So, here are some updated License Board routes. And even these might get blown up if we incorporate some of the things Emanon does in the early game...

Up to Jellies

Before Daguza

Vaan: WM1, BM1

Before Mimic Queen

Balthier: BM1

Leviathan

Vaan: BM2, TM1, AM1, TM2, Staves 1

Fran: BM2, TM1, AM1

Ashe: BM 1-2, TM1, AM1, TM2

Penelo: BM1, BM2, TM1, AM1, TM2, Staves 1, Light Armor 2, Shields 1, Mystic Armor 2 and 3

After Garuda

Ashe: WM 3, Gambit 20, ML25, Spellbreaker, Smallswords, Staves 1*

Penelo: Gambit 15, HP+50, Gambit 20, ML25, Spellbreaker

*If Ashe is short LP, she can wait until after Demon Wall to get either Staves or Spellbreaker

Licenses before Henne Mines

Vaan: Light Armor 2, Daggers 2, Poles 1

Balthier: Traveler

Basch: Daggers 1-2, Poles 1, Shields 3, Heavy Armor 4, Accessories 5, 7 and 8

Penelo: Daggers 2, Poles 1

Vaan: WM1, BM1

Before Mimic Queen

Balthier: BM1

Leviathan

Vaan: BM2, TM1, AM1, TM2, Staves 1

Fran: BM2, TM1, AM1

Ashe: BM 1-2, TM1, AM1, TM2

Penelo: BM1, BM2, TM1, AM1, TM2, Staves 1, Light Armor 2, Shields 1, Mystic Armor 2 and 3

After Garuda

Ashe: WM 3, Gambit 20, ML25, Spellbreaker, Smallswords, Staves 1*

Penelo: Gambit 15, HP+50, Gambit 20, ML25, Spellbreaker

*If Ashe is short LP, she can wait until after Demon Wall to get either Staves or Spellbreaker

Licenses before Henne Mines

Vaan: Light Armor 2, Daggers 2, Poles 1

Balthier: Traveler

Basch: Daggers 1-2, Poles 1, Shields 3, Heavy Armor 4, Accessories 5, 7 and 8

Penelo: Daggers 2, Poles 1

No early Golden Amulets

After Tiamat

Minimum 110 Jellies assumed for each round

Basch: Steal, Gambit 15, PL1

Penelo: Rods 1, Staves 2, BM3 Headsman*

Penelo will likely be just short of Headsman. If she is, give it to her after the first wave

Between rounds of Jellies

Basch: (optional) WM 1-3 – this leaves Basch 24 LP short of GM1 baseline after Bergan

Ashe: Accessories 5, 7 and 8, BM3, Rods 1, Staves 2*

Penelo: Quickening, Accessories 8

*Ashe will likely be slightly short at first

Before leaving the Henne Mines, make sure that Ashe has at least 210 LP available after getting the above licenses (this is seven behind baseline, but workable)

Before Stillshrine

Basch: Gambit 25, Shield Block, Traveler, Remedy Lore 1, Phoenix Lore, PL2, Spellbound

Ashe: Mystic Armor 2, 3 and 5, Gambit 40, Swiftness 30, AM 2-3*

Penelo: Swiftness 30, Spellbound, Ether Lore 1, ML40, Channeling 30, Warmage, Channeling 50

*AM 2-3 will likely have to wait until after Vinuskar, which is fine

After Bergan

Buy two Sorcerer’s Hats and Habits and a Pirate Hat from Bur Omisace

At Phon Coast camp do that shopping

Vaan: HA6 (straight right from LA2), LA6

Basch: LA6, Shields 4, HA6, PL3, WM 1-2, GM1 (if you got Cura earlier you may have to postpone PL3 or LA6)

Ashe: Spellbound, ML40, Channeling 30

Penelo: Mystic Armor 5-6, ML55

Ashe has a decent chance of being able to afford MA6 here – test if she needs warmage

Before Ahriman

Ashe: Warmage, MA6

Before Cid

Basch: +150 HP

Ashe: BM4

Penelo: BM4

Before Rafflesia

Basch: Belias

Ashe: Channeling 50, ML55

Penelo: BM5, Quickening

Fran: AM2

Before Tyrant

Vaan: AM3 (optional: GM1) – Vaan doesn’t need to be used here

Basch: Swiftnesses 30 and 50, WM 3-4, GM3, AM2 (and AM3 if not using Vaan)

Ashe: WM5, GM4

Penelo: WM5, Gambit 50, Swiftness 50

After Tyrant

Ashe: Gambit 50, Swiftness 50

Penelo: Gambit 50, Swiftness 50

Before Hydro

Fran: AM5, Quickenings: left of WM8, below Axes and Hammers 3, and below Greatswords 1 – Fran done

Basch: Remedy Lore 3, HP +200

Ashe: BM5

Penelo: GM 4-5, AM 4-5

After Hydro

Balthier: GM3 – Balthier done

After Slyt

Basch: BL 80, HP +500

Before Cid

Basch: WM5, Acc. 11, Shemhazai – Basch done

Penelo: Channeling 80, ML 80, Quickening

Optional: GM1 for Basch

After Cid

Ashe: Famfrit, plus any following she can afford: Channelling 80, ML80, Brawler + ML 120 – Ashe done

Penelo: ML 120 (if she can afford it) – Penelo done

Beat the game

Minimum 110 Jellies assumed for each round

Basch: Steal, Gambit 15, PL1

Penelo: Rods 1, Staves 2, BM3 Headsman*

Penelo will likely be just short of Headsman. If she is, give it to her after the first wave

Between rounds of Jellies

Basch: (optional) WM 1-3 – this leaves Basch 24 LP short of GM1 baseline after Bergan

Ashe: Accessories 5, 7 and 8, BM3, Rods 1, Staves 2*

Penelo: Quickening, Accessories 8

*Ashe will likely be slightly short at first

Before leaving the Henne Mines, make sure that Ashe has at least 210 LP available after getting the above licenses (this is seven behind baseline, but workable)

Before Stillshrine

Basch: Gambit 25, Shield Block, Traveler, Remedy Lore 1, Phoenix Lore, PL2, Spellbound

Ashe: Mystic Armor 2, 3 and 5, Gambit 40, Swiftness 30, AM 2-3*

Penelo: Swiftness 30, Spellbound, Ether Lore 1, ML40, Channeling 30, Warmage, Channeling 50

*AM 2-3 will likely have to wait until after Vinuskar, which is fine

After Bergan

Buy two Sorcerer’s Hats and Habits and a Pirate Hat from Bur Omisace

At Phon Coast camp do that shopping

Vaan: HA6 (straight right from LA2), LA6

Basch: LA6, Shields 4, HA6, PL3, WM 1-2, GM1 (if you got Cura earlier you may have to postpone PL3 or LA6)

Ashe: Spellbound, ML40, Channeling 30

Penelo: Mystic Armor 5-6, ML55

Ashe has a decent chance of being able to afford MA6 here – test if she needs warmage

Before Ahriman

Ashe: Warmage, MA6

Before Cid

Basch: +150 HP

Ashe: BM4

Penelo: BM4

Before Rafflesia

Basch: Belias

Ashe: Channeling 50, ML55

Penelo: BM5, Quickening

Fran: AM2

Before Tyrant

Vaan: AM3 (optional: GM1) – Vaan doesn’t need to be used here

Basch: Swiftnesses 30 and 50, WM 3-4, GM3, AM2 (and AM3 if not using Vaan)

Ashe: WM5, GM4

Penelo: WM5, Gambit 50, Swiftness 50

After Tyrant

Ashe: Gambit 50, Swiftness 50

Penelo: Gambit 50, Swiftness 50

Before Hydro

Fran: AM5, Quickenings: left of WM8, below Axes and Hammers 3, and below Greatswords 1 – Fran done

Basch: Remedy Lore 3, HP +200

Ashe: BM5

Penelo: GM 4-5, AM 4-5

After Hydro

Balthier: GM3 – Balthier done

After Slyt

Basch: BL 80, HP +500

Before Cid

Basch: WM5, Acc. 11, Shemhazai – Basch done

Penelo: Channeling 80, ML 80, Quickening

Optional: GM1 for Basch

After Cid

Ashe: Famfrit, plus any following she can afford: Channelling 80, ML80, Brawler + ML 120 – Ashe done

Penelo: ML 120 (if she can afford it) – Penelo done

Beat the game

One early Golden Amulet

If you get the Golden Amulet from the chest, put it on Basch just before you finish the Tiamat fight

After Tiamat

Minimum 110 Jellies assumed for each round

Basch: Steal, Gambit 15, PL1

Penelo: Rods 1, Staves 2, BM3 Headsman*

Penelo will likely be just short of Headsman. If she is, give it to her after the first wave

For Jellies 1 give Basch the Golden until Ashe can afford it (52 Jellies baseline), then Penelo when she can (100 baseline)

Between rounds of Jellies

Basch: (optional) WM 1-3

Ashe: Accessories 5, 7 and 8, BM3, Rods 1, Staves 2

Penelo: Quickening, Accessories 8

Before Stillshrine

Basch: Gambit 25, Shield Block, Traveler, Remedy Lore 1, Phoenix Lore, PL2, Spellbound

Ashe: Mystic Armor 2, 3 and 5, Gambit 40, Swiftness 30, AM 2-3

Penelo: Swiftness 30, Spellbound, Ether Lore 1, ML40, Channeling 30, Warmage, Channeling 50

After Bergan

Buy two Sorcerer’s Hats and Habits and a Pirate Hat from Bur Omisace

At Phon Coast camp do that shopping

Vaan: HA6 (straight right from LA2), LA6

Basch: LA6, Shields 4, HA6, PL3, WM 1-2, GM1

Ashe: Spellbound, ML40, Channeling 30, Warmage, MA6*

Penelo: Mystic Armor 5-6, ML55

*Ashe has exactly enough for this baseline, postponing MA6 isn’t a big deal

Optional: give Basch +150 HP before Ahriman

Before Cid

Basch: +150 HP

Ashe: BM4

Penelo: BM4

Before Rafflesia

Basch: Belias

Ashe: Channeling 50, ML55

Penelo: BM5, Quickening

Fran: AM2

Before Tyrant

Vaan: AM3 (optional: GM1) – Vaan doesn’t need to be used here

Basch: Swiftnesses 30 and 50, WM 3-4, GM3, AM2 (and AM3 if not using Vaan)

Ashe: WM5, GM4, Gambit 50, Swiftness 50

Penelo: WM5, Gambit 50, Swiftness 50

Before Hydro

Fran: AM5, Quickenings: left of WM8, below Axes and Hammers 3, and below Greatswords 1 – Fran done

Basch: Remedy Lore 3, HP +200

Ashe: BM5

Penelo: GM 4-5, AM 4-5

After Hydro

Balthier: GM3 – Balthier done

Before Slyt

Basch: BL 80, HP +500

Before Cid

Basch: WM5, Acc. 11, Shemhazai – Basch done

Penelo: Channeling 80, ML 80, Quickening

After Cid

Ashe: Famfrit, Channeling 80, plus any following she can afford: ML80, Brawler + ML 120 – Ashe done

Penelo: ML 120 – Penelo done

Beat the game

After Tiamat

Minimum 110 Jellies assumed for each round

Basch: Steal, Gambit 15, PL1

Penelo: Rods 1, Staves 2, BM3 Headsman*

Penelo will likely be just short of Headsman. If she is, give it to her after the first wave

For Jellies 1 give Basch the Golden until Ashe can afford it (52 Jellies baseline), then Penelo when she can (100 baseline)

Between rounds of Jellies

Basch: (optional) WM 1-3

Ashe: Accessories 5, 7 and 8, BM3, Rods 1, Staves 2

Penelo: Quickening, Accessories 8

Before Stillshrine

Basch: Gambit 25, Shield Block, Traveler, Remedy Lore 1, Phoenix Lore, PL2, Spellbound

Ashe: Mystic Armor 2, 3 and 5, Gambit 40, Swiftness 30, AM 2-3

Penelo: Swiftness 30, Spellbound, Ether Lore 1, ML40, Channeling 30, Warmage, Channeling 50

After Bergan

Buy two Sorcerer’s Hats and Habits and a Pirate Hat from Bur Omisace

At Phon Coast camp do that shopping

Vaan: HA6 (straight right from LA2), LA6

Basch: LA6, Shields 4, HA6, PL3, WM 1-2, GM1

Ashe: Spellbound, ML40, Channeling 30, Warmage, MA6*

Penelo: Mystic Armor 5-6, ML55

*Ashe has exactly enough for this baseline, postponing MA6 isn’t a big deal

Optional: give Basch +150 HP before Ahriman

Before Cid

Basch: +150 HP

Ashe: BM4

Penelo: BM4

Before Rafflesia

Basch: Belias

Ashe: Channeling 50, ML55

Penelo: BM5, Quickening

Fran: AM2

Before Tyrant

Vaan: AM3 (optional: GM1) – Vaan doesn’t need to be used here

Basch: Swiftnesses 30 and 50, WM 3-4, GM3, AM2 (and AM3 if not using Vaan)

Ashe: WM5, GM4, Gambit 50, Swiftness 50

Penelo: WM5, Gambit 50, Swiftness 50

Before Hydro

Fran: AM5, Quickenings: left of WM8, below Axes and Hammers 3, and below Greatswords 1 – Fran done

Basch: Remedy Lore 3, HP +200

Ashe: BM5

Penelo: GM 4-5, AM 4-5

After Hydro

Balthier: GM3 – Balthier done

Before Slyt

Basch: BL 80, HP +500

Before Cid

Basch: WM5, Acc. 11, Shemhazai – Basch done

Penelo: Channeling 80, ML 80, Quickening

After Cid

Ashe: Famfrit, Channeling 80, plus any following she can afford: ML80, Brawler + ML 120 – Ashe done

Penelo: ML 120 – Penelo done

Beat the game

Two early Golden Amulets

If you get a Golden Amulet from the chest, put it on Basch just before you finish the Tiamat fight

After Tiamat

Minimum 110 Jellies assumed for each round

Basch: Steal, Gambit 15, PL1

Penelo: Rods 1, Staves 2, BM3 Headsman*

Penelo will likely be just short of Headsman. If she is, give it to her after the first wave

For Jellies 1 give Ashe the second amulet as soon as she can afford it (52 Jellies baseline), then give Basch’s to Penelo when she can (100 baseline)

Between rounds of Jellies

Basch: (optional) WM 1-3

Ashe: Accessories 5, 7 and 8, BM3, Rods 1, Staves 2

Penelo: Quickening, Accessories 8

Before Stillshrine

Basch: Gambit 25, Shield Block, Traveler, Remedy Lore 1, Phoenix Lore, PL2, Spellbound

Ashe: Mystic Armor 2, 3 and 5, Gambit 40, Swiftness 30, AM 2-3

Penelo: Swiftness 30, Spellbound, Ether Lore 1, ML40, Channeling 30, Warmage, Channeling 50

After Bergan

Buy two Sorcerer’s Hats and Habits and a Pirate Hat from Bur Omisace

At Phon Coast camp do that shopping

Vaan: HA6 (straight right from LA2), LA6

Basch: LA6, Shields 4, HA6, PL3, WM 1-2, GM1

Ashe: Spellbound, ML40, Channeling 30, Warmage, MA6*

Penelo: Mystic Armor 5-6, ML55

*Ashe has exactly enough for this baseline, postponing MA6 isn’t a big deal

Optional: give Basch +150 HP before Ahriman

Before Cid

Basch: +150 HP

Ashe: BM4

Penelo: BM4

Before Rafflesia

Basch: Swiftnesses 30 and 50, WM 3-4, GM3, AM2, Belias

Ashe: Channeling 50, ML55

Penelo: BM5, Quickening

Fran: AM2

Before Tyrant

Vaan or Basch: AM3 (optional: GM1 for Vaan if used)

Ashe: WM5, GM4, Gambit 50, Swiftness 50

Penelo: WM5, Gambit 50, Swiftness 50

Before Hydro

Fran: AM5, Quickenings: left of WM8, below Axes and Hammers 3, and below Greatswords 1 – Fran done

Basch: Remedy Lore 3, HP +200

Ashe: BM5

Penelo: GM 4-5, AM 4-5

After Hydro

Balthier: GM3 – Balthier done

Before Slyt

Basch: BL 80, HP +500

Before Cid

Basch: WM5, Acc. 11, Shemhazai – Basch done

Penelo: Channeling 80, ML 80, Quickening

After Cid

Ashe: Famfrit, Channeling 80, plus any following she can afford: ML80, Brawler + ML 120 – Ashe done

Penelo: ML 120 – Penelo done

Beat the game

After Tiamat

Minimum 110 Jellies assumed for each round

Basch: Steal, Gambit 15, PL1

Penelo: Rods 1, Staves 2, BM3 Headsman*

Penelo will likely be just short of Headsman. If she is, give it to her after the first wave

For Jellies 1 give Ashe the second amulet as soon as she can afford it (52 Jellies baseline), then give Basch’s to Penelo when she can (100 baseline)

Between rounds of Jellies

Basch: (optional) WM 1-3

Ashe: Accessories 5, 7 and 8, BM3, Rods 1, Staves 2

Penelo: Quickening, Accessories 8

Before Stillshrine

Basch: Gambit 25, Shield Block, Traveler, Remedy Lore 1, Phoenix Lore, PL2, Spellbound

Ashe: Mystic Armor 2, 3 and 5, Gambit 40, Swiftness 30, AM 2-3

Penelo: Swiftness 30, Spellbound, Ether Lore 1, ML40, Channeling 30, Warmage, Channeling 50

After Bergan

Buy two Sorcerer’s Hats and Habits and a Pirate Hat from Bur Omisace

At Phon Coast camp do that shopping

Vaan: HA6 (straight right from LA2), LA6

Basch: LA6, Shields 4, HA6, PL3, WM 1-2, GM1

Ashe: Spellbound, ML40, Channeling 30, Warmage, MA6*

Penelo: Mystic Armor 5-6, ML55

*Ashe has exactly enough for this baseline, postponing MA6 isn’t a big deal

Optional: give Basch +150 HP before Ahriman

Before Cid

Basch: +150 HP

Ashe: BM4

Penelo: BM4

Before Rafflesia

Basch: Swiftnesses 30 and 50, WM 3-4, GM3, AM2, Belias

Ashe: Channeling 50, ML55

Penelo: BM5, Quickening

Fran: AM2

Before Tyrant

Vaan or Basch: AM3 (optional: GM1 for Vaan if used)

Ashe: WM5, GM4, Gambit 50, Swiftness 50

Penelo: WM5, Gambit 50, Swiftness 50

Before Hydro

Fran: AM5, Quickenings: left of WM8, below Axes and Hammers 3, and below Greatswords 1 – Fran done

Basch: Remedy Lore 3, HP +200

Ashe: BM5

Penelo: GM 4-5, AM 4-5

After Hydro

Balthier: GM3 – Balthier done

Before Slyt

Basch: BL 80, HP +500

Before Cid

Basch: WM5, Acc. 11, Shemhazai – Basch done

Penelo: Channeling 80, ML 80, Quickening

After Cid

Ashe: Famfrit, Channeling 80, plus any following she can afford: ML80, Brawler + ML 120 – Ashe done

Penelo: ML 120 – Penelo done

Beat the game