I've been a very casual speed runner for a few months now. Lurking the SDA and SRL vids and streams to learn tricks and such for my favorite games.
After playing through Dust: An Elysian Tail i found it to be a lot of fun, and could be fun to speedrun as well. This will be my first attempt at taking a game seriously. I have only seen one very choppy video on youtube of an attempted run. So this will most likely be my catalog of tricks, glitches, and routes. I'm aiming for an Any% run at first. Possibly going for 117% runs after if i can get a good time for Any%.
Tricks:
Crouch Slash Cancels - Dust's crouch slash can cancel some animations, and you can cancel the animation of the crouch slash as well. During his A string if you quickly hit d.X you can start a new string almost immediately after the animation starts. This is helpful for taking on large groups of enemies at a barrier if you get surrounded. Quickly switching between left and right X strings.
You can also use this to increase the speed of his rolling ability. Normally there is a short delay of about a 1/4 of a second at the end of the roll before you can act. But if you crouch slash as you land you can act much sooner.
Destructible Barrier Bypass - I'm not entirely sure how it works, but you can slip through at the top of destructible barriers. (the big rocks) This could be used to save a lot of time at yellow barriers if I (or anyone else) can figure out how to do it consistently.
RA clipping - Once you have the double jump, if you press roll then jump right after Dust will keep the momentum from the roll as he jumps allowing him to move out of bounds in certain areas. (may be possible up any slanted surface. Not 100% sure yet). This also becomes much faster to RA into aerial dust storm for movement. Rather than Roll and crouch clash cancel.
Rising Dust Storm - This is widely known already. If you aerial dust storm into a wall he cancels all animation. You can slash twice to gain height (X, X) and dust storm back into the wall. Repeating this lets you gain height slowly and access areas early. You can also do this in the air by canceling Aerial dust storm with (X, X) string to maintain height.
Rising Downward Slash Stuff - Dust's d.Y attack in the air rises in into the air when done. With the double jump you can cancel this animation to gain some extra height. This move also has 0 lag when it lands. What this allows you to do is as you jump up platforms that you can pass through very quickly. If you hit d.Y just under the collision surface for the platform you will rise and land with 0 lag. Making jumping up certain sections of the game very fast.
Current route:
From the start it is a mad dash to the Giant fight outside aurora villiage. I'm not worried about getting any experience because you can get a lot in aurora villiage accepting quests from the towns people. They are along the way and you can skip all the dialogue making it much faster to do this than waste time fighting monsters. Before getting aerial dust storm it is difficult to make it to the edge of an area before monsters catch up. After getting the aerial dust storm I just use the to fly across the level using fidget's attack to gain a high combo chain for experience as i progress. My goal is to reach level 4 and max attack by the time i get to Fuse. After making it to the forest there are a few areas that you can aerial dust storm strait through at a high speed. Because it pulls you towards enemies you can use that to gain a lot of upward momentum skipping a lot of platforming.
For the Fuse fight, the fastest and most reliable way i've found to kill him is to start the fight with X, Y, X, X, X, Y. This will preform dust's air grab slamming him into the ground. As you bounce I slowly tap X, X, X to float to where Fuse lands. As he stands up I should be able to just grab him with the air grab before he can act. I've tried just repeating the opening string but sometimes he jumps away from the first swing. I might just be mistiming it but air grabs just feel more reliable. After the fight there is a dialogue skip. If you go into the next area there will be more dialogue and some enemies you have to defeat in order to get to the bridge above you. But you can reach the platform without having to go to the next area. By jumping then pressing X, X, X, Y, d.Y you can reach the platform and get across the bridge. After that, i buy 2 teleport stones from the shop keep to get back to aurora village without having to backtrack, and have one available for cirromon caverns.
Thats all i have so far and i'm hoping to add a lot more.
Happy Speed Running! ^.^
After playing through Dust: An Elysian Tail i found it to be a lot of fun, and could be fun to speedrun as well. This will be my first attempt at taking a game seriously. I have only seen one very choppy video on youtube of an attempted run. So this will most likely be my catalog of tricks, glitches, and routes. I'm aiming for an Any% run at first. Possibly going for 117% runs after if i can get a good time for Any%.
Tricks:
Crouch Slash Cancels - Dust's crouch slash can cancel some animations, and you can cancel the animation of the crouch slash as well. During his A string if you quickly hit d.X you can start a new string almost immediately after the animation starts. This is helpful for taking on large groups of enemies at a barrier if you get surrounded. Quickly switching between left and right X strings.
You can also use this to increase the speed of his rolling ability. Normally there is a short delay of about a 1/4 of a second at the end of the roll before you can act. But if you crouch slash as you land you can act much sooner.
Destructible Barrier Bypass - I'm not entirely sure how it works, but you can slip through at the top of destructible barriers. (the big rocks) This could be used to save a lot of time at yellow barriers if I (or anyone else) can figure out how to do it consistently.
RA clipping - Once you have the double jump, if you press roll then jump right after Dust will keep the momentum from the roll as he jumps allowing him to move out of bounds in certain areas. (may be possible up any slanted surface. Not 100% sure yet). This also becomes much faster to RA into aerial dust storm for movement. Rather than Roll and crouch clash cancel.
Rising Dust Storm - This is widely known already. If you aerial dust storm into a wall he cancels all animation. You can slash twice to gain height (X, X) and dust storm back into the wall. Repeating this lets you gain height slowly and access areas early. You can also do this in the air by canceling Aerial dust storm with (X, X) string to maintain height.
Rising Downward Slash Stuff - Dust's d.Y attack in the air rises in into the air when done. With the double jump you can cancel this animation to gain some extra height. This move also has 0 lag when it lands. What this allows you to do is as you jump up platforms that you can pass through very quickly. If you hit d.Y just under the collision surface for the platform you will rise and land with 0 lag. Making jumping up certain sections of the game very fast.
Current route:
From the start it is a mad dash to the Giant fight outside aurora villiage. I'm not worried about getting any experience because you can get a lot in aurora villiage accepting quests from the towns people. They are along the way and you can skip all the dialogue making it much faster to do this than waste time fighting monsters. Before getting aerial dust storm it is difficult to make it to the edge of an area before monsters catch up. After getting the aerial dust storm I just use the to fly across the level using fidget's attack to gain a high combo chain for experience as i progress. My goal is to reach level 4 and max attack by the time i get to Fuse. After making it to the forest there are a few areas that you can aerial dust storm strait through at a high speed. Because it pulls you towards enemies you can use that to gain a lot of upward momentum skipping a lot of platforming.
For the Fuse fight, the fastest and most reliable way i've found to kill him is to start the fight with X, Y, X, X, X, Y. This will preform dust's air grab slamming him into the ground. As you bounce I slowly tap X, X, X to float to where Fuse lands. As he stands up I should be able to just grab him with the air grab before he can act. I've tried just repeating the opening string but sometimes he jumps away from the first swing. I might just be mistiming it but air grabs just feel more reliable. After the fight there is a dialogue skip. If you go into the next area there will be more dialogue and some enemies you have to defeat in order to get to the bridge above you. But you can reach the platform without having to go to the next area. By jumping then pressing X, X, X, Y, d.Y you can reach the platform and get across the bridge. After that, i buy 2 teleport stones from the shop keep to get back to aurora village without having to backtrack, and have one available for cirromon caverns.
Thats all i have so far and i'm hoping to add a lot more.
Happy Speed Running! ^.^
Thread title: