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Hi there,

I've been lurking on this thread for a bit and I'm glad someone has finally done a couple runs Valujin!

Quote from Vulajin:
- I still can't figure out the Dash quick kill. Does anyone who's ever played this, even casually, know how this works?


I was curious about this too, so I decided to test this today.  I didn't record it, but this is possible. 

If you have rank two dexterous styles you can lock onto Dash while he is waiting for you on the bridge outside of the inn.  Once you enter the Rookridge Inn he will yell something along the lines of, "Get him!"  After you dispatch the bandits that are in the inside of the inn (the ones on the balcony shooting at you), you can head outside of the inn through the upstairs door.  Now, instead of running heedlessly towards Dash who is standing on a railroad bridge next to a cliff/waterfall thing, move towards him when you are on the balcony just outside of the door leading out of the inn. Do not head down the stairs which leads off the balcony, instead aim at him and you should be able to lock on to him (your aiming cursor should turn red).  At this time you should be able to shoot him mercilessly until he is dead, though for a little bit it won't seem like you are shooting him.

Let me know if my description makes any sense and if you try it out!
Thanks for the info, Heatsinc! Funny enough, this was one of the first things I tried, but because Dash has so much HP when you kill him this way (as opposed to running to the end, where any attack will one-hit him), I assumed my shots weren't actually doing anything. It only takes about 40 extra seconds to chase him from that location until the end to one-hit him, and obviously this takes several seconds of shooting, so this only probably saves around 30 seconds if I do it optimally. And of course, that requires me to get Dextrous 2, which I'm not normally going out of my way to do in my route. However, if I know the Dash quick kill is actually possible, then I might go further out of my way to figure out strats for it. (e.g. maybe I stop by the potion store and get Skill 2 and general 2 potions, which would put me at 3000 Skill XP + 500 general)

On another note, I've been playing around trying to afford a Will 4 potion while doing The Bargain. Unfortunately, where I previously thought I needed 3000 gold, we're actually looking at about 3500, because there's sale RNG in Bowerstone Market (if you get a potion sale, you only need 3k; otherwise, 3.5k). Even with extremely strong drop RNG (two Pretty Necklaces and a Resurrection Phial) I still couldn't get over 3500. I'm going back to the drawing board for now, because I really really want this potion so I can get Inferno 3 before Cold Comfort Farmer.

Another thing I tested is the Xbox clock change money exploit. I still find this exploit super questionable, but in any case I timed it and it seems to take about 80 seconds to go to the dashboard, set the clock, and return to the game on the current Xbox 360 dashboard version. The catch here is that you have to save your game in order to use this exploit; this means you will incur auto-saves, costing you another substantial amount of time. (Autosaves seem to have variable length, but can go as long as 5.5 seconds.) I haven't figured out how much time you'd need to move ahead in order to get enough cash from your "house" in the Gypsy Camp, but changing the clock is fast so it shouldn't matter too much. The real question is whether this is going to be faster than just farming up the gold (if I can find a way to consistently do that).
Quote from Vulajin:
On another note, I've been playing around trying to afford a Will 4 potion while doing The Bargain. Unfortunately, where I previously thought I needed 3000 gold, we're actually looking at about 3500, because there's sale RNG in Bowerstone Market (if you get a potion sale, you only need 3k; otherwise, 3.5k). Even with extremely strong drop RNG (two Pretty Necklaces and a Resurrection Phial) I still couldn't get over 3500. I'm going back to the drawing board for now, because I really really want this potion so I can get Inferno 3 before Cold Comfort Farmer.

While I was running through yesterday I had picked up a rusty mace that sells for about 500 gold.  The mace is in an offshoot tunnel while running through the Guild Cave during the quest Birth of a Hero.  I didn't time it but the chest might be an extra 5 seconds to get to off the main route plus the chest opening animation.  The mace is always there, so that removes a little RNG from the run.  I believe it is at the off shoot around 24:05 in your most recent video (http://www.twitch.tv/vulajin/b/551560791), either before or after the gate.  That or it might be the offshoot right before the chamber of fate.  I'll get back to you later to confirm.
Edit history:
Vulajin: 2014-07-29 03:12:34 pm
Thanks to Heatsinc's info, I was able to get the quick kill, but it still takes a non-trivial amount of time just plinking at Dash from afar. I'd wager that it saves about 20 seconds in total, accounting for the time I spend shooting and the time I spend cheesing Physique to gain enough Skill XP for Dextrous 2.

I think I've got a money route mostly figured out. In the Guild Cave, there's a chest right after the first flit switch containing a Rusty Mace, which sells in Bowerstone Market (even during the sale) for 340 gold. Then, right before the barricade at Bowerstone Road, there's a silver key chest containing a book: Dog Tricks! Bunny Hop, which sells for 190 gold. You can open this using the silver key right next to the Guild Cave entrance. Then, on your way down to Thag, instead of jumping at the far left, jump on the right down to where there's a chest containing an Assassin's Coat, which sells for 230 gold. Finally, collect the chest in Thag's hut after killing him and before fast traveling back to Bowerstone Road - this contains 300 gold.

Combine these chests with my existing money route, which involves two dive spots, a chest in Bower Lake (between the Gypsy Camp and the Guild Cave), and five chests in Bowerstone Market (one of which always contains 200 gold), and you have 1260 guaranteed gold and 7 chances at supplementation. As long as you can reach about 2000 gold, you can use the Old Town discounts to roughly double it and get the needed 3.5k.

Now, the question after all this is whether or not these pickups take less time than simply doing Cold Comfort Farmer and Howling Halls without Inferno 3, or using the clock change money exploit. That remains to be timed. So far I know that the Rusty Mace is a ~14 second detour, and the Assassin's Coat is probably similar. I'll probably time these more precisely soon, since there's no point in going to all this effort if it's going to slow the run down overall.

(edit) Funny that you should mention the Rusty mace right as I was typing this post, Heatsinc. Also, as an addendum to "stuff I need to time," I should also compare against using the XP duplication exploit instead of buying a potion.
Well, okay, I have an answer. XP duplication is most likely way faster than any other approach. Getting enough XP to learn Inferno 3 when I want it is about 55 seconds using XP duplication. However, I could also just use it as soon as I get the potions from the Demon Door and get myself Inferno 5, Shock 4, and Time Control 3 immediately, along with anything else I want. This will allow me to skip picking up XP orbs for the entire rest of the game, and should also speed up my charge time for low-level spells, speeding up all combat through The Crucible (where I would normally have acquired Inferno 5).

Now the question is, what's the optimal way to "grind" the XP duplication to minimize the time invested here. It took me about 5.5 minutes to get enough XP to max the spells I wanted, but I could certainly do things more optimally. The question is whether this will save enough time to be worthwhile. (The answer is probably yes.)
I came up with what is [I think] the optimal route to power-level (as a Will user) after picking up the XP potions from the Forgotten Keep. This uses the XP duplication exploit, which is done as follows:

- Plug in a second controller.
- While not in the menu, press start on the second controller.
- Press A on both controllers to confirm. Press A two more times on the second controller to confirm that you don't want to save the second character.
- Open the menu on the second character.
- Go to Abilities.
- Unlearn one or more abilities.
- Return to the second character's main menu.
- Select Quit. Press A again to confirm.

Repeat this process as many times as you need to get the XP you want. So here's the route I'll be using:

- Get the potions, drink them all.
- Learn and unlearn Physique twice to turn some Strength XP into general XP.
- Learn Toughness 1 (optional, for reasonable safety), Dextrous Styles 1+2, Inferno 2, Time Control 1.
- Perform XP duplication 4 times, each time unlearning the following abilities: everything except Toughness.
- Learn Inferno 3.
- Perform XP duplication 6 times, each time unlearning the following abilities: Dextrous Styles 2, Inferno 3, Inferno 2.
- Learn Inferno 4.
- Perform XP duplication 5 times, each time unlearning the following abilities: Inferno 4, Inferno 3.
- Learn Inferno 5 and Time Control 2.
- Perform XP duplication 2 times, each time unlearning the following abilities: Inferno 5, Inferno 4, Inferno 3, Inferno 2, Time Control 2
- Learn up through Shock 4 and Time Control 3.

This will speed up casting through the Crucible, allow me to skip picking up orbs for the entire rest of the game, and also allow me to skip buying potions at the vendors in the Crucible. This also gives me enough leftover XP to unlearn Inferno 5 in favor of Shock 5 for the Great Shard fight. Finally, I could even use a little buffer in the leftovers to buy Accuracy 1 and Speed 1, which will infinitesimally speed up the Dash quick kill (possibly not even by as much time as I spend buying them <_<).

Doing this entire duplication sequence takes me just over 4 minutes (can probably still be faster once I've got the sequence better committed to memory), and saves at least 2 minutes of gold farming, 3 minutes or more on Cold Comfort Farmer, 1+ minutes on Howling Halls, 1-2 minutes on the Crucible, and who knows how much elsewhere just not having to pick up orbs. There's no way this isn't the optimal [yet extremely cheesy] path.
Got a 3:36:04 tonight (3:05:49 in-game time): http://www.twitch.tv/vulajin/c/4801775

Notes about stuff:

- Used XP duplication. It took about 4:20 to perform the duplication, and I still didn't lose much time overall getting to Oakfield compared to my previous route. This helped me save massive time throughout the first half of the game.

- The new money route is really simple. You pick up the Rusty Mace right after the first flit switch in the Guild Cave, Thag's chest containing 300 gold, and the chest immediately right of the entrance to Bowerstone Market with 200 gold. Sell the mace in Bowerstone Old Town and pick up an Iron Turret Rifle for the Dash quick kill. Unequip the rifle after getting back to Oakfield and sell it there if it's day. Otherwise, sell it at Bowerstone Market when you return for The Bargain. Incidentally, sale RNG screwed me during this run, as there was a 50% off sale at the Blacksmith when I went to sell, so I had to farm a chest and a dive spot to get the remaining cash. This left me short on cash for the second statue for Crucible renown grinding, forcing me to show off my trophy a whole bunch (honestly, this might have been faster).

- I forgot to do Westcliff Development. Somehow it completely slipped my mind. This allowed me to access the boat to the Spire much more quickly, so there was that. It also forced me to gain the remaining 1500 renown by showing off my trophy all over the place. Skipping this quest saved me about a minute during my Spire segment. I wasted another minute trying to start the quest Love Hurts, but it was bugged. Overall I came out 2.5 minutes behind on my Reaver renown grind segment. So it actually might be faster to just skip Westcliff Development and get this renown by showing off trophies (particularly the Crucible trophy).

- With Inferno 5, Defender of the Light might actually be faster than Cold Comfort Farmer. It requires extra travel, but it's probably much faster to kill the relevant mobs, and there's very little forced dialogue.

- Dear god I died a lot. 17 times. If I can cut these out I'll save at least two minutes just from death animations.
I've completed about 3 runs (all not very serious).  I was curious to test Vulajin's Will idea.  That is, I wanted to test whether or not will was faster.  The reason I was curious is because one of the legendary weapons in game is pretty easy to access, and I felt it might save some time.  I'm talking about the Red Dragon, you get it through a 4 to 5 minute mini-game outside the crucible.  In other words, I decided to test a Skill run.  My first two runs were both above 4 hours.  The fastest skill run I had was 4:12 RTA and a 12288 in game.

After Vulajin posted the xp duplication route, I knew Skill didn't stand a chance.  The xp duplication takes about the same time as the shooting range mini-game, and makes the beginning sections of the game a lot faster.  I finished another run using Vulajin's route last night and got a 11826 in game and a 3:53:50 RTA.  I made two huge mistakes that cost me significant amounts of time. 

-The worst mistake was during the Cullis Gate quest.  If you run out ahead of Garth and Hammer and through the bandit camp but do not run to the edge of the overlook that looks at Garth's tower the game will not load some enemies.  Moreover, when I got to the Cullis Gate and beat the baby shard, Garth did not initiate the sequence to charge the Cullis Gate.  So, I guess as a warning, make sure to run over to the overlook next to the statue before running through the Tower path towards the Cullis Gate. 

-My other major mistake was during Crucible renown grinding.  I messed up two different attempt to commission a statue, and was actually able to lose renown on failing an expression.

-Some of my minor mistakes include bad Balvernine fights in Westcliff, poor gold rng to get 1000 gold for the bargain (I used Vulajin's route but was missing 200 gold), terrible troll fights, bad banshee quick kills, and I was knockout a total of 6 times.

Otherwise I believe after Wraithmarsh my run went pretty well.  I know the difference between my time and Vulajin's definitely has to do with compounding route issues and minor quest optimization (that eventually turns into major time saves).  I think here in a couple days I'll study Vulajin's run more in depth to see any improvements I can make. 
Are you able to stream/record your runs? I'm very interested in watching.
I have a Dazzle, for some reason I haven't been able to get it to work.  As soon as I do, I'll record my next attempt.
Edit history:
Vulajin: 2014-08-11 09:06:29 pm
Okay, took a break to derust and practice for my Seamergency runs, but I'm back at this with some help from DarkLightBoco (http://twitch.tv/darklightboco). Here's some new stuff:

- Downpatching to use the ability boost glitch is in. If you buy the Scum House in Bowerstone Market (off to the left near the augment vendor), you can sleep it in and get Tough as Nails, which boosts your Toughness by 1 level. You sell this 20 times to get enough XP to buy Toughness 2, and this apparently reapplies the Tough as Nails buff to give you Toughness 3 for free. Then you sell Toughness 3 8 times to get enough XP to buy Toughness 4, which reapplies Tough as Nails again to give you Toughness 5. Finally, you sell Toughness 5 as many times as you want to max as many abilities as you want.

- So my current ability setup, with minimal testing, is Toughness 5, Dextrous 4, Speed 5, Accuracy 5, Shock 5, Inferno 5, Time Control 3. I have some more stuff to test, like whether the ranged abilities matter at all, but I don't really see any reason not to just max them out.

- Money route to be able to buy the Scum House is a little complicated. First, there's a Potion of Life in a dive spot near the exit from the Guild Cave - I actually knew about this potion, but didn't realize it sold for a whopping 2.6k gold. You collect this, the Rusty Mace from the Guild Cave, and Thag's chest. Upon getting to Bowerstone Market, go to the alchemist and sell the potion. Then go to the house and check who the owner is (it's either the alchemist or the stylist). Then go directly to Old Town. Go to the potion stall and buy a Resurrection Phial. Go to the weapon store and buy all of their most expensive items until you run out of cash. Menu travel back to Town Square, go to the alchemist and sell the Resurrection Phial. Go to the blacksmith and sell all the weapons you bought. Finally, kill the owner of the Scum House. Go to the Scum House and buy it (if you don't have enough money, you may need to farm the Market now, or reset). Sleep inside, do XP glitching, then sell the house.

- Boco did a run today with two interesting quest choices. First, he used Red Harvest for Crucible renown grinding instead of Cold Comfort Farmer. I'm not entirely sold on this quest, because of the detour you have to take to talk to Ripper and his men. However, you can skip fighting literally everything around Giles and just kill him outright - and the quest immediately completes. So I'll have to time this.

- Boco also used Treasure Island of Doom! instead of Hobbe Squatters/Something Rotten. His approximate time to complete Treasure Island of Doom! was 10.5 minutes, with a fair bit of rust. I feel like this warrants some extra investigation to see if it could be a substitute for Something Rotten and Evil in Wraithmarsh. I think Hobbe Squatters has to be in the route no matter what, it's just too fast for the amount of renown it gives. The other two quests add up to 7500 renown, which is the exact amount given by Treasure Island of Doom!, so this makes an even trade. His current route is 500 renown over the required number, though it probably gives room to drop Westcliff Development for trophy grinding instead.
DarkLightBoco has been tearing this game a new one recently, and I wanted to post to document a new glitch he found to skip A Bridge Too Far almost entirely. It goes like this:

- Accept the quest from Barnum.
- Go to menu, select The Ritual quest and fast travel to it (which takes you to The Temple of Light in Oakfield).
- Go to menu, select A Bridge Too Far and fast travel to it (which takes you to Oakfield Road in Rookridge).
- Go to menu, select The Ritual quest and confirm that you want to quit the quest.
- When you reappear in Oakfield, the quest automagically completes.

Skipping the actual Dash kill saves around a minute of running and shooting, minus a few seconds we would already have saved with maxed skill abilities, minus a few seconds we'll lose to the "Quitting" load screen, which is super slow. All in all, we should save around 45 seconds with this.

Boco also found a house in Oakfield to use - it's the first house you find upon entering, and it costs about 4k after you've assassinated the owners (cheaper than the Scum House). The problem is that it is owned by a couple, so you have to assassinate two people, and they tend not to be home at the time you reach Oakfield. I'm still working on optimizing the route so that we can get to Oakfield at the right time to make this work.
Got a 3:17:07 this afternoon (2:53:07 in-game time): http://www.twitch.tv/vulajin/c/4923046

More notes and general updates:

- About Boco's skip for A Bridge Too Far: you can't do this in a speedrun. It requires you to have a save file, which you won't have in a speedrun. It also only saves about 40 seconds of running and shooting, compared to the estimated two minutes of auto saves it would add back in.

- You now use the Manure Manor (the first house in Oakfield) to do the XP glitch. To do this, pick up only the following things at the beginning: the chest in Thag's cabin, and the Potion of Life near the exit from the Guild Cave. If you don't get screwed by sales in Bowerstone, these will net you about 3000 gold, which is exactly enough to buy all 8 weapons being sold by the weapon vendor in Bowerstone Old Town. When you get to Oakfield, it will be day, so go directly to the weapon vendor here to sell all the weapons and get about 5000 gold, sufficient to buy the house (which you should do after picking up A Bridge Too Far but before going to Rookridge). If you get screwed by sale RNG, then you'll end up around 4000 gold and you'll need to find and assassinate the owners.

- Ranged abilities definitely help in many places. Ranged attacks are super useful in a bunch of places where the increased AOE of spells is eclipsed by their extra charge time. You can see a number of places in this run where skill came in very handy.

- Red Harvest is in, substituting for Cold Comfort Farmer. You pick this up when you're in Bowerstone Market to start The Bargain. Westcliff Development is still in, because I'm pretty sure trophy grinding is substantially slower (but haven't timed it yet, in fairness).
Edit history:
Vulajin: 2014-09-03 02:00:15 pm
I improved my PB to 3:15:01 on Friday evening: http://www.twitch.tv/vulajin/c/5035639
But Boco topped that by getting a 3:08:38:



- There are quick kills for all three trolls. For The Bargain, trigger the troll intro, run up to his feet, and cast Time Control 3, releasing it just as he hits you. Then get up and cast Shock 4 to kill him while he laughs. For The Crucible, cast Time Control 3, then step on the round start trigger. Run up to the troll and cast Time Control 3 again, then cast Shock 5 to kill him. For Something Rotten, do the same thing you did for The Bargain, but after getting up, cast Time Control 3 again and then Shock 5 to kill him. All of these are courtesy of Boco.

- The Commandant (in the Spire) is actually a lot weaker than he seems, but he can't die until all of his Spire Guards are dead. Focus on killing those, then the Commandant himself is fast.

- Boco tried a number of ways to use the quest completion glitch on other quests later in the game. If we could use it on any of the Reaver renown grind quests, it would save more than enough time to warrant reintroducing autosaves. However, he hasn't been successful so far. It appears that having Roland sing for you has something to do with successfully getting the glitch for A Bridge Too Far. He tried messing around with this with Treasure Island of Doom!, but without success.
You can never have too much zips
Well,I've been pretty involve with this game recently and I thought I should probably start posting so stuff myself instead of letting Vulajin do all the dirty work:P

So here is what I will be talking tonight:......THE JESUS CHRIST GLITCH!!!!!

What in the world is the jesus christ glitch may you ask? Well first,simply watch this video below!


This glitch allows your character to be stuck in falling animation FOR EVER!(untill you shut down the game anyway.)

Now here some explanation on why it works and how to do so. You have to use what I call a Vault Delay Trick,which can be done more than 1 way. It is very simple to use, all you have to do is have either your melee or ranged weapon in your hands, THEN vaulting. The reason behind trick is because vaulting while having a weapon, the animation of putting away your weapon must be done before performing the vault.

Now this is causing a bug which lead to another trick:Vault Cancelling. Vault Cancel is simply pressing x or y during the vaulting animation.

I have found that if you Vault Cancel in this specific spot,in the center of this barrier, you will ALWAYS get this jesus christ glitch. Just press X or Y as soon as you see the vaulting animation began and you will get it. Other spots can get you this glitch,some will never work,but this spot is the one consitent I have found.

The Vault Cancelling brings another interesting things,it can also allow you to go Out of Bounds!(or also be stuck in walls.) Nothing useful with OoB for a speed run has been found yet,I only been in OoB in Oakfield where you cant watch your map,and Bower Lake where you CAN open menu and watch your map for some reasons.

Now I know what you are thinking people:

Is this glitch Useful,Faster or Give better RNG? - noooo

Is this glitch Awesome, Intertaining,Hilarious,Badass? - YYYEEESSS!!!!! =D

Well anyway,I think im done rambling on this subject for now. Hoping see to see more people running this and thanks to everyone who watched my run

Byesie !
Edit history:
DarkLightBoco: 2014-09-16 11:03:39 am
DarkLightBoco: 2014-09-16 11:02:42 am
You can never have too much zips
I would like make a little ajustement to the route. Lately I started to do part of my trophy grinding for Westcliff in Bower Market when you go to get the map from Jeeves. So I use my trophy while im going to see him and getting the Red Harvest quest. It makes it easier since you have to do as much grinding in westcliff and you have to go out of your way to find people in Westcliff to get renown.

And something I didnt think about doing in my last few runs is that there is actually a bard in Bower Market. He is located in the tavern where Jeeves is,which is very convinent.

Im also thinking of buying a weapon before the first troll fight since the crossbow is a bit too weak for the crucible and could possibly makes things faster.
Good thinking. Stopping by the Blacksmith in Bowerstone Market would only take around 10 extra seconds, iirc, and probably save at least that much time in the Crucible. I'm not as sure about the bard in Bowerstone, since you have to wait a fair bit of time for him and I think he only gives around 30 renown at that point - but you should double-check to be sure, obviously.
You can never have too much zips
Here is some updates on the Fable 2 speed run route.

When you get to Bowerstone Market to talk Jeeves:

1-Go active to Red Harvest quest first (he is under the bridge)

2-Go back to tavern and do some trophy grinding.(I also talk to the bard to get more Renown,Im not sure how much of a difference it makes)

3-Talk to Jeeves,then kill him to get your 1,000 gold back. You will need this gold to be able to buy a pistol in the Crucible.(The shop owner is at the very beginning of the Crucible before the first round.) The pistol is called: Steel Flintlock Pistol

Here is a video of what I just explained.



The other method I was using before didn’t need to kill Jeeves. I was buying weapon called Steel Flintlock Riffle at Bowerstone Market. The main problem was that I would always get there on night time (stores closed). This issue could be probably fix by sleeping a different time at Oakfield when doing the Infinite Exp Glitch. But,I think I prefer the new method anyways since Im pretty sure it’s faster and the pistol has faster firing speed.

---Now here is what didn’t really figured out yet:

The cutscene at the Crucible entrance change depending if you have enough renown or not and don’t know what is faster yet.

With the old strat,you didn’t had enough reknown when you get there and you have a sound cue to know when you have enough(and the number needed appear at the top of the screen also.) What I want to say is that it makes the trophy grinding a bit tricky at Bowerstone Market because im never sure if I have too much or not enough.

Also quick note: The advantage of doing trophy grinding in Bowerstone Market instead of Westcliff is that it is much easier and faster in Bowerstone.
There is some things I want to talk about the Tattered Spire and the Treasure Island Doom side quest,but I will keep that to another post.
Edit history:
Vulajin: 2014-10-29 06:35:29 pm
When you have enough renown to do the Crucible, Theresa will say the line "You are now famous enough to use the Blow Kiss expression." I am very confident that it's faster to have the renown before you go there, wait until they've started talking, and then cancel the dialogue.

For that matter, something that neither of us has posted in this thread is that there is one very massive pitfall that is easy to fall into when speedrunning this game: premature dialogue skips. For almost every skippable dialogue, the option to skip the dialogue pops up before the dialogue technically begins. If you cancel the dialogue too early, the cancel option will disappear and you will have to sit through the dialogue to boot. So make sure that you don't cancel your dialogues until people actually start talking.
You can never have too much zips
Premature dialogue skips, there is only 2 of them you actually need to worry about to my knowledge.

First one is after recruiting Hammer and the other is when you enter the Crucible before Round 1.

Vulajin just made me realize that there is probably another one to be careful of. I just checked my PB and Im pretty I made that mistake at the entrance gate of the crucible. Probably more time to be save on my run.
You can never have too much zips
Here is my current PB for anyone wondering:

You can never have too much zips
The Tattered Spire always been annoying part of the speed run since nothing really happens for while and you get some random travelling speed decrease for no reason at all. Thankfully I finally found out how to fix that problem and I finally did a video to talk about it.

----What is it that is causing this character slowdown?----

The slowdown is cause by touching the guards in most cases, sometimes it can be some random staircase tiles I think. In the tattered spire, the slowdown pretty much always happens at the same spot: the first door near Garth when going to see the commandant. In addition to that, I think you also always get slow speed when you start after killing Bob. Before, the tattered spire felt like this weird/odd inconsitent part of the run,but the now I found a simple solution to that problem.

-----How do you fix it?----

Press LB on the controller.That's it. The LB button is use to activate the first person view when you hold it,which is uselles for a speed run. But, turn out that the LB button can use in a similar way of melee and ranged weapons to reset your speed.

The video below is the part where after killing Bob, you have to see the commandant and then go to the dead guard to get his weapons. I use this as an example to show how much time it can save. The first clip is without pressing LB,and after it is with pressing LB. I would have like to be able to put both footage side by side to make more interesting and more visual, but I dont have the tools and the knowledge to do that at the moment. Both videos are sloppy on mouvement, but it good enough to make you see the difference.


Holy crap, this entire time I thought it just felt like I was moving slower when that happened. Great find!
You can never have too much zips
I have an idea for a new category for Fable 2 I would like to do in the future. This new category would probably be the closest thing of the “100%” definition.

Here is the goal of this category:

-Get all silver keys (50)

-Destroy all Gargoyles (50)

-Acquire the 10 legendary weapons.

-Once all the collectibles been gather, finish the game.

I don’t want to complete all the quest for the simple reason that some of them disappear after completing  the quest  opposing it (for example Red Harvest or Cold Comfort Farmer since you have to kill Giles or either help him get rid of the bandits) and I really think it would be boring and pointless to do them anyway.
Edit history:
Vulajin: 2014-12-03 05:23:57 pm
Although the legendary weapons add some interesting play opportunities, I don't really see the reasoning to include them in "100%". There's no in-game counter for them, no reward or milestone for collecting them. The silver keys at least have a counter, and the gargoyles have both a counter and a reward. I think "all keys/gargoyles" would make a suitable 100% definition, although it might not be that much more interesting to watch.