Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 34 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
Mickey_Mage: 2007-01-30 01:05:29 am
Glitching EB 1 flying man at a time
It's funny; I have never been able to get Poo  the Sword of Kings, but I have gotten bombs from the slugs in the Titanic Ant cave  :-/. Anyway...

Yea, I know that you save when you talk to you dad that first time in the house at the beginning, I just didn't know that would make it a separate category. So, would that make it:

New Segment 1:

Get up after meteorite falls
Walk to Pokey and back
Wake up to Pokey knocking on door
Get Pokey and answer ringing phone
Huh?

New Segment 2:

Walk to meteorite (dodge all fights if possible)
Walk back with Buzz Buzz (Get breadroll)
Fight Starman Jr.
Talk to Picky and Pokey's Parents
Talk to Buzz Buzz
Get Baseball Cap
Walk to store and buy Teeball Bat
Buy hamburgers (will only have enough money for 2)
Save at Inn

Segment 3:

Fight Pogo Punk outside arcade to get hamburger?
Fight two sharks in the arcade
Heal (-breadroll)
Fight Frank
Heal (-hamburger)
Fight Frankystein
Heal at Frank
Go to mayor
Save at drugstore

The Pogo Punk I am talking about outside the arcade is the one that you can talk to. I can still do it your way, Floogal because your way does seem a lot easier than fighting two Pogo Punks for hamburgers before Frank.

Is this a better route for the first three segments, or should something else be changed?

Edit: Also, thank you Ampharos, I will put the list of rare drops and other various things in my planning on word (as soon as I find them). The experience the given by the Criminal Caterpillars is insane! It has been awhile since I have killed one, I forgot how much they gave you.

Edit2: I actually find RPGclassics a little more useful at the moment for enemy stats and what items they give you, and if they are rare or not. I have had this site Favorited for years now, just forgot about it for this game. It is very helpful, thank you Floogal for bringing that site up on here.
100% runs=great to watch
Don't forget the hat before ya start battling at the Arcade.
Glitching EB 1 flying man at a time
Lol, whoops. I had that in my original one, forgot it this time. Thanks Tongue
Edit history:
Mickey_Mage: 2007-01-30 06:10:27 am
Glitching EB 1 flying man at a time
Sorry it's been awhile since I updated.

Segment 4:

Withdraw money and buy cheap bracelet
buy hamburgers (maybe 2)
Try to fight just slugs when possible in cave
Beat Titanic Ant (use of hamburgers might vary)
Learn Sanctuary Song (#1)
Talk to officer outside
save at inn

I agree with Ampharos, he was on a good level at this point to beat the Titanic Ant. I do not think we will need the Travel Charm since, when he sells it later, it really doesn't help him all that much.

New Segment 5:
Fight Police
Heal at Frank
Walk to Twoson
Get exit mouse on the way
Withdraw money from ATM in hotel
Get bike (skip cameraman)
Go to Apple Kid and give him food and $200 (-hamburger)
Go to Pencil and back
Talk to Apple kid on phone and meet him at the park
Buy food? (I will see if it is actually needed later or not)
Save at bus station

It seems much easier to just got straight to the Pencil since, it is not a very long walk, and most of the time you do not fight on the way. Plus, the bike will speed things up greatly, here.

New Segment 6:

Go through Peaceful rest valley (get hard hat)
In Happy Happy Village, withdraw money at store
Sell Mr. Baseball Cap buy Sand Lot Bat
Go to Paula and back to HHV
Save at Store

If money is an issue at all, then I could get the Travel charm to sell, even though it sells for so little. I do not know if we should take some time to fight a few of the Happy Cultists to get some great experience here or not. The money is good from them, too, I think? Plus, the guy with the Cow south of Carpainters place only costs $50 dollars to sleep at. Should I just rely on the food I bought to survive through all of this if sleeping at the guys house takes too much time away?

New Segment 7:

Get through blue cultists and fight Carpainter
Get Paula (skip camerman)
Sleep at the guys house south of Carpainters place?
Go to drugstore and buy defensive gear ONLY for Paula
Save

Paula will not need a frying pan for awhile.

New Segment 8:

Heal before leaving store
Fight as least as possible to get to Mondo Mole
Get Butterfly in cave if needed badly
Obtain PSI caramel
Fight Mondo Mole and learn Sanctuary song (#2)
Use exit mouse
Save at drugstore

I was going to combine Segments 8 and 9, but since PRV needs a little luck to get through, this will have to do, for now.

New Segment 9:

Walk through PRV back to Twoson
See Paulas Father (possibly getting teddy bear upstairs)
Get Wad of Bills from Everdred
Talk to the Runaway Five to get Backstage Pass
Avoid cameraman here
Watch show and then give money to owner
Hop in van outside to go to Threed
In Threed, go to graveyard and back
Follow the "mysterious woman" into the hotel
Try to get out of hole and watch scene in Winters
With Jeff, go get at least two cookies
Drop Protractor; keep ruler
Get bad key machine and loot lockers (Pop gun and holmes hat)
Go outside and go to the drugstore
Purchase gum and get monkey
Save

Saving at the store will allow me to luck abuse so I can get one or two bread rolls before going south. Also, should I level Jeff up at all before the maze cave? I am going to try to skip the goat before the cave to save an extra fight, too. I think that at least two cookies are good for sticky situations where you want to recover, but you do not need it that badly.

New Segment 10:
Luck abuse one (maybe two) breadrolls from dogs
Go south dodging most fights
Get on Nessie and watch the scene
Get off Nessie and go around the goat "trigger point"
Go through Brick Road maze and get Stun Gun
Save in maze

I probably will be down both cookies I started with at this point, if I get them at all.

Segment 11:
Talk to Brickroad outside and recover health
Go through SHROOM! cave dodging as many fights as possible
Obtain the Hamburger and Bottle rocket in the presents
Lose monkey outside cave
Talk to Jeff's dad (Andonuts)
Get in Sky Runner
Crash into graveyard and join Ness and Paula
Get out of hole and go to drugstore
Buy items for Jeff at weapons guy behind Hospital
Buy items for Ness, Paula, and Jeff at drugstore
Save

I will not buy Paula a weapon here, either.

New Segment 12:

Fight the Tent and obtain Fly Honey
Go to trigger point where Apple Kid calls
Stand in front of Circust tent until guy comes with Zombie Paper
Use Zombie paper in circus tent
Sleep at hotel
Save at hotel

Since we will be fighting less than he does, money will be a slight issue, but as long as we do not buy Paula a weapon, we are fine. Also, we might not need as many bottle rockets as he did.

Segment 13:

Go to graveyard and to the underground passage
Try to minimize fighting
Fight Slimy Little Pig
Avoid all fights (except for maybe Violent Roaches in cave
Arrive at Saturn Valley
Learn "Secret of the Waterfall"
Go buy a silver bracelet if money allows
Save at inn









Ya know, I once thought of doing a speed run like this, but I deemed it impossible, considering I would have no idea how to use Skip Sandwhiches and Skip Sandwhich DXs properly for added speed when walking around. Will you be using those for added speed in this speed run?
Edit history:
Mickey_Mage: 2007-01-31 05:24:51 pm
Glitching EB 1 flying man at a time
New Segment 14:

Go back through cave (luck abuse so try not to fight roaches)
Wait at Grapefruit Falls for 3 minutes (zzzzzzzzz...)
In Belch's factory, limit fighting to only Foppies
Fight Belch
Clean off in hot spring (does not heal health)
Gain items from Saturns in little room.
Heal at inn
Save at store

If we did not have the money before to buy the silver bracelets, now would be a great time. Also, thank you for noticing the error Ampharos. Healing would be good before going to Trillinonage.

Segment 15:

Walk through cave
Outside, make sure to get at least one butterfly
Then, walk to Trillionage Sprout
Beat him and get Sanctuary Song (#3)
Walk back to Saturn Valley
Save at inn


Edit history:
Mickey_Mage: 2007-01-29 10:15:09 pm
Glitching EB 1 flying man at a time
Quote:
Ya know, I once thought of doing a speed run like this, but I deemed it impossible, considering I would have no idea how to use Skip Sandwhiches and Skip Sandwhich DXs properly for added speed when walking around. Will you be using those for added speed in this speed run?


Definately, especially in places evil_ninja used them in his run. Buying extra skip sandwiches might be out of the way, though. I will have to check on that later after finishing the rough sketch of the new route.

Edit: Once I do finish setting this route up, if anybody has something to add that should be on there, I will. I know this route isn't as thorough as Ampharos' that he made of the other guys, but I will make it more complex later.
Highly Evolved
Are you planning on restarting a segment if you get homesick?  You'll lose a little time in battle, but how much is OK?
Edit history:
Mickey_Mage: 2007-01-30 12:26:37 am
Glitching EB 1 flying man at a time
If Ness gets homesickness before I getting to a Sanctuary, it is actually better to just keep going (depending on the boss, of course). I don't know how random homesickness is, really, but if it occurs, depending on where I am, I'll restart.
The run demonstrated that you can buy Skip Sandwiches as the desert shop without much time loss so your last chance to quickly pick them up would be after you get Teleport.

Obviously your route isn't as detailed as the one I made since the one I made was just saying exactly what he did.  I mean, you can't know how those random battles will go without playing...

Yeah, relying on food in Happy Happy Village would really be best since spending money to stay the night would stretch you pretty thin and constitute an extra trip.  You're better off just using Lifeup more often and then spending another turn or so against the mole, though food is obviously the best.

You should include all items you plan on in the route as little things will kill you.  I mean, wouldn't it suck to not have food ready to feed the miner or some other nonsense?  It would also help your money plans a lot to concretely know just how many Bottle Rockets you'll need.

Also, doesn't the hot spring just heal status?  I'm not too sure about that, but if it doesn't restore health, you might really want to consider going to heal at the Saturn Inn after that just because you'll probably be beaten up, and going into that cave injured would not be wise.
Edit history:
Mickey_Mage: 2007-01-30 03:24:40 am
Glitching EB 1 flying man at a time
Quote:
The run demonstrated that you can buy Skip Sandwiches as the desert shop without much time loss so your last chance to quickly pick them up would be after you get Teleport.


I think I will play through the game once and find places after obtaining teleport, where skip sandwiches will come in handy. Even though it only lasts about 5 seconds, it is still enough in some places. I will definately get the Skip sandwich DX in the first cave on the way to Saturn Valley, but since it is not needed until later, it is better to get after you beat Trillionage to save some room.

Quote:
Obviously your route isn't as detailed as the one I made since the one I made was just saying exactly what he did.  I mean, you can't know how those random battles will go without playing...


Yeah, I am playing a little bit at a time because of school. I am just writing a general route so I can add in stuff as it is found. Food I will add in, especially food  that evil_ninja bought in his run that was worth buying.

Quote:
Yeah, relying on food in Happy Happy Village would really be best since spending money to stay the night would stretch you pretty thin and constitute an extra trip.  You're better off just using Lifeup more often and then spending another turn or so against the mole, though food is obviously the best.


I will try to fight less in Mondo Mole cave to be able to hit Mondo with more specials. I still do need to level up Paula a bit before then, but only on the easier enemies, when possible. I can pick up the Croissant after beating Carpainter as well as the Skip Sandwich. Other food I will just have to buy on the way like he did in Twoson at the Park.

Quote:
You should include all items you plan on in the route as little things will kill you.  I mean, wouldn't it suck to not have food ready to feed the miner or some other nonsense?  It would also help your money plans a lot to concretely know just how many Bottle Rockets you'll need.


I will, and I am sorry for neglecting that. I agree, food is more essential in this than a casual playthrough of the game. I will look at the maps in the guide and see where there are close places I pass to buy food from, as well as from presents, whenever they are easy to get to.

Quote:
Also, doesn't the hot spring just heal status?  I'm not too sure about that, but if it doesn't restore health, you might really want to consider going to heal at the Saturn Inn after that just because you'll probably be beaten up, and going into that cave injured would not be wise.


It doesn't recover health :-/. I actually remembered that after I was going on to later segments. I need to change that later. Thanks for picking that out.
- You should add to segment 5 that you are picking up an exit mouse right before Twoson (to be used after Mondo Mole).

- Regarding the kid you need to bribe to talk to dying Everdred...  I remember giving him something that wasn't food.  Maybe you could hold onto Jeff's Protractor for that purpose?

- According to PK Hack (I hope I'm reading this right...): a Skip Sandwich lasts for 10 seconds, while a Skip Sandwich DX lasts for 20 seconds.  Eating either with a Tin of Cocoa or a Jar of Delisauce will increase the running time by 20% (2/4 seconds respectively), as well as doubling the HP recovery (from 6 to 12).  I wouldn't go out of my way to use a condiment, but you might want to buy a few sandwiches -- 20 seconds can get you quite far.  Definitely have one handy for avoiding the sentry robots in the Molotoli (did I spell that right?) Building.

- Before beating Carpainter in Happy Happy Village, you can take unlimited eggs and bananas for free healing.  Just don't talk to the guy watching you.

- If you buy an egg after you get the Pencil Eraser, it should be a chicken by the time you reach Happy Happy Village -- a good way to get some cash ($98 profit).
Edit history:
Mickey_Mage: 2007-01-30 06:52:33 am
Glitching EB 1 flying man at a time
Quote:
- You should add to segment 5 that you are picking up an exit mouse right before Twoson (to be used after Mondo Mole).

- Regarding the kid you need to bribe to talk to dying Everdred...  I remember giving him something that wasn't food.  Maybe you could hold onto Jeff's Protractor for that purpose?


Ok, it's added. Thanks. I knew I forgot something...

I will try that. I have a file that is fairly close to Moonside, so I will try it with some random item (that is not food) to see.

Quote:
- According to PK Hack (I hope I'm reading this right...): a Skip Sandwich lasts for 10 seconds, while a Skip Sandwich DX lasts for 20 seconds.  Eating either with a Tin of Cocoa or a Jar of Delisauce will increase the running time by 20% (2/4 seconds respectively), as well as doubling the HP recovery (from 6 to 12).  I wouldn't go out of my way to use a condiment, but you might want to buy a few sandwiches -- 20 seconds can get you quite far.  Definitely have one handy for avoiding the sentry robots in the Molotoli (did I spell that right?) Building.


That's even better!!! I had forgotten how long each lasted because I have lost the last few pages of my Strategy Guide (yes, it is that worn out) so I do not have all of the pages of "food" items. If they really do last that long, I may reconsider buying a few more. I am glad I won't be buying them until after I get teleport because they are $38 after all. I probably will not have to buy that many, though.

Quote:
- Before beating Carpainter in Happy Happy Village, you can take unlimited eggs and bananas for free healing.  Just don't talk to the guy watching you.


Yeah, that came to mind. I used to do that for free money from full grown chickens. I can't do that of course in a speedrun, but I can at least steal a few to recover a little bit and maybe bring one along?

It's funny, I was just messing around a few years ago, and thought it would be interesting if I bought the eggs for $0.  Tongue I was very surprised it worked, so ever since then, that "shop" has been embedded in my mind to use in my casual runthroughs as a great way to recover if ever to train on Happy Happyist or heal after Carpainter. Grin For a speedrun, that would be even more beneficial.

Quote:
- If you buy an egg after you get the Pencil Eraser, it should be a chicken by the time you reach Happy Happy Village -- a good way to get some cash ($98 profit).


That would be very much needed at that point as I will be trying to fight a little less than evil_ninja did so, buying a couple of eggs before HHV would be a good investment this early in the game. Would two eggs be good to hatch, or should I go for maybe three for a huge profit? Thanks man, that makes planning a lot easier around the money issue ;D.
You should probably steal as many eggs as Ness can carry while you have the chance.  Those chickens could fix all your money problems in Threed.
Edit history:
Mickey_Mage: 2007-01-31 03:46:15 am
Glitching EB 1 flying man at a time
Would something like this be a little better for getting eggs for money:

New Segment 5:

Fight Police
Heal at Frank
Walk to Twoson
Get exit mouse on the way
Withdraw money from ATM in hotel
Get bike (skip cameraman)
Go to Apple Kid and give him food and $200 (-hamburger) (-$200)
Go to Pencil and back
Talk to Apple kid on phone and meet him at the park
Buy food? (I will see if it is actually needed later or not)
Buy two eggs (-$24)
Save at bus station

As I see it, it will not be that big of a loss in money since you make $98 per chicken you sell. That will help in purchasing more in Happy Happy Village, too.

This in turn will still let me steal almost a full inventory when I get to Happy Happy Village and make an even bigger profit.

New Segment 6:

Go through Peaceful rest valley (get hard hat)
In Happy Happy Village, sell chickens at store
withdraw money
Sell Mr. Baseball Cap buy Sand Lot Bat
Buy as many eggs as I can
Go to Paula and back to HHV
Save at Store

New Segment 7:

Get through blue cultists and fight Carpainter
Get Paula (skip camerman)
Sleep at the guys house south of Carpainters place?
Go to drugstore and sell chickens for huge profit
buy equipment for Paula (defensive only)
Save

Will that work, or should I just not buy eggs in Twoson and stick with stealing them in Happy Happy Village only?

How much time is lost buying in Twoson, do you have trouble affording the Sand Lot Bat, and do you really have any money problems at all after selling all those chickens from HHV?  If you can afford the Sand Lot Bat without the chicken money from Twoson and can further afford things well for the rest of the game from the HHV chickens, obviously you'd cut off the Twoson purchases.  If you come a little short on money, the Twoson purchases could suppliment things.
Edit history:
Floogal: 2007-01-31 04:37:17 am
Some bad news about the chickens...

It takes 50 seconds for an egg to develop into a chick, and then a further 44 seconds for the chick to develop into a chicken.

However, here's the catch:

You can only develop one egg and one chick at a time.


So, if you buy a bunch of eggs, only one of them will start developing into a chick.  Once it changes into one, a second egg will start developing into a chick, while the chick starts developing into a chicken.

In short, if you buy n eggs, here is the wait time to get them all into chickens (in seconds):

time = 50 + (n - 1) x 94 = 94n - 44.


So buying a lot of eggs won't be worth it -- 10 eggs will take almost 15 minutes.  Of course, you don't need to sell them all in one go....


EDIT:
On the plus side, if you buy a lot of eggs, then they actually become effective healing items (they recover about 80 HP).

Also, if you still have some eggs "undeveloped" by the time you reach the Monkey Caves (unlikely...), then getting Jeff's Neutralizer (would that be useful?) would become an extremely small detour.
Edit history:
Mickey_Mage: 2007-01-31 05:19:05 am
Glitching EB 1 flying man at a time
Damn, I knew I forgot something about all of this. It's been so long since I bought eggs, that it completely left my mind.  :-/ I think we can definately get two chickens by the time we get to HHV, though. Maybe even three. Out of the ones bought in HHV, only one would ever grow up (maybe two if the eggs are stolen as soon as we get to HHV).

This early in the game, selling four chickens total will be a sustantial amount of money and will definately make up for most of the fighting evil_ninja did that we won't. Even if it is only possible for me to sell three chickens, that is still good money.

Thanks for clearing that up, though, Floogal even though it sucks. I knew we were forgetting something in all of this...

Edit: You are right, though, eggs are really good healing items for the price you buy them. Would it be better to buy eggs over the other items that were bought in Twoson's Park? Nevermind that because a few eggs would hatch before they were ever needed.

I do not think there is a chance of getting to Monkey cave (though it was a good thought) before an egg hatches.
Quote:
So, if you buy a bunch of eggs, only one of them will start developing into a chick.  Once it changes into one, a second egg will start developing into a chick, while the chick starts developing into a chicken.

In short, if you buy n eggs, here is the wait time to get them all into chickens (in seconds):

time = 50 + (n - 1) x 94 = 94n - 44.


I get 50n + 44 based on that information, so your example of 10 eggs would take just over 9 minutes.
The Neutralizer would be a boon against Diamond Dog I think.

I will assume that all time counts toward egg hatching.  If it's just time running around, that complicates the math.

The rejected run had a chance to grab some eggs at 45:39.  This would be when you would stock up.

Save is selected from your dad at 45:58.  The first egg is 19 seconds developed at the save and quit.

The game resumes at 46:21.

The next segment ends at 55:08.

That's 527 seconds.  Adding in the 19 from earlier, that's 546 seconds.  That's enough time for 6 chickens to mature.  If you saved less than 26 seconds, you'd still be able to sell 6 chickens.  As long as your time wasn't below 426 seconds, you'd still be able to sell five chickens.  If your time is below 426 seconds for that stretch of the game, you should be busy celebrating.  Believe me, by the time you get to Threed, all those chickens will have hatched at this rate(the bus ride alone should hatch a whatever you somehow have left).

Of course, if time in menus and time in battle does not count, this gets a bit more complicated...  This also raises the question of what time counts and what time doesn't count.  For instance, does time spent as Jeff in Winters count(not that it would matter)?  Does battle time and menu time count?  Does it save whatever fraction of hatching was done when you save and quit?  These mechanics could prove very relevant.

Also, remember, the biggest place this money is needed is in Threed, not Happy Happy Village.  I strongly doubt that by the time we've beaten the Boogey Tent we won't have all these eggs hatched.

On that note, if we really want to max out eggs, we have to think about Ness's item capacity.  He'll absolutely have to carry his bat.  The Receiver Phone, ATM Card, Pencil Eraser, and Franklin Badge are four key items we can't go without.  It would probably be suicide to drop his other two pieces of armor.  That's half of his inventory right there.  I think seven eggs are all we'll be able to get, and that makes some further presumptions.  It would mean that Ness would consume literally all of his food at some point prior to entering the Carpainter's lair.  This isn't too unreasonable, but it would probably mandate either an inn stay after getting Paula or some extra Lifeup use.  It would also mean that the Skip Sandwich from Giant's Step would have to be used prior to this segment, and remember that most of this time we were wanting to use the Bike.  Oh yeah, the Bike takes an inventory slot too.  I guess we're down to six eggs.  Also, buying eggs in Twoson is probably good since we get extra time from those without crunching out inventory space.  Two eggs would probably be a good number, though three would be nice if we could fit it into the plan(three would hatch by the time you reached HHV, right?)

Let's further remember that we'll be carrying the Mr Baseball Cap from Peaceful Rest Valley the first time we walk by the store, and it would be flat wasteful to toss it instead of sell it.  We'll want to make two trips to the free egg basket.  One would be right when we enter the village, and the other would be on our way to face Carpainter.

One last note is that this prevents us from claiming the items in Carpainter's "church", unless we come back with Paula.  Inventory space is very, very cramped at this point.
Edit history:
Mickey_Mage: 2007-01-31 06:37:22 am
Glitching EB 1 flying man at a time
The same idea about Diamond Dog came to me after the neutralizer was brought up, too. In the long run, maybe that would be a better investment than using it on the Robot in the Monotoli Building. Well, MBR do completely own Diamond Dog already, and we don't really have much to use against the Robot to speed the battle up too much.

It would be great if all time did count towards the egg and developement, but I doubt it does during cutscenes and saving and loading, though;  a sound telling when there is a chick, and when the chick develops into a chicken, there is sound to indicate it.  :-/ These would never come up during the cutscenes, but maybe it would after the fact?

I think I could definately have three chickens upon entering HHV depending on my luck in PRV. I think two should be all to steal in HHV because there is less time.

I can confirm that going from the egg seller in Twoson to HHV would only get us two full grown chickens and one chick.

I am using a file with Ness, Paula, and Jeff, but I only fought one fight in PRV the entire time. Also, obviously this was done without the bike which would have sped things up considerably. So, I think I should still buy three eggs from Twoson, and steal three or so in HHV to have for awhile; either to eat or wait for the chicken, which would take some time.

Maxing out would be a bad idea because of room issues. Plus, there is the whole time issue with giving eggs/chicks to Paula once you get her to make room for Ness. Six would still maybe be good since there are 14 items slots in your inventory and like you said, Ness would already have about half that filled up with neccesary items.

What good would be using the Skip sandwich when it really isn't all that much walking in Onett to Twoson? The skip sandwich could be of use in PRV, though there is still the issue with the three eggs hatching. Going too fast will result in less chickens upon arrival at HHV.

On the note about the items in Carpainters "pad". Croissants are a good investment since they recover 60 health. The skip sandwich we might need, but I won't probably add those into the route until someone can get a good idea where to use them to be effective.

Edit: You will get $98 profit from the eggs that are bought in Twoson, but we should still note that chickens sell for $110. Since we will be stealing more than buying, which will help significantly.

Edit2: I now do believe that time only counts for the eggs while the screen is unpaused and/or you are moving. It would not work as only Jeff because you need the physical egg for it to hatch in your inventory. If time in a bus is the same as time with the Runaway Five or anything like that then no, nothing happens to the eggs. It would be impossible to get to monkey cave because there is not an egg shop in Threed or Fourside so, going to get an egg would be too wasteful going back to Twoson.
100% runs=great to watch
I take it the egg use wouldn't work during the "3 Minute Password" either right?
Edit history:
Mickey_Mage: 2007-01-31 04:59:02 pm
Glitching EB 1 flying man at a time
Quote:
I take it the egg use wouldn't work during the "3 Minute Password" either right?


No, it would work because you are actually waiting 3 minute in-game and real time during this. It is not a cutscene since, you are just standing there waiting for the word to go in. You can move during it, even, if you wanted to; but if you do, the 3 minutes will start over.
100% runs=great to watch
So then...would the egg use be a good idea for then so that it actually accomplishes SOMETHING while standing there for so long?
Edit history:
Mickey_Mage: 2007-01-31 05:38:12 pm
Glitching EB 1 flying man at a time
I think if we get the six eggs (depending on space issues) before Carpainter, then the eggs would probably hatch and develop into chickens long before we get to Saturn Valley. There are also no more places that I know of close to Threed, to buy anymore eggs before Saturn Valley, either. Forget this. Read my "edit".

I will probably get to that point in my "practice" run file in the next couple of days so, I will test this unless
someone can take a good guess or test it before me.

Edit: An exception to this could be if we buy eggs before meeting Everdred for the Wad of Bills. Would this work out? I think at that point, once we got to Saturn Valley however many eggs are bought, should be hatched and developed by then that point.

Another thing to note would be that, not all of the eggs we stole in HHV will have developed yet so, we probably will not have to buy that many in Twoson.

Edit2: I know it may seem like I have stopped making updates to the new route, but what I am doing now is starting over and making the route a lot cleaner (including the items bought and money lost and items obtained in presents) on Word, to make more sense once I get around to running it or anybody else that decides to. I will add or take away from the route, as the run goes on, if some items in the end are not needed.