Dragon. Getting through the Zombie Dragon fight is frustrating because of his poison breathe and stone breathe and his minions' freezing attacks. You'd need a good strategy to get through that fight with little hassle, unless you went and got a Clear as well.

Ooh, this already sounds bad. Having to get Holy in the first place is a counterindication for doing this map, because I'm guessing at that point, it takes a good 10 seconds each to kill an enemy to get a Life and a F/T/B magicite, plus 5 seconds in the menu to fuse them, plus Holy is probably less damaging relatively than an FA against a boss who doesn't require Holy. The battle itself sounds frustrating as hell too and I'd ideally like a strategy that basically does not rely on healing at all. I do realize that there perhaps is a certain point where it is faster to cast Cure/Clear every now and then rather than waiting for openings to attack without getting hurt, but I'd imagine that that point is really unlikely to be reached.

Quote from Renokye:
I enjoy Daemon's Court because of it's music and the fact that it's a smaller area than any of the others mentioned (imo). Finding the 2 keys could bea pain, though. I guess it kinda helps that the boss is easy to beat, especially if you picked up some Lightning magicite.

Do you know how the keys drop? I seem to recall that only the Lizard Captains drop them at random. If that's the case, then it's actually a rather good thing because a segmented speedrun will reset for those drops.

I should try out all 4 areas at some point, but I highly suspect that Selepation Cave and Daemon's Court are the 2 fastest, even without considering the extra miasma stream.
Touhou anyone? :D
Lynari Desert would take a while to trek through when getting the Mystery Element. I guess some timed trial-and-errors are in order. If you pick up the chalice after Mog slows down, he will tell you to let him carry it after a few steps. Sadly, he goes right to being tired if you let him have it. My question is: Do you have to cut off all of his fur for him to take longer to get tired, or can you cut so much and still get it?

You actually can kill the Zombie Dragon without Holy, it just takes a whole lot longer. I have not tried FA on him, though. There's also VERY limited space in that boss fight as you're standing on floating planks of wood and he's on an island. It's very easy to get trapped if a there are a few minions and the dragon getting you.

You might be right about those keys. I didn't really pay attention to what dropped the keys, but that does make sense. I do recall being a little confused when the keys were dropped in different areas of Daemon's Court than what I was used to. One tended to drop on one side of the stage and the other on the other side for me. The time that it confused me is when they were both dropped on the right side of the stage. I suppose that answers your question. XD

Trying out all 4 stages, imo, would probably be a good idea just to be sure.