I wanted to do an RTS now. This is what cought my eye. Segmented.
The minimum amount of missions are 9(4 on battlemap) if no territory with which I am advancing isn't attacked others are resigned. I call battlemaps the ones chosen on map.
Probably gonna run with ORDOS first because of their fast moving and turreted units. Prime objectives in battlemaps are
always the same which is to destroy all except windtrap buildings(don't remember about Capitals). Moving against Atreides.
About moving against Atreides - Atreides have few units with homing missiles(Mongoose and the missile turret) and no real
infantry against vehicles. So there is nothing at start that can easily kill hit and run units. But I haven't gotten a strategy to
go on the Capital neither I have one on the Harkonnen.
About moving against Harkonnen - Missile problem is a problem for Laser Tanks.
Battle Tactics:
- At start of each battlemap the starting units are chosen randomly. For the 1st battlemap level I am aiming for laser tanks
and at least one dust scout for infantry and attack the base immediately. Taking out infantry with the dust scout. Small
vehicles and buildings with laser tanks. On 2nd Level it depends whenever the enemy uses Tleilaxu Leeches I restart till I
get two Kobras(3 if the extra forces are in the territory from which I attack). Otherwise the Kobras is not really necessary.
3rd(Shield Walls) If im not mistaken then I always get the Ixian reinforcements at start. Which are quite valuable.
- Rush Economics and build some Eye In The Sky to destroy most of the base!
Map Tactics:
Check attachment. Sand storms are random after the mission so I should go to places where they wouldn't matter the
route to the capital so much.
About timing:
There is an ingame timer which is shown after a mission. There are also a countdown timer in most missions. I looked
through the game speeds and 6 out of 8 setting speed seemed to be with the closest precision to the countdown timers.
There is something specific about Emperor though. I think it has an FPS manager because I have seen slow downs when viewing over large portion of units but the FPS seems ok. So it might be that the game is being slowed down to keep FPS over some rate. But it does not change the timings though!
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The first problem:
I have already run through 6 out of 9 missions(all recorded). But now I am stuck at the Atreides Arrakis capital. Stuck in finding a fast way to complete this mission. The problem comes from the amount of turrets around the base which are needed to be taken out with all other buildings except Windtraps and Civilian buildings.
Another way to complete this mission without having to destroy the whole base is by making the enemy retreat. But I don't really know when that happens. Though when it does the enemy has 3 minutes to have 10 units gotten to the center of the side between the sadukar and my base.
It is something about the AI no longer having any military units, buildings, MCV and spice refineries. But the question really is if I really can't take out the towers around the base in 3 min or somehow get 10 units for the enemy to flee to the spot with because all with what the AI goes to it are Harvesters.

The minimum amount of missions are 9(4 on battlemap) if no territory with which I am advancing isn't attacked others are resigned. I call battlemaps the ones chosen on map.
Probably gonna run with ORDOS first because of their fast moving and turreted units. Prime objectives in battlemaps are
always the same which is to destroy all except windtrap buildings(don't remember about Capitals). Moving against Atreides.
About moving against Atreides - Atreides have few units with homing missiles(Mongoose and the missile turret) and no real
infantry against vehicles. So there is nothing at start that can easily kill hit and run units. But I haven't gotten a strategy to
go on the Capital neither I have one on the Harkonnen.
About moving against Harkonnen - Missile problem is a problem for Laser Tanks.
Battle Tactics:
- At start of each battlemap the starting units are chosen randomly. For the 1st battlemap level I am aiming for laser tanks
and at least one dust scout for infantry and attack the base immediately. Taking out infantry with the dust scout. Small
vehicles and buildings with laser tanks. On 2nd Level it depends whenever the enemy uses Tleilaxu Leeches I restart till I
get two Kobras(3 if the extra forces are in the territory from which I attack). Otherwise the Kobras is not really necessary.
3rd(Shield Walls) If im not mistaken then I always get the Ixian reinforcements at start. Which are quite valuable.
- Rush Economics and build some Eye In The Sky to destroy most of the base!
Map Tactics:
Check attachment. Sand storms are random after the mission so I should go to places where they wouldn't matter the
route to the capital so much.
About timing:
There is an ingame timer which is shown after a mission. There are also a countdown timer in most missions. I looked
through the game speeds and 6 out of 8 setting speed seemed to be with the closest precision to the countdown timers.
There is something specific about Emperor though. I think it has an FPS manager because I have seen slow downs when viewing over large portion of units but the FPS seems ok. So it might be that the game is being slowed down to keep FPS over some rate. But it does not change the timings though!
---
The first problem:
I have already run through 6 out of 9 missions(all recorded). But now I am stuck at the Atreides Arrakis capital. Stuck in finding a fast way to complete this mission. The problem comes from the amount of turrets around the base which are needed to be taken out with all other buildings except Windtraps and Civilian buildings.
Another way to complete this mission without having to destroy the whole base is by making the enemy retreat. But I don't really know when that happens. Though when it does the enemy has 3 minutes to have 10 units gotten to the center of the side between the sadukar and my base.
It is something about the AI no longer having any military units, buildings, MCV and spice refineries. But the question really is if I really can't take out the towers around the base in 3 min or somehow get 10 units for the enemy to flee to the spot with because all with what the AI goes to it are Harvesters.
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