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Neb: 2013-12-12 02:02:45 am
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Neb: 2013-12-07 01:01:21 am
I suppose I will just use this thread to document findings/possible strategies.

My latest progress on the game, General Streaming with a bunch of messups on certain strategies.
http://www.twitch.tv/inamurei/c/3376680 


Planning from End-Beginning

Kill Final Boss
Kill Captain 2nd Time
Gather 4th Key
Kill Dragon for 3rd Key
Kill Boss for access to 3rd key area
Kill Captain 1st time
Get 2nd Key
Go to Dragon Cave (at 47 mins I had died to a monster accidentally forcing me back 3-4 rooms. I think I'm on track for that 1hr 10 minute boss fight, AND have the ability to kill it.
Skip Go to Tree Village for Dragon Cave immediately (You get 2 magic rings on the way and can spend excess gems on magic ore ) **There was considerable waiting to give the bracelet to the guy in order to obtain another magic ring and the Rapier, If the rapier is unneeded to 1-shot some of the weak caster mobs for easy exp/gems then I see no reason to wait to get it, just spend excess gems on mana thingoes and continue on your merry way.
Go through Poison Mist area
Talk to Turban Dude for Protect ring
Kill werewolf to access next area
Get 1st Key
Kill Water Temple Boss (16 mins?)
Talk to Weapon dude for knife (Not needed to enter water temple, can come back in here before werewolf to pick up shortsword for free)
Talk to Commander for weapon voucher (guard blocks your path until you have retrieved the Weapon Voucher)
Get to Village.


Differences between versions
Apparently the Japanese and the English versions are exactly the same except for a few minor changes, only one of which would really change a speedrun time.  The Japanese Version upon killing the 1st boss of the game gives you a "Power of Move" ring, which supposedly lets you dash around. Quite Handy, Whereas in the english version (The one I will prolly make attempts at once I get a decent MGS recording done to update the site.) You get a +exp gain ring. This is also handy in a different way as you will need to kill less monsters to get enough hp/mp to survive boss attacks/kill them with magic.

Strategy. Revised
Water Cave-Collect magic Ring behind first savepoint. This saves time in the not wasting mana to get the one inside the temple. Speed through, jump off the cliff to the left. Kill 3 frogmen for chance at leaf gems/exp for lvl and 2 mana, pick up 2 heal plants in case you need them.

Village- Talk to Man, turn in your sword, then rush water temple

Water Temple- Rush to Fireball ring picking up magic ore along the way, kill as few crabs as you can but killing all the frogmen (crabs cost mp to kill, and frogmen will start to heal mp) Also kill plants, while they are mp deficient, they have the high chance of dropping a 2nd ore in order to guarantee the 30 mp you need to kill boss, if not I would run to the right before boss and pick up magic gem. Kill boss, get water key, and ring of insight, then leave, by this point all monsters should either be mana neutral or gain you mana. Don't forget to equip the insight ring!  From start of game to exiting the tunnel you are looking for 2-3 leaf gems, a water gem, and a fire/wind gem.

Village 2- Pick up your sword again, then rush to werewolf. Sword is gotten to kill golem later. Werewolf trap in a corner/wall, take some damage if you must but dart in and out spamming fireball and sword to kill quickly.

Worship Area- Make material arrow and earth heal (earth heal is the main spell, material arrow is just for the earth stats, possible to just make an earth attribute ring and keep fireball till myst can be made). Pick up another magic ring just past the 1st ogre. Then go to man to get the protect ring. Hope for a snipe of the moths if you can (material arrow 1-shots these, i dunno about fireball) equip it for the added earth protection, then head down to the Posion Valley.

Poison Valley- Collect the 4 magic ore in the valley, healing up with earthheal when your hp gets low (I think hp saved vs mp lost is better this way, but I could be wrong) Collect cloud gem from chest, then go straight to dragon cave/winding tunnel.

Winding Tunnel- Rush to chest, collect Pheonix gem, then kill the mage and stone giant. You are hoping for a Forest/Tree gem, if it doesn't drop off him, there is a 2nd one near the half-way save point in this area, kill that one. When you get it, create upheaval with the earth gem and Pheonix/Cloud gems. Then rush through this section picking up your last magic ring off the chest near the end, next to the 2 healing flowers.

Place with Rats and Green Mages- This is my 2nd farming area, Upheaval and your high earth stat 1-shots everything here, the minimum you want is 3 of the forest gems and 3 flame gems, But if you get 4-5 you can have a high chance at the dual element gems which are the highest stat boost you can get for minimal gem investment. You can skip some of the moving platforms by dropping down, then riding the other thing across, 2 material arrow shots kill the mages in the air. Before the Forge area or at it's save craft a Poison ring and and dual attributes you can.

Forge Area- Quick rush for the lever, get the fire key. I kill the fire guy in the center as he followed me down after the fire key spawned causing me to lose more time on the way up, 2-3 hits should do. use Upheaval for the mage blocking the red door.

Captain 1- Spam poison till dead, you have a chance to get 2 hits per cast with additional poison ticks, good stuff. When he's dead pick up clarity ring for quicker cast speed and additional mp after you kill mobs.

Dark Dark Area- I kill the Axe men through here, the 1st is killed so I can pick up mana gem, the 2nd is killed to make sure he isn't wailing on my while I kill the 3rd which blocks our path. Use material arrow for the doors, and if you need help seeing through the dark, cast protect, the thing seems to light up the area when its pulsing. Run past the pheonix, speed talk to the man, run to lyla and get knocked into magic testing area.

Magic Testing Lab- Run straight through to cockatrice, Spam him dead with poison, enter library

Library- On the left trio you can instagib the gargoyle by casting earth element magic on him, I use material arrow, then switch to poison for the others. Collect the Earth Dragon gem drop off of him.  Ideally you only need to collect the Fire, Wind, Light dragon gems, but I have a habit of picking them all up anyway. Take the elevator up, flip the switch and collect the other earth dragon gem, poison 1-shots the mages. go to other side, dispatch the gargoyles, then go up and flip the switch and pick up the sacrifice ring. The faeries do nothing. Enter main elevator, then ignore the last gargoyle, pick up and equip the seek ring, then head to lylas place.

Lylas Village- Talk to her, then run into the cave

Path to Wind temple- Run run, cutscene with dragon, run run

Wind Temple- Make Myst ring here with Earth gem on left and Fire/Wind/Light on right, use the material arrow ring for this and it'll provide a big boost to your stats. The other earth gem can either be used for this, or turned into an attribute ring to again boost earth along with any extra forest/tree gems you might have. Rush through Use poison on the Flapping guys to 1-shot them for exp on the way up.  For wind dragon, my 3-pass strat was to start off with poison equipped and spam dragon, then equip mist and let it charge after the dive for when he comes back up. then spam poison into him after you let one myst off. Get ring, get to bottom as quick as you can, you can jump down 2 floors and still be ok (on the inside) go to snowfield

Snowfield- Enter 1st cave for enlightenment Ring for mana reduction on your spells. Then enter 2nd cave and follow path, either myst or poison should be able to kill the Flapping Gargoyle things as you pass them for quick exp. I have a fear for the Hippogryph thing that blocks the middle so I kill him before passing due to having fallen off there before, but ideally you can just run past him both times. Get earth key, then make your way back, just killing for exp. Our kit is essentially complete to kill last boss. Back to the magic testing center.

Magic test lab 2nd time- Wind key first thing you come across, then head left and save, or not, go around the left putting in the Water, Earth, Fire keys in their spots respectively. Then go down into the thingo (but not too quick or you die) Rush past casting myst on the 2 green mages you come across while myst recharges for EXP on the way down, But follow the ledge skips. Kill captain 2 with 1 shot of myst then poison spam....or just poison spam might be quicker, and less painfull to you in case you run into the orb and dmg yourself. Into Final Boss

Final Boss- Equip Sacrifice ring instead of insight ring, For Magic Rings you should have Myst, Poison, Earth Heal, Upheaval, Protect. For Attribute I use Sacrifice, Clarity, Enlightenment, Ring of seek, and a Stone ring of some sort. try to dart in and out of lightning storm range casting poison into him. So long as you don't kill his orbs he should be able to stay there. But the sacrifice ring is there in case you get hit by his bolt, or lightning, or stuff hits the fan.

IF boss goes into p2 i switch to upheaval for a wider path spell (and it's a bit faster of an animation) to run into the boss, to finish him off, but it'll take more passes than that to align him properly, and if he runs into you it's a sacrifice ring charge or game over. Time ends when he falls to the ground as the credits cannot be skipped.



Old Notes
Couple items to look out for that might be worth taking the detours for are the Branch Magic ring, which doubles cost, and doubles the cast of your spells (double damage essentially) Alongside this is the Power of Seek ring, which gives your spells homing status (less skill to aim, and makes the branch ring better for single target engagements.  I think it's the Wisdom ring, but a ring that decreases mana costs for spells and hastens cast time by a bit.  This is toward the end of the game, but with items being at such a premium, and bosses taking a little longer to take down than they would perhaps otherwise be, It might be worth the detour in order to not have to return to camp to stock up on items before taking on the final boss.

Cutscenes in this game are for the most part unskippable, unless you avoid the area altogether, but as I have only played the game twice through as of now (with the first being a long long time ago) it is unknown to me yet just how much of the game I can not visit and still have the main storyline progress.


Thats about it for jumbled thoughts, if anyone else has played the game, has ideas that might be useful, let me know Smiley
Thread title:  
Edit history:
BladeChild: 2013-12-06 04:52:42 pm
As I quite enjoyed the relatively similar King's Field, I'd be very interested in watching your progress on this, though I have yet to play the game. I think I started it up, but ended up playing Shadow Tower Abyss instead, which was just crazy hard but very atmospheric.

Do you have an ETA on this? If it's quite short I might consider trying it, as I'm currently stuck on what to take on for a sub 2 hour game.
Unfortunately I'm still in routing and have no idea, Apparently someone was able to go from beginning to the boss to access 3rd key area in an hour 10, but died to it. And it's another 50 mins, maybe quicker from there If that. I'd say once its optimized sub 2hr is a definite possibility. There is a definite rng factor for gems as droprate rng for your farm may-may not be interrupted. Which can affect times greatly +90 dmg/attack in the beginning of the game is huge.

I think it's definitely possible, and I'll probably try to route it this way, but you have to turn in your sword to the guy to gain access to the temple, but you don't need to turn in the voucher for the knife. So you can save time in that cutscene and just pick up your shortsword later, but you are stuck with 0 means to attack untill the fireball ring, and thus begins mana management and accuracy in order to not waste mana on your targets. The more I think on it, and how useless the swords in this game really are, I see a build of Material Arrow, Earth Heal, Upheaval, Poison/Myst, Protect.  With as many boosts as you can to earth after the werewolf. Trying to kill as many of the monsters on the way to the treehouse the first time as you can, stock up on magic ore (the 1 stone version) there, then just blast through the rest of the game with magic dodging monsters and killing bosses hoping you don't drop dead to the sniper mobs.  I will need to find out how much each mana restore item heals but finding the best mana/gem (or even going for the lower one as levels will be at a premium with low hp/mp.) But they will be needed for the later bosses (I'm lookin at you dragon for 3rd key)

As for when I'd be done with it. It'll be a couple months yet, But, progress I guess can be seen when I stream it.  The longest, hardest bit is of course the unskippable cutscenes, and while you can spam through conversation script, the voice acting still goes through.

Stream is here
http://www.twitch.tv/inamurei

I do mainly MGS (PSX) speedruns as that is my first project before I move on to Eternal Ring, but I will mess around with it and note Things etc from time to time.
Sweet. I've just started playing and it brings back memories of similar material. If it's anything like STA, Id imagine aiming would be a very intricate procedure during the run. Are you using any walkthrough as a source, or just general gamefaqs stuff?
I used the gamefaqs' walkthrough for my two playthroughs, the first time through (the one long ago) I followed the guide up to the secret cave, then put the game down, the second time I essentially followed the route that I intend to use (very straightforward) only as I learn the maps better I'll be able to just GO as opposed to the whole getting lost thing. (which is kinda common when learning this game as there's no map)

Big sources are the ring creation guide and the magic ring location FaQs and the main guide itself obviously, then there's trial and error on my part.
Edit history:
Neb: 2013-12-08 05:04:55 am
So, the branch ring isn't combinable really with the seek ring, perhaps going super close in melee with some bosses it'd be worth it, but I think i'm going to avoid that item.

Sub 2 is definitely doable in a single segment, I'm at 2:10 before dying to last boss and I know I made a ton of false moves that I didn't need to take.  The last boss does need lots of dodging as a main hit from him will kill you pretty quick. I'm not even certain the seek ring is all that required. and that the bonus damage from extra +dmg attribute rings would be best.


Edit: Seek ring is still very useful, Last boss is quite the pain though in his final phase.
Edit history:
Neb: 2013-12-09 12:41:38 am
So, you can dodge the need to get the knife, but you need a minimum of 15 shots with fireball to kill the boss, so mana is very very tight on your way to him. a routing thing to take which might be slower, but overall faster maybe, would be to just rush the boss, kill it, then go out the way you came in killing things along the way for the gems you would need. alternatively, a small detour to pick up the magic gem (as noted in my 2nd time through in that stream, would be the "Backup strat") Ideally you kill and pray for a magic ore drop off one of the mobs, it's what happened in my first time attempting the strat.

You lose MP killing crabs on the way to the boss, but gain 1mp killing the frog-fish men, you lose 1mp killing plants, but they have a chance to spawn magic ore so I think it'd be worth it, in addition they drop feather gems to make the arrow ring, it might be worth it to plan a kill route on the way to the boss so that you have the minimum 30 mp. maybe going past that door for a slight detour. or just pick up the magic gem to the right.
By my experience, it's not likely for all 15 to hit.

I think getting the knife wouldn't waste too much time, plus the ore you can buy is a bonus. Comboing fireball and melee would probably save time on the boss opposed to just fireballing it. Also, the Werewolf is dead easy with the same combination if you can get him up against the wall, and heal tank his hits.

I'm only halfway in , but enjoying it. I've noticed that Material Arrow is weak as hell compared to Fireball, though it maybe just the element match ups. Upheaval is noticeably powerful, but seems to take longer to cast than most. What about the Wind magic... that seems to be the magic of choice in walkthroughs, especially on the end bosses.
Oh, I came across this. http://eternalring.kings-field.com/

Pretty neat, if not all that informative text wise. Think he hand drew the maps, lol
Edit history:
Neb: 2013-12-09 01:37:09 am
My only real concern is the farming of the stones to make the rings. And the monsters you have to kill to obtain them.  I think Tornado is a great spell, but you have to get in close, I have to agree that fireball might be worth keeping untill you get upheaval. at least in the earlier phases. but overall, the ring progression for earth-based stuff just seems the best so far. 

Because in general you don't want to be fighting any monsters, you want to kill the ones that are quick and easy to kill in order to get your stuff.  And earth gems just really seem to be the ones that like to drop. And like I mentioned before If you use fire/wind etc, you'll have to get other fire/wind gems in order to make actual attack rings. I think the knife might be worth it. it's fast enough for double damage I suppose. It'll be something to time out in the future.

Nice maps! That is really good stuff, even if they are hand-drawn Smiley

I guess something to remember as you playthrough the game, is that walkthroughs are great as a startpoint, but speedrunning really is a whole new ballgame.  And as it is new frontiers, if you have an idea, go for it and try it out Smiley  I'm getting new ideas off my base strat every time I play through.
Just beat the game using my route, died a couple times and had to restart, but even with all that my final time is 1:55:07 assuming nothing in the credits can be skipped.  So the run begins when you hit newgame and ends with the death of soulus.

http://www.twitch.tv/inamurei/b/486107369

The vid and Default WR unless someone shows up with a faster time (Very easy as I can improve another couple minutes I feel on this time)
Quick looking back at that run I can save another 13 minutes by not dying stupidly XD. so 1:42:xx definitely possible.
Very nice. Sub 1:30 goal? Gotta believe it.

I'll give the run a watch after I've finished my first run through, which should be tonight. The game isn't really that long all told, but it does host a surprising amount of depth. A lot of the walkthrough guides I've read neglect certain items that would be useful for running. So I dare say there's a lot of research to be had.
Edit history:
Neb: 2013-12-09 01:27:56 pm
Neb: 2013-12-09 01:08:16 pm
Neb: 2013-12-09 08:51:06 am
Possibly, I don't know how long saving takes, but the game definitely is single segmentable.  And by no means was my route through some of these places ideal. In fact, just now I have a new idea for the poison abyss. Protect might not be needed at all, saving lots of mana for later. Negating the need to go to tree hideout alltogether.

Edit: I'm already nineteen minutes faster than that time, so a one hour thirty minute time would definitely be within reach...maybe.

The last boss is very brutal, one hit from his main attack and your pretty much done, and then its just very hard to hit him when he's in his final phase where he charges you like crazy. but yeah one hour fifty four is my new current time, improvable by a known eighteen minutes at least XD

http://www.twitch.tv/inamurei/c/3367661

here is that run.
Just finished the game now. Not had time to watch your run yet so these questions could wait, but what level did you reach the final boss? I probably killed a fair few more mobs than you would in a run, but I was definitely under 30.

Everything was pretty damn simple beside the final boss. I'd imagine his main attack will one hit an underleveled character easily, plus something in the room seems to put paralysis on you, which makes said attack pretty much impossible to avoid. At least you have room for error if you equip the Sacrifice ring.

My only preliminary thought is that Vortex is pretty much as good as I've seen. Tornado is finicky aim wise and takes a lot of time to recharge. Mist seems to pack a punch on normal mobs, but the bosses you will face when you can make it are too hard to hit with it. Vortex took down the last boss relatively easy, and has the range to keep you safe. I just wonder what the gem situation would be in a run to allow you to make it.
Edit history:
Neb: 2013-12-09 03:40:27 pm
You can make any lvl 4 ring you want as the gargoyles drop 1 of each dragon gem, so lvl 3 gems shouldn't be that hard to come across either if you put your mind to it Smiley but that wouldn't be till after mines? maybe earlier. I am lvl 20 at my save, and I lvl up 2x on the way to final boss, so 22 is my finishing lvl.

The energy orbs attack does seem to paralys, but you can still dodge his main attack with it, range permitting.  I think I can comment on my run and why I make the choices I do for right now even with the junky deaths at the end. Will edit top post with that soon.
Edit history:
BladeChild: 2013-12-09 05:06:23 pm
Just watched the run.

Route looks pretty optimal and I look forward to using it as a base and doing some test runs tomorrow.

I underestimated the power of Poison. Fast casting, MP generous. Perhaps the power comes by the sheer fact all your rings are earth, hence giving a huge bonus, but even still.

As far as Soulus goes (from here on in, Bubble Boy), I'm not even sure what happened there ( the bit you call second phase ) as I'm pretty sure I killed him while he was still floating slowly and casting. I think going for the orbs might be more trouble than it's worth, too, unless there's a spell that can get them down quick.

I think my first port of call is to test a Wind run, to see whether the gem situation is possible. Clearly amassing same element equips is the key here, and while Poison was a surprise success, Vortex seems like a winner for both Bubble Boy and the Dragon, which is tricky to hit with a slow spell like Mist.
My dragon was admittedly slow, Earth magic is the counter to him, I messed up the initial attack and I missed his starts, but I know for a fact that a 3 dive pass is the highest, but yeah Bubble Boy is tough, perhaps it was me just trying to dodge him too much instead of spamming him down. Little fearful as I was down to my last bit of items.

But by all means, if you manage a wind route, plants are going to be your best bet for the temple area, as that'll get you feather gems. You'll have an earlier cloudy gem, then maybe aim for the casters as opposed to the golem for fire gems, or killing the rats for flame gems, You might have to kill some of the sling ogres for more wind gems in the tunnel as well. then you can get your lvl 3 gems from the Axe Tornado dudes pretty easy i would think maybe. Then your lvl 4 spell off the dragon gems. Boosted by Seek ring.....definitely a possibility.
Edit history:
BladeChild: 2013-12-10 05:17:34 pm
BladeChild: 2013-12-10 05:13:53 pm
BladeChild: 2013-12-10 05:13:26 pm
BladeChild: 2013-12-10 05:09:17 pm
BladeChild: 2013-12-10 01:47:04 pm
Spent the best part of today casually running through using Wind. Maybe one or two mobs didnt need to be killed, but I killed Bubble Boy at lvl 21, which seems as normal as expected.

For the most part, it worked and worked well. I was supposed to be noting what the gem collecting was like, but didn't really get any specific numbers, nor did I note any problems, aside from not having one wind gem before going into the Mill to make Tornado. While Tornado for the most part is too hit and miss, it's pretty much the only wind spell that can kill the captain, not only that, it kills him really quickly.

I only made one ATR ring. If anything, they're probably not wortwhile, considering by the end, you'll be equipping Clarity, Enlightenment, Sacrifice and Seek. In proper runs, I think I'll equip Sacrifice before the Dragon, as I'm prone to walking into his Tornados, and tbh, Bubble Boy just isn't much of a problem when you've got his pattern down and can hit safely with Vortex.

Another thing to note is that the final section can be done far quicker by jumping off the ledges  -  http://www.twitch.tv/bladechild/c/3373458

Footage is from an emulator. When I start to do runs I'll get the PS2 out of the cupboard.


-edit-

So, three hours later and I think I've pretty much got this pinned down with a few exceptions. The Mines are a bit of a run killer, mainly because of the levitating crossing. Killing the 2 mages while crossing is hard as the only spell at my disposal that can hit them takes 3+ hits. Most of the time I die from the Mist they cast. However, the way around this is to jump below and kill them there. It's a 20 second loss, however it comes with a bonus - 2 (or 3) mana stones. Which were essential in the large scheme of things because i'd completely run dry before the final fight.

I also noticed something strange about the Poison Valley... I was receiving no poison damage until I got half way in. The only explanation I can come up with is that the time of day plays a roll (a part of each day is assigned to an element) and whatever element it was nullifies the poison.


-another edit-  I'm also sure one of the casters in the Mines drops a guarenteed Dragon Potion, which can be dead handy come the final fight when you're low on crystals. Along with Enlighten, it halves the mana cost.
Watched it, thats neat, with the ledge skipping, As for the poison valley, I really don't know if its that or just pure rng. I was a minute faster on my times through it and I was poisoned right away.

I do notice that poison seems to go away really quick when I have my earth build in more full swing. So it might be that, not sure.

Attribute gems yeah, might not be worth it, I think i'd like to find the combo that gives the rng in you favor to make 1 +15 element +5 other element gem, otherwise just make a +10 gem and be done with it in the beginning.

With just the info we have now a sub 1:30 is a definite possibility. esp with the ledge skipping. Cause I know a decent run I've been having even with a slower bubble boy has me at close to 1:31 with some extra saving that I do that can definitely be cut down.

Going the earth route, I find that the hardest part of the run for me is the lava pools. With the axe guys that tornado you you really do have to be extra careful there. As well as the time of day mechanic as it is sooooo dark going through there.


So for the mines, you drop down to the bottom and kill the 2 guys before you go up again? that definitely might be a good thing if they drop the mana stones, cause that is admittedly a concern through the run.

For a wind route attribute wise, The room after the cockatrice hosts the hunting sword (sword in the middle of the ground) I think it can be picked up along the way, and hosts a slight boost to the wind element +5/10 in addition to its str gain. It also has a slow, but long attack animation so it might be useful to again just throw that triangle damage out there.
The mana stones are already there I believe.

There is one hazard with this, the rats. If they follow you down, they can kill you while you concentrate on the mages.
Hmm, then it might be worth the collection time, cause running out of mana is a slight concern.
Edit history:
Neb: 2013-12-11 03:44:27 am
Just finished a one hour thirty six minute run, I died on soulus again, but I know the condition to entering phase two. He appears to go into it when his orbs are dead, so as long as you just focus attacks on him then he should never leave the slow flying around phase.  Sub  one hour thirty is definitely possible. Sub one hour twenty MIGHT be possible.

Vid soon, though there were a bunch of dropped frames.

Vid should be the updated link at the top.
Waiting hurts my soul...
Back when I played this I remember the final boss being very easy as he just kind of floated around slowly while I attacked him directly. Maybe he's only that easy once leveled up though.

Just stopped by to say good luck with this.
Edit history:
BladeChild: 2013-12-12 04:19:57 pm
BladeChild: 2013-12-12 04:19:36 pm
He's easier with certain builds. Because Neb is using earth, he has to get in close to use slower but powerful spells, which leaves him open to Soulus' thunder attacks, and if you're not constantly strafing, (when you line up shots) the orbs will get you too.

I've just had about ten runs and never got past the captain because I either died in the Mines or got killed by my own Tornado, but I have my strategy pretty much pinned down for the first third. I had been skipping making Sonic as I rarely use it in the run, however I just realized how much damage I'm losing from not having it equipped. Captain usually dies in 2 Tornados with it equipped... without it, no dice. Thing is, it's probably a strat worth keeping, as skipping making the ring saves about a minute, whereas the Captain fight would probably only drag an extra 20 seconds. Then when I come to make Vortex, I could make the extra wind ring, perhaps even higher than Sonic for more boost, gem permitting.

I've also come to the conclusion that every mob in the game drops the same potential gem every time, it's just RNG as to whether it actually shows up. I.e, I know the first Goblin in the Worship Area drops a Flame Gem, yet the first two in the Limestone Caves drop only Forest and Watery. It's just a matter of whether the items actually drop. This could do with researching, especially if certain mobs, like the flowers in water temple, drop mana stones.

Hoping to get a run finished tommorow. I can reach the Mines in 30 minutes pretty safely, so I'm confident I can get at least a 1:30 run soon.