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I've just finished my first playthrough of the game and am interested in speedrunning it.

Quote from jfryk:
Forgive me if this is old news but I didn't find it in a brief search. I was at a door when I was trying to activate flying and instead of playing the transition/loading animation it instantly loaded the level but put me in a location other than the door I entered through. Very easy to repro and I'm sure it's been found. Just couldn't find it in a search and thought it was worth mentioning.

Edit: This is on doors that zoom-in and transition to the level behind you. Like the islands of the light-blue warp hub.


I can confirm this happens, though how I found out was that I jumped and entered the door at about the same time, jumping first of course. It does save some time in the transitioning from what I can tell. I could post a video of this happening I guess.
Edit history:
qbicfeet: 2013-05-12 12:14:57 pm
Edit: Never mind, this "fly to skip cut scene"-thing does not work until NG+. However, I discovered a new glitch/exploit - you can store a "flying session" in-between two different save files!

Try replicating this:
1: Start up a game file that has NG+ unlocked. Input the flying sequence (Up Up Up Up A). Pause the game mid-air.
2: Load up a different game file that has at least passed the starting village.
3: Jump. You are now flying.

I don't know if this could be useful in any%/all Gold Cubes runs (if it should even be allowed, as it requires you to have and briefly use a pre-existing save file), but it's a neat thing anyway.
Edit history:
mazei: 2013-05-13 12:25:18 am
mazei: 2013-05-13 12:16:17 am
mazei: 2013-05-13 12:12:09 am
mazei: 2013-05-13 12:10:58 am
Nope just started up a new game and tried jumping while entering a door. It only works for already opened doors from what I can tell. I'll upload a video.



at about 0:30 I get it to work, was lazy to edit the video. Its really just jumping and entering right after.

EDIT
trying it on a door, seems like it will 'lock' the door. The jump cuts short and the door doesn't open...and is not able to be opened after.

EDIT2
well you could do it on doors which lead into a small room(ie ones without the zooming in/out transition and has a load screen) but it wont save/lose time from what i can see
Cool, I tested your trick and it works!

"A+Up"-skipping seems to work differently than fly-skipping, though. "A+Up" puts you in the spot you're supposed to be in (it just skips the cut scene - that is all) while fly-skipping puts you in a 'default' location on the map (in the Nature Hub, for example, it's next to the purple door).
Edit history:
mazei: 2013-05-13 09:15:22 am
Ah, I never tried the fly trick, so I assumed it was the same thing =P

But yeah I'm not sure if it will come in handy since I haven't really gotten into routing or looking at a run of this game but I would assume that most of the time you would just enter areas only once, hence this trick can't be used since the door will be in the way.
You could always open the door, cancel entering it by holding left/right as the door-opening animation finishes and then perform the trick. Either way, it should be able to take away some seconds from the run Smiley
Edit history:
Sloth: 2013-05-13 06:37:57 pm
This glitch is interesting, in that it replaces the zooming in of the world with a loading screen, which actually creates a pretty large annoyance. With the whole zooming in, the time it takes for that is the same every time. I don't have a higher end computer, and streaming hurts even more, so time wise, my loading screen for this glitch appears to be around 5 times longer than mazei's loading screens. This is kinda inconvenient for the runners of this game because this means every single loading time for doors (changing between zones) must be timed and removed so that people can't have unfair advantages.

Edit: Actually now looking at your loading times for your Any% run, it's very possible your time isn't actually faster than mine. Gonna need to time my loading time as soon as i get another good run in.
I've improved my speedrun of Fez (All collectibles + full map in gold) with a time of 1:46:54.7. Here is the link to my run : http://www.twitch.tv/cracrayol/b/405229214

Note : i've paused the run after 35m (during 7min) because of a urgent thing to do ^^,
basedgod
Hey guys,

I recently started practicing FEZ to speedrun and came across a glitch that may be useful, not sure if it has been mentioned yet. I found that in some spots you can fall down very far, to the point where you'd die if you hit the ground, and then enter a door on the same frame as hitting the ground and enter the door and not die. I did this at the door where you get the cube bit from on top of the level and then drop down and enter the room with the puzzle where you move the blocks into a tetris piece.

Also, i've noticed some variation between runners of people on this thread as to where they are getting a few of their bits. has anyone run the math on these? I noticed that sloth gets two of his bits from the city-like world from two of the rooms there near the classroom puzzle, where qbic gets two of his from the room with the blackholes.

I might do some math later to test which of those is the fastest route and maybe compare to other bits around the game.
Edit history:
qbicfeet: 2013-05-25 05:58:31 am
Quote from Sloth:
This glitch is interesting, in that it replaces the zooming in of the world with a loading screen, which actually creates a pretty large annoyance.

You're right. We could ban this glitch/exploit from runs because it makes proper timing of the run much harder, if not impossible.

Quote from TEN INCH TOM:
Also, i've noticed some variation between runners of people on this thread as to where they are getting a few of their bits. has anyone run the math on these? I noticed that sloth gets two of his bits from the city-like world from two of the rooms there near the classroom puzzle, where qbic gets two of his from the room with the blackholes.

I don't know the exact time difference but before I incorporated the ruined stargate room into my run I tested it against the two bits Sloth gets in the Polytron HQ/Nocturnal area and found it to be faster, mainly because you only have to go through one door instead of two.

That door thing you mentioned is interested. I'm going to have to see if there is any use for it in the any% route. I know what room you're talking about, but I've tested trying to incorporate the tetris stacking puzzle into the run and even if you trick-jump past the corner on the floating square island it's still a couple of seconds too slow to be replaced with any other cube (thinking about it, it *might* be faster than opening the waterfall, lowering the water and getting the lighthouse fork cube).
basedgod
has anyone else noticed how buggy this game is?

One run I had ruined because the block puzzle auto-completed itself once I entered the room.

and then just now I had a run end because, when I went to enter the telescope room after climbing, it immediately teleported me back to the bottom of the level.

super frustrating Cry
Edit history:
TEN INCH TOM: 2013-05-26 03:05:30 pm
basedgod
doublepost
basedgod
Quote from TEN INCH TOM:
has anyone else noticed how buggy this game is?

One run I had ruined because the block puzzle auto-completed itself once I entered the room.

and then just now I had a run end because, when I went to enter the telescope room after climbing, it immediately teleported me back to the bottom of the level.

super frustrating Cry


I'm actually going to comment on the bug I stated above about auto-completing the puzzle. I think this is a bug that can be replicated. I was able to do this three runs in a row just now and I'm absolutely sure how but I have a pretty good idea.
basedgod
just got a 30:58:14 with the new glitch I found. Don't have a video because my computer cant handle streaming =\ will try to record my next run.

Run was mostly perfect, had maybe 15-20 seconds of error.

took a ss of the run even though it doesnt count for anything. http://i.imgur.com/YDx5DLd.jpg
Quote from TEN INCH TOM:
just got a 30:58:14 with the new glitch I found. Don't have a video because my computer cant handle streaming =\ will try to record my next run.

Run was mostly perfect, had maybe 15-20 seconds of error.

took a ss of the run even though it doesnt count for anything. http://i.imgur.com/YDx5DLd.jpg

Cool! By "the glitch I found", do you mean the dead -> door glitch you mentioned a few posts above? Or is it a new glitch?
basedgod
Quote from qbicfeet:
Quote from TEN INCH TOM:
just got a 30:58:14 with the new glitch I found. Don't have a video because my computer cant handle streaming =\ will try to record my next run.

Run was mostly perfect, had maybe 15-20 seconds of error.

took a ss of the run even though it doesnt count for anything. http://i.imgur.com/YDx5DLd.jpg

Cool! By "the glitch I found", do you mean the dead -> door glitch you mentioned a few posts above? Or is it a new glitch?



I'm referring to the glitch I found that auto-completes the box puzzle. I'll explain it better to you if you go on IRC or something. It's hard to explain it without having real names for any of the rooms.
Wow, I completely forgot to see if this took off after the PC release. I'm going to get get a run up later this week after practicing this route, but you guys might want this glitch for any future runs.

http://www.twitch.tv/psymarth/c/1921355
Edit history:
TEN INCH TOM: 2013-05-28 06:14:19 am
basedgod
Quote from PsyMarth:
Wow, I completely forgot to see if this took off after the PC release. I'm going to get get a run up later this week after practicing this route, but you guys might want this glitch for any future runs.

http://www.twitch.tv/psymarth/c/1921355


wow nice find! I need to do more testing on the glitch I found before I can clearly say what causes it, but I have been able to get about 60% efficiency in replicating it in my runs. My record won't be able to be beat without it since it saves about 40seconds.

But with the glitch you found, I think we may be able to skip lowering the waterfall to get the lighthouse tuning fork cube which overall should save around 30-40 seconds? I'm just estimating

EDIT: PsyMarth have you tested the early cube recently? there have been numerous patches in the last 4 months
Edit history:
PsyMarth: 2013-05-28 06:48:40 am
Sorry about the quality of that vid, but yeah, just tested it again last night, when I did a test run of the route. (Unless steam didn't update fez or something)

The long jump seems to occur by still being in the turning animation and falling off a ledge, which causes you to still be in turning animation without a speed cap? That's my guess anyway.

While it isn't really that great for the any% route, it breaks a lot of rooms in 100% (without flying). Off the top of my head, I know that it goes far enough to clear all the jumps in the sewer, so you don't really need to raise water.

EDIT: Oh yeah, quick note: Don't read through all the text blocks when Dot is floating down in the Village or you will softlock.
basedgod
Yeah i can't really think of too many places that the longjump would help in any%, except for maybe a few tiny spots.

But I cutting out the water-lowering is kind of huge (~40 seconds is a big deal since the run is only 30min).

Is the jump easy to execute? I'm at work right now and can't test it.
basedgod
I'm thinking of putting together a any% no clock cubes run. I don't like the fact that we get 4 cubes for pretty much nothing and that we use out-of-game software to manipulate it. I'm thinking the quickest other 5 cubes (4 clock + 1 on the top of the clock) would lead from the bell tower purple door? I'm not completely sure but there are a couple in a row in there. I think this run would be more fun anyway since it includes more of the game. Would love to see this become the most popular fez run tbh.
Quote from TEN INCH TOM:
I'm thinking of putting together a any% no clock cubes run. I don't like the fact that we get 4 cubes for pretty much nothing and that we use out-of-game software to manipulate it. I'm thinking the quickest other 5 cubes (4 clock + 1 on the top of the clock) would lead from the bell tower purple door? I'm not completely sure but there are a couple in a row in there. I think this run would be more fun anyway since it includes more of the game. Would love to see this become the most popular fez run tbh.


Sounds good to me, I'm not too much of a fan of messing with system time. You can get three cubes past the Upper Bell door, plus like 10 bits (IIRC). So, if you do lighthouse tuning fork, you have 5 cubes.

I tried messing with your glitch also, from what I can tell, it seems to occur when you enter the door right after the opening animation ends, so I don't think it will work after opening it. You don't need to die either. 
Edit history:
TEN INCH TOM: 2013-05-28 10:27:00 pm
basedgod
yeah it definitely only works when the door is opened for the first time. So yeah I think we can conclude its a frame-specific glitch. You were able to get the glitch right?

edit: also the new route i'm trying is going to replace the need of going to the 8cube zone to get the classroom cube, with the early cube you found.
This glitch has been known about for  decent amount of, basically since it came out on PC, but nobody has any really idea of how it happens. I've been trying very hard to replicate the Net Puzzle Skip for a while but haven't had any success, I used to randomly get it like 50% of the time but i haven't gotten it once in the last while.
Yeah, I've been getting it consistently; I just spam a bunch and haven't missed it lol.

Current time is 33:25.38 (with clock tower).