A translation for that would be neat. I'd like to try it out a bit
So, most of the annotations describe how he does luck manipulation before daybreak. The details on the glitch itself are in this post. Here is what I could gather:
Before checking the spot, Ness's shadow should be touching the right edge of the map. If Ness is even slightly separated from the edge, the amount of lag when checking the spot increases.
Check the spot while holding down the Y button on the second player controller. You want to get the text っウダイずオ followed by ひロひロ. From here, some more scrolling text can appear until it's interrupted by an empty text box. The runner estimates there is a 0.5% chance per "check" of getting this empty box.
On the empty text box, hold left-down-right and RX on the 1P controller. Tap Y on the 2P controller, and then press A on the 1P controller 11 or 13 frames later to dismiss the empty box and bring up the debug menu. Left-down-right and RX should still be held when the A button is pressed.
To make it possible to hold left-down-right on the d-pad, it looks like the runner had to cut off the up direction on the d-pad, and then grind down the pivot underneath.
In the 9-minute TAS, the runners held down-right-ABY on the 1P controller instead. I don't know if this is due to a version difference or if one method is harder than the other, but at least the TAS confirms this run is possible with an unmodified controller.
Before checking the spot, Ness's shadow should be touching the right edge of the map. If Ness is even slightly separated from the edge, the amount of lag when checking the spot increases.
Check the spot while holding down the Y button on the second player controller. You want to get the text っウダイずオ followed by ひロひロ. From here, some more scrolling text can appear until it's interrupted by an empty text box. The runner estimates there is a 0.5% chance per "check" of getting this empty box.
On the empty text box, hold left-down-right and RX on the 1P controller. Tap Y on the 2P controller, and then press A on the 1P controller 11 or 13 frames later to dismiss the empty box and bring up the debug menu. Left-down-right and RX should still be held when the A button is pressed.
To make it possible to hold left-down-right on the d-pad, it looks like the runner had to cut off the up direction on the d-pad, and then grind down the pivot underneath.
In the 9-minute TAS, the runners held down-right-ABY on the 1P controller instead. I don't know if this is due to a version difference or if one method is harder than the other, but at least the TAS confirms this run is possible with an unmodified controller.