i could swear a couple years ago i saw a ustream video or something of a japanese guy beating the game doing the Tent glitch in Threed. It was slower than this, though, if i remember correctly. either way this is damn impressive.
also, about the tent glitch by version. i've worked on trying to get it for several hours in several streams a while back, and had no results. i own the japanese cart as well, so i could see if i can get it based on what that guy did. The phrase that comes up (っウダイずオ), do you know what it actually translates to? My kana is rusty as well, and it's late, so i can't translate the symbols at the moment) I know i've had the words "deep darkness" randomly appear on my english cart several times, but i think i always either got bullshit code, or a game crash (with invisible text beforehand).
I'm pretty sure it's gibberish; either that or it's part of a larger phrase, but I can't imagine what. I haven't played through the Japanese version, but I don't know of any place in the game that mixes hiragana and katakana like that. It transliterates to "-udaizuo," where the hyphen is a glottal stop.
When you tried it on stream, did you test with both the english and japanese versions?
I tried the glitch on the english version on console and in the japanese version on snes9x 1.51 v7 (not sure if this emulates the glitch correctly), but I couldn't get anywhere. The glitch seems more broken on the Japanese version, though. I got the phrase a few times, and it always screwed up the audio--I never got invisible text.
On the english version, I would usually get the phrase "c0a QA," then nothing. Other times, I would get a dialog box that scrolled through the alphabet, 0-9, and some punctuation symbols for several seconds and then get dumped into an invisible menu. Pressing B on this menu gave me the line, "It is able, however, to search out the locations of enemies. Right now, it is indicating the presence of enemies in the Lost Underworld!L," then scrolls through the alphabet again.
I have gotten the glitch to do most of what you're mentioning on the English version, except for the "c0a QA". I may have tried on the japanese version once, but not as extensively as english. Besides, if it's about a 3% chance of even getting it on the japanese version, I doubt it matters which one we use (if anybody else can get it)
Whoops, it is katakana and hiragana mixed, isn't it... Sorry, i was about to go to bed when i typed that, so i wasn't really paying a lot of attention to the actual symbols.
So, here's something new I've never gotten before on the debug glitch (i'm doing it in Onett though, and on the japanese version). I apparently got text that was basically the end of an end of a battle, and now my audio in-game has permanently changed to that music for when you get experience from an enemy, haha. I have to go to work, but that's a good start, I suppose.
Besides, if it's about a 3% chance of even getting it on the japanese version, I doubt it matters which one we use (if anybody else can get it)
Well, 3% is basically a 1 in 33 chance, which isn't that bad (certainly better than 1/128, heh). It's conceivable the english version has worse odds, but I don't know for sure.
A few days ago, I recorded a 4:51 any% glitchless run, which I believe is the record by a couple minutes. My run had at least 20 minutes of really, really, really, really bad stuff that's really, really obvious and really needs to go away in future runs. I had unusually good luck in a couple spots, which helped make up for it, but I still think sub-4:30 is a reasonable goal for a clean run given how much I did wrong.
What glitches could be used in this category? I would really like to have an All Sanctuaries with glitches category.
Glitchless = You can't clip through walls and you can't use the stair glitch. You can teleport over triggers (banning this would be silly since teleporting over the photo shoot outside the Fourside Museum is optimal regardless of whether it lets you skip the trigger). I think there's agreement that this is not an SDA category. I've been working on it because it's the only category other people run outside of any% and I wanted to be able to compare my times.
Based on the discussion earlier in the thread, I think the SDA no-major-skips category would allow wall clips, but still ban the stair glitch. I guess the alternative would be to allow the stair glitch, but still require you to visit all of the sanctuaries. I don't like the latter idea as much, but I don't think it's really been discussed here, so maybe people disagree.
Watch mine and Skateman's run at AGDQ. All of the glitches used are the currently known ones that use in-game boundaries, while saving a lot of time for a game this long.
I would really like to learn All Sanctuaries in JP, but would also like to incorporate Oob in there somehow. Rob, didn't you say that going Oob too early will bypass a flag or something, trying to get to a sanctuary?
You know what, scratch all of that. I am convinced that OOB in a full file would work, but until we test anything, we don't know anything about the flags. Obviously the earliest possible you could do this is Threed, which is technically the first time you can create the secondary file for that OOB glitch to work as well. I have a feeling we would have to grind in some places to survive, if we did certain places before others, but we can just see how far we can get with the knowledge we have (the map of the world, essentially).
I would like to add, though, that since the all sanctuaries run right now does fight the "mini"boss battles, as well as the Sanctuary bosses, we might have to do the same, even when going OOB. We cant just beat all 8 bosses, Nightmare, Giygas, and call it a run, can we? If that's the only requirement, OOB could work, since we can grind on Fobbies to get a decent level, and money (for MBRs), and go from there.
I haven't fully tested it, so I don't really know what flags affect what. All I know is, when I tried to go back through to get the Sanctuaries in an already completed file (basically, I did the secondary file glitch to OOB out of The Past, and back to twoson), when I got to the events in Dusty Dunes Desert, the miner had disappeared. From that point, I tried to glitch my way into all Sanctuaries that came after Dusty dune, that were accessible by using the OOB glitch, and then using the map to get Granted, this probably happened because I already was at the end of the game.
The category can be defined however everyone wants. If most people want no-major-skips to mean all-sanctuaries with OOB, I don't see why that wouldn't be okay. It'd probably be more consistent with how SDA handles other games, actually. I don't think it'd be very interesting compared to any% or glitchless, though. >_>
I don't think the existing segmented run should affect the category definitions because it's bad and needs to be replaced anyway.
FWIW, even if we banned the stair glitch for no-major-skips, I'd argue that Carpainter should still be skippable, so I don't think minibosses should be required in any case.
I know adding in the stairs glitch to this route would make it less interesting, but there are plenty of runs on this site where major glitch finds have made the game less watchable. I'm sure depending on the time difference, I would be willing to accept a glitchless full game run, as well as a major skips full game run alongside it. That way people can still get a sense of what the full game looks like. I just don't feel like a glitchless category on the site would make sense right now, since you can easily save over 15 minutes on that alone from what we've found.
We'll see how it goes. At least you're already working on glitchless, so if we have two categories of All Sanctuaries on here, your run would be ready to go. The only category I'm fighting to not get on the site the most right now is 100%. Glitchless at least makes sense as a run choice...
I should've mentioned the tent glitch runner's name is 脳, which is read either "Nou" or "Nazuki," Japanese for "brain." He improved his run to 37:23, and warped to Ness's room in the epilogue instead of Saturn Valley:
He made a flow chart showing how the glitch can play out. Below is a translation; the number of paths depicts the likelihood of a result. "Freeze" means the game crashes and requires a reset. The "triangle appears" refers to the prompt that normally appears in the lower-right corner of a dialogue box but appears in the upper-left corner of the screen during the glitch. The untranslated text is what appears in the dialogue box during the glitch.
I'm unsure about the translations "scrolling ends" and "scrolling stabilizes," but I think "scrolling ends" means you hear invisible text scrolling, but you eventually regain control of Ness and need to try again.
That's insane. I would play around with this on the American version, but we're still unsure if it would even happen the same way. I have gotten the invisible text several times, but the game has frozen a lot more than what happened during this. Maybe we should time how long he does it before it stabilizes? Also, I wonder if he manipulated the whole thing to that point (the deleting of items and such)? Or did he only have the skip sandwich to help him wedge in the corner of the tent to hit the right pixel?
Quote of the day from trying Tent Glitch: "It is able, however, to search out enemies. Right now, it is indicating the presence of enemies in the Lost Underworld!L"... *random code continues*
I was watching the JP route for any%, and it doesn't look as optimized. Nemi's route for US is way better put together and no unnecessary waiting for HP to go down for Oob. If only the RNG manipulation methods worked on JP, I could see the JP route being sub 1:10.
In general, luck manipulation can be used in both versions, but because of different amounts of text, different methods need to be used.
Also, I found this old post by Ryanzorz on TASVideos:
Quote:
You can access the debug menu in the (U) version of the rom (tested in SNES9X 1.51) by letting the text scroll by in the threed tent glitch and letting the pallette glitch out (rainbow static is what I've dubbed it). If you keep spamming A at this point the debug menu comes up.
I don't know if this glitch behaves the same way on emulator as on console, but I haven't seen "rainbow static" yet. It's a possible lead, I guess.
Nou does it again--11:34 using the Onett glitch spot.
He wrote quite a bit of annotations on the video explaining what he does. I'll try to translate them some time, but it sounds like he had to press the Y button on the second player controller and get an empty dialog box, similar to the 9-minute TAS.