Glitching EB 1 flying man at a time
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Ness has massive PP, and it costs a whole 2 PP per failed teleport. I think he'll be fine, and if not, a single Magic Truffle would fix it. Either way, Ness isn't exactly the one laying out the PSI beating in the Fire Spring.
True, just didn't know how much we would be using PP because of our low levels. At a lower level, Paula is the one that normally has more to dish out at enemies, too. Yea, magic truffles will be our trump card if we ever desparately need it, you're right.
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Yeah, I know the Meteorite drop is useless, but, seriously, isn't that 1/128?
Yep, and I have only gotten that thing in very few casual plays of this game. Of course, I usually try to avoid fighting in Onett myself.
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If he had gotten a Star Pennant or the Gutsy Bat instead with those same odds... Yeah, obviously going for drops lategame is pointless as is going for drops the whole game really since pretty much every good item drop has pretty awful odds on it. Of course, if you're lucky enough to get a Pizza drop in the arcade, you would do a little dance and save some seconds in the monkey cave(to say nothing of your response if you got a 1/128 bomb drop from the Attack Slugs, a possibility so remote that it shouldn't even be considered by the route).
Well, we will avoid as much fighting as possible already in the Fire Spring, so fighting a Major Psychic Psycho is already out of the picture just about anyway. Consuming Flame and the Ghost (can't remember his name) are the enemies you fight the most in this place; which is good for us because of Freeze (for the Consuming Flame, of course). I have never personally gotten a Gutsy Bat. Never took the time to find and kill that many Bionic Krakens. Ironically, the stategy guide says that the Krakens in Magicant are the ones that drop the Gutsy bat. You can only fight the ones in Magicant once, though, so the Bionic Kraken in the Past make more sense in having one. Yea, the bombs are so helpful yet, would not be an option for us to try to get anyway.
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Are you sure Brainshock would be needed against Giygas's second form? If we honestly get the Sea Pennant and those Night Pennants, his second form won't be too big of a threat and won't last long either way. Poo is our main damage dealer in that form so losing him hurts... Of course, if we are going the status route, I don't think we even need the Pennants. Shield Sigma plus Paralysis basically makes us immune to the first form, and Brainshock makes the second form quite bearable. It wasn't exactly fast to go to the Saturn Shop, and less time in the Lost World does not hurt at all. Meh, we could give Paula the Night Pennant from earlier in the run if it were a real concern since Brainshock will doubtlessly last us through the first form in decent shape, and in the second form we actually gain time if the other characters die.
So, basically the first round for us would consist of:
1. Ness using paralysis
2. Shield from Paula
3. First MBR (Jeff having the Rabbit's Foot)
4. Poo using Brainshock
Of course, these won't be in order, and hopefully Ness uses Paralysis before HAP attacks. If Poo can get a Brainshock off before Giygas attacks, which seems reasonable, then Giygas will hurt Pokey some for us, too.
By doing the major defensive and offensive (not really attacks but offensive spells) now, that would save us a lot of headache in case something really random happens later on. Paula will not have to use Shield Sigma more than once so, that won't waste much time in the first form. Plus, Jeff is our main man for this form of Giygas anyway. If we use my strategy above for the first round of Giygas, how many Pendants should we need, then? We will have a night pendant from Moonside, and if we want it, a Sea Pendant from Lost Underworld
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Even if the run turned out to not be that great, thanks goes out to both the runner and nate, for now we have something to go on. Hopefully something good comes from this.
I agree, thank you Nate for your hard work in getting this run uploaded for us, and thank you evil_ninja for doing the run, though sadly it was not accepted in the end.
I might not be able to actually start "running" the game right now, but I can at least practice some of these strategies. I will be more active in practicing after my Mickey run is done (hopefully). If that doesn't work out all that well at the moment, then I will do all I can to improve this time. This is the game I most want to run, anyway. Everyone has given a lot of good information and we now know what we can do, for the most part, to get this time down lower.
I have an idea: Could someone that is good at timing segments get the best estimate you can for each and post up here. I will do some myself, and we can compare and see who's more accurate.