Edit history:
kakka_rot: 2012-01-11 01:13:55 am
kakka_rot: 2012-01-02 08:30:14 pm
kakka_rot: 2012-01-02 08:28:17 pm
kakka_rot: 2012-01-02 08:23:00 pm
Remember your mantra.
(I searched high&low for another thread on this game, but if I am necroposting, please redirect me)
Evil Dead: Hail to the King is a 2000 release by THQ, for both the Playstation & Dreamcast, and runs on a engine that creates gameplay very simular to what is found in the earlier Resident Evil games.
While it isn't the best Poor Man's RE, it is a fun game to play, and though it is two disks, I remember clearing it in a time of under 60 minutes in my youth (I wanna say 0:53 but who knows). My virgin playthrough might of been something over 1:30, and I remember then thinking how short and easily beatable this game is. You play as Bruce Cambell, of course, and much like RE or SilentH, your mission is to run about the map, collecting various interprations of keys, for their various interprations of doors. Enemies appear to be 'clippier' and therefore harder to dodge then RE baddies, but thats an early observation.
Anyhoo, my reason for proposing this thread, is to make running this a little more fun for myself, and perhaps find some healthy competition for getting a run put up on the site. I've looked on simular sites for a run, and found a Spanish runner who kills it in 60:00 minutes, but even in the first thirty seconds of footage, I can tell his run has room for improvement (i.e. menu movement, killing unnessecary enemies, ect.)
If anyone is interested in running this as well, I'll probably begin posting routs and other findings here as their discovered.
Thanks everyone.
EDIT
The game was released on PSX, Dreamcast, & the PC. I personally own a PSX copy, and the run below uses the dreamcast version; smoother loading times& the ability to skip cutscenes before they begin playing (think MGSII) give for a suprisingly large advantage. If anyone has a PC version, it'd be interesting to see how this one stacks up between the other two.
It should also be noted that Part A of HttK is non-linear, and throws you in the middle of the woods, leaving you with many choices of the order you'd like to collect your (various interprations of) keys (i.e. RE).
Part B is, however, entirelly linear, and items must be collected and used in the intended order to progress smoothly (i.e. Fatal Frame).
Evil Dead: Hail to the King is a 2000 release by THQ, for both the Playstation & Dreamcast, and runs on a engine that creates gameplay very simular to what is found in the earlier Resident Evil games.
While it isn't the best Poor Man's RE, it is a fun game to play, and though it is two disks, I remember clearing it in a time of under 60 minutes in my youth (I wanna say 0:53 but who knows). My virgin playthrough might of been something over 1:30, and I remember then thinking how short and easily beatable this game is. You play as Bruce Cambell, of course, and much like RE or SilentH, your mission is to run about the map, collecting various interprations of keys, for their various interprations of doors. Enemies appear to be 'clippier' and therefore harder to dodge then RE baddies, but thats an early observation.
Anyhoo, my reason for proposing this thread, is to make running this a little more fun for myself, and perhaps find some healthy competition for getting a run put up on the site. I've looked on simular sites for a run, and found a Spanish runner who kills it in 60:00 minutes, but even in the first thirty seconds of footage, I can tell his run has room for improvement (i.e. menu movement, killing unnessecary enemies, ect.)
If anyone is interested in running this as well, I'll probably begin posting routs and other findings here as their discovered.
Thanks everyone.
EDIT
The game was released on PSX, Dreamcast, & the PC. I personally own a PSX copy, and the run below uses the dreamcast version; smoother loading times& the ability to skip cutscenes before they begin playing (think MGSII) give for a suprisingly large advantage. If anyone has a PC version, it'd be interesting to see how this one stacks up between the other two.
It should also be noted that Part A of HttK is non-linear, and throws you in the middle of the woods, leaving you with many choices of the order you'd like to collect your (various interprations of) keys (i.e. RE).
Part B is, however, entirelly linear, and items must be collected and used in the intended order to progress smoothly (i.e. Fatal Frame).
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