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I get 50n + 44 based on that information, so your example of 10 eggs would take just over 9 minutes.
Oops. You're definitely correct.
Anyways, what are your battle strategies like? When do you plan to avoid encounters or level-up?
I've made up a Works Spreadsheet (PM me with your email if you want a copy) with all of the bare essential encounters -- all those you cannot avoid or run from. Here's some things I found:
1) To have PSI Rockin' for Titanic Ant, you need a total of 602 extra experience points, which translates into about 18-22 Giant Step enemies (assuming you don't fight anything extra in Onett).
2) Even with Rockin' for Titanic Ant, Ness is still short 1597 points for PSI Paralysis for Mondo Mole. Everdred (when collecting the Pencil Eraser) and three Mole Playing Roughs would do it. Alternatively, Ness could go after Mondo Mole on his own, fighting a few fights along the way. It's not like Paula will be any help against the mole, anyways.
3) Even with Paralysis for Mondo Mole, and tackling the fifth and sixth sanctuaries before Scaraba, Ness is still 41606 short of Flash beta for Kracken (this is assuming you never let other allies "die" to boost Ness' XP-gain). Of course, I doubt you will be avoiding every non-essential encounter -- a few green-swirl victories after a sanctuary boss would make for easy gains, as well as the Fobbies in Belch's Base.
Still, I'm wondering if you are really willing to try your luck so much. I can't remember where I saw this, but, apparently, if Flash beta hits, it has a 12.5% chance of a OHKO. According to Starman.net, Kracken is 50% resistant to Flash, so you only have 1:16 odds of OHKOing it. I hope you don't go insane from the boring ship cutscene.






