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Final Fantasy Adventure (Any %) (Single Segment) [Warpless]
Verifier Responses
Decision: Accept
Congratulations to 'Crow!'!
Final Fantasy Adventure (Any %) (Single Segment) [Warpless]
Verifier Responses
Quote from BOWIEtheHERO:
I accept This run for verification. As Crows competition for best time, I recognise the execution of The movement between dangerous enemies, smart level up builds to maximise damage and speed through each element of the game and knowledge of the games statistical intricacy, a decided and optimised route through the game and excellent adaptation to the extreme RNG elements such as enemy spawn locations, item drops and enemy movement during puzzle rooms.
Quote from CyberBotX:
A/V good, no cheating detected. I'd say this run went well from an overall standpoint. There was some bad luck from the RNG, and some mistakes, so I would love to see a much smoother run. That being said, this run was good enough for me to accept it.
Quote from StingerPA:
A/V is good, no cheating detected.
Timing comes out to 2:07:37.6, but as this was recorded on Super Gameboy hardware for the SNES, I used Radix's conversion rate of 1.024115 to translate this into a time of 2:10:42.
Pretty solid gameplay, although there were some cringe moments. There were spots that should've been handled much better, but overall it was a very good run that got some bad RNG at times (e.g. wendel). Like another verifier said, it'd be nice to see a better run, but for now, it's strong enough quality to be accepted.
Timing comes out to 2:07:37.6, but as this was recorded on Super Gameboy hardware for the SNES, I used Radix's conversion rate of 1.024115 to translate this into a time of 2:10:42.
Pretty solid gameplay, although there were some cringe moments. There were spots that should've been handled much better, but overall it was a very good run that got some bad RNG at times (e.g. wendel). Like another verifier said, it'd be nice to see a better run, but for now, it's strong enough quality to be accepted.
Quote from Lhexa:
A/V fine, no cheating that I can detect. The run comments don't mention a time, and I'm not sure exactly when control begins/ends, so I can't comment on that. Also, this is said to be the "no out of bounds" category, but I'd like some clarification on what all the other categories are. There don't seem to be any beneficial glitches used, so I'm not sure why this isn't billed as a glitchless run.
General notes: The player sometimes forgets that a spell is selected, and then goes to reselect the same one. Also, there's a fair amount of inventory sorting, which is a waste of time. Finally, many enemies are killed in the first half of the game, but fewer and fewer as time goes on... wouldn't it make sense to kill more toward the end, gaining more XP in shorter time? Many things are still one-shotted even in the final areas.
0:00 -- Is there a reason behind the names?
1:29 -- Both arena fights finished near the exit, nice.
6:40 -- It looked like you could have made it past the enemies first try.
7:00 -- Impressive gold management to get the Battle Axe, but might it have been better to skip the first sets of enemies to grind only on the second/third sets? After all, you end up skipping a couple screens of them toward the end.
7:10 -- Menu error, ouch.
9:20 -- Waited for the monster to pass, then got hit anyway.
13:40 -- Decent luck on the Hydra fight.
14:50 -- A little time wasted on an irretrievable chest.
17:10 -- Hmm, seems like with a bit better luck you could have skipped using Heal to cross the spikes a second time... but you'd have to get to them at full health, then avoid all damage until the second crossing, which would be tough.
21:00 -- Nice Vampire fight, looks like a consistent strategy.
23:50 -- Wow, bad luck on the monster spawns.
29:40 -- You have to refresh the same screen a few times to get the levelup recharge. Why couldn't you have just used the spiders in the next rooms?
30:25 -- Ouch, should have just burned the spiders to begin with.
30:40 -- Missed the Megapede using a full-Will Fire shot, also painful.
32:15 -- Jerk dwarf!
34:30 -- A level-up heal three enemies after staying at an inn... that was a missed opportunity.
43:10 -- Oh man, about ten seconds of being blocked from the doorway.
45:00 -- The Medusa fight was cautious, but not overly so.
46:50 -- Left the screen before a monster died, I think that robs you of XP.
48:40 -- Huh, fire is weak to Fire. Also, very bad luck against a black mage in the next room -- even with refreshing the room once, you still lost a chunk of time to one blocking the door.
52:40 -- Lester: "Hey, now that we're done fighting the powerful illithid mage... take this spellbook of Mute."
54:35 -- Why didn't you use the Battle Axe to get past the thorns, skipping the eyes?
55:20 -- Good Metal Crab fight, missing one shot.
56:20 -- A few small mistakes in a row here, including a pointless save.
1:01:00 -- Good Cyclops fight, missing maybe one shot due to caution.
1:01:50 -- That can't have felt good, searching for a nonexistent nectar. Seemed like a decent Golem fight, anyway.
1:05:05 -- Some painful fishing for a level-up boost. I guess extra Cure spells earlier on chewed through your MP reserve.
1:06:00 -- Good Chimera fight, but couldn't you have made it through without healing?
1:06:40 -- Took a screen transition by mistake.
1:08:00 -- Lots of screen resets... good luck could have saved fifteen seconds, here.
1:09:30 -- Painful, painful. But I guess it's a hard damage boost to set up.
1:13:00 -- Seems like you could come up with a better Dark Lord fight. This one was absurdly cautious.
1:18:20 -- You jerk! You didn't talk to Bogard! Also, maybe stop at the weapon shop in Ish? You do an awful lot of healing in the next couple of dungeons, and you end with plenty of gold.
1:19:50 -- Some indecision while levelling.
1:23:50 -- Might have been faster to kill the eye.
1:26:30 -- A very unlucky room.
1:27:00 -- With better XP management, you could have skipped the healing spring.
1:29:00 -- The lightning spell makes quick work of Kary. But there might still be a faster strategy, as you spend an awful lot of time not attacking.
1:32:00 -- An unfortunate Moogling.
1:33:20 -- You get on the Chocobo to go half a screen south... I'm not sure any time is saved.
1:36:00 -- Good Kraken fight. Maybe it can be done faster with better tentacle luck.
1:37:40 -- Some unnecessary delay before freezing the knight.
1:41:00 -- It would've been faster to push the southeast snowman first.
1:42:00 -- The Iflit fight was done well, but it looks like you could devise a slightly faster strategy in return for taking some damage.
1:42:40 -- Chocobo used just to go half a screen west.
1:44:50 -- How many times can that elixir be acquired?
1:45:10 -- A moment of confusion when the player docks in the wasteland.
1:46:20 -- Great Lich fight.
1:49:20 -- Good Mantis fight. I wonder how many bosses have this same pattern.
1:53:30 -- Decent, maybe a little overly cautious Garuda fight.
1:57:00 -- A shot missed in the Dragon fight, but Nuke wrecks so much face that it's still very quick.
1:59:20 -- Two shots missed in Red Dragon fight, still decent.
2:02:00 -- Great Dragon Zombie fight.
2:03:30 -- Excalibur, eh? Doesn't sound very useful.
2:05:00 -- Julius phase one looks sloppy, but according to the notes was actually very good. On Julius two, one missed shot and some overly cautious play. Julius three was good except for spazzing out with the morning star at one point. The player ended with 32 MP, so the two X-ethers purchased around 1:40 weren't strictly necessary, but they gave some extra margin for error in missing shots.
Opinion: a weak accept. On the one hand, there are many small mistakes throughout the run, and it seems like better planning could result in better use of the level-up healing, saving more time. On the other hand, none of the mistakes are major, and the overall route (excepting the opportunities lost when levelling up) looks solid. I'm probably biased by my desire to see this game up on SDA, but I do think the run, despite some sloppiness, is good enough to pass.
General notes: The player sometimes forgets that a spell is selected, and then goes to reselect the same one. Also, there's a fair amount of inventory sorting, which is a waste of time. Finally, many enemies are killed in the first half of the game, but fewer and fewer as time goes on... wouldn't it make sense to kill more toward the end, gaining more XP in shorter time? Many things are still one-shotted even in the final areas.
0:00 -- Is there a reason behind the names?
1:29 -- Both arena fights finished near the exit, nice.
6:40 -- It looked like you could have made it past the enemies first try.
7:00 -- Impressive gold management to get the Battle Axe, but might it have been better to skip the first sets of enemies to grind only on the second/third sets? After all, you end up skipping a couple screens of them toward the end.
7:10 -- Menu error, ouch.
9:20 -- Waited for the monster to pass, then got hit anyway.
13:40 -- Decent luck on the Hydra fight.
14:50 -- A little time wasted on an irretrievable chest.
17:10 -- Hmm, seems like with a bit better luck you could have skipped using Heal to cross the spikes a second time... but you'd have to get to them at full health, then avoid all damage until the second crossing, which would be tough.
21:00 -- Nice Vampire fight, looks like a consistent strategy.
23:50 -- Wow, bad luck on the monster spawns.
29:40 -- You have to refresh the same screen a few times to get the levelup recharge. Why couldn't you have just used the spiders in the next rooms?
30:25 -- Ouch, should have just burned the spiders to begin with.
30:40 -- Missed the Megapede using a full-Will Fire shot, also painful.
32:15 -- Jerk dwarf!
34:30 -- A level-up heal three enemies after staying at an inn... that was a missed opportunity.
43:10 -- Oh man, about ten seconds of being blocked from the doorway.
45:00 -- The Medusa fight was cautious, but not overly so.
46:50 -- Left the screen before a monster died, I think that robs you of XP.
48:40 -- Huh, fire is weak to Fire. Also, very bad luck against a black mage in the next room -- even with refreshing the room once, you still lost a chunk of time to one blocking the door.
52:40 -- Lester: "Hey, now that we're done fighting the powerful illithid mage... take this spellbook of Mute."
54:35 -- Why didn't you use the Battle Axe to get past the thorns, skipping the eyes?
55:20 -- Good Metal Crab fight, missing one shot.
56:20 -- A few small mistakes in a row here, including a pointless save.
1:01:00 -- Good Cyclops fight, missing maybe one shot due to caution.
1:01:50 -- That can't have felt good, searching for a nonexistent nectar. Seemed like a decent Golem fight, anyway.
1:05:05 -- Some painful fishing for a level-up boost. I guess extra Cure spells earlier on chewed through your MP reserve.
1:06:00 -- Good Chimera fight, but couldn't you have made it through without healing?
1:06:40 -- Took a screen transition by mistake.
1:08:00 -- Lots of screen resets... good luck could have saved fifteen seconds, here.
1:09:30 -- Painful, painful. But I guess it's a hard damage boost to set up.
1:13:00 -- Seems like you could come up with a better Dark Lord fight. This one was absurdly cautious.
1:18:20 -- You jerk! You didn't talk to Bogard! Also, maybe stop at the weapon shop in Ish? You do an awful lot of healing in the next couple of dungeons, and you end with plenty of gold.
1:19:50 -- Some indecision while levelling.
1:23:50 -- Might have been faster to kill the eye.
1:26:30 -- A very unlucky room.
1:27:00 -- With better XP management, you could have skipped the healing spring.
1:29:00 -- The lightning spell makes quick work of Kary. But there might still be a faster strategy, as you spend an awful lot of time not attacking.
1:32:00 -- An unfortunate Moogling.
1:33:20 -- You get on the Chocobo to go half a screen south... I'm not sure any time is saved.
1:36:00 -- Good Kraken fight. Maybe it can be done faster with better tentacle luck.
1:37:40 -- Some unnecessary delay before freezing the knight.
1:41:00 -- It would've been faster to push the southeast snowman first.
1:42:00 -- The Iflit fight was done well, but it looks like you could devise a slightly faster strategy in return for taking some damage.
1:42:40 -- Chocobo used just to go half a screen west.
1:44:50 -- How many times can that elixir be acquired?
1:45:10 -- A moment of confusion when the player docks in the wasteland.
1:46:20 -- Great Lich fight.
1:49:20 -- Good Mantis fight. I wonder how many bosses have this same pattern.
1:53:30 -- Decent, maybe a little overly cautious Garuda fight.
1:57:00 -- A shot missed in the Dragon fight, but Nuke wrecks so much face that it's still very quick.
1:59:20 -- Two shots missed in Red Dragon fight, still decent.
2:02:00 -- Great Dragon Zombie fight.
2:03:30 -- Excalibur, eh? Doesn't sound very useful.
2:05:00 -- Julius phase one looks sloppy, but according to the notes was actually very good. On Julius two, one missed shot and some overly cautious play. Julius three was good except for spazzing out with the morning star at one point. The player ended with 32 MP, so the two X-ethers purchased around 1:40 weren't strictly necessary, but they gave some extra margin for error in missing shots.
Opinion: a weak accept. On the one hand, there are many small mistakes throughout the run, and it seems like better planning could result in better use of the level-up healing, saving more time. On the other hand, none of the mistakes are major, and the overall route (excepting the opportunities lost when levelling up) looks solid. I'm probably biased by my desire to see this game up on SDA, but I do think the run, despite some sloppiness, is good enough to pass.
Decision: Accept
Congratulations to 'Crow!'!
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