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Edit history:
LotBlind: 2019-10-28 11:55:03 am
Hmm... so does the review build seem to have all the other issues which were reportedly fixed for 1.0.1?

Also you can literally just look for some old torrent in case any are still alive, like this one is dated prior to any patches I think: https://www.torrentsdegamers2.com/juegos/ether-one-pc-torrent/
Edit history:
MauvaisVitrier: 2019-10-29 07:30:30 am
MauvaisVitrier: 2019-10-29 07:29:03 am
MauvaisVitrier: 2019-10-28 12:10:27 pm
I've found this from the GOG Team:

published just a few days after initial release.

"We have uploaded a new installer for Ether One that has the words "Review Build" removed from the main menu screen. Keep in mind that you don't have to download the new installer as it's basically the same as the previous one except for the aforementioned "Review Build" removal."

https://www.gog.com/forum/ether_one_redux/ether_one_has_received_a_slight_update

The review build is the launch shipping build.

EDIT: most torrents are either dead or on (semi-)private trackers I don't have access to.

EDIT: My review build has this issue that was fixed in v1.0.1 "Some settings that didn't save upon closing of the game, including gamma, are now fixed."

EDIT: I'm writing my commentary for the submission. It's harder than expected
Okay, I think we've established now that the copy is or basically is 1.0.0 and in any case there might not be the actual 1.0.0 available, so feel free to start seeding that version (or a package of whatever files are actually different from the GOG or Steam copy) yourself. We unfortunately can't host those as I'm sure you understand.

If you want to incorporate the new tricks in the run, just go to the submission page and change the state to "cancelled". I don't actually know if that's how it works since I've never tried submitting a run myself yet. Alternatively you can just tell ktwo (the SDAVerification account) to hold off the verification until you've gotten a new run. We won't hold it against this submission though if you don't, and you can always submit an improvement later.

Leave any other questions here or if it's about the submission, in the private thread that you've been invited to.
Quote from LotBlind:
So feel free to start seeding that version (or a package of whatever files are actually different from the GOG or Steam copy) yourself.
Unsure of what you actually mean by that. I have the files, I've taken these files from a still active torrent. I was not the original source.

Quote from LotBlind:
If you want to incorporate the new tricks in the run, just go to the submission page and change the state to "cancelled". I don't actually know if that's how it works since I've never tried submitting a run myself yet. Alternatively you can just tell ktwo (the SDAVerification account) to hold off the verification until you've gotten a new run. We won't hold it against this submission though if you don't, and you can always submit an improvement later.
Hmm.. might as well just submit the 1.0.0 run. It has some extra cool stuff. Most of the run is identical expect for two new tricks in the uneventful last part of the run.

I'll cancel the v1.0.3 submission then and get a perfect v.1.0.0 run going.
Noticed a new patch is up for GOG, but was all that stuff already in the Steam release (sounds like)?

https://www.gog.com/forum/ether_one_redux/ether_one_redux_patch_v0106
Yup, I knew about and briefly tested the 1.05 Steam version when it first came out. I didn't know about the 1.06 build though.
I ran my original Redux Any% route on the new patch and didn't notice anything different. I know some stuff was patched, that the 100% category could benefit from but I'd need to delve deeper in the 1.06 to find new stuff. I doubt I will, but who knows.
Quote from LotBlind:
Which program are you recording it with? I'm guessing it's just a full-screen recording? Change it to a "window recording" (in OBS at least) and then arrange the two windows in such a way that the game itself is unobscured. Since you can't fit the game window onto the canvas at full resolution anyway, you might as well lower the resolution in-game so it naturally fits on the "canvas" together with the splits. Of course those splits, AFAICS, are only of interest really to those who watch lots of runs for the same game, or speedrun it themselves. It should also be possibly simply to only record the game window, and you don't have to change the resolution or do anything else to make it conform to the SDA A/V requirements.

I looked at the first 10 minutes of the run, and while I can't comment on routing, at least your execution looks sufficiently clean we could probably accept a run of this quality. I see you're even jumping over some of the opening doors. We like things like that...




I would ask the same once more cuz i don't like OBS and I'm not okay with Windows 10 native recording as suggested below
Edit history:
Mishapr: 2021-07-21 06:11:30 am
Mishapr: 2021-07-21 06:11:02 am
There can be found a lot of screen recorders on the marketplace - QuickTime Player, Movavi, Screencast-o-Matic and others
I suggest you to read about all of em and make the right choice. Here is an article where you can find more information about them- https://www.movavi.com/screen-recorder-mac/