Edit history:
Ghostwheel: 2013-03-18 12:06:07 pm
Ghostwheel: 2013-03-18 12:04:39 pm
Ghostwheel: 2013-03-17 11:22:37 am
Ghostwheel: 2013-03-17 01:20:43 am
Ghostwheel: 2013-03-17 01:15:54 am
Ghostwheel: 2013-03-17 01:14:52 am
Ghostwheel: 2013-03-17 01:09:39 am
The artist formerly known as Qxy
So I'm on the train, rifling through my obscure GBA games to find one that doesn't use the L/R buttons, and I went through a sizable portion of this one again, hitting the stealth portion in Teirm before calling it a day.
I tried to go through doing as little as possible, fighting only the fights that were mandatory or would merit a significant reward like a good piece of equipment. This game is merciless. Not being able to trigger any of the focus based events is pretty much a given, and your physical attacks aren't ever going to reach levels that outpace the brutal assortment of encounters ahead. I gave Eragon Hunting focus (higher speed for running, and priority, I figured endurace won't help him live with that little an investment) until he could use magic, then gave everyone magic focus. I think late game this will be extremely helpful, especially when I get some AOE magic at level 18 and when Arya shows up. But for now, the paincasting is very dangerous. Healing spells are useless, and only poison and brisingr are helpful offensively. I'm trying to ration the Heath 4s you get very carefully.
Does anyone else know this game? Not one I want to run seriously for a while, but something I feel like casually routing and talking about. Sooner or later I can probably cut 4 hours and make a submittable (probably segmented) run out of this. All I can say is thank god for the failsafe of public verification.
Edit: Now I've made it to Dras Leona, still with crappy magic, no way to heal, and a very basic mandatory Urgal encounter sitting in my way walling my progress. Come to think about it, this is where I got walled last time. I'm very afraid of the ambush in the church, as I will have no way to escape and the enemies more than double in power. Its a long dungeon too, with the Ra'zac waiting for me at the end.
Knowing full well that I'll watch this thread slowly slide all the way to the bottom (obscure newer games are even worse than older ones I guess), I'll explain it a bit for anyone who is curious. Its turn based paper mario style combat fused with something more high fantasy. Upon leveling up, you gain points in your chosen "focus". and important stats for the focus.
Magic - blue bar stabilizes and less life is lost upon casting. Min levels for learning new spells.
Herbal - Each plant has a certain minimal herbal level, and to get expendable items like heath potions or revival salts requires specific combinations.
Weapon - Strength and learned melee combos. Min levels for duels
Endurance - Defense, and at lv. 20, natural heath regeneration. Min levels for breaking boxes
Hunting - speed and bow combos, and min level to follow tracks.
On your tun, a normal attack can be executed, in which you can input a certain string of B and A attacks, the former being slightly more powerful and the latter more accurate with faster animation. If your character uses BABA, and he has learned the combo attacks BA which deals 1.5x damage, BAB which deals 2x, and BABA which deals 1.5x with a 50% chance of stun, you deal a total of ~6x damage and the last hit can stun. On your opponent's turn, a well timed block or dodge can mitigate your damage to about half. You don't know the turn order, so they can jump out of nowhere sometimes. Magic is special in that when you cast it, a blue bar goes crazy when you try to use a spell. When you press A it stops at a certain level which determines the power of the magic and the damage you take as a result of the casting. At low levels this is about a 1:1 ratio, making healing spells almost worthless, while at higher levels its completely busted. My goal in this run is to find the line, and see if I can make use of some of the Area Of Effect spells in a real run.
I tried to go through doing as little as possible, fighting only the fights that were mandatory or would merit a significant reward like a good piece of equipment. This game is merciless. Not being able to trigger any of the focus based events is pretty much a given, and your physical attacks aren't ever going to reach levels that outpace the brutal assortment of encounters ahead. I gave Eragon Hunting focus (higher speed for running, and priority, I figured endurace won't help him live with that little an investment) until he could use magic, then gave everyone magic focus. I think late game this will be extremely helpful, especially when I get some AOE magic at level 18 and when Arya shows up. But for now, the paincasting is very dangerous. Healing spells are useless, and only poison and brisingr are helpful offensively. I'm trying to ration the Heath 4s you get very carefully.
Does anyone else know this game? Not one I want to run seriously for a while, but something I feel like casually routing and talking about. Sooner or later I can probably cut 4 hours and make a submittable (probably segmented) run out of this. All I can say is thank god for the failsafe of public verification.
Edit: Now I've made it to Dras Leona, still with crappy magic, no way to heal, and a very basic mandatory Urgal encounter sitting in my way walling my progress. Come to think about it, this is where I got walled last time. I'm very afraid of the ambush in the church, as I will have no way to escape and the enemies more than double in power. Its a long dungeon too, with the Ra'zac waiting for me at the end.
Knowing full well that I'll watch this thread slowly slide all the way to the bottom (obscure newer games are even worse than older ones I guess), I'll explain it a bit for anyone who is curious. Its turn based paper mario style combat fused with something more high fantasy. Upon leveling up, you gain points in your chosen "focus". and important stats for the focus.
Magic - blue bar stabilizes and less life is lost upon casting. Min levels for learning new spells.
Herbal - Each plant has a certain minimal herbal level, and to get expendable items like heath potions or revival salts requires specific combinations.
Weapon - Strength and learned melee combos. Min levels for duels
Endurance - Defense, and at lv. 20, natural heath regeneration. Min levels for breaking boxes
Hunting - speed and bow combos, and min level to follow tracks.
On your tun, a normal attack can be executed, in which you can input a certain string of B and A attacks, the former being slightly more powerful and the latter more accurate with faster animation. If your character uses BABA, and he has learned the combo attacks BA which deals 1.5x damage, BAB which deals 2x, and BABA which deals 1.5x with a 50% chance of stun, you deal a total of ~6x damage and the last hit can stun. On your opponent's turn, a well timed block or dodge can mitigate your damage to about half. You don't know the turn order, so they can jump out of nowhere sometimes. Magic is special in that when you cast it, a blue bar goes crazy when you try to use a spell. When you press A it stops at a certain level which determines the power of the magic and the damage you take as a result of the casting. At low levels this is about a 1:1 ratio, making healing spells almost worthless, while at higher levels its completely busted. My goal in this run is to find the line, and see if I can make use of some of the Area Of Effect spells in a real run.
Thread title: