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dinosaur from the past
Quote:
Lack of sequence breaking turns competitive gaming into contests of skill, rather than contests of route planning, which isn't popular with a few of the speed runners here, apparently.


I think this is what Ekard was referring to. Personally I think you may have sorta said it, but I don't think you really MEANT to say it.
Yeah, I said it.
Hmm, alright...

What I'm trying to say is that complaining about games like Metroid Prime 2 - which outclasses the original Prime in many ways - simply because of a lack of sequence breaking tactics is quite silly. Is it really so terrible to play a game the way it was meant to be played?
trust the fungus
metroid people like to play games on their terms; it's just how metroid people are. I can't speak for the primes, as I don't have a cube, but when you get locked into an area in metroid fusion for no reason whatsoever, it's just annoying. when you can't walljump or bombjump, it's just not as fun.
Deliberately trying to disallow sequence breaking in your game is a bad thing because it ruins the game for all those people who ENJOY finding sequence breaks. I'm not saying breaks should be deliberately left in, but don't go insane trying to prevent all possibility of cheating.
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Especially if previous games of the same series encouraged sequence breaking.
Yeah, I said it.
Quote:
Especially if previous games of the same series encouraged sequence breaking.



Older Metroids were nonlinear and encouraged exploration, not sequence breaking. I think you'll find that Nintendo didn't have a "pass through floors" glitch, the mockball, or the murder beam in mind when they made the older Metroids. If they had known that some of these sequence breaks were possible, they would have done something to prevent them, just as Retro has.
I'm addicted to games
The chozo statue in lower norfair doesn't activate if you don't have the space jump. It's believed that the reason is that the dev team knew you could get tehre without it. They didn't prevent you from getting to lower norfair despite this. Only prevented the statue from working so you don't get the screw attack w/o space jump, because the SA w/o sj has the same animation as with sj so it would be "confusing". So that's clearly an example of knowing something is possible and allowing it anyway, just disallowing a small portion.
Now that's just lazy, frankly. Disallowing sequence breaking at the expense of game world consistency.
Im Addicted to Games
Im not that all knowing on the metroid subject ( have the old games but i was more of a Super Mario, megaman and metal gear kid Grin )

But i do know alot about HL2 and seen from the mapper and game manufactor's standpoint, i would be very sad if a map i had worked on for a long time and really put my hart and soul into it, i would be sad to see it skiped.

but on the other side, it's nice to find these small things that others never thought of (found out the press start button trick in megaman II to skip the most of the boubble man stage by my self, lets just say i was really happy and told all of my friends)

so i can see it from both sides.
MarioKart64.com biotch!
In the Mario Kart standpoint the developers made a big mistake. With less SCs in MKDD that means the game will live a lot shorter than MK64 because i remember the short cuts were some of the things that kept me and many others going on kart64.
Hell is where the heart is.
And that brings us neatly on to one of the other considerations.

Quote:
In the Mario Kart standpoint the developers made a big mistake. With less SCs in MKDD that means the game will live a lot shorter than MK64 because i remember the short cuts were some of the things that kept me and many others going on kart64.


A big mistake? MKDD will "live a lot shorter" bit it won't shift many less units.

So by killing replayability (shortcuts, sequence breaks) they just ensure that people move on to a new game sooner and thus spend more money on their games.

Bastards.
Quote:
And that brings us neatly on to one of the other considerations.


A big mistake? MKDD will "live a lot shorter" bit it won't shift many less units.

So by killing replayability (shortcuts, sequence breaks) they just ensure that people move on to a new game sooner and thus spend more money on their games.

Bastards.


I don't think I'll get the next Mario Kart game. MKDD had a few nice ideas, thrown into a pot of endless possibilities which was then further ignored in producing a less than average game...